Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Stacy Keibler
Organization: WWF
Created by Spike and The Yellow Emperor
| NAME ENTRY | |||||
| Nickname | Keibler | Short Name | Stacy | Long Name | Keibler |
| Flip | off | Seperator | 1-Space | ||
| R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
18 16 8 |
21 19 11 |
24 22 14 |
28 26 18 |
6 0 0 |
14 0 0 |
22 2 1 |
26 4 2 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
| R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 1-Strong | |
| Size | Medium | |
| Face | - | 271 |
| Chest | - | 15-Joshi One Piece 1 |
| Waist | - | 34-Joshi Separate |
| Upper Arm | - | 15-Joshi Bare |
| Lower Arm | - | 13-Joshi Bare |
| Wrist | - | 1-Bare |
| Thigh | - | 25-Joshi Short Spats 1 |
| Knee | - | 31-Joshi Normal Shoes |
| Ankle | - | 3-Shoes 1 |
| SKILL EDIT (Profile) | |
| Group Affiliation | 10 - WWF |
| Weight Class | 3 - Free Class |
| Height | 175 cm |
| Weight | 50 kg |
| Year of Birth | 1979 |
| Month of Birth | 10 |
| Day of Birth | 14 |
| Birthplace | 3 - United States |
| Fighting Style | 9 - Heel |
| Defensive Style | 1 - Orthodox |
| Critical Type | 1 - Finisher |
| Special Skill | 1 - None |
| Recovery Power | 1 - Slow |
| Recovery Power (Bleeding) | 1 - Slow |
| Breathing | 1 - Below |
| Breathing (Bleeding) | 1 - Below |
| Awareness | 1 - Poor |
| Awareness (Bleeding) | 1 - Poor |
| Neck Endurance | 1 - Low |
| Arm Endurance | 1 - Low |
| Waist Endurance | 1 - Low |
| Foot Endurance | 1 - Low |
| Movement Speed | 3 - Medium |
| Corner Climbing/Descending Speed | 1 - Slow |
| Ability to Climb Corner | 1 - Cannot Ascend |
| Theme Music | 14 |
| Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
| Voice 1 Kind (V1 Sample) | 1 |
| Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
| Voice 2 Kind (V2 Sample) | 1 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 1 | Punch | 1 |
| Kick | 2 | Kick | 1 |
| Suplex | 1 | Suplex | 1 |
| Submission | 1 | Submission | 1 |
| Stretch | 1 | Stretch | 1 |
| Power | 1 | Flying | 2 |
| Instant-P | 2 | Crush | 1 |
| Arm Power | 1 | Versus Lariat | 1 |
| Technical | 6 | Technical | 2 |
| Rough | 3 | Rough | 2 |
| Ground | 1 | Ground | 1 |
Points Used: 18
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| Standing X | X-5-Slap (Face) | ||
| Standing A | X-10-Kick | ||
| Standing B+DPad | X-10-Kick | ||
| Standing B | X-10-Kick | ||
| Finisher | Standing X+A | B-14-Axe Kick | |
| Running X | 29-Toe Kick | ||
| Running A | 26-Jumping Hip Attack | ||
| Run Counter X | 9-Palm Blow | ||
| Special | Run Counter A | 44-Back Spin Around Kick | |
| Running Toward Corner B | 26-Monkey Flip | ||
| Running Toward Outside B | None | ||
| Rope Slingshot to Outside B | None | ||
| Apron Slingshot to Inside B | None | ||
| Post X | None | ||
| Post A | None | ||
| Post B | None | ||
| Post X+A | None | ||
| Grappling X | X-9-Overhand Slap | ||
| Grappling X + Up | X-39-Bodyslam | ||
| Grappling X + Left/Right | X-45-Snapmare | ||
| Grappling X + Down | X-33-Single Leg Slap | ||
| Grappling A | A-32-Headlock | ||
| Grappling A + Up | A-24-Spin Kick | ||
| Grappling A + Left/Right | X-27-Toe Kick | ||
| Grappling A + Down | A-76-Manhattan Drop | ||
| Grappling B | B-68-Small Package Hold | ||
| Grappling B + Up | A-64-Chin Crusher | ||
| Grappling B + Left/Right | A-79-DDT | ||
| Grappling B + Down | A-31-Groin Punch | ||
| Grappling X+A | A-31-Groin Punch | ||
| Back Grappling X | X-11-Leg Trip | ||
| Special | Back Grappling A | X-12-Groin Punch | |
| Back Grappling B | B-20-Rollup | ||
| Back Grappling B + Up/Down | B-2-Sleeperhold | ||
| Back Grappling B + Left/Right | B-19-Backslide | ||
| Back Grappling X+A | B-19-Backslide | ||
| Back Counter X | 1-Back Elbowsmash | ||
| Back Counter A | 10-Forward Rolling Prawn Hold | ||
| Special | Opponent Face Up, at Head A | 66-Sitting Pin | |
| Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
| Opponent Face Down, at Head A | 38-Normal Pin | ||
| Opponent Face Down, at Foot A | 17-Boston Crab | ||
| Special | Opponent Face Up, at Head B | 7-Mount Shouda | |
| Opponent Face Up, at Foot B | 11-Groin Stomp | ||
| Opponent Face Down, at Head B | 20-Stomping (Head) | ||
| Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
| Opponent Down, Running B | None | ||
| Corner Grappling B + Up | 4-Kushi-zashi Machine Gun Backhand Chop | ||
| Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
| Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
| Front Double Team | 2-Double Dropkick | ||
| Front Triple Team | 1-Triple Hammer Blow | ||
| Back Double Team | 3-Double Backdrop | ||
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
| Corner Triple Team | 1-Triple Hammer Blow | ||
| Mount Position X | 1-Mount Headbutt | ||
| Mount Position A | 3-Mount Knuckle Arrow | ||
| Mount Position B | 7-Mount Elbow Strikes | ||
| Mount Position Counter | 5-Small Package Hold | ||
| Front Facelock X | 3-Face Kneelift | ||
| Front Facelock A | 7-Stomach Hold | ||
| Front Facelock B | 13-Back Switch | ||
| Front Facelock Counter | 2-Drop Toehold | ||
| Back Mount Position X | 1-Back Mount Headbutt | ||
| Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
| Back Mount Position B | 5-Back Mount Elbow | ||
| Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
| Run-Up Post Rebound Attack X | None | ||
| Run-Up Post Rebound Attack A | None | ||
| Grapple Opponent on Apron | 1-Headbutt | ||
| Grapple Opponent from Apron | 1-Headbutt | ||
| Front Avalanche Setup Counter | 1-Face Scratch | ||
| Back Avalanche Setup Counter | 3-Sunset Flip | ||
| Performance Analog LEFT | 22-Open Arm Provoke | ||
| Performance Analog RIGHT | 22-Open Arm Provoke | ||
| Performance Analog UP | 22-Open Arm Provoke | ||
| Performance Analog DOWN | 22-Open Arm Provoke | ||
FINISHER NAME: ????
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 35% | B | 0% | ||
| Stall for time | 20% | B+D-Pad | 0% | ||
| Circle the opponent | 12% | X+A | 0% | ||
| X | 28% | ||||
| A | 5% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 44% | B | 0% | ||
| Stall for time | 18% | B+D-Pad | 0% | ||
| Circle the opponent | 14% | X+A | 2% | ||
| X | 17% | ||||
| A | 5% |
While Grappling (Small Damage)
| X | 20% | A Up | 3% | B Left/Right | 0% | |||
| X Up | 4% | A Left/Right | 10% | B Down | 0% | |||
| X Left/Right | 12% | A Down | 0% | X+A | 0% | |||
| X Down | 18% | B | 0% | Y | 20% | |||
| A | 8% | B Up | 5% | R Trigger | 0% |
While Grappling (Medium Damage)
| X | 4% | A Up | 16% | B Left/Right | 3% | |||
| X Up | 0% | A Left/Right | 8% | B Down | 10% | |||
| X Left/Right | 4% | A Down | 4% | X+A | 0% | |||
| X Down | 8% | B | 5% | Y | 15% | |||
| A | 10% | B Up | 8% | R Trigger | 5% |
While Grappling (Large Damage)
| X | 2% | A Up | 8% | B Left/Right | 12% | |||
| X Up | 0% | A Left/Right | 2% | B Down | 14% | |||
| X Left/Right | 5% | A Down | 2% | X+A | 0% | |||
| X Down | 8% | B | 12% | Y | 10% | |||
| A | 5% | B Up | 10% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
| Back X | 26% | Back X+A | 0% | ||
| Back A | 38% | Back Y | 20% | ||
| Back B | 6% | ||||
| Back B Up/Down | 5% | ||||
| Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
| Back X | 5% | Back X+A | 0% | ||
| Back A | 40% | Back Y | 12% | ||
| Back B | 18% | ||||
| Back B Up/Down | 5% | ||||
| Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
| Running X | 5% | |
| Running A | 24% | |
| Counter X | 25% | |
| Counter A | 41% | |
| Counter L Trigger | 5% |
Opponent thrown to ropes (Large Damage)
| Running X | 5% | |
| Running A | 18% | |
| Counter X | 27% | |
| Counter A | 50% | |
| Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 35% | |
| Grapple B Up | 20% | |
| Grapple B Left/Right | 10% | |
| Grapple B Down | 35% |
Opponent is dazed in corner (Large Damage)
| Running B | 10% | |
| Grapple B Up | 35% | |
| Grapple B Left/Right | 5% | |
| Grapple B Down | 50% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 20% | |
| Roll opponent over | 0% | |
| Head A | 20% | |
| Leg A | 5% | |
| Head B | 35% | |
| Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 45% | |
| Roll opponent over | 0% | |
| Head A | 15% | |
| Leg A | 5% | |
| Head B | 20% | |
| Leg B | 15% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 44% | |
| Roll opponent over | 0% | |
| Head A | 35% | |
| Leg A | 8% | |
| Head B | 5% | |
| Leg B | 8% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 12% | |
| Roll opponent over | 5% | |
| Head A | 5% | |
| Leg A | 2% | |
| Head B | 38% | |
| Leg B | 38% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 42% | |
| Roll opponent over | 10% | |
| Head A | 5% | |
| Leg A | 3% | |
| Head B | 20% | |
| Leg B | 20% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 45% | |
| Roll opponent over | 20% | |
| Head A | 25% | |
| Leg A | 0% | |
| Head B | 5% | |
| Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 88% | |
| Running X | 0% | |
| Running A | 12% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed (Small Damage)
| Go behind | 90% | |
| Attack B | 0% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
| Go behind | 50% | |
| Attack B | 0% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 50% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 45% | |
| Attack B | 0% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 55% |
Defense against opponent grappling from behind
| X Back Counter | 70% | |
| A Back Counter | 30% |
Opponent is outside of ring
| Follow Outside | 50% | |
| Apron Slingshot Attack to Outside | 0% | |
| Running to Outside Diving Attack | 0% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 50% |
Mount Position (Small Damage)
| Mount X | 40% | |
| Mount A | 30% | |
| Mount B | 30% |
Mount Position (Large Damage)
| Mount X | 30% | |
| Mount A | 40% | |
| Mount B | 30% |
Front Facelock Position (Small Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Front Facelock Position (Large Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Back Mount Position (Small Damage)
| Back Mount X | 40% | |
| Back Mount A | 30% | |
| Back Mount B | 30% |
Back Mount Position (Large Damage)
| Back Mount X | 30% | |
| Back Mount A | 30% | |
| Back Mount B | 40% |
Performance (Opponent standing dazed)
| Analog LEFT | 0% | |
| Analog RIGHT | 35% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 65% |
Performance (Opponent downed)
| Analog LEFT | 0% | |
| Analog RIGHT | 40% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 60% |
Performance (Opponent outside of ring)
| Analog LEFT | 0% | |
| Analog RIGHT | 65% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 35% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Everytime I am particular (Entertainment)
| High | 60% | |
| Low | 40% |
Serious Time (Discretion)
| High | 20% | |
| Low | 80% |
Flexibility (Adaptability against opponent's style)
| High | 60% | |
| Low | 40% |
Cooperation (Used for Tag matches)
| High | 40% | |
| Low | 60% |
Outside Return Count
| Fast | 60% | |
| Slow | 40% |
Touchwork
| Fast | 50% | |
| Slow | 50% |
Weapons Usage
| Use Weapon | 1% | |
| Don't Use Weapon | 99% |