Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Manabu Yamada
Organization: Pancrase
Created by Spike and The Yellow Emperor
| NAME ENTRY | |||||
| Nickname | Yamada | Short Name | Manab | Long Name | u Yamada |
| Flip | off | Seperator | 4-None | ||
| R G B |
10 6 4 |
16 10 8 |
21 13 10 |
26 15 12 |
28 19 15 |
30 23 18 |
4 2 2 |
22 18 16 |
28 26 24 |
14 8 2 |
18 14 2 |
26 25 13 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
| R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
10 4 16 |
13 6 20 |
16 8 24 |
20 10 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 6-Shooting | |
| Size | Small | |
| Face | - | 172 |
| Chest | M | 1-Bare |
| Waist | M | 7-Side Line |
| Upper Arm | M | 1-Bare |
| Lower Arm | M | 1-Bare |
| Wrist | - | 1-Bare |
| Thigh | M | 15-Short Spats 2 |
| Knee | - | 21-Kick Pads |
| Ankle | - | 8-Kick Pads |
| SKILL EDIT (Profile) | |
| Group Affiliation | 14 - Pancrase |
| Weight Class | 3 - Free Class |
| Height | 175 cm |
| Weight | 85 kg |
| Year of Birth | 1969 |
| Month of Birth | 5 |
| Day of Birth | 18 |
| Birthplace | 2 - Japan |
| Fighting Style | 11 - Shooter |
| Defensive Style | 12 - Grappler |
| Critical Type | 6 - Submission |
| Special Skill | 1 - None |
| Recovery Power | 1 - Slow |
| Recovery Power (Bleeding) | 1 - Slow |
| Breathing | 3 - Above |
| Breathing (Bleeding) | 2 - Medium |
| Awareness | 2 - Medium |
| Awareness (Bleeding) | 2 - Medium |
| Neck Endurance | 1 - Low |
| Arm Endurance | 1 - Low |
| Waist Endurance | 2 - Medium |
| Foot Endurance | 1 - Low |
| Movement Speed | 5 - Fast |
| Corner Climbing/Descending Speed | 1 - Slow |
| Ability to Climb Corner | 1 - Cannot Ascend |
| Theme Music | 9 |
| Voice 1 Quality (V1 Category) | 3 - Nihon-jin 3 |
| Voice 1 Kind (V1 Sample) | 67 |
| Voice 2 Quality (V2 Category) | 2 - Nihon-jin 2 |
| Voice 2 Kind (V2 Sample) | 5 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 6 | Punch | 5 |
| Kick | 7 | Kick | 5 |
| Suplex | 3 | Suplex | 1 |
| Submission | 8 | Submission | 8 |
| Stretch | 7 | Stretch | 8 |
| Power | 2 | Flying | 1 |
| Instant-P | 5 | Crush | 1 |
| Arm Power | 3 | Versus Lariat | 1 |
| Technical | 6 | Technical | 5 |
| Rough | 2 | Rough | 4 |
| Ground | 7 | Ground | 7 |
Points Used: 156
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| 2 | Standing X | X-14-Low Kick | |
| 2 | Standing A | X-17-Middle Kick | |
| 2 | Standing B+DPad | A-9-High Kick | |
| 2 | Standing B | A-9-High Kick | |
| 2 | Standing X+A | B-16-Dropkick | |
| Running X | 18-Double Leg Tackle into mount | ||
| Running A | 53-Go-Behind | ||
| Run Counter X | 83-Go-Behind | ||
| Run Counter A | 53-Wakigatame | ||
| Running Toward Corner B | None | ||
| Running Toward Outside B | None | ||
| Rope Slingshot to Outside B | None | ||
| Apron Slingshot to Inside B | None | ||
| Post X | None | ||
| Post A | None | ||
| Post B | None | ||
| Post X+A | None | ||
| Grappling X | X-13-Shouda | ||
| Grappling X + Up | X-31-Forceful Kneelift | ||
| Grappling X + Left/Right | X-52-Neck Throw | ||
| Grappling X + Down | X-29-Face Kneelift | ||
| Grappling A | A-28-Machine Gun Face Kneelift | ||
| Grappling A + Up | A-78-Water Wheel | ||
| Grappling A + Left/Right | A-13-Body Punch Rush | ||
| Grappling A + Down | X-51-Hip Throw | ||
| Grappling B | B-46-Front Necklock | ||
| Special | Grappling B + Up | B-29-Shouda Combination | |
| Grappling B + Left/Right | B-47-Back Roll Neck Lock | ||
| Grappling B + Down | B-60-Jumping Crucifix Arm Hold | ||
| Grappling X+A | B-26-Back Spin Kick Rush | ||
| Back Grappling X | X-11-Leg Trip | ||
| Back Grappling A | X-9-Enzui High Kick | ||
| Back Grappling B | A-5-Machine Gun Kneelift | ||
| Back Grappling B + Up/Down | B-3-Body Scissors Sleeperhold | ||
| Back Grappling B + Left/Right | A-10-Backdrop | ||
| Back Grappling X+A | B-16-Choke Sleeper | ||
| Back Counter X | 1-Back Elbowsmash | ||
| Special | Back Counter A | 9-Forward Rolling Crucifix Knee Hold | |
| Opponent Face Up, at Head A | 52-Chicken Wing Armlock | ||
| 1 | Finisher | Opponent Face Up, at Foot A | 32-Ankle Hold |
| Opponent Face Down, at Head A | 36-Crucifix Armhold | ||
| Special | Opponent Face Down, at Foot A | 29-Reverse Crucifix Knee Hold | |
| Opponent Face Up, at Head B | 7-Mount Shouda | ||
| Special | Opponent Face Up, at Foot B | 30-Crucifix Knee Hold | |
| 1 | Opponent Face Down, at Head B | 27-Choke Sleeper | |
| Opponent Face Down, at Foot B | 30-Achilles Tendon Hold | ||
| Opponent Down, Running B | None | ||
| Corner Grappling B + Up | 12-Kushi-zashi Kneelift | ||
| Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
| Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
| Front Double Team | 4-Double Vertical Suplex | ||
| Front Triple Team | 1-Triple Hammer Blow | ||
| Back Double Team | 3-Double Backdrop | ||
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 3-Spike Piledriver | ||
| Corner Triple Team | 1-Triple Hammer Blow | ||
| Mount Position X | 17-Heel Hold | ||
| Mount Position A | 11-Crucifix Arm Hold | ||
| Mount Position B | 16-Ankle Hold | ||
| Mount Position Counter | 4-Crucifix Arm Hold | ||
| Front Facelock X | 6-Arm and Neck Hold | ||
| Front Facelock A | 13-Back Switch | ||
| Front Facelock B | 1-Face Punch | ||
| Front Facelock Counter | 5-Leg Tackle into Mount | ||
| Back Mount Position X | 8-Crucifix Arm Hold | ||
| Back Mount Position A | 6-Choke Sleeper | ||
| Back Mount Position B | 7-Body Scissors Choke Sleeper | ||
| Back Mount Position Counter | 1-Crucifix Knee Hold | ||
| Run-Up Post Rebound Attack X | None | ||
| Run-Up Post Rebound Attack A | None | ||
| Grapple Opponent on Apron | 2-Hook | ||
| Grapple Opponent from Apron | 2-Hook | ||
| Front Avalanche Setup Counter | 3-Shouda | ||
| Back Avalanche Setup Counter | 1-Back Elbow | ||
| Performance Analog LEFT | 16-Two Hand Guts Pose | ||
| Performance Analog RIGHT | 16-Two Hand Guts Pose | ||
| Performance Analog UP | 66-Splits Jump | ||
| Performance Analog DOWN | 66-Splits Jump | ||
FINISHER NAME: ?????-??
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 15% | B | 5% | ||
| Stall for time | 20% | B+D-Pad | 0% | ||
| Circle the opponent | 15% | X+A | 0% | ||
| X | 25% | ||||
| A | 20% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 20% | B | 10% | ||
| Stall for time | 10% | B+D-Pad | 0% | ||
| Circle the opponent | 15% | X+A | 5% | ||
| X | 20% | ||||
| A | 20% |
While Grappling (Small Damage)
| X | 10% | A Up | 10% | B Left/Right | 5% | |||
| X Up | 10% | A Left/Right | 10% | B Down | 0% | |||
| X Left/Right | 10% | A Down | 0% | X+A | 0% | |||
| X Down | 10% | B | 10% | Y | 0% | |||
| A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
| X | 0% | A Up | 10% | B Left/Right | 10% | |||
| X Up | 0% | A Left/Right | 10% | B Down | 10% | |||
| X Left/Right | 10% | A Down | 10% | X+A | 0% | |||
| X Down | 5% | B | 10% | Y | 0% | |||
| A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Large Damage)
| X | 0% | A Up | 10% | B Left/Right | 10% | |||
| X Up | 0% | A Left/Right | 0% | B Down | 10% | |||
| X Left/Right | 10% | A Down | 0% | X+A | 10% | |||
| X Down | 5% | B | 10% | Y | 0% | |||
| A | 10% | B Up | 10% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
| Back X | 20% | Back X+A | 0% | ||
| Back A | 20% | Back Y | 0% | ||
| Back B | 20% | ||||
| Back B Up/Down | 20% | ||||
| Back B Left/Right | 20% |
Grapple with opponent from behind (Large Damage)
| Back X | 10% | Back X+A | 20% | ||
| Back A | 10% | Back Y | 0% | ||
| Back B | 20% | ||||
| Back B Up/Down | 20% | ||||
| Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
| Running X | 25% | |
| Running A | 25% | |
| Counter X | 25% | |
| Counter A | 25% | |
| Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
| Running X | 25% | |
| Running A | 25% | |
| Counter X | 25% | |
| Counter A | 25% | |
| Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 0% | |
| Grapple B Up | 33% | |
| Grapple B Left/Right | 33% | |
| Grapple B Down | 34% |
Opponent is dazed in corner (Large Damage)
| Running B | 0% | |
| Grapple B Up | 35% | |
| Grapple B Left/Right | 35% | |
| Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 40% | |
| Leg A | 10% | |
| Head B | 40% | |
| Leg B | 10% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 35% | |
| Leg A | 15% | |
| Head B | 35% | |
| Leg B | 15% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 10% | |
| Leg A | 40% | |
| Head B | 10% | |
| Leg B | 40% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 30% | |
| Leg A | 30% | |
| Head B | 10% | |
| Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 30% | |
| Leg A | 25% | |
| Head B | 15% | |
| Leg B | 30% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 15% | |
| Leg A | 30% | |
| Head B | 40% | |
| Leg B | 15% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed (Small Damage)
| Go behind | 85% | |
| Attack B | 10% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
| Go behind | 78% | |
| Attack B | 15% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 7% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 75% | |
| Attack B | 15% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 10% |
Defense against opponent grappling from behind
| X Back Counter | 50% | |
| A Back Counter | 50% |
Opponent is outside of ring
| Follow Outside | 0% | |
| Apron Slingshot Attack to Outside | 0% | |
| Running to Outside Diving Attack | 0% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
| Mount X | 40% | |
| Mount A | 30% | |
| Mount B | 30% |
Mount Position (Large Damage)
| Mount X | 30% | |
| Mount A | 40% | |
| Mount B | 30% |
Front Facelock Position (Small Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Front Facelock Position (Large Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Back Mount Position (Small Damage)
| Back Mount X | 40% | |
| Back Mount A | 30% | |
| Back Mount B | 30% |
Back Mount Position (Large Damage)
| Back Mount X | 30% | |
| Back Mount A | 30% | |
| Back Mount B | 40% |
Performance (Opponent standing dazed)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Performance (Opponent downed)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Performance (Opponent outside of ring)
| Analog LEFT | 10% | |
| Analog RIGHT | 0% | |
| Analog UP | 10% | |
| Analog DOWN | 0% | |
| Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Everytime I am particular (Entertainment)
| High | 100% | |
| Low | 0% |
Serious Time (Discretion)
| High | 80% | |
| Low | 20% |
Flexibility (Adaptability against opponent's style)
| High | 0% | |
| Low | 100% |
Cooperation (Used for Tag matches)
| High | 0% | |
| Low | 100% |
Outside Return Count
| Fast | 100% | |
| Slow | 0% |
Touchwork
| Fast | 0% | |
| Slow | 100% |
Weapons Usage
| Use Weapon | 0% | |
| Don't Use Weapon | 100% |