Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Sanae Kikuta
Organization: Pancrase
Created by Spike
| NAME ENTRY | |||||
| Nickname | Kikuta | Short Name | Kikuta | Long Name | Sanae |
| Flip | on | Seperator | 1-Space | ||
| R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 3 9 |
22 18 16 |
28 26 24 |
5 4 3 |
9 7 5 |
18 12 8 |
20 14 10 |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
25 22 0 |
1 2 1 |
4 5 4 |
6 7 6 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
0 6 5 |
2 12 6 |
4 17 10 |
6 26 20 |
|||
| R G B |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
4 3 3 |
8 7 7 |
12 11 11 |
17 16 16 |
18 8 0 |
24 12 2 |
27 15 3 |
30 18 4 |
6 0 0 |
16 0 0 |
22 2 1 |
26 4 2 |
1 2 1 |
3 4 3 |
7 8 7 |
13 14 13 |
16 7 1 |
20 10 1 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 11-Mix Style | |
| Size | Small | |
| Face | - | 61 |
| Chest | S | 1-Bare |
| Waist | S | 5-One Point |
| Upper Arm | S | 1-Bare |
| Lower Arm | S | 2-Small Wristband |
| Wrist | - | 3-Glove 1 |
| Thigh | M | 14-Short Spats 1 |
| Knee | - | 1-Bare |
| Ankle | - | 1-Bare |
| SKILL EDIT (Profile) | |
| Group Affiliation | 14 - Pancrase |
| Weight Class | 3 - Free Class |
| Height | 176 cm |
| Weight | 92 kg |
| Year of Birth | 1971 |
| Month of Birth | 9 |
| Day of Birth | 10 |
| Birthplace | 2 - Japan |
| Fighting Style | 13 - Grappler |
| Defensive Style | 12 - Grappler |
| Critical Type | 6 - Submission |
| Special Skill | 1 - None |
| Recovery Power | 2 - Medium |
| Recovery Power (Bleeding) | 1 - Slow |
| Breathing | 2 - Medium |
| Breathing (Bleeding) | 1 - Below |
| Awareness | 2 - Medium |
| Awareness (Bleeding) | 1 - Poor |
| Neck Endurance | 2 - Medium |
| Arm Endurance | 2 - Medium |
| Waist Endurance | 2 - Medium |
| Foot Endurance | 2 - Medium |
| Movement Speed | 3 - Medium |
| Corner Climbing/Descending Speed | 1 - Slow |
| Ability to Climb Corner | 1 - Cannot Ascend |
| Theme Music | 15 |
| Voice 1 Quality (V1 Category) | 4 - Nihon-jin 4 |
| Voice 1 Kind (V1 Sample) | 4 |
| Voice 2 Quality (V2 Category) | 4 - Nihon-jin 4 |
| Voice 2 Kind (V2 Sample) | 5 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 6 | Punch | 6 |
| Kick | 5 | Kick | 5 |
| Suplex | 5 | Suplex | 2 |
| Submission | 9 | Submission | 9 |
| Stretch | 9 | Stretch | 9 |
| Power | 2 | Flying | 1 |
| Instant-P | 4 | Crush | 1 |
| Arm Power | 3 | Versus Lariat | 1 |
| Technical | 5 | Technical | 5 |
| Rough | 2 | Rough | 2 |
| Ground | 8 | Ground | 8 |
Points Used: 147
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| 1 | Standing X | X-3-Jab | |
| Standing A | X-13-Front Kick | ||
| 1 | Standing B+DPad | A-3-Hook | |
| Standing B | B-9-Double Leg Takedown into mount | ||
| 1 | Standing X+A | A-18-Combination 3 (Jab, Hook) | |
| Running X | 18-Double Leg Tackle into mount | ||
| Running A | 18-Double Leg Tackle into mount | ||
| Run Counter X | 5-Hook | ||
| Run Counter A | 7-Uppercut | ||
| Running Toward Corner B | None | ||
| Running Toward Outside B | None | ||
| Rope Slingshot to Outside B | None | ||
| Apron Slingshot to Inside B | None | ||
| Post X | None | ||
| Post A | None | ||
| Post B | None | ||
| Post X+A | None | ||
| Grappling X | X-24-Low Kick | ||
| Grappling X + Up | X-52-Neck Throw | ||
| Grappling X + Left/Right | X-53-Judo Takedown | ||
| Grappling X + Down | X-50-Single Leg Tackle into mount | ||
| Grappling A | X-54-Go-Behind | ||
| Grappling A + Up | A-77-Ipponzei | ||
| Grappling A + Left/Right | X-51-Hip Throw | ||
| Grappling A + Down | A-28-Machine Gun Face Kneelift | ||
| Special | Grappling B | B-46-Front Necklock | |
| Grappling B + Up | B-77-Sumo Style Belly-to-Belly Suplex | ||
| Grappling B + Left/Right | B-63-Victor Crucifix Knee Hold | ||
| Grappling B + Down | B-47-Back Roll Neck Lock | ||
| Grappling X+A | B-60-Jumping Crucifix Arm Hold | ||
| Back Grappling X | X-6-Hamstring Kick | ||
| Back Grappling A | A-6-Back Tackle into mount | ||
| Back Grappling B | B-4-Body Scissors Choke Sleeperhold | ||
| Back Grappling B + Up/Down | B-3-Body Scissors Sleeperhold | ||
| Back Grappling B + Left/Right | B-18-Victor Crucifix Arm Hold | ||
| Back Grappling X+A | A-5-Machine Gun Kneelift | ||
| Back Counter X | 7-Armlock | ||
| Back Counter A | 9-Forward Rolling Crucifix Knee Hold | ||
| Opponent Face Up, at Head A | 53-Crucifix Arm Hold | ||
| Opponent Face Up, at Foot A | 40-Front Mount | ||
| Opponent Face Down, at Head A | 36-Crucifix Armhold | ||
| Opponent Face Down, at Foot A | 38-Back Mount | ||
| Opponent Face Up, at Head B | 52-Chicken Wing Armlock | ||
| Opponent Face Up, at Foot B | 8-Low Kick | ||
| Opponent Face Down, at Head B | 4-Mount Punch | ||
| Opponent Face Down, at Foot B | 29-Reverse Crucifix Knee Hold | ||
| Opponent Down, Running B | None | ||
| Corner Grappling B + Up | 12-Kushi-zashi Kneelift | ||
| Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
| Corner Grappling B + Down | 11-Kushi-zashi Shoulder | ||
| Front Double Team | 4-Double Vertical Suplex | ||
| Front Triple Team | 1-Triple Hammer Blow | ||
| Back Double Team | 3-Double Backdrop | ||
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
| Corner Triple Team | 2-Triple Impact | ||
| Mount Position X | 2-Mount Punch | ||
| Finisher | Mount Position A | 10-Shoulder Hold | |
| Special | Mount Position B | 11-Crucifix Arm Hold | |
| Special | Mount Position Counter | 2-Triangle Hold | |
| Front Facelock X | 1-Face Punch | ||
| Front Facelock A | 2-Body Punch | ||
| Front Facelock B | 5-Front Neck Lock | ||
| Front Facelock Counter | 5-Leg Tackle into Mount | ||
| Back Mount Position X | 2-Back Mount Punch | ||
| Special | Back Mount Position A | 6-Choke Sleeper | |
| Back Mount Position B | 8-Crucifix Arm Hold | ||
| Back Mount Position Counter | 1-Crucifix Knee Hold | ||
| Run-Up Post Rebound Attack X | None | ||
| Run-Up Post Rebound Attack A | None | ||
| Grapple Opponent on Apron | 2-Hook | ||
| Grapple Opponent from Apron | 2-Hook | ||
| Front Avalanche Setup Counter | 4-Elbowbutt | ||
| Back Avalanche Setup Counter | 1-Back Elbow | ||
| Performance Analog LEFT | 105-Head Bow | ||
| Performance Analog RIGHT | 17-Double Sky Stabbing Fist Raise | ||
| Performance Analog UP | 18-Two Hand Invitation | ||
| Performance Analog DOWN | 26-Backflip Jump | ||
FINISHER NAME: ???
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 59% | B | 10% | ||
| Stall for time | 10% | B+D-Pad | 2% | ||
| Circle the opponent | 12% | X+A | 1% | ||
| X | 2% | ||||
| A | 4% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 54% | B | 18% | ||
| Stall for time | 8% | B+D-Pad | 4% | ||
| Circle the opponent | 8% | X+A | 2% | ||
| X | 2% | ||||
| A | 4% |
While Grappling (Small Damage)
| X | 8% | A Up | 2% | B Left/Right | 2% | |||
| X Up | 6% | A Left/Right | 1% | B Down | 8% | |||
| X Left/Right | 12% | A Down | 4% | X+A | 3% | |||
| X Down | 18% | B | 12% | Y | 0% | |||
| A | 4% | B Up | 0% | R Trigger | 20% |
While Grappling (Medium Damage)
| X | 0% | A Up | 5% | B Left/Right | 3% | |||
| X Up | 2% | A Left/Right | 7% | B Down | 10% | |||
| X Left/Right | 8% | A Down | 10% | X+A | 4% | |||
| X Down | 20% | B | 8% | Y | 0% | |||
| A | 11% | B Up | 0% | R Trigger | 12% |
While Grappling (Large Damage)
| X | 0% | A Up | 2% | B Left/Right | 2% | |||
| X Up | 4% | A Left/Right | 2% | B Down | 8% | |||
| X Left/Right | 8% | A Down | 5% | X+A | 4% | |||
| X Down | 20% | B | 8% | Y | 0% | |||
| A | 18% | B Up | 4% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
| Back X | 8% | Back X+A | 6% | ||
| Back A | 36% | Back Y | 0% | ||
| Back B | 32% | ||||
| Back B Up/Down | 14% | ||||
| Back B Left/Right | 4% |
Grapple with opponent from behind (Large Damage)
| Back X | 2% | Back X+A | 2% | ||
| Back A | 44% | Back Y | 0% | ||
| Back B | 28% | ||||
| Back B Up/Down | 14% | ||||
| Back B Left/Right | 10% |
Opponent thrown to ropes (Small Damage)
| Running X | 20% | |
| Running A | 30% | |
| Counter X | 30% | |
| Counter A | 20% | |
| Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
| Running X | 40% | |
| Running A | 30% | |
| Counter X | 20% | |
| Counter A | 10% | |
| Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 0% | |
| Grapple B Up | 60% | |
| Grapple B Left/Right | 30% | |
| Grapple B Down | 10% |
Opponent is dazed in corner (Large Damage)
| Running B | 0% | |
| Grapple B Up | 50% | |
| Grapple B Left/Right | 50% | |
| Grapple B Down | 0% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 40% | |
| Leg A | 34% | |
| Head B | 20% | |
| Leg B | 6% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 30% | |
| Leg A | 60% | |
| Head B | 8% | |
| Leg B | 2% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 30% | |
| Leg A | 70% | |
| Head B | 0% | |
| Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 20% | |
| Leg A | 50% | |
| Head B | 20% | |
| Leg B | 10% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 20% | |
| Leg A | 60% | |
| Head B | 15% | |
| Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 30% | |
| Leg A | 68% | |
| Head B | 2% | |
| Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed (Small Damage)
| Go behind | 55% | |
| Attack B | 30% | |
| Attack B+D-Pad | 10% | |
| Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
| Go behind | 75% | |
| Attack B | 20% | |
| Attack B+D-Pad | 3% | |
| Attack X+A | 2% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 60% | |
| Attack B | 40% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 0% |
Defense against opponent grappling from behind
| X Back Counter | 65% | |
| A Back Counter | 35% |
Opponent is outside of ring
| Follow Outside | 0% | |
| Apron Slingshot Attack to Outside | 0% | |
| Running to Outside Diving Attack | 0% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
| Mount X | 20% | |
| Mount A | 45% | |
| Mount B | 35% |
Mount Position (Large Damage)
| Mount X | 10% | |
| Mount A | 55% | |
| Mount B | 35% |
Front Facelock Position (Small Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Front Facelock Position (Large Damage)
| Front Facelock X | 20% | |
| Front Facelock A | 20% | |
| Front Facelock B | 60% |
Back Mount Position (Small Damage)
| Back Mount X | 30% | |
| Back Mount A | 40% | |
| Back Mount B | 30% |
Back Mount Position (Large Damage)
| Back Mount X | 20% | |
| Back Mount A | 50% | |
| Back Mount B | 30% |
Performance (Opponent standing dazed)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Performance (Opponent downed)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Performance (Opponent outside of ring)
| Analog LEFT | 0% | |
| Analog RIGHT | 1% | |
| Analog UP | 2% | |
| Analog DOWN | 3% | |
| Do Not Perform | 94% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Everytime I am particular (Entertainment)
| High | 0% | |
| Low | 100% |
Serious Time (Discretion)
| High | 85% | |
| Low | 15% |
Flexibility (Adaptability against opponent's style)
| High | 50% | |
| Low | 50% |
Cooperation (Used for Tag matches)
| High | 0% | |
| Low | 100% |
Outside Return Count
| Fast | 100% | |
| Slow | 0% |
Touchwork
| Fast | 0% | |
| Slow | 100% |
Weapons Usage
| Use Weapon | 0% | |
| Don't Use Weapon | 100% |