Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Jeff Hardy
Organization: WWF
Created by Spike
| NAME ENTRY | |||||
| Nickname | Hardy | Short Name | Jeff | Long Name | Hardy |
| Flip | off | Seperator | 1-Space | ||
| R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
5 4 3 |
10 6 13 |
16 7 26 |
20 8 28 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
13 13 0 |
21 21 0 |
27 27 3 |
30 30 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
|||
| R G B |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 5-Lucha | |
| Size | Medium | |
| Face | - | 148 |
| Chest | S | 6-Plain T-Shirt |
| Waist | S | 18-T-Shirt + Jeans |
| Upper Arm | S | 7-Elbow length of Shirt |
| Lower Arm | S | 6-Sleeves of Shirt |
| Wrist | - | 1-Bare |
| Thigh | S | 16-Karate Gi |
| Knee | - | 12-Karate Gi |
| Ankle | - | 6-Kung Fu Shoes |
| SKILL EDIT (Profile) | |
| Group Affiliation | 10 - WWF |
| Weight Class | 3 - Free Class |
| Height | 182 cm |
| Weight | 101 kg |
| Year of Birth | 1977 |
| Month of Birth | 10 |
| Day of Birth | 18 |
| Birthplace | 3 - United States |
| Fighting Style | 8 - Luchadore |
| Defensive Style | 6 - Lucha |
| Critical Type | 1 - Finisher |
| Special Skill | 2 - Stardom |
| Recovery Power | 2 - Medium |
| Recovery Power (Bleeding) | 1 - Slow |
| Breathing | 3 - Above |
| Breathing (Bleeding) | 2 - Medium |
| Awareness | 1 - Poor |
| Awareness (Bleeding) | 2 - Medium |
| Neck Endurance | 2 - Medium |
| Arm Endurance | 2 - Medium |
| Waist Endurance | 2 - Medium |
| Foot Endurance | 2 - Medium |
| Movement Speed | 5 - Fast |
| Corner Climbing/Descending Speed | 5 - Fast |
| Ability to Climb Corner | 3 - Can Run & Ascend |
| Theme Music | 21 |
| Voice 1 Quality (V1 Category) | 6 - Gaijin 2 |
| Voice 1 Kind (V1 Sample) | 3 |
| Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
| Voice 2 Kind (V2 Sample) | 2 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 4 | Punch | 4 |
| Kick | 3 | Kick | 3 |
| Suplex | 4 | Suplex | 5 |
| Submission | 2 | Submission | 2 |
| Stretch | 2 | Stretch | 3 |
| Power | 5 | Flying | 8 |
| Instant-P | 9 | Crush | 5 |
| Arm Power | 4 | Versus Lariat | 4 |
| Technical | 6 | Technical | 6 |
| Rough | 3 | Rough | 3 |
| Ground | 1 | Ground | 1 |
Points Used: 140
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| Standing X | X-2-American Jab | ||
| Standing A | X-11-Toe Kick | ||
| Standing B+DPad | A-2-American Hook | ||
| Standing B | A-13-Thrust Kick | ||
| Standing X+A | B-16-Dropkick | ||
| Running X | 42-Flying Kneel Kick | ||
| Running A | 44-Flying Headscissors Whip | ||
| Run Counter X | 58-Shoulder Throw | ||
| 2 | Run Counter A | 57-Original Frankensteiner | |
| 1 | Special | Running Toward Corner B | 21-Zero Sen Kick |
| Running Toward Outside B | 5-Tope Con Hilo | ||
| Rope Slingshot to Outside B | 6-La Quebrada | ||
| Apron Slingshot to Inside B | 7-Swan Dive High Speed Huracanrana | ||
| Post X | 40-Missile Dropkick | ||
| Special | Post A | 36-Moonsault Attack | |
| Post B | 35-Diving Body Attack | ||
| Finisher | Post X+A | 18-Senton Atomico | |
| Grappling X | X-4-Upper Blow | ||
| Grappling X + Up | X-39-Bodyslam | ||
| Grappling X + Left/Right | X-45-Snapmare | ||
| Grappling X + Down | X-34-Single Leg Takedown | ||
| Grappling A | A-23-Leg Feed Enzuigiri | ||
| Grappling A + Up | A-42-Snap Suplex | ||
| Grappling A + Left/Right | A-79-DDT | ||
| 1 | Special | Grappling A + Down | A-64-Chin Crusher |
| Grappling B | B-68-Small Package Hold | ||
| Grappling B + Up | B-66-Frankensteiner | ||
| Grappling B + Left/Right | B-19-American Punch Rush | ||
| Grappling B + Down | A-62-Swinging Neckbreaker | ||
| 2 | Grappling X+A | B-69-Backslide Pin | |
| Back Grappling X | X-11-Leg Trip | ||
| Back Grappling A | A-10-Backdrop | ||
| Back Grappling B | B-20-Rollup | ||
| Back Grappling B + Up/Down | A-8-Reverse DDT | ||
| 2 | Back Grappling B + Left/Right | B-42-German Suplex | |
| Back Grappling X+A | B-23-Misterio Rana | ||
| Back Counter X | 21-Go-Behind | ||
| Back Counter A | 10-Forward Rolling Prawn Hold | ||
| Opponent Face Up, at Head A | 6-Mount Knuckle Arrow | ||
| Opponent Face Up, at Foot A | 35-Backward Leghook Pin | ||
| Opponent Face Down, at Head A | 41-La Majistral | ||
| Opponent Face Down, at Foot A | 19-Half Boston Crab | ||
| Opponent Face Up, at Head B | 22-Guillotine Drop | ||
| Special | Opponent Face Up, at Foot B | 10-Groin Knee Stamp | |
| Opponent Face Down, at Head B | 18-Guillotine Drop | ||
| Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
| Opponent Down, Running B | 18-Guillotine Drop | ||
| 2 | Corner Grappling B + Up | 39-Top Rope Frankensteiner | |
| Corner Grappling B + Left/Right | 6-Corner Mount Knuckle Arrow | ||
| Corner Grappling B + Down | 61-Top Rope Backdrop | ||
| Front Double Team | 2-Double Dropkick | ||
| Front Triple Team | 1-Triple Hammer Blow | ||
| Back Double Team | 3-Double Backdrop | ||
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 2-Combination D.D.T. | ||
| Corner Triple Team | 2-Triple Impact | ||
| Mount Position X | 3-Mount Knuckle Arrow | ||
| Mount Position A | 18-Jackknife Hold | ||
| Mount Position B | 13-Boston Crab | ||
| Mount Position Counter | 6-Grounded Rana | ||
| Front Facelock X | 2-Body Punch | ||
| Front Facelock A | 8-Jumping DDT | ||
| Front Facelock B | 13-Back Switch | ||
| Front Facelock Counter | 2-Drop Toehold | ||
| Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
| Back Mount Position A | 9-Jado Clutch | ||
| Back Mount Position B | 5-Back Mount Elbow | ||
| Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
| 2 | Run-Up Post Rebound Attack X | 5-Moonsault Attack | |
| Run-Up Post Rebound Attack A | 5-Moonsault Press | ||
| Grapple Opponent on Apron | 6-Suplex to the Inside | ||
| Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
| Front Avalanche Setup Counter | 6-Top Rope Sunset Flip | ||
| Back Avalanche Setup Counter | 4-Super Frankensteiner | ||
| Performance Analog LEFT | 75-Chest Out | ||
| Performance Analog RIGHT | 22-Open Arm Provoke | ||
| Performance Analog UP | 107-Cool Dance | ||
| Performance Analog DOWN | 15-Two Hand Raising | ||
FINISHER NAME: ????-????
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 54% | B | 2% | ||
| Stall for time | 10% | B+D-Pad | 8% | ||
| Circle the opponent | 10% | X+A | 2% | ||
| X | 6% | ||||
| A | 8% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 62% | B | 4% | ||
| Stall for time | 8% | B+D-Pad | 6% | ||
| Circle the opponent | 6% | X+A | 4% | ||
| X | 4% | ||||
| A | 6% |
While Grappling (Small Damage)
| X | 10% | A Up | 2% | B Left/Right | 2% | |||
| X Up | 12% | A Left/Right | 4% | B Down | 0% | |||
| X Left/Right | 12% | A Down | 0% | X+A | 0% | |||
| X Down | 18% | B | 2% | Y | 28% | |||
| A | 2% | B Up | 0% | R Trigger | 8% |
While Grappling (Medium Damage)
| X | 2% | A Up | 12% | B Left/Right | 3% | |||
| X Up | 2% | A Left/Right | 14% | B Down | 2% | |||
| X Left/Right | 0% | A Down | 14% | X+A | 2% | |||
| X Down | 8% | B | 2% | Y | 27% | |||
| A | 6% | B Up | 1% | R Trigger | 5% |
While Grappling (Large Damage)
| X | 0% | A Up | 4% | B Left/Right | 14% | |||
| X Up | 2% | A Left/Right | 4% | B Down | 14% | |||
| X Left/Right | 0% | A Down | 8% | X+A | 8% | |||
| X Down | 2% | B | 6% | Y | 20% | |||
| A | 4% | B Up | 8% | R Trigger | 6% |
Grapple with opponent from behind (Small Damage)
| Back X | 14% | Back X+A | 2% | ||
| Back A | 20% | Back Y | 30% | ||
| Back B | 8% | ||||
| Back B Up/Down | 16% | ||||
| Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
| Back X | 2% | Back X+A | 15% | ||
| Back A | 15% | Back Y | 10% | ||
| Back B | 18% | ||||
| Back B Up/Down | 20% | ||||
| Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
| Running X | 20% | |
| Running A | 25% | |
| Counter X | 35% | |
| Counter A | 5% | |
| Counter L Trigger | 15% |
Opponent thrown to ropes (Large Damage)
| Running X | 20% | |
| Running A | 15% | |
| Counter X | 15% | |
| Counter A | 45% | |
| Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
| Running B | 55% | |
| Grapple B Up | 8% | |
| Grapple B Left/Right | 32% | |
| Grapple B Down | 5% |
Opponent is dazed in corner (Large Damage)
| Running B | 25% | |
| Grapple B Up | 45% | |
| Grapple B Left/Right | 15% | |
| Grapple B Down | 15% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 60% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 30% | |
| Run-Up Rebound Dive A | 10% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 30% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 70% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 90% | |
| Running B Downed Move | 10% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 95% | |
| Running B Downed Move | 5% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 20% | |
| Roll opponent over | 5% | |
| Head A | 10% | |
| Leg A | 5% | |
| Head B | 30% | |
| Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 40% | |
| Roll opponent over | 5% | |
| Head A | 10% | |
| Leg A | 15% | |
| Head B | 10% | |
| Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 57% | |
| Roll opponent over | 0% | |
| Head A | 0% | |
| Leg A | 35% | |
| Head B | 4% | |
| Leg B | 4% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 20% | |
| Roll opponent over | 4% | |
| Head A | 0% | |
| Leg A | 2% | |
| Head B | 50% | |
| Leg B | 24% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 56% | |
| Roll opponent over | 4% | |
| Head A | 10% | |
| Leg A | 5% | |
| Head B | 15% | |
| Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 64% | |
| Roll opponent over | 3% | |
| Head A | 25% | |
| Leg A | 0% | |
| Head B | 5% | |
| Leg B | 3% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 20% | |
| Post X | 14% | |
| Post A | 24% | |
| Post B | 14% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 24% | |
| Apron-to-Inside B | 4% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 50% | |
| Post X | 5% | |
| Post A | 10% | |
| Post B | 14% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 20% | |
| Apron-to-Inside B | 1% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 82% | |
| Running X | 18% | |
| Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 96% | |
| Running X | 4% | |
| Running A | 0% |
Opponent Standing Dazed (Small Damage)
| Go behind | 45% | |
| Attack B | 8% | |
| Attack B+D-Pad | 42% | |
| Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
| Go behind | 42% | |
| Attack B | 10% | |
| Attack B+D-Pad | 20% | |
| Attack X+A | 28% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 40% | |
| Attack B | 15% | |
| Attack B+D-Pad | 10% | |
| Attack X+A | 35% |
Defense against opponent grappling from behind
| X Back Counter | 65% | |
| A Back Counter | 35% |
Opponent is outside of ring
| Follow Outside | 10% | |
| Apron Slingshot Attack to Outside | 15% | |
| Running to Outside Diving Attack | 40% | |
| Post X | 5% | |
| Post A | 5% | |
| Post B | 5% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 20% |
Mount Position (Small Damage)
| Mount X | 50% | |
| Mount A | 10% | |
| Mount B | 40% |
Mount Position (Large Damage)
| Mount X | 30% | |
| Mount A | 50% | |
| Mount B | 20% |
Front Facelock Position (Small Damage)
| Front Facelock X | 40% | |
| Front Facelock A | 30% | |
| Front Facelock B | 30% |
Front Facelock Position (Large Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Back Mount Position (Small Damage)
| Back Mount X | 60% | |
| Back Mount A | 10% | |
| Back Mount B | 30% |
Back Mount Position (Large Damage)
| Back Mount X | 30% | |
| Back Mount A | 60% | |
| Back Mount B | 10% |
Performance (Opponent standing dazed)
| Analog LEFT | 0% | |
| Analog RIGHT | 10% | |
| Analog UP | 0% | |
| Analog DOWN | 4% | |
| Do Not Perform | 86% |
Performance (Opponent downed)
| Analog LEFT | 10% | |
| Analog RIGHT | 10% | |
| Analog UP | 0% | |
| Analog DOWN | 5% | |
| Do Not Perform | 75% |
Performance (Opponent outside of ring)
| Analog LEFT | 4% | |
| Analog RIGHT | 4% | |
| Analog UP | 10% | |
| Analog DOWN | 2% | |
| Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 30% | |
| Analog RIGHT | 10% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 60% |
Everytime I am particular (Entertainment)
| High | 100% | |
| Low | 0% |
Serious Time (Discretion)
| High | 60% | |
| Low | 40% |
Flexibility (Adaptability against opponent's style)
| High | 78% | |
| Low | 22% |
Cooperation (Used for Tag matches)
| High | 100% | |
| Low | 0% |
Outside Return Count
| Fast | 70% | |
| Slow | 30% |
Touchwork
| Fast | 95% | |
| Slow | 5% |
Weapons Usage
| Use Weapon | 0% | |
| Don't Use Weapon | 100% |