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I will be directing you on how to use the dice system of Crimson in the following page.
First of all, you have to understand the commands that activate the dice-bot. |
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Player1: D100 |
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Time to move on to the Rates -&- Percents. These are what you add After the D100. Each of the following commands have a set specific pertent range. If the dice rolls over what its percent is. It is considered a Miss.
Note : Before you use the Dice you must type in the command that you are trying for.
Example: It's 5-0 you, the character is a
Sazeion.
Mind you -- the percent of Death and Knock Out only rise for the 'Finishing Move'. |
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| Fatality Attempt: | - | 1-5%+ |
| KnockOut Attempt: | - | 5-10%+ |
| Special Skillz: | - | 10-30%+ |
| Tag-Team/Combos: | - | 30-40%+ |
| A.R.T.S.: | - | 40-50%+ |
| Long Range: | - | 50-60% |
| Middle Range: | - | 60-70%+ |
| Short Range: | - | 70-80%+ |
| Magick: | - | 80-90%+ |
| Items: | - | 90-95%+ |
| Defense: | - | 95-99%+ |
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Player1: Rushes towards Foe with his blade drawn, as he draws closer he jumps high into the sky. |
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Damage Attacks have different Rates and Percents, just as the attack themselves. Note : Not all Commands are Attacks. Damaging an opponent has to have come from an Offensive Action. |
| Death Blow: | - | Death |
| Knock Out: | - | K.O. |
| Special Skillz: | - | N/A |
| Tag-Team/Combos: | - | D1+ |
| A.R.T.S.: | - | D4+ |
| Long Range: | - | D3 |
| Middle Range: | - | D2 |
| Short Range: | - | D1 |
| Magick: | - | D1+ |
| Items: | - | D1+ |
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Player1: D100 40% |
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If you hit with this blow, the foe dies. Note : If A Death Blow is used out side of The Blood Pit Arena, it is considered Murder. |
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If you land this blow on a foe, he/she/it becomes K.O.'ed for at least 24 hours. |
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These are set abilities that a character can learn and master. Unlike A.R.T.S., these can not be personalized. |
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Tag-Team: Tag-Team is a move where you can 'juggle' a foe between you and your Ally/Team partner.
Combos: This is pretty easy to learn. |
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A.R.T.S.: The Special Move, or Power Up your character personally learns/achives. |
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Long Range: This attack genre is for Long Range weapons only. Like A Bow, Gun, Dark Ring, Ripper. (ect.) |
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Middle Range: This is more less the range most Swords, Staff's, Whips or any other weapon longer than 2 ft. use. |
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Short Range: Hand to hand, Dagger. Anything up close falls in this genre. |
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Magic: If you learn magic, this is going to be your favorite command. Note, if you don't know any magic, you won't be able to use it. No one knows any magic, untill they have their trigger moment. |
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Items: Hey, you got an Item you wanna use? Enter 'The Item Command' |
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Defense is pretty easy, This command lets you be able to absorb 1/3 of an attack given to you by a foe.
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Also please consult our Posting Boards for additional information.
Thank you for your time, |
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