Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Headhunter B
Organization: All Japan
Created by Spike and The Yellow Emperor
| NAME ENTRY | |||||
| Nickname | HeadhunterB | Short Name | B Hea | Long Name | dhunter |
| Flip | off | Seperator | 4-None | ||
| R G B |
6 5 4 |
9 6 5 |
12 8 6 |
14 9 7 |
16 11 8 |
22 16 12 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
6 6 6 |
10 10 10 |
8 6 4 |
4 4 4 |
14 14 14 |
22 22 22 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
| R G B |
2 1 3 |
3 2 5 |
6 5 8 |
8 7 9 |
2 1 3 |
3 2 5 |
6 5 8 |
8 7 9 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
4 4 4 |
6 6 6 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 4-Power | |
| Size | Small | |
| Face | - | 93 |
| Chest | D | 3-Amaresu 1 |
| Waist | D | 12-Belt with Amaresu |
| Upper Arm | D | 1-Bare |
| Lower Arm | D | 2-Small Wristband |
| Wrist | - | 1-Bare |
| Thigh | L | 7-Arrow Tights |
| Knee | - | 9-Long Tights + Shoes |
| Ankle | - | 6-Kung Fu Shoes |
| SKILL EDIT (Profile) | |
| Group Affiliation | 2 - AJPW |
| Weight Class | 3 - Free Class |
| Height | 180 cm |
| Weight | 140 kg |
| Year of Birth | 1968 |
| Month of Birth | 8 |
| Day of Birth | 11 |
| Birthplace | 11 - Puerto Rico |
| Fighting Style | 9 - Heel |
| Defensive Style | 3 - Power |
| Critical Type | 1 - Finisher |
| Special Skill | 1 - None |
| Recovery Power | 2 - Medium |
| Recovery Power (Bleeding) | 3 - Fast |
| Breathing | 1 - Below |
| Breathing (Bleeding) | 2 - Medium |
| Awareness | 1 - Poor |
| Awareness (Bleeding) | 2 - Medium |
| Neck Endurance | 3 - High |
| Arm Endurance | 3 - High |
| Waist Endurance | 1 - Low |
| Foot Endurance | 1 - Low |
| Movement Speed | 2 - Medium Slow |
| Corner Climbing/Descending Speed | 1 - Slow |
| Ability to Climb Corner | 2 - Can Ascend |
| Theme Music | 26 |
| Voice 1 Quality (V1 Category) | 5 - Gaijin 1 |
| Voice 1 Kind (V1 Sample) | 15 |
| Voice 2 Quality (V2 Category) | 5 - Gaijin 1 |
| Voice 2 Kind (V2 Sample) | 3 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 3 | Punch | 9 |
| Kick | 3 | Kick | 9 |
| Suplex | 2 | Suplex | 3 |
| Submission | 1 | Submission | 2 |
| Stretch | 3 | Stretch | 5 |
| Power | 7 | Flying | 8 |
| Instant-P | 4 | Crush | 4 |
| Arm Power | 7 | Versus Lariat | 8 |
| Technical | 6 | Technical | 4 |
| Rough | 9 | Rough | 9 |
| Ground | 5 | Ground | 5 |
Points Used: 126
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| Standing X | X-1-Punch | ||
| Standing A | X-10-Kick | ||
| Standing B+DPad | A-13-Thrust Kick | ||
| Standing B | A-13-Thrust Kick | ||
| Standing X+A | B-16-Dropkick | ||
| Running X | 22-Bodysplash | ||
| Running A | 7-Lariat | ||
| Run Counter X | 59-Drop Toehold | ||
| 2 | Special | Run Counter A | 70-Powerslam |
| Running Toward Corner B | 9-Bodysplash | ||
| Running Toward Outside B | 4-Tope Suicida | ||
| Rope Slingshot to Outside B | 4-Plancha Suicida | ||
| Apron Slingshot to Inside B | None | ||
| 1 | Special | Post X | 3-Diving Elbowdrop |
| Finisher | Post A | 19-Diving Bodysplash | |
| Post B | 30-Sledgehammer | ||
| Special | Post X+A | 11-Diving Headbutt | |
| Grappling X | X-38-Face Scratch | ||
| Grappling X + Up | X-41-High Angle Bodyslam | ||
| Grappling X + Left/Right | X-43-Arm Whip | ||
| Grappling X + Down | X-5-Hammer Punch | ||
| Grappling A | A-64-Chin Crusher | ||
| Grappling A + Up | A-39-Delayed Suplex | ||
| Grappling A + Left/Right | A-63-Shoulder Neckbreaker | ||
| Grappling A + Down | A-76-Manhattan Drop | ||
| Grappling B | B-39-Biting | ||
| Grappling B + Up | B-91-One Handed Chokeslam | ||
| Grappling B + Left/Right | B-113-Skewer DDT | ||
| 2 | Special | Grappling B + Down | B-188-Jumping Bomb |
| 1 | Grappling X+A | B-108-Avalanche Press | |
| Back Grappling X | X-3-Sledgehammer | ||
| Back Grappling A | X-1-Enzui Headbutt | ||
| Back Grappling B | B-7-Shoulder Claw | ||
| Back Grappling B + Up/Down | B-1-Fork Attack | ||
| Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
| Back Grappling X+A | A-8-Reverse DDT | ||
| Back Counter X | 1-Back Elbowsmash | ||
| Back Counter A | 2-Struggle | ||
| Opponent Face Up, at Head A | 64-Muscle Bomb Press | ||
| Opponent Face Up, at Foot A | 16-Boston Crab | ||
| Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
| Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
| Opponent Face Up, at Head B | 22-Guillotine Drop | ||
| 2 | Opponent Face Up, at Foot B | 9-Groin Head Drop | |
| Opponent Face Down, at Head B | 6-Jumping Elbowdrop | ||
| Opponent Face Down, at Foot B | 1-Head Drop (Back) | ||
| Opponent Down, Running B | 3-Running Splash | ||
| Corner Grappling B + Up | 44-Second Rope Superplex | ||
| Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
| Corner Grappling B + Down | 1-Kushi-zashi Headbutt Rush | ||
| Front Double Team | 6-Combination Powerbomb | ||
| Front Triple Team | 1-Triple Hammer Blow | ||
| Back Double Team | 3-Double Backdrop | ||
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
| Corner Triple Team | 1-Triple Hammer Blow | ||
| Mount Position X | 1-Mount Headbutt | ||
| Mount Position A | 3-Mount Knuckle Arrow | ||
| Mount Position B | 7-Mount Elbow Strikes | ||
| Mount Position Counter | 7-Kick opponent off | ||
| Front Facelock X | 3-Face Kneelift | ||
| Front Facelock A | 11-Piledriver | ||
| Front Facelock B | 12-Powerbomb Whip | ||
| Front Facelock Counter | 4-Lifted Tackle into Mount | ||
| Back Mount Position X | 1-Back Mount Headbutt | ||
| Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
| Back Mount Position B | 5-Back Mount Elbow | ||
| Back Mount Position Counter | 2-Back Press | ||
| Run-Up Post Rebound Attack X | None | ||
| Run-Up Post Rebound Attack A | None | ||
| Grapple Opponent on Apron | 1-Headbutt | ||
| Grapple Opponent from Apron | 1-Headbutt | ||
| Front Avalanche Setup Counter | 2-Headbutt | ||
| Back Avalanche Setup Counter | 1-Back Elbow | ||
| 1 | Performance Analog LEFT | 20-Two Hand Shaking | |
| 1 | Performance Analog RIGHT | 20-Two Hand Shaking | |
| Performance Analog UP | 92-Bulldog Straddle Pose | ||
| Performance Analog DOWN | 92-Bulldog Straddle Pose | ||
FINISHER NAME: ???????????
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 55% | B | 0% | ||
| Stall for time | 5% | B+D-Pad | 0% | ||
| Circle the opponent | 15% | X+A | 0% | ||
| X | 15% | ||||
| A | 10% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 40% | B | 0% | ||
| Stall for time | 10% | B+D-Pad | 0% | ||
| Circle the opponent | 15% | X+A | 5% | ||
| X | 15% | ||||
| A | 15% |
While Grappling (Small Damage)
| X | 12% | A Up | 0% | B Left/Right | 0% | |||
| X Up | 12% | A Left/Right | 10% | B Down | 0% | |||
| X Left/Right | 12% | A Down | 0% | X+A | 0% | |||
| X Down | 12% | B | 2% | Y | 15% | |||
| A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
| X | 0% | A Up | 12% | B Left/Right | 0% | |||
| X Up | 0% | A Left/Right | 12% | B Down | 0% | |||
| X Left/Right | 0% | A Down | 12% | X+A | 10% | |||
| X Down | 0% | B | 2% | Y | 15% | |||
| A | 12% | B Up | 10% | R Trigger | 15% |
While Grappling (Large Damage)
| X | 0% | A Up | 0% | B Left/Right | 12% | |||
| X Up | 10% | A Left/Right | 10% | B Down | 12% | |||
| X Left/Right | 0% | A Down | 0% | X+A | 12% | |||
| X Down | 0% | B | 2% | Y | 15% | |||
| A | 0% | B Up | 12% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
| Back X | 20% | Back X+A | 0% | ||
| Back A | 20% | Back Y | 20% | ||
| Back B | 20% | ||||
| Back B Up/Down | 20% | ||||
| Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
| Back X | 0% | Back X+A | 20% | ||
| Back A | 0% | Back Y | 20% | ||
| Back B | 20% | ||||
| Back B Up/Down | 20% | ||||
| Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
| Running X | 25% | |
| Running A | 25% | |
| Counter X | 25% | |
| Counter A | 0% | |
| Counter L Trigger | 25% |
Opponent thrown to ropes (Large Damage)
| Running X | 25% | |
| Running A | 25% | |
| Counter X | 0% | |
| Counter A | 50% | |
| Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 33% | |
| Grapple B Up | 0% | |
| Grapple B Left/Right | 33% | |
| Grapple B Down | 34% |
Opponent is dazed in corner (Large Damage)
| Running B | 0% | |
| Grapple B Up | 60% | |
| Grapple B Left/Right | 20% | |
| Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 55% | |
| Ascend X | 20% | |
| Ascend A | 15% | |
| Ascend B | 0% | |
| Ascend X+A | 10% | |
| Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 50% | |
| Ascend X | 5% | |
| Ascend A | 30% | |
| Ascend B | 0% | |
| Ascend X+A | 15% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 90% | |
| Running B Downed Move | 10% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 80% | |
| Running B Downed Move | 20% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 10% | |
| Leg A | 30% | |
| Head B | 30% | |
| Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 15% | |
| Roll opponent over | 10% | |
| Head A | 15% | |
| Leg A | 20% | |
| Head B | 20% | |
| Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 25% | |
| Roll opponent over | 15% | |
| Head A | 25% | |
| Leg A | 0% | |
| Head B | 20% | |
| Leg B | 15% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 30% | |
| Leg A | 5% | |
| Head B | 30% | |
| Leg B | 35% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 20% | |
| Roll opponent over | 0% | |
| Head A | 25% | |
| Leg A | 15% | |
| Head B | 20% | |
| Leg B | 20% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 30% | |
| Roll opponent over | 0% | |
| Head A | 0% | |
| Leg A | 30% | |
| Head B | 20% | |
| Leg B | 20% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 80% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 20% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 90% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 10% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 70% | |
| Running X | 15% | |
| Running A | 15% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 70% | |
| Running X | 15% | |
| Running A | 15% |
Opponent Standing Dazed (Small Damage)
| Go behind | 98% | |
| Attack B | 1% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 1% |
Opponent Standing Dazed (Large Damage)
| Go behind | 92% | |
| Attack B | 3% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 89% | |
| Attack B | 5% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 6% |
Defense against opponent grappling from behind
| X Back Counter | 50% | |
| A Back Counter | 50% |
Opponent is outside of ring
| Follow Outside | 30% | |
| Apron Slingshot Attack to Outside | 20% | |
| Running to Outside Diving Attack | 20% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 30% |
Mount Position (Small Damage)
| Mount X | 40% | |
| Mount A | 30% | |
| Mount B | 30% |
Mount Position (Large Damage)
| Mount X | 30% | |
| Mount A | 40% | |
| Mount B | 30% |
Front Facelock Position (Small Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Front Facelock Position (Large Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Back Mount Position (Small Damage)
| Back Mount X | 40% | |
| Back Mount A | 30% | |
| Back Mount B | 30% |
Back Mount Position (Large Damage)
| Back Mount X | 30% | |
| Back Mount A | 30% | |
| Back Mount B | 40% |
Performance (Opponent standing dazed)
| Analog LEFT | 1% | |
| Analog RIGHT | 0% | |
| Analog UP | 1% | |
| Analog DOWN | 0% | |
| Do Not Perform | 98% |
Performance (Opponent downed)
| Analog LEFT | 1% | |
| Analog RIGHT | 0% | |
| Analog UP | 3% | |
| Analog DOWN | 0% | |
| Do Not Perform | 96% |
Performance (Opponent outside of ring)
| Analog LEFT | 2% | |
| Analog RIGHT | 0% | |
| Analog UP | 3% | |
| Analog DOWN | 0% | |
| Do Not Perform | 95% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 1% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 99% |
Everytime I am particular (Entertainment)
| High | 80% | |
| Low | 20% |
Serious Time (Discretion)
| High | 35% | |
| Low | 65% |
Flexibility (Adaptability against opponent's style)
| High | 50% | |
| Low | 50% |
Cooperation (Used for Tag matches)
| High | 70% | |
| Low | 30% |
Outside Return Count
| Fast | 20% | |
| Slow | 80% |
Touchwork
| Fast | 100% | |
| Slow | 0% |
Weapons Usage
| Use Weapon | 15% | |
| Don't Use Weapon | 85% |