Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Dick Vrij
Organization: RINGS
Created by Spike and The Yellow Emperor
| NAME ENTRY | |||||
| Nickname | Vrij | Short Name | Vrij | Long Name | Dick |
| Flip | on | Seperator | 1-Space | ||
| R G B |
10 6 4 |
18 12 10 |
22 15 13 |
26 19 16 |
28 22 18 |
30 25 20 |
4 2 2 |
22 18 16 |
28 26 24 |
10 6 1 |
14 10 4 |
20 15 8 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
18 12 0 |
21 15 2 |
27 21 6 |
30 24 8 |
12 0 0 |
13 1 1 |
19 3 3 |
22 4 4 |
|||
| R G B |
12 0 0 |
13 1 1 |
19 3 3 |
22 4 4 |
12 0 0 |
13 1 1 |
19 3 3 |
22 4 4 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 6-Shooting | |
| Size | Medium | |
| Face | - | 187 |
| Chest | M | 1-Bare |
| Waist | M | 22-Trunks |
| Upper Arm | M | 1-Bare |
| Lower Arm | M | 1-Bare |
| Wrist | - | 4-Glove 2 |
| Thigh | M | 18-Trunks |
| Knee | - | 21-Kick Pads |
| Ankle | - | 8-Kick Pads |
| SKILL EDIT (Profile) | |
| Group Affiliation | 13 - RINGS |
| Weight Class | 3 - Free Class |
| Height | 187 cm |
| Weight | 111 kg |
| Year of Birth | 1965 |
| Month of Birth | 5 |
| Day of Birth | 2 |
| Birthplace | 18 - Holland |
| Fighting Style | 11 - Shooter |
| Defensive Style | 10 - Shooter |
| Critical Type | 5 - Striking |
| Special Skill | 1 - None |
| Recovery Power | 1 - Slow |
| Recovery Power (Bleeding) | 3 - Fast |
| Breathing | 1 - Below |
| Breathing (Bleeding) | 3 - Above |
| Awareness | 1 - Poor |
| Awareness (Bleeding) | 2 - Medium |
| Neck Endurance | 2 - Medium |
| Arm Endurance | 3 - High |
| Waist Endurance | 2 - Medium |
| Foot Endurance | 2 - Medium |
| Movement Speed | 3 - Medium |
| Corner Climbing/Descending Speed | 1 - Slow |
| Ability to Climb Corner | 1 - Cannot Ascend |
| Theme Music | 12 |
| Voice 1 Quality (V1 Category) | 6 - Gaijin 2 |
| Voice 1 Kind (V1 Sample) | 2 |
| Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
| Voice 2 Kind (V2 Sample) | 5 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 8 | Punch | 10 |
| Kick | 10 | Kick | 9 |
| Suplex | 1 | Suplex | 1 |
| Submission | 2 | Submission | 2 |
| Stretch | 3 | Stretch | 3 |
| Power | 5 | Flying | 1 |
| Instant-P | 7 | Crush | 1 |
| Arm Power | 6 | Versus Lariat | 1 |
| Technical | 1 | Technical | 1 |
| Rough | 8 | Rough | 10 |
| Ground | 6 | Ground | 4 |
Points Used: 140
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| 1 | Standing X | X-14-Low Kick | |
| 1 | Standing A | X-17-Middle Kick | |
| 1 | Standing B+DPad | A-4-Uraken | |
| 1 | Standing B | A-4-Uraken | |
| 1 | Standing X+A | A-9-High Kick | |
| Running X | 27-Kitchen Sink Kneelift | ||
| Running A | 27-Kitchen Sink Kneelift | ||
| Run Counter X | 14-Straight Shouda | ||
| Run Counter A | 8-Uraken | ||
| Running Toward Corner B | None | ||
| Running Toward Outside B | None | ||
| Rope Slingshot to Outside B | None | ||
| Apron Slingshot to Inside B | None | ||
| Post X | None | ||
| Post A | None | ||
| Post B | None | ||
| Post X+A | None | ||
| 1 | Grappling X | X-13-Shouda | |
| Grappling X + Up | X-29-Face Kneelift | ||
| 1 | Grappling X + Left/Right | X-31-Forceful Kneelift | |
| Grappling X + Down | X-24-Low Kick | ||
| Grappling A | X-3-Straight Punch | ||
| Grappling A + Up | X-51-Hip Throw | ||
| Grappling A + Left/Right | A-13-Body Punch Rush | ||
| Grappling A + Down | X-52-Neck Throw | ||
| Special | Grappling B | A-28-Machine Gun Face Kneelift | |
| Special | Grappling B + Up | B-21-Cyber Kneelift | |
| Special | Grappling B + Left/Right | B-29-Shouda Combination | |
| Special | Grappling B + Down | B-20-Cyber Blow | |
| Finisher | Grappling X+A | B-22-Cyber Machine Gun Kick | |
| Back Grappling X | X-4-Back Liver Blow | ||
| Back Grappling A | X-1-Enzui Headbutt | ||
| Back Grappling B | A-5-Machine Gun Kneelift | ||
| Back Grappling B + Up/Down | B-2-Sleeperhold | ||
| Back Grappling B + Left/Right | A-10-Backdrop | ||
| Back Grappling X+A | B-3-Body Scissors Sleeperhold | ||
| Back Counter X | 1-Back Elbowsmash | ||
| Back Counter A | 2-Struggle | ||
| Opponent Face Up, at Head A | 5-Mount Punch | ||
| Opponent Face Up, at Foot A | 31-Achilles Tendon Hold | ||
| Opponent Face Down, at Head A | 36-Crucifix Armhold | ||
| Opponent Face Down, at Foot A | 30-Achilles Tendon Hold | ||
| Opponent Face Up, at Head B | 5-Mount Punch | ||
| Opponent Face Up, at Foot B | 33-Heel Hold | ||
| Opponent Face Down, at Head B | 11-Kneedrop (Neck) | ||
| Opponent Face Down, at Foot B | 19-Half Boston Crab | ||
| Opponent Down, Running B | None | ||
| Corner Grappling B + Up | 12-Kushi-zashi Kneelift | ||
| Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
| Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
| Front Double Team | 2-Double Dropkick | ||
| Front Triple Team | 1-Triple Hammer Blow | ||
| Back Double Team | 3-Double Backdrop | ||
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 3-Spike Piledriver | ||
| Corner Triple Team | 1-Triple Hammer Blow | ||
| Mount Position X | 2-Mount Punch | ||
| Mount Position A | 4-Elevated Punches | ||
| Mount Position B | 6-Mount Shouda | ||
| Mount Position Counter | 1-Front Neck Lock | ||
| Front Facelock X | 1-Face Punch | ||
| Front Facelock A | 2-Body Punch | ||
| Front Facelock B | 3-Face Kneelift | ||
| Front Facelock Counter | 5-Leg Tackle into Mount | ||
| Back Mount Position X | 2-Back Mount Punch | ||
| Back Mount Position A | 4-Back Mount Shouda | ||
| Back Mount Position B | 3-Back Mount Knuckle Arrow | ||
| Back Mount Position Counter | 4-Under Escape | ||
| Run-Up Post Rebound Attack X | None | ||
| Run-Up Post Rebound Attack A | None | ||
| Grapple Opponent on Apron | 3-Hook Shouda | ||
| Grapple Opponent from Apron | 3-Hook Shouda | ||
| Front Avalanche Setup Counter | 3-Shouda | ||
| Back Avalanche Setup Counter | 1-Back Elbow | ||
| Performance Analog LEFT | 1-Single Hand Raised 1 | ||
| Performance Analog RIGHT | 1-Single Hand Raised 1 | ||
| Performance Analog UP | 18-Two Hand Invitation | ||
| Performance Analog DOWN | 18-Two Hand Invitation | ||
FINISHER NAME: ???-????????
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 15% | B | 5% | ||
| Stall for time | 15% | B+D-Pad | 0% | ||
| Circle the opponent | 15% | X+A | 10% | ||
| X | 20% | ||||
| A | 20% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 20% | B | 10% | ||
| Stall for time | 10% | B+D-Pad | 0% | ||
| Circle the opponent | 15% | X+A | 15% | ||
| X | 15% | ||||
| A | 15% |
While Grappling (Small Damage)
| X | 10% | A Up | 5% | B Left/Right | 0% | |||
| X Up | 10% | A Left/Right | 10% | B Down | 0% | |||
| X Left/Right | 10% | A Down | 10% | X+A | 0% | |||
| X Down | 10% | B | 10% | Y | 0% | |||
| A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
| X | 0% | A Up | 10% | B Left/Right | 10% | |||
| X Up | 10% | A Left/Right | 10% | B Down | 5% | |||
| X Left/Right | 0% | A Down | 10% | X+A | 5% | |||
| X Down | 0% | B | 10% | Y | 0% | |||
| A | 5% | B Up | 10% | R Trigger | 15% |
While Grappling (Large Damage)
| X | 0% | A Up | 0% | B Left/Right | 10% | |||
| X Up | 0% | A Left/Right | 10% | B Down | 10% | |||
| X Left/Right | 10% | A Down | 10% | X+A | 10% | |||
| X Down | 0% | B | 10% | Y | 0% | |||
| A | 5% | B Up | 10% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
| Back X | 20% | Back X+A | 0% | ||
| Back A | 20% | Back Y | 0% | ||
| Back B | 20% | ||||
| Back B Up/Down | 20% | ||||
| Back B Left/Right | 20% |
Grapple with opponent from behind (Large Damage)
| Back X | 0% | Back X+A | 20% | ||
| Back A | 20% | Back Y | 0% | ||
| Back B | 20% | ||||
| Back B Up/Down | 20% | ||||
| Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
| Running X | 25% | |
| Running A | 25% | |
| Counter X | 25% | |
| Counter A | 25% | |
| Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
| Running X | 25% | |
| Running A | 25% | |
| Counter X | 25% | |
| Counter A | 25% | |
| Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 0% | |
| Grapple B Up | 33% | |
| Grapple B Left/Right | 33% | |
| Grapple B Down | 34% |
Opponent is dazed in corner (Large Damage)
| Running B | 0% | |
| Grapple B Up | 35% | |
| Grapple B Left/Right | 30% | |
| Grapple B Down | 35% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 10% | |
| Leg A | 40% | |
| Head B | 10% | |
| Leg B | 40% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 10% | |
| Leg A | 40% | |
| Head B | 10% | |
| Leg B | 40% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 25% | |
| Leg A | 25% | |
| Head B | 25% | |
| Leg B | 25% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 25% | |
| Leg A | 25% | |
| Head B | 25% | |
| Leg B | 25% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 100% | |
| Roll opponent over | 0% | |
| Head A | 0% | |
| Leg A | 0% | |
| Head B | 0% | |
| Leg B | 0% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 25% | |
| Leg A | 25% | |
| Head B | 25% | |
| Leg B | 25% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed (Small Damage)
| Go behind | 85% | |
| Attack B | 10% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
| Go behind | 85% | |
| Attack B | 10% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 80% | |
| Attack B | 10% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 10% |
Defense against opponent grappling from behind
| X Back Counter | 50% | |
| A Back Counter | 50% |
Opponent is outside of ring
| Follow Outside | 0% | |
| Apron Slingshot Attack to Outside | 0% | |
| Running to Outside Diving Attack | 0% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
| Mount X | 40% | |
| Mount A | 30% | |
| Mount B | 30% |
Mount Position (Large Damage)
| Mount X | 30% | |
| Mount A | 40% | |
| Mount B | 30% |
Front Facelock Position (Small Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Front Facelock Position (Large Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Back Mount Position (Small Damage)
| Back Mount X | 40% | |
| Back Mount A | 30% | |
| Back Mount B | 30% |
Back Mount Position (Large Damage)
| Back Mount X | 30% | |
| Back Mount A | 30% | |
| Back Mount B | 40% |
Performance (Opponent standing dazed)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 5% | |
| Analog DOWN | 0% | |
| Do Not Perform | 95% |
Performance (Opponent downed)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 10% | |
| Analog DOWN | 0% | |
| Do Not Perform | 90% |
Performance (Opponent outside of ring)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 20% | |
| Analog DOWN | 0% | |
| Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Everytime I am particular (Entertainment)
| High | 100% | |
| Low | 0% |
Serious Time (Discretion)
| High | 80% | |
| Low | 20% |
Flexibility (Adaptability against opponent's style)
| High | 0% | |
| Low | 100% |
Cooperation (Used for Tag matches)
| High | 0% | |
| Low | 100% |
Outside Return Count
| Fast | 100% | |
| Slow | 0% |
Touchwork
| Fast | 0% | |
| Slow | 100% |
Weapons Usage
| Use Weapon | 0% | |
| Don't Use Weapon | 100% |