Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Kenichi Yamamoto
Organization: Pride
Created by Spike and The Yellow Emperor
| NAME ENTRY | |||||
| Nickname | Yamamoto | Short Name | Yamam | Long Name | oto |
| Flip | off | Seperator | 4-None | ||
| R G B |
10 6 4 |
18 12 10 |
22 15 13 |
26 19 16 |
28 22 18 |
30 25 20 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
| R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 6-Shooting | |
| Size | Small | |
| Face | - | 281 |
| Chest | S | 1-Bare |
| Waist | S | 1-Short Tights |
| Upper Arm | S | 1-Bare |
| Lower Arm | S | 2-Small Wristband |
| Wrist | - | 1-Bare |
| Thigh | S | 1-Bare |
| Knee | - | 21-Kick Pads |
| Ankle | - | 8-Kick Pads |
| SKILL EDIT (Profile) | |
| Group Affiliation | 19 - Edit 1 |
| Weight Class | 3 - Free Class |
| Height | 181 cm |
| Weight | 89 kg |
| Year of Birth | 1976 |
| Month of Birth | 7 |
| Day of Birth | 11 |
| Birthplace | 2 - Japan |
| Fighting Style | 11 - Shooter |
| Defensive Style | 10 - Shooter |
| Critical Type | 1 - Finisher |
| Special Skill | 1 - None |
| Recovery Power | 2 - Medium |
| Recovery Power (Bleeding) | 1 - Slow |
| Breathing | 1 - Below |
| Breathing (Bleeding) | 1 - Below |
| Awareness | 2 - Medium |
| Awareness (Bleeding) | 1 - Poor |
| Neck Endurance | 1 - Low |
| Arm Endurance | 1 - Low |
| Waist Endurance | 1 - Low |
| Foot Endurance | 1 - Low |
| Movement Speed | 3 - Medium |
| Corner Climbing/Descending Speed | 1 - Slow |
| Ability to Climb Corner | 2 - Can Ascend |
| Theme Music | 11 |
| Voice 1 Quality (V1 Category) | 2 - Nihon-jin 2 |
| Voice 1 Kind (V1 Sample) | 4 |
| Voice 2 Quality (V2 Category) | 2 - Nihon-jin 2 |
| Voice 2 Kind (V2 Sample) | 105 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 3 | Punch | 4 |
| Kick | 5 | Kick | 5 |
| Suplex | 3 | Suplex | 1 |
| Submission | 6 | Submission | 6 |
| Stretch | 6 | Stretch | 6 |
| Power | 2 | Flying | 3 |
| Instant-P | 6 | Crush | 1 |
| Arm Power | 2 | Versus Lariat | 1 |
| Technical | 5 | Technical | 5 |
| Rough | 4 | Rough | 3 |
| Ground | 6 | Ground | 5 |
Points Used: 86
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| Standing X | X-8-Shouda | ||
| Standing A | X-17-Middle Kick | ||
| Standing B+DPad | A-9-High Kick | ||
| 1 | Special | Standing B | A-9-High Kick |
| Standing X+A | A-15-Rolling Solebutt | ||
| Running X | 18-Double Leg Tackle into mount | ||
| Running A | 48-Jumping Crucifix Arm Hold | ||
| Run Counter X | 83-Go-Behind | ||
| Run Counter A | 53-Wakigatame | ||
| Running Toward Corner B | 13-Jumping Knee Pat | ||
| Running Toward Outside B | None | ||
| Rope Slingshot to Outside B | None | ||
| Apron Slingshot to Inside B | None | ||
| Post X | None | ||
| Post A | None | ||
| Post B | None | ||
| Post X+A | None | ||
| Grappling X | X-29-Face Kneelift | ||
| Grappling X + Up | X-39-Bodyslam | ||
| Grappling X + Left/Right | X-46-Fireman's Carry | ||
| Grappling X + Down | X-50-Single Leg Tackle into mount | ||
| Grappling A | A-14-Machine Gun Open Hand Jabs | ||
| Grappling A + Up | X-51-Hip Throw | ||
| Grappling A + Left/Right | X-52-Neck Throw | ||
| Grappling A + Down | A-13-Body Punch Rush | ||
| Grappling B | B-46-Front Necklock | ||
| Grappling B + Up | B-26-Back Spin Kick Rush | ||
| Grappling B + Left/Right | B-61-Front Style Jumping Crucifix Arm Hold | ||
| Special | Grappling B + Down | A-29-Machine Gun Stomach Kneelift | |
| Special | Grappling X+A | B-47-Back Roll Neck Lock | |
| Back Grappling X | X-2-Neck Smash | ||
| Back Grappling A | A-15-Twisting Backdrop | ||
| Back Grappling B | A-5-Machine Gun Kneelift | ||
| Back Grappling B + Up/Down | B-3-Body Scissors Sleeperhold | ||
| Back Grappling B + Left/Right | B-42-German Suplex | ||
| Special | Back Grappling X+A | B-43-German Suplex Whip | |
| Back Counter X | 1-Back Elbowsmash | ||
| Back Counter A | 9-Forward Rolling Crucifix Knee Hold | ||
| Finisher | Opponent Face Up, at Head A | 38-Sleeperhold | |
| Opponent Face Up, at Foot A | 32-Ankle Hold | ||
| Opponent Face Down, at Head A | 36-Crucifix Armhold | ||
| Opponent Face Down, at Foot A | 30-Achilles Tendon Hold | ||
| Opponent Face Up, at Head B | 46-Armlock Neckhold | ||
| Opponent Face Up, at Foot B | 31-Achilles Tendon Hold | ||
| Opponent Face Down, at Head B | 27-Choke Sleeper | ||
| Opponent Face Down, at Foot B | 29-Reverse Crucifix Knee Hold | ||
| Opponent Down, Running B | None | ||
| Corner Grappling B + Up | 12-Kushi-zashi Kneelift | ||
| Corner Grappling B + Left/Right | 14-Kushi-zashi Stomping | ||
| Corner Grappling B + Down | 7-Kushi-zashi Body Blow | ||
| Front Double Team | 2-Double Dropkick | ||
| Front Triple Team | 1-Triple Hammer Blow | ||
| Back Double Team | 3-Double Backdrop | ||
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 3-Spike Piledriver | ||
| Corner Triple Team | 1-Triple Hammer Blow | ||
| Mount Position X | 17-Heel Hold | ||
| Mount Position A | 11-Crucifix Arm Hold | ||
| Mount Position B | 9-Collar Hold | ||
| Mount Position Counter | 4-Crucifix Arm Hold | ||
| Front Facelock X | 6-Arm and Neck Hold | ||
| Front Facelock A | 13-Back Switch | ||
| Front Facelock B | 9-Double Arm Suplex | ||
| Front Facelock Counter | 5-Leg Tackle into Mount | ||
| Back Mount Position X | 6-Choke Sleeper | ||
| Back Mount Position A | 7-Body Scissors Choke Sleeper | ||
| Back Mount Position B | 8-Crucifix Arm Hold | ||
| Back Mount Position Counter | 4-Under Escape | ||
| Run-Up Post Rebound Attack X | None | ||
| Run-Up Post Rebound Attack A | None | ||
| Grapple Opponent on Apron | 10-Apron Exploder | ||
| Grapple Opponent from Apron | 4-Elbow Butt | ||
| Front Avalanche Setup Counter | 4-Elbowbutt | ||
| Back Avalanche Setup Counter | 1-Back Elbow | ||
| Performance Analog LEFT | 24-Throat Cut Pose | ||
| Performance Analog RIGHT | 24-Throat Cut Pose | ||
| 2 | Performance Analog UP | 71-G.C. Appeal | |
| 2 | Performance Analog DOWN | 71-G.C. Appeal | |
FINISHER NAME: ??-?-?-??
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 20% | B | 10% | ||
| Stall for time | 10% | B+D-Pad | 0% | ||
| Circle the opponent | 15% | X+A | 5% | ||
| X | 20% | ||||
| A | 20% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 20% | B | 10% | ||
| Stall for time | 15% | B+D-Pad | 0% | ||
| Circle the opponent | 15% | X+A | 10% | ||
| X | 15% | ||||
| A | 15% |
While Grappling (Small Damage)
| X | 10% | A Up | 5% | B Left/Right | 10% | |||
| X Up | 0% | A Left/Right | 10% | B Down | 5% | |||
| X Left/Right | 10% | A Down | 5% | X+A | 5% | |||
| X Down | 10% | B | 10% | Y | 0% | |||
| A | 10% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
| X | 10% | A Up | 10% | B Left/Right | 10% | |||
| X Up | 0% | A Left/Right | 10% | B Down | 5% | |||
| X Left/Right | 10% | A Down | 0% | X+A | 0% | |||
| X Down | 10% | B | 10% | Y | 0% | |||
| A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Large Damage)
| X | 5% | A Up | 0% | B Left/Right | 10% | |||
| X Up | 0% | A Left/Right | 10% | B Down | 10% | |||
| X Left/Right | 10% | A Down | 0% | X+A | 10% | |||
| X Down | 0% | B | 10% | Y | 0% | |||
| A | 10% | B Up | 10% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
| Back X | 20% | Back X+A | 20% | ||
| Back A | 20% | Back Y | 0% | ||
| Back B | 20% | ||||
| Back B Up/Down | 20% | ||||
| Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
| Back X | 0% | Back X+A | 20% | ||
| Back A | 20% | Back Y | 0% | ||
| Back B | 20% | ||||
| Back B Up/Down | 20% | ||||
| Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
| Running X | 25% | |
| Running A | 25% | |
| Counter X | 25% | |
| Counter A | 25% | |
| Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
| Running X | 30% | |
| Running A | 15% | |
| Counter X | 25% | |
| Counter A | 30% | |
| Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 25% | |
| Grapple B Up | 25% | |
| Grapple B Left/Right | 25% | |
| Grapple B Down | 25% |
Opponent is dazed in corner (Large Damage)
| Running B | 25% | |
| Grapple B Up | 25% | |
| Grapple B Left/Right | 25% | |
| Grapple B Down | 25% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 25% | |
| Leg A | 25% | |
| Head B | 25% | |
| Leg B | 25% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 25% | |
| Leg A | 25% | |
| Head B | 25% | |
| Leg B | 25% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 10% | |
| Roll opponent over | 10% | |
| Head A | 25% | |
| Leg A | 25% | |
| Head B | 15% | |
| Leg B | 15% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 25% | |
| Leg A | 25% | |
| Head B | 25% | |
| Leg B | 25% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 25% | |
| Leg A | 25% | |
| Head B | 25% | |
| Leg B | 25% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 10% | |
| Roll opponent over | 10% | |
| Head A | 25% | |
| Leg A | 25% | |
| Head B | 15% | |
| Leg B | 15% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed (Small Damage)
| Go behind | 85% | |
| Attack B | 10% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
| Go behind | 83% | |
| Attack B | 10% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 7% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 70% | |
| Attack B | 15% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 15% |
Defense against opponent grappling from behind
| X Back Counter | 70% | |
| A Back Counter | 30% |
Opponent is outside of ring
| Follow Outside | 0% | |
| Apron Slingshot Attack to Outside | 0% | |
| Running to Outside Diving Attack | 0% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
| Mount X | 40% | |
| Mount A | 30% | |
| Mount B | 30% |
Mount Position (Large Damage)
| Mount X | 30% | |
| Mount A | 40% | |
| Mount B | 30% |
Front Facelock Position (Small Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Front Facelock Position (Large Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Back Mount Position (Small Damage)
| Back Mount X | 40% | |
| Back Mount A | 30% | |
| Back Mount B | 30% |
Back Mount Position (Large Damage)
| Back Mount X | 30% | |
| Back Mount A | 30% | |
| Back Mount B | 40% |
Performance (Opponent standing dazed)
| Analog LEFT | 10% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 90% |
Performance (Opponent downed)
| Analog LEFT | 15% | |
| Analog RIGHT | 0% | |
| Analog UP | 5% | |
| Analog DOWN | 0% | |
| Do Not Perform | 80% |
Performance (Opponent outside of ring)
| Analog LEFT | 15% | |
| Analog RIGHT | 0% | |
| Analog UP | 5% | |
| Analog DOWN | 0% | |
| Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Everytime I am particular (Entertainment)
| High | 100% | |
| Low | 0% |
Serious Time (Discretion)
| High | 30% | |
| Low | 70% |
Flexibility (Adaptability against opponent's style)
| High | 40% | |
| Low | 60% |
Cooperation (Used for Tag matches)
| High | 40% | |
| Low | 60% |
Outside Return Count
| Fast | 60% | |
| Slow | 40% |
Touchwork
| Fast | 50% | |
| Slow | 50% |
Weapons Usage
| Use Weapon | 0% | |
| Don't Use Weapon | 100% |