Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Kenzo Suzuki
Organization: New Japan
Created by Spike
| NAME ENTRY | |||||
| Nickname | Suzuki | Short Name | Suzuki | Long Name | Kenzo |
| Flip | on | Seperator | 1-Space | ||
| R G B |
8 4 1 |
13 7 3 |
20 11 6 |
23 14 9 |
27 18 12 |
29 22 15 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 2 |
8 6 6 |
14 10 6 |
18 14 10 |
2 1 2 |
4 3 4 |
7 6 7 |
28 4 2 |
10 10 13 |
19 19 21 |
10 10 13 |
10 10 13 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
|||
| R G B |
6 6 9 |
8 8 13 |
10 10 17 |
14 14 21 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
6 6 9 |
8 8 13 |
10 10 17 |
14 14 21 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 4-Power | |
| Size | Large | |
| Face | - | 182 |
| Chest | M | 1-Bare |
| Waist | M | 1-Short Tights |
| Upper Arm | M | 1-Bare |
| Lower Arm | M | 2-Small Wristband |
| Wrist | - | 1-Bare |
| Thigh | M | 15-Short Spats 2 |
| Knee | - | 6-Kneepad + Shoes 1 |
| Ankle | - | 3-Shoes 1 |
| SKILL EDIT (Profile) | |
| Group Affiliation | 1 - NJPW |
| Weight Class | 1 - Heavy Class |
| Height | 191 cm |
| Weight | 118 kg |
| Year of Birth | 1974 |
| Month of Birth | 7 |
| Day of Birth | 25 |
| Birthplace | 2 - Japan |
| Fighting Style | 1 - Orthodox |
| Defensive Style | 3 - Power |
| Critical Type | 1 - Finisher |
| Special Skill | 1 - None |
| Recovery Power | 2 - Medium |
| Recovery Power (Bleeding) | 1 - Slow |
| Breathing | 1 - Below |
| Breathing (Bleeding) | 1 - Below |
| Awareness | 2 - Medium |
| Awareness (Bleeding) | 1 - Poor |
| Neck Endurance | 2 - Medium |
| Arm Endurance | 2 - Medium |
| Waist Endurance | 2 - Medium |
| Foot Endurance | 2 - Medium |
| Movement Speed | 3 - Medium |
| Corner Climbing/Descending Speed | 3 - Medium |
| Ability to Climb Corner | 2 - Can Ascend |
| Theme Music | 11 |
| Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
| Voice 1 Kind (V1 Sample) | 38 |
| Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
| Voice 2 Kind (V2 Sample) | 5 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 3 | Punch | 5 |
| Kick | 3 | Kick | 4 |
| Suplex | 4 | Suplex | 4 |
| Submission | 3 | Submission | 3 |
| Stretch | 3 | Stretch | 3 |
| Power | 5 | Flying | 6 |
| Instant-P | 7 | Crush | 4 |
| Arm Power | 4 | Versus Lariat | 6 |
| Technical | 2 | Technical | 2 |
| Rough | 2 | Rough | 3 |
| Ground | 2 | Ground | 2 |
Points Used: 88
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| Standing X | X-7-Horizontal Chop | ||
| Standing A | X-10-Kick | ||
| Standing B+DPad | B-11-Football Tackle | ||
| Special | Standing B | B-10-Spear | |
| Standing X+A | B-16-Dropkick | ||
| Running X | 17-Shoulder Tackle | ||
| 2 | Special | Running A | 19-Spear |
| Run Counter X | 30-Front High Kick | ||
| Run Counter A | 57-Original Frankensteiner | ||
| Running Toward Corner B | 9-Bodysplash | ||
| Running Toward Outside B | 4-Tope Suicida | ||
| Rope Slingshot to Outside B | 4-Plancha Suicida | ||
| Apron Slingshot to Inside B | 2-Swan Dive Missile Kick | ||
| Post X | 6-Diving Kneedrop | ||
| Post A | 10-Double Foot Stomp | ||
| Post B | 30-Sledgehammer | ||
| Post X+A | 40-Missile Dropkick | ||
| Grappling X | X-21-Elbow Pat | ||
| Grappling X + Up | X-41-High Angle Bodyslam | ||
| Grappling X + Left/Right | X-45-Snapmare | ||
| Grappling X + Down | X-15-Hammer Blow | ||
| Grappling A | A-11-Headlock Punch | ||
| Grappling A + Up | A-39-Delayed Suplex | ||
| Grappling A + Left/Right | A-79-DDT | ||
| Grappling A + Down | A-71-Side Slam | ||
| Grappling B | B-49-Cobra Twist | ||
| Grappling B + Up | B-136-Olympic Slam | ||
| 1 | Special | Grappling B + Left/Right | A-60-Leglift Sheer Drop Backdrop |
| Special | Grappling B + Down | B-66-Frankensteiner | |
| Grappling X+A | B-68-Small Package Hold | ||
| Back Grappling X | X-3-Sledgehammer | ||
| Back Grappling A | A-12-Leg Lift Style Backdrop | ||
| Back Grappling B | B-8-Cobra Twist | ||
| Back Grappling B + Up/Down | A-11-Carry Style Backdrop | ||
| 1 | Finisher | Back Grappling B + Left/Right | A-16-Leg Lift Sheer Drop Style Backdrop |
| Back Grappling X+A | B-52-High Speed German Suplex | ||
| Back Counter X | 1-Back Elbowsmash | ||
| Back Counter A | 19-Bulldog Headlock | ||
| Opponent Face Up, at Head A | 53-Crucifix Arm Hold | ||
| Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
| Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
| Opponent Face Down, at Foot A | 17-Boston Crab | ||
| Opponent Face Up, at Head B | 24-Stomping (Stomach) | ||
| Opponent Face Up, at Foot B | 7-Thigh Kick | ||
| Opponent Face Down, at Head B | 5-Elbowdrop | ||
| Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
| Opponent Down, Running B | 19-Stomp (Chest) | ||
| Corner Grappling B + Up | 44-Second Rope Superplex | ||
| Corner Grappling B + Left/Right | 14-Kushi-zashi Stomping | ||
| Corner Grappling B + Down | 11-Kushi-zashi Shoulder | ||
| Front Double Team | 4-Double Vertical Suplex | ||
| Front Triple Team | 1-Triple Hammer Blow | ||
| Back Double Team | 3-Double Backdrop | ||
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
| Corner Triple Team | 2-Triple Impact | ||
| Mount Position X | 1-Mount Headbutt | ||
| Mount Position A | 13-Boston Crab | ||
| Mount Position B | 19-Lift-Up Press | ||
| Mount Position Counter | 1-Front Neck Lock | ||
| Front Facelock X | 4-Side Body Kneelift | ||
| Front Facelock A | 5-Front Neck Lock | ||
| Front Facelock B | 13-Back Switch | ||
| Front Facelock Counter | 3-Water Wheel | ||
| Back Mount Position X | 1-Back Mount Headbutt | ||
| Back Mount Position A | 5-Back Mount Elbow | ||
| Back Mount Position B | 8-Crucifix Arm Hold | ||
| Back Mount Position Counter | 2-Back Press | ||
| Run-Up Post Rebound Attack X | None | ||
| Run-Up Post Rebound Attack A | None | ||
| Grapple Opponent on Apron | 6-Suplex to the Inside | ||
| Grapple Opponent from Apron | 4-Elbow Butt | ||
| Front Avalanche Setup Counter | 2-Headbutt | ||
| Back Avalanche Setup Counter | 1-Back Elbow | ||
| Performance Analog LEFT | 2-Single Hand Raised 2 | ||
| Performance Analog RIGHT | 16-Two Hand Guts Pose | ||
| Performance Analog UP | 43-One Finger Pointing Up | ||
| Performance Analog DOWN | 24-Throat Cut Pose | ||
FINISHER NAME: ??????????
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 49% | B | 4% | ||
| Stall for time | 8% | B+D-Pad | 2% | ||
| Circle the opponent | 10% | X+A | 1% | ||
| X | 16% | ||||
| A | 10% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 55% | B | 10% | ||
| Stall for time | 8% | B+D-Pad | 0% | ||
| Circle the opponent | 10% | X+A | 2% | ||
| X | 10% | ||||
| A | 5% |
While Grappling (Small Damage)
| X | 11% | A Up | 5% | B Left/Right | 0% | |||
| X Up | 13% | A Left/Right | 0% | B Down | 0% | |||
| X Left/Right | 9% | A Down | 3% | X+A | 0% | |||
| X Down | 12% | B | 6% | Y | 20% | |||
| A | 6% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
| X | 7% | A Up | 8% | B Left/Right | 0% | |||
| X Up | 11% | A Left/Right | 10% | B Down | 3% | |||
| X Left/Right | 2% | A Down | 9% | X+A | 0% | |||
| X Down | 5% | B | 7% | Y | 17% | |||
| A | 6% | B Up | 0% | R Trigger | 15% |
While Grappling (Large Damage)
| X | 5% | A Up | 4% | B Left/Right | 14% | |||
| X Up | 8% | A Left/Right | 10% | B Down | 4% | |||
| X Left/Right | 0% | A Down | 3% | X+A | 3% | |||
| X Down | 4% | B | 2% | Y | 20% | |||
| A | 0% | B Up | 8% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
| Back X | 25% | Back X+A | 0% | ||
| Back A | 20% | Back Y | 20% | ||
| Back B | 35% | ||||
| Back B Up/Down | 0% | ||||
| Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
| Back X | 0% | Back X+A | 5% | ||
| Back A | 10% | Back Y | 10% | ||
| Back B | 5% | ||||
| Back B Up/Down | 20% | ||||
| Back B Left/Right | 50% |
Opponent thrown to ropes (Small Damage)
| Running X | 40% | |
| Running A | 20% | |
| Counter X | 30% | |
| Counter A | 0% | |
| Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
| Running X | 0% | |
| Running A | 65% | |
| Counter X | 0% | |
| Counter A | 35% | |
| Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 35% | |
| Grapple B Up | 0% | |
| Grapple B Left/Right | 35% | |
| Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
| Running B | 80% | |
| Grapple B Up | 10% | |
| Grapple B Left/Right | 0% | |
| Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 97% | |
| Ascend X | 3% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 99% | |
| Ascend X | 1% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 95% | |
| Running B Downed Move | 5% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 15% | |
| Roll opponent over | 0% | |
| Head A | 15% | |
| Leg A | 10% | |
| Head B | 30% | |
| Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 35% | |
| Roll opponent over | 5% | |
| Head A | 5% | |
| Leg A | 35% | |
| Head B | 10% | |
| Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 40% | |
| Roll opponent over | 10% | |
| Head A | 5% | |
| Leg A | 45% | |
| Head B | 0% | |
| Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 15% | |
| Roll opponent over | 0% | |
| Head A | 10% | |
| Leg A | 10% | |
| Head B | 30% | |
| Leg B | 35% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 55% | |
| Roll opponent over | 0% | |
| Head A | 5% | |
| Leg A | 15% | |
| Head B | 5% | |
| Leg B | 20% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 50% | |
| Roll opponent over | 0% | |
| Head A | 0% | |
| Leg A | 50% | |
| Head B | 0% | |
| Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 70% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 20% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 10% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 85% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 10% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 5% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 20% | |
| Running X | 0% | |
| Running A | 80% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 20% | |
| Running X | 0% | |
| Running A | 80% |
Opponent Standing Dazed (Small Damage)
| Go behind | 55% | |
| Attack B | 30% | |
| Attack B+D-Pad | 5% | |
| Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
| Go behind | 60% | |
| Attack B | 35% | |
| Attack B+D-Pad | 5% | |
| Attack X+A | 0% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 65% | |
| Attack B | 35% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 0% |
Defense against opponent grappling from behind
| X Back Counter | 70% | |
| A Back Counter | 30% |
Opponent is outside of ring
| Follow Outside | 55% | |
| Apron Slingshot Attack to Outside | 0% | |
| Running to Outside Diving Attack | 0% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 45% |
Mount Position (Small Damage)
| Mount X | 40% | |
| Mount A | 30% | |
| Mount B | 30% |
Mount Position (Large Damage)
| Mount X | 30% | |
| Mount A | 30% | |
| Mount B | 40% |
Front Facelock Position (Small Damage)
| Front Facelock X | 40% | |
| Front Facelock A | 30% | |
| Front Facelock B | 30% |
Front Facelock Position (Large Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 40% | |
| Front Facelock B | 30% |
Back Mount Position (Small Damage)
| Back Mount X | 50% | |
| Back Mount A | 30% | |
| Back Mount B | 20% |
Back Mount Position (Large Damage)
| Back Mount X | 40% | |
| Back Mount A | 30% | |
| Back Mount B | 30% |
Performance (Opponent standing dazed)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 5% | |
| Analog DOWN | 0% | |
| Do Not Perform | 95% |
Performance (Opponent downed)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 10% | |
| Analog DOWN | 0% | |
| Do Not Perform | 90% |
Performance (Opponent outside of ring)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Everytime I am particular (Entertainment)
| High | 25% | |
| Low | 75% |
Serious Time (Discretion)
| High | 85% | |
| Low | 15% |
Flexibility (Adaptability against opponent's style)
| High | 15% | |
| Low | 85% |
Cooperation (Used for Tag matches)
| High | 80% | |
| Low | 20% |
Outside Return Count
| Fast | 60% | |
| Slow | 40% |
Touchwork
| Fast | 50% | |
| Slow | 50% |
Weapons Usage
| Use Weapon | 0% | |
| Don't Use Weapon | 100% |