Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Dick Murdoch
Organization: Legends
Created by Spike
| NAME ENTRY | |||||
| Nickname | Murdoch | Short Name | Dick | Long Name | Murdoch |
| Flip | off | Seperator | 1-Space | ||
| R G B |
10 5 5 |
16 8 8 |
21 13 12 |
24 16 14 |
29 21 17 |
30 26 22 |
4 2 2 |
22 18 16 |
28 26 24 |
12 10 6 |
21 16 5 |
23 20 9 |
28 26 14 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
| R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
6 0 0 |
14 0 0 |
22 2 1 |
26 4 2 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
6 0 0 |
16 0 0 |
22 2 1 |
26 4 2 |
4 3 3 |
8 7 7 |
12 11 11 |
17 16 16 |
2 2 2 |
4 4 4 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 4-Power | |
| Size | Medium | |
| Face | - | 236 |
| Chest | M | 1-Bare |
| Waist | L | 1-Short Tights |
| Upper Arm | M | 3-Supporter |
| Lower Arm | S | 4-Supporter 1 |
| Wrist | - | 1-Bare |
| Thigh | M | 1-Bare |
| Knee | - | 6-Kneepad + Shoes 1 |
| Ankle | - | 3-Shoes 1 |
| SKILL EDIT (Profile) | |
| Group Affiliation | 18 - Legends |
| Weight Class | 1 - Heavy Class |
| Height | 186 cm |
| Weight | 120 kg |
| Year of Birth | 1946 |
| Month of Birth | 8 |
| Day of Birth | 16 |
| Birthplace | 3 - United States |
| Fighting Style | 1 - Orthodox |
| Defensive Style | 1 - Orthodox |
| Critical Type | 1 - Finisher |
| Special Skill | 8 - One Hit Finisher |
| Recovery Power | 2 - Medium |
| Recovery Power (Bleeding) | 2 - Medium |
| Breathing | 2 - Medium |
| Breathing (Bleeding) | 2 - Medium |
| Awareness | 2 - Medium |
| Awareness (Bleeding) | 2 - Medium |
| Neck Endurance | 3 - High |
| Arm Endurance | 2 - Medium |
| Waist Endurance | 3 - High |
| Foot Endurance | 2 - Medium |
| Movement Speed | 3 - Medium |
| Corner Climbing/Descending Speed | 2 - Medium Slow |
| Ability to Climb Corner | 2 - Can Ascend |
| Theme Music | 14 |
| Voice 1 Quality (V1 Category) | 6 - Gaijin 2 |
| Voice 1 Kind (V1 Sample) | 3 |
| Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
| Voice 2 Kind (V2 Sample) | 6 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 7 | Punch | 8 |
| Kick | 2 | Kick | 5 |
| Suplex | 5 | Suplex | 7 |
| Submission | 4 | Submission | 5 |
| Stretch | 7 | Stretch | 6 |
| Power | 8 | Flying | 4 |
| Instant-P | 5 | Crush | 5 |
| Arm Power | 6 | Versus Lariat | 5 |
| Technical | 6 | Technical | 6 |
| Rough | 8 | Rough | 8 |
| Ground | 1 | Ground | 2 |
Points Used: 163
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| Standing X | X-1-Punch | ||
| Standing A | X-10-Kick | ||
| Standing B+DPad | A-2-American Hook | ||
| 1 | Standing B | B-2-Uppercut | |
| Standing X+A | B-16-Dropkick | ||
| Running X | 17-Shoulder Tackle | ||
| Running A | 27-Kitchen Sink Kneelift | ||
| Run Counter X | 58-Shoulder Throw | ||
| 1 | Special | Run Counter A | 20-Back Elbow |
| Running Toward Corner B | 5-Back Elbow | ||
| Running Toward Outside B | None | ||
| Rope Slingshot to Outside B | 2-Sledgehammer | ||
| Apron Slingshot to Inside B | None | ||
| Post X | 6-Diving Kneedrop | ||
| Post A | 3-Diving Elbowdrop | ||
| Post B | 30-Sledgehammer | ||
| Post X+A | 35-Diving Body Attack | ||
| Special | Grappling X | X-16-High Elbow | |
| Grappling X + Up | X-39-Bodyslam | ||
| Grappling X + Left/Right | X-45-Snapmare | ||
| Grappling X + Down | X-1-Knuckle Arrow | ||
| Grappling A | A-11-Headlock Punch | ||
| Grappling A + Up | A-62-Swinging Neckbreaker | ||
| Grappling A + Left/Right | A-73-Schmidt Backbreaker | ||
| Grappling A + Down | A-53-Texas Suplex | ||
| Grappling B | B-68-Small Package Hold | ||
| 1 | Finisher | Grappling B + Up | B-75-Delayed Brainbuster |
| Grappling B + Left/Right | B-106-Running Powerslam | ||
| Grappling B + Down | B-145-Jumping Piledriver | ||
| Grappling X+A | B-62-Wakigatame | ||
| Back Grappling X | X-11-Leg Trip | ||
| 1 | Back Grappling A | X-5-Commando Elbow | |
| Back Grappling B | B-2-Sleeperhold | ||
| Back Grappling B + Up/Down | A-22-High Angle Atomic Drop | ||
| Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
| Back Grappling X+A | B-20-Rollup | ||
| 1 | Back Counter X | 1-Back Elbowsmash | |
| 2 | Back Counter A | 19-Bulldog Headlock | |
| Opponent Face Up, at Head A | 38-Sleeperhold | ||
| Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
| Opponent Face Down, at Head A | 38-Normal Pin | ||
| Opponent Face Down, at Foot A | 17-Boston Crab | ||
| Special | Opponent Face Up, at Head B | 8-Elbowdrop | |
| Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
| Opponent Face Down, at Head B | 5-Elbowdrop | ||
| Opponent Face Down, at Foot B | 2-Elbowdrop | ||
| Opponent Down, Running B | 10-Jumping Elbowdrop | ||
| 1 | Special | Corner Grappling B + Up | 19-Calf Branding |
| Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
| Corner Grappling B + Down | 8-Kushi-zashi Punch Rush | ||
| Front Double Team | 4-Double Vertical Suplex | ||
| Front Triple Team | 1-Triple Hammer Blow | ||
| Back Double Team | 3-Double Backdrop | ||
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
| Corner Triple Team | 1-Triple Hammer Blow | ||
| Mount Position X | 3-Mount Knuckle Arrow | ||
| Mount Position A | 7-Mount Elbow Strikes | ||
| Mount Position B | 13-Boston Crab | ||
| Mount Position Counter | 3-Armlock | ||
| Front Facelock X | 2-Body Punch | ||
| Front Facelock A | 5-Front Neck Lock | ||
| Front Facelock B | 11-Piledriver | ||
| Front Facelock Counter | 1-Hammerlock | ||
| Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
| Back Mount Position A | 5-Back Mount Elbow | ||
| Back Mount Position B | 6-Choke Sleeper | ||
| Back Mount Position Counter | 4-Under Escape | ||
| Run-Up Post Rebound Attack X | None | ||
| Run-Up Post Rebound Attack A | None | ||
| Grapple Opponent on Apron | 4-Chest Hammer Blow | ||
| Grapple Opponent from Apron | 11-Shoulderbutt | ||
| Front Avalanche Setup Counter | 4-Elbowbutt | ||
| Back Avalanche Setup Counter | 1-Back Elbow | ||
| Performance Analog LEFT | 8-Texas Long Horn | ||
| Performance Analog RIGHT | 12-Wrist Check | ||
| Performance Analog UP | 4-Single Arm Raised | ||
| Performance Analog DOWN | 22-Open Arm Provoke | ||
FINISHER NAME: ??????????-????-
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 54% | B | 2% | ||
| Stall for time | 13% | B+D-Pad | 6% | ||
| Circle the opponent | 13% | X+A | 0% | ||
| X | 9% | ||||
| A | 3% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 54% | B | 8% | ||
| Stall for time | 8% | B+D-Pad | 6% | ||
| Circle the opponent | 12% | X+A | 2% | ||
| X | 6% | ||||
| A | 4% |
While Grappling (Small Damage)
| X | 18% | A Up | 3% | B Left/Right | 0% | |||
| X Up | 12% | A Left/Right | 3% | B Down | 0% | |||
| X Left/Right | 12% | A Down | 2% | X+A | 4% | |||
| X Down | 8% | B | 2% | Y | 20% | |||
| A | 10% | B Up | 0% | R Trigger | 6% |
While Grappling (Medium Damage)
| X | 7% | A Up | 10% | B Left/Right | 4% | |||
| X Up | 2% | A Left/Right | 10% | B Down | 2% | |||
| X Left/Right | 4% | A Down | 12% | X+A | 4% | |||
| X Down | 1% | B | 4% | Y | 20% | |||
| A | 10% | B Up | 0% | R Trigger | 10% |
While Grappling (Large Damage)
| X | 2% | A Up | 8% | B Left/Right | 8% | |||
| X Up | 3% | A Left/Right | 2% | B Down | 10% | |||
| X Left/Right | 2% | A Down | 8% | X+A | 4% | |||
| X Down | 0% | B | 8% | Y | 8% | |||
| A | 3% | B Up | 14% | R Trigger | 20% |
Grapple with opponent from behind (Small Damage)
| Back X | 10% | Back X+A | 0% | ||
| Back A | 35% | Back Y | 15% | ||
| Back B | 20% | ||||
| Back B Up/Down | 15% | ||||
| Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
| Back X | 4% | Back X+A | 12% | ||
| Back A | 22% | Back Y | 4% | ||
| Back B | 12% | ||||
| Back B Up/Down | 22% | ||||
| Back B Left/Right | 24% |
Opponent thrown to ropes (Small Damage)
| Running X | 10% | |
| Running A | 10% | |
| Counter X | 18% | |
| Counter A | 44% | |
| Counter L Trigger | 18% |
Opponent thrown to ropes (Large Damage)
| Running X | 5% | |
| Running A | 5% | |
| Counter X | 25% | |
| Counter A | 65% | |
| Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 52% | |
| Grapple B Up | 4% | |
| Grapple B Left/Right | 24% | |
| Grapple B Down | 20% |
Opponent is dazed in corner (Large Damage)
| Running B | 30% | |
| Grapple B Up | 50% | |
| Grapple B Left/Right | 10% | |
| Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 98% | |
| Ascend X | 1% | |
| Ascend A | 1% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 88% | |
| Running B Downed Move | 12% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 98% | |
| Running B Downed Move | 2% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 10% | |
| Roll opponent over | 0% | |
| Head A | 15% | |
| Leg A | 2% | |
| Head B | 55% | |
| Leg B | 18% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 30% | |
| Roll opponent over | 5% | |
| Head A | 10% | |
| Leg A | 15% | |
| Head B | 35% | |
| Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 40% | |
| Roll opponent over | 4% | |
| Head A | 10% | |
| Leg A | 34% | |
| Head B | 12% | |
| Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 10% | |
| Roll opponent over | 5% | |
| Head A | 10% | |
| Leg A | 10% | |
| Head B | 40% | |
| Leg B | 25% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 40% | |
| Roll opponent over | 5% | |
| Head A | 15% | |
| Leg A | 10% | |
| Head B | 20% | |
| Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 50% | |
| Roll opponent over | 0% | |
| Head A | 30% | |
| Leg A | 0% | |
| Head B | 15% | |
| Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 97% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 2% | |
| Post X+A | 1% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 95% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 1% | |
| Post X+A | 4% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 97% | |
| Running X | 1% | |
| Running A | 2% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 99% | |
| Running X | 0% | |
| Running A | 1% |
Opponent Standing Dazed (Small Damage)
| Go behind | 62% | |
| Attack B | 10% | |
| Attack B+D-Pad | 18% | |
| Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
| Go behind | 70% | |
| Attack B | 8% | |
| Attack B+D-Pad | 10% | |
| Attack X+A | 12% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 78% | |
| Attack B | 5% | |
| Attack B+D-Pad | 12% | |
| Attack X+A | 5% |
Defense against opponent grappling from behind
| X Back Counter | 60% | |
| A Back Counter | 40% |
Opponent is outside of ring
| Follow Outside | 45% | |
| Apron Slingshot Attack to Outside | 25% | |
| Running to Outside Diving Attack | 0% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 30% |
Mount Position (Small Damage)
| Mount X | 52% | |
| Mount A | 30% | |
| Mount B | 18% |
Mount Position (Large Damage)
| Mount X | 44% | |
| Mount A | 28% | |
| Mount B | 28% |
Front Facelock Position (Small Damage)
| Front Facelock X | 40% | |
| Front Facelock A | 40% | |
| Front Facelock B | 20% |
Front Facelock Position (Large Damage)
| Front Facelock X | 35% | |
| Front Facelock A | 35% | |
| Front Facelock B | 30% |
Back Mount Position (Small Damage)
| Back Mount X | 70% | |
| Back Mount A | 20% | |
| Back Mount B | 10% |
Back Mount Position (Large Damage)
| Back Mount X | 58% | |
| Back Mount A | 20% | |
| Back Mount B | 22% |
Performance (Opponent standing dazed)
| Analog LEFT | 0% | |
| Analog RIGHT | 1% | |
| Analog UP | 2% | |
| Analog DOWN | 1% | |
| Do Not Perform | 96% |
Performance (Opponent downed)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 4% | |
| Analog DOWN | 8% | |
| Do Not Perform | 88% |
Performance (Opponent outside of ring)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 5% | |
| Analog DOWN | 5% | |
| Do Not Perform | 90% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Everytime I am particular (Entertainment)
| High | 72% | |
| Low | 28% |
Serious Time (Discretion)
| High | 80% | |
| Low | 20% |
Flexibility (Adaptability against opponent's style)
| High | 80% | |
| Low | 20% |
Cooperation (Used for Tag matches)
| High | 90% | |
| Low | 10% |
Outside Return Count
| Fast | 40% | |
| Slow | 60% |
Touchwork
| Fast | 50% | |
| Slow | 50% |
Weapons Usage
| Use Weapon | 0% | |
| Don't Use Weapon | 100% |