Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Buh Buh Ray Dudley
Organization: ECW
Created by Spike
| NAME ENTRY | |||||
| Nickname | Dudley | Short Name | Dudley | Long Name | Buh Buh |
| Flip | on | Seperator | 1-Space | ||
| R G B |
10 5 5 |
16 8 8 |
21 13 12 |
24 16 14 |
29 21 17 |
30 26 22 |
4 2 2 |
22 18 16 |
28 26 24 |
5 4 4 |
9 8 7 |
14 12 10 |
18 16 14 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
|||
| R G B |
6 6 8 |
9 9 11 |
12 12 14 |
18 18 20 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 4-Power | |
| Size | Medium | |
| Face | - | 258 |
| Chest | D | 6-Plain T-Shirt |
| Waist | D | 20-Shirt + Shima Tights |
| Upper Arm | M | 4-Shoulder of T-Shirt |
| Lower Arm | M | 5-Supporter 2 |
| Wrist | - | 1-Bare |
| Thigh | L | 9-Shima Stripes Tights |
| Knee | - | 19-Shima Stripes |
| Ankle | - | 3-Shoes 1 |
| SKILL EDIT (Profile) | |
| Group Affiliation | 20 - Edit 2 |
| Weight Class | 1 - Heavy Class |
| Height | 190 cm |
| Weight | 155 kg |
| Year of Birth | 1968 |
| Month of Birth | 7 |
| Day of Birth | 14 |
| Birthplace | 3 - United States |
| Fighting Style | 6 - American |
| Defensive Style | 3 - Power |
| Critical Type | 1 - Finisher |
| Special Skill | 1 - None |
| Recovery Power | 2 - Medium |
| Recovery Power (Bleeding) | 2 - Medium |
| Breathing | 2 - Medium |
| Breathing (Bleeding) | 2 - Medium |
| Awareness | 2 - Medium |
| Awareness (Bleeding) | 3 - Strong |
| Neck Endurance | 2 - Medium |
| Arm Endurance | 2 - Medium |
| Waist Endurance | 3 - High |
| Foot Endurance | 2 - Medium |
| Movement Speed | 3 - Medium |
| Corner Climbing/Descending Speed | 2 - Medium Slow |
| Ability to Climb Corner | 2 - Can Ascend |
| Theme Music | 11 |
| Voice 1 Quality (V1 Category) | 5 - Gaijin 1 |
| Voice 1 Kind (V1 Sample) | 3 |
| Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
| Voice 2 Kind (V2 Sample) | 33 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 5 | Punch | 5 |
| Kick | 3 | Kick | 4 |
| Suplex | 6 | Suplex | 6 |
| Submission | 2 | Submission | 3 |
| Stretch | 5 | Stretch | 5 |
| Power | 6 | Flying | 6 |
| Instant-P | 7 | Crush | 7 |
| Arm Power | 6 | Versus Lariat | 4 |
| Technical | 5 | Technical | 6 |
| Rough | 8 | Rough | 8 |
| Ground | 2 | Ground | 3 |
Points Used: 140
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| Standing X | X-6-Slap (Chest) | ||
| Standing A | X-10-Kick | ||
| Standing B+DPad | X-11-Toe Kick | ||
| Standing B | A-2-American Hook | ||
| 1 | Standing X+A | B-11-Football Tackle | |
| Running X | 7-Lariat | ||
| 1 | Running A | 21-Flying Shoulder Attack | |
| Run Counter X | 58-Shoulder Throw | ||
| Run Counter A | 70-Powerslam | ||
| 1 | Running Toward Corner B | 9-Bodysplash | |
| Running Toward Outside B | None | ||
| Rope Slingshot to Outside B | 2-Sledgehammer | ||
| Apron Slingshot to Inside B | None | ||
| Post X | 19-Diving Bodysplash | ||
| Post A | 11-Diving Headbutt | ||
| Post B | 30-Sledgehammer | ||
| 1 | Post X+A | 15-Diving Senton | |
| Grappling X | X-38-Face Scratch | ||
| Grappling X + Up | X-41-High Angle Bodyslam | ||
| Grappling X + Left/Right | X-45-Snapmare | ||
| 1 | Grappling X + Down | X-5-Hammer Punch | |
| Grappling A | A-32-Headlock | ||
| Grappling A + Up | A-42-Snap Suplex | ||
| Grappling A + Left/Right | A-48-Overhead Belly-To-Belly Suplex | ||
| Grappling A + Down | A-79-DDT | ||
| Grappling B | B-68-Small Package Hold | ||
| 1 | Grappling B + Up | B-84-Backflip | |
| Grappling B + Left/Right | B-19-American Punch Rush | ||
| Grappling B + Down | B-166-Powerbomb Whip | ||
| 1 | Special | Grappling X+A | B-82-Diamond Cutter |
| Back Grappling X | X-11-Leg Trip | ||
| Back Grappling A | X-3-Sledgehammer | ||
| Back Grappling B | B-20-Rollup | ||
| Back Grappling B + Up/Down | A-11-Carry Style Backdrop | ||
| 1 | Back Grappling B + Left/Right | B-29-Reverse Facebuster | |
| 1 | Special | Back Grappling X+A | B-26-Full Nelson Buster |
| Back Counter X | 1-Back Elbowsmash | ||
| Back Counter A | 5-Back Groin Kick | ||
| 2 | Opponent Face Up, at Head A | 41-Standing Clutch | |
| Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
| Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
| Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
| 1 | Opponent Face Up, at Head B | 8-Elbowdrop | |
| Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
| Opponent Face Down, at Head B | 5-Elbowdrop | ||
| Opponent Face Down, at Foot B | 1-Head Drop (Back) | ||
| 1 | Opponent Down, Running B | 2-Head Drop (Face) | |
| 1 | Special | Corner Grappling B + Up | 68-Top Rope Jumping Bomb |
| Corner Grappling B + Left/Right | 3-Kushi-zashi Overhand Chop | ||
| Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
| 1 | Finisher | Front Double Team | 5-Combination Diamond Cutter (3D) |
| Front Triple Team | 1-Triple Hammer Blow | ||
| 1 | Special | Back Double Team | 5-Backdrop + Neckbreaker |
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
| Corner Triple Team | 1-Triple Hammer Blow | ||
| Mount Position X | 1-Mount Headbutt | ||
| Mount Position A | 3-Mount Knuckle Arrow | ||
| Mount Position B | 13-Boston Crab | ||
| Mount Position Counter | 7-Kick opponent off | ||
| Front Facelock X | 2-Body Punch | ||
| Front Facelock A | 5-Front Neck Lock | ||
| Front Facelock B | 12-Powerbomb Whip | ||
| Front Facelock Counter | 4-Lifted Tackle into Mount | ||
| Back Mount Position X | 1-Back Mount Headbutt | ||
| Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
| Back Mount Position B | 12-Reverse Powerbomb | ||
| Back Mount Position Counter | 2-Back Press | ||
| Run-Up Post Rebound Attack X | None | ||
| Run-Up Post Rebound Attack A | None | ||
| Grapple Opponent on Apron | 6-Suplex to the Inside | ||
| Grapple Opponent from Apron | 6-Leg Pull to Outside | ||
| 1 | Front Avalanche Setup Counter | 13-Top Rope Jumping Bomb | |
| Back Avalanche Setup Counter | 1-Back Elbow | ||
| 1 | Performance Analog LEFT | 51-Two Arm Peace | |
| Performance Analog RIGHT | 108-Ganko | ||
| 2 | Performance Analog UP | 81-Stamping in place | |
| Performance Analog DOWN | 18-Two Hand Invitation | ||
FINISHER NAME: 3D
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 40% | B | 8% | ||
| Stall for time | 12% | B+D-Pad | 5% | ||
| Circle the opponent | 12% | X+A | 1% | ||
| X | 12% | ||||
| A | 10% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 50% | B | 8% | ||
| Stall for time | 8% | B+D-Pad | 5% | ||
| Circle the opponent | 8% | X+A | 3% | ||
| X | 10% | ||||
| A | 8% |
While Grappling (Small Damage)
| X | 10% | A Up | 5% | B Left/Right | 5% | |||
| X Up | 18% | A Left/Right | 3% | B Down | 1% | |||
| X Left/Right | 12% | A Down | 2% | X+A | 0% | |||
| X Down | 12% | B | 0% | Y | 25% | |||
| A | 5% | B Up | 0% | R Trigger | 2% |
While Grappling (Medium Damage)
| X | 0% | A Up | 10% | B Left/Right | 2% | |||
| X Up | 12% | A Left/Right | 10% | B Down | 2% | |||
| X Left/Right | 1% | A Down | 10% | X+A | 0% | |||
| X Down | 2% | B | 3% | Y | 25% | |||
| A | 10% | B Up | 3% | R Trigger | 10% |
While Grappling (Large Damage)
| X | 0% | A Up | 4% | B Left/Right | 8% | |||
| X Up | 10% | A Left/Right | 3% | B Down | 10% | |||
| X Left/Right | 0% | A Down | 3% | X+A | 8% | |||
| X Down | 2% | B | 10% | Y | 22% | |||
| A | 0% | B Up | 10% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
| Back X | 18% | Back X+A | 10% | ||
| Back A | 27% | Back Y | 15% | ||
| Back B | 10% | ||||
| Back B Up/Down | 10% | ||||
| Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
| Back X | 0% | Back X+A | 40% | ||
| Back A | 10% | Back Y | 10% | ||
| Back B | 10% | ||||
| Back B Up/Down | 10% | ||||
| Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
| Running X | 40% | |
| Running A | 25% | |
| Counter X | 20% | |
| Counter A | 5% | |
| Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
| Running X | 10% | |
| Running A | 32% | |
| Counter X | 20% | |
| Counter A | 38% | |
| Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 60% | |
| Grapple B Up | 5% | |
| Grapple B Left/Right | 15% | |
| Grapple B Down | 20% |
Opponent is dazed in corner (Large Damage)
| Running B | 15% | |
| Grapple B Up | 60% | |
| Grapple B Left/Right | 15% | |
| Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 85% | |
| Ascend X | 2% | |
| Ascend A | 3% | |
| Ascend B | 0% | |
| Ascend X+A | 10% | |
| Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 94% | |
| Ascend X | 2% | |
| Ascend A | 2% | |
| Ascend B | 0% | |
| Ascend X+A | 2% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 85% | |
| Running B Downed Move | 15% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 98% | |
| Running B Downed Move | 2% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 15% | |
| Roll opponent over | 0% | |
| Head A | 12% | |
| Leg A | 10% | |
| Head B | 45% | |
| Leg B | 18% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 50% | |
| Roll opponent over | 0% | |
| Head A | 15% | |
| Leg A | 15% | |
| Head B | 15% | |
| Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 63% | |
| Roll opponent over | 0% | |
| Head A | 0% | |
| Leg A | 30% | |
| Head B | 5% | |
| Leg B | 2% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 20% | |
| Roll opponent over | 0% | |
| Head A | 10% | |
| Leg A | 5% | |
| Head B | 38% | |
| Leg B | 27% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 65% | |
| Roll opponent over | 0% | |
| Head A | 10% | |
| Leg A | 15% | |
| Head B | 5% | |
| Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 65% | |
| Roll opponent over | 0% | |
| Head A | 0% | |
| Leg A | 30% | |
| Head B | 2% | |
| Leg B | 3% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 95% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 5% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 98% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 2% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 86% | |
| Running X | 6% | |
| Running A | 8% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 95% | |
| Running X | 3% | |
| Running A | 2% |
Opponent Standing Dazed (Small Damage)
| Go behind | 50% | |
| Attack B | 15% | |
| Attack B+D-Pad | 20% | |
| Attack X+A | 15% |
Opponent Standing Dazed (Large Damage)
| Go behind | 65% | |
| Attack B | 10% | |
| Attack B+D-Pad | 15% | |
| Attack X+A | 10% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 74% | |
| Attack B | 8% | |
| Attack B+D-Pad | 10% | |
| Attack X+A | 8% |
Defense against opponent grappling from behind
| X Back Counter | 75% | |
| A Back Counter | 25% |
Opponent is outside of ring
| Follow Outside | 55% | |
| Apron Slingshot Attack to Outside | 30% | |
| Running to Outside Diving Attack | 0% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 15% |
Mount Position (Small Damage)
| Mount X | 40% | |
| Mount A | 40% | |
| Mount B | 20% |
Mount Position (Large Damage)
| Mount X | 35% | |
| Mount A | 35% | |
| Mount B | 30% |
Front Facelock Position (Small Damage)
| Front Facelock X | 40% | |
| Front Facelock A | 40% | |
| Front Facelock B | 20% |
Front Facelock Position (Large Damage)
| Front Facelock X | 40% | |
| Front Facelock A | 30% | |
| Front Facelock B | 30% |
Back Mount Position (Small Damage)
| Back Mount X | 40% | |
| Back Mount A | 40% | |
| Back Mount B | 20% |
Back Mount Position (Large Damage)
| Back Mount X | 35% | |
| Back Mount A | 35% | |
| Back Mount B | 30% |
Performance (Opponent standing dazed)
| Analog LEFT | 30% | |
| Analog RIGHT | 0% | |
| Analog UP | 5% | |
| Analog DOWN | 15% | |
| Do Not Perform | 50% |
Performance (Opponent downed)
| Analog LEFT | 5% | |
| Analog RIGHT | 0% | |
| Analog UP | 30% | |
| Analog DOWN | 20% | |
| Do Not Perform | 45% |
Performance (Opponent outside of ring)
| Analog LEFT | 10% | |
| Analog RIGHT | 15% | |
| Analog UP | 0% | |
| Analog DOWN | 25% | |
| Do Not Perform | 50% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 10% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 90% |
Everytime I am particular (Entertainment)
| High | 100% | |
| Low | 0% |
Serious Time (Discretion)
| High | 40% | |
| Low | 60% |
Flexibility (Adaptability against opponent's style)
| High | 80% | |
| Low | 20% |
Cooperation (Used for Tag matches)
| High | 100% | |
| Low | 0% |
Outside Return Count
| Fast | 30% | |
| Slow | 70% |
Touchwork
| Fast | 100% | |
| Slow | 0% |
Weapons Usage
| Use Weapon | 10% | |
| Don't Use Weapon | 90% |