Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Bob Backlund
Organization: WWF
Created by Spike
| NAME ENTRY | |||||
| Nickname | Backlund | Short Name | Bob | Long Name | Backlund |
| Flip | off | Seperator | 1-Space | ||
| R G B |
10 5 5 |
16 8 8 |
21 13 12 |
24 16 14 |
29 21 17 |
30 26 22 |
4 2 2 |
22 18 16 |
28 26 24 |
12 10 3 |
22 18 8 |
26 24 14 |
28 26 16 |
8 4 14 |
12 7 19 |
16 10 30 |
18 12 2 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
|||
| R G B |
0 10 10 |
0 15 15 |
0 21 21 |
0 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
6 0 0 |
16 0 0 |
22 2 1 |
26 4 2 |
4 3 3 |
8 7 7 |
12 11 11 |
17 16 16 |
2 2 2 |
4 4 4 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 3-Amaresu | |
| Size | Medium | |
| Face | - | 171 |
| Chest | M | 1-Bare |
| Waist | M | 1-Short Tights |
| Upper Arm | M | 1-Bare |
| Lower Arm | M | 1-Bare |
| Wrist | - | 1-Bare |
| Thigh | M | 1-Bare |
| Knee | - | 4-Short Shoes |
| Ankle | - | 3-Shoes 1 |
| SKILL EDIT (Profile) | |
| Group Affiliation | 10 - WWF |
| Weight Class | 1 - Heavy Class |
| Height | 193 cm |
| Weight | 120 kg |
| Year of Birth | 1950 |
| Month of Birth | 8 |
| Day of Birth | 14 |
| Birthplace | 3 - United States |
| Fighting Style | 5 - Power |
| Defensive Style | 4 - American |
| Critical Type | 1 - Finisher |
| Special Skill | 8 - One Hit Finisher |
| Recovery Power | 3 - Fast |
| Recovery Power (Bleeding) | 2 - Medium |
| Breathing | 3 - Above |
| Breathing (Bleeding) | 3 - Above |
| Awareness | 3 - Strong |
| Awareness (Bleeding) | 2 - Medium |
| Neck Endurance | 3 - High |
| Arm Endurance | 3 - High |
| Waist Endurance | 3 - High |
| Foot Endurance | 2 - Medium |
| Movement Speed | 3 - Medium |
| Corner Climbing/Descending Speed | 2 - Medium Slow |
| Ability to Climb Corner | 2 - Can Ascend |
| Theme Music | 1 |
| Voice 1 Quality (V1 Category) | 7 - Gaijin 3 |
| Voice 1 Kind (V1 Sample) | 4 |
| Voice 2 Quality (V2 Category) | 7 - Gaijin 3 |
| Voice 2 Kind (V2 Sample) | 23 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 5 | Punch | 6 |
| Kick | 4 | Kick | 4 |
| Suplex | 8 | Suplex | 8 |
| Submission | 6 | Submission | 5 |
| Stretch | 6 | Stretch | 7 |
| Power | 7 | Flying | 5 |
| Instant-P | 6 | Crush | 6 |
| Arm Power | 7 | Versus Lariat | 5 |
| Technical | 7 | Technical | 7 |
| Rough | 6 | Rough | 6 |
| Ground | 2 | Ground | 2 |
Points Used: 192
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| Standing X | X-1-Punch | ||
| Standing A | X-10-Kick | ||
| Standing B+DPad | X-11-Toe Kick | ||
| 1 | Standing B | B-11-Football Tackle | |
| Standing X+A | B-16-Dropkick | ||
| 1 | Running X | 17-Shoulder Tackle | |
| 2 | Running A | 28-Jumping Knee Pat | |
| 1 | Run Counter X | 30-Front High Kick | |
| Run Counter A | 58-Shoulder Throw | ||
| Running Toward Corner B | 26-Monkey Flip | ||
| Running Toward Outside B | None | ||
| Rope Slingshot to Outside B | None | ||
| Apron Slingshot to Inside B | None | ||
| 1 | Post X | 30-Sledgehammer | |
| 1 | Post A | 30-Sledgehammer | |
| 2 | Post B | 30-Sledgehammer | |
| 2 | Post X+A | 30-Sledgehammer | |
| 2 | Grappling X | X-4-Upper Blow | |
| Grappling X + Up | X-41-High Angle Bodyslam | ||
| Grappling X + Left/Right | X-43-Arm Whip | ||
| 1 | Grappling X + Down | X-5-Hammer Punch | |
| Grappling A | A-32-Headlock | ||
| Grappling A + Up | A-37-Vertical Suplex | ||
| 1 | Special | Grappling A + Left/Right | A-52-Double Arm Suplex |
| 1 | Grappling A + Down | A-69-Shoulderbreaker | |
| Grappling B | B-68-Small Package Hold | ||
| Grappling B + Up | B-56-Canadian Backbreaker | ||
| 2 | Special | Grappling B + Left/Right | B-101-Bulldog Headlock |
| 1 | Special | Grappling B + Down | B-145-Jumping Piledriver |
| Grappling X+A | B-69-Backslide Pin | ||
| Back Grappling X | X-11-Leg Trip | ||
| 1 | Back Grappling A | A-11-Carry Style Backdrop | |
| 1 | Finisher | Back Grappling B | B-17-Chickenwing Crossface |
| 2 | Special | Back Grappling B + Up/Down | A-22-High Angle Atomic Drop |
| 1 | Back Grappling B + Left/Right | B-42-German Suplex | |
| Back Grappling X+A | B-20-Rollup | ||
| 2 | Back Counter X | 1-Back Elbowsmash | |
| Back Counter A | 21-Go-Behind | ||
| Opponent Face Up, at Head A | 49-Chickenwing Facelock | ||
| Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
| 1 | Opponent Face Down, at Head A | 42-Japanese Leg Roll Clutch | |
| Opponent Face Down, at Foot A | 17-Boston Crab | ||
| 1 | Opponent Face Up, at Head B | 26-Face Cut | |
| Opponent Face Up, at Foot B | 7-Thigh Kick | ||
| Opponent Face Down, at Head B | 21-Stomping (Back) | ||
| Opponent Face Down, at Foot B | 16-Bow and Arrow Backbreaker | ||
| 2 | Opponent Down, Running B | 18-Guillotine Drop | |
| 1 | Corner Grappling B + Up | 10-Kushi-zashi Hammer Blow | |
| Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
| Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
| Front Double Team | 4-Double Vertical Suplex | ||
| Front Triple Team | 1-Triple Hammer Blow | ||
| Back Double Team | 3-Double Backdrop | ||
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
| Corner Triple Team | 1-Triple Hammer Blow | ||
| Mount Position X | 3-Mount Knuckle Arrow | ||
| Mount Position A | 12-Giant Swing | ||
| 1 | Mount Position B | 19-Lift-Up Press | |
| 2 | Mount Position Counter | 7-Kick opponent off | |
| Front Facelock X | 2-Body Punch | ||
| Front Facelock A | 5-Front Neck Lock | ||
| 1 | Front Facelock B | 9-Double Arm Suplex | |
| Front Facelock Counter | 5-Leg Tackle into Mount | ||
| Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
| Back Mount Position A | 5-Back Mount Elbow | ||
| 1 | Back Mount Position B | 10-Karelin Lift | |
| Back Mount Position Counter | 4-Under Escape | ||
| Run-Up Post Rebound Attack X | None | ||
| Run-Up Post Rebound Attack A | None | ||
| Grapple Opponent on Apron | 6-Suplex to the Inside | ||
| Grapple Opponent from Apron | 11-Shoulderbutt | ||
| Front Avalanche Setup Counter | 4-Elbowbutt | ||
| Back Avalanche Setup Counter | 1-Back Elbow | ||
| Performance Analog LEFT | 3-Single Hand Half Raised | ||
| Performance Analog RIGHT | 70-Finger and Head Shaking | ||
| 2 | Performance Analog UP | 56-OH! | |
| Performance Analog DOWN | 18-Two Hand Invitation | ||
FINISHER NAME: ??????????????
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 56% | B | 2% | ||
| Stall for time | 12% | B+D-Pad | 2% | ||
| Circle the opponent | 16% | X+A | 0% | ||
| X | 8% | ||||
| A | 4% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 56% | B | 6% | ||
| Stall for time | 8% | B+D-Pad | 4% | ||
| Circle the opponent | 12% | X+A | 2% | ||
| X | 8% | ||||
| A | 4% |
While Grappling (Small Damage)
| X | 12% | A Up | 4% | B Left/Right | 0% | |||
| X Up | 16% | A Left/Right | 2% | B Down | 0% | |||
| X Left/Right | 14% | A Down | 2% | X+A | 4% | |||
| X Down | 10% | B | 0% | Y | 20% | |||
| A | 8% | B Up | 0% | R Trigger | 8% |
While Grappling (Medium Damage)
| X | 6% | A Up | 12% | B Left/Right | 2% | |||
| X Up | 4% | A Left/Right | 8% | B Down | 2% | |||
| X Left/Right | 2% | A Down | 12% | X+A | 2% | |||
| X Down | 2% | B | 4% | Y | 20% | |||
| A | 8% | B Up | 6% | R Trigger | 10% |
While Grappling (Large Damage)
| X | 0% | A Up | 6% | B Left/Right | 8% | |||
| X Up | 3% | A Left/Right | 5% | B Down | 12% | |||
| X Left/Right | 1% | A Down | 6% | X+A | 6% | |||
| X Down | 2% | B | 8% | Y | 10% | |||
| A | 4% | B Up | 14% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
| Back X | 20% | Back X+A | 5% | ||
| Back A | 35% | Back Y | 15% | ||
| Back B | 0% | ||||
| Back B Up/Down | 20% | ||||
| Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
| Back X | 4% | Back X+A | 6% | ||
| Back A | 20% | Back Y | 8% | ||
| Back B | 30% | ||||
| Back B Up/Down | 22% | ||||
| Back B Left/Right | 10% |
Opponent thrown to ropes (Small Damage)
| Running X | 30% | |
| Running A | 25% | |
| Counter X | 15% | |
| Counter A | 20% | |
| Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
| Running X | 10% | |
| Running A | 38% | |
| Counter X | 18% | |
| Counter A | 34% | |
| Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 40% | |
| Grapple B Up | 28% | |
| Grapple B Left/Right | 18% | |
| Grapple B Down | 14% |
Opponent is dazed in corner (Large Damage)
| Running B | 50% | |
| Grapple B Up | 25% | |
| Grapple B Left/Right | 15% | |
| Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 84% | |
| Running B Downed Move | 16% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 94% | |
| Running B Downed Move | 6% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 20% | |
| Roll opponent over | 5% | |
| Head A | 0% | |
| Leg A | 10% | |
| Head B | 45% | |
| Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 35% | |
| Roll opponent over | 5% | |
| Head A | 10% | |
| Leg A | 15% | |
| Head B | 30% | |
| Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 40% | |
| Roll opponent over | 5% | |
| Head A | 16% | |
| Leg A | 34% | |
| Head B | 2% | |
| Leg B | 3% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 20% | |
| Roll opponent over | 5% | |
| Head A | 10% | |
| Leg A | 15% | |
| Head B | 30% | |
| Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 45% | |
| Roll opponent over | 5% | |
| Head A | 12% | |
| Leg A | 8% | |
| Head B | 20% | |
| Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 50% | |
| Roll opponent over | 0% | |
| Head A | 20% | |
| Leg A | 5% | |
| Head B | 15% | |
| Leg B | 10% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 98% | |
| Post X | 0% | |
| Post A | 1% | |
| Post B | 0% | |
| Post X+A | 1% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 96% | |
| Post X | 0% | |
| Post A | 2% | |
| Post B | 0% | |
| Post X+A | 2% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 92% | |
| Running X | 2% | |
| Running A | 6% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 96% | |
| Running X | 0% | |
| Running A | 4% |
Opponent Standing Dazed (Small Damage)
| Go behind | 74% | |
| Attack B | 6% | |
| Attack B+D-Pad | 6% | |
| Attack X+A | 14% |
Opponent Standing Dazed (Large Damage)
| Go behind | 78% | |
| Attack B | 6% | |
| Attack B+D-Pad | 4% | |
| Attack X+A | 12% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 82% | |
| Attack B | 6% | |
| Attack B+D-Pad | 2% | |
| Attack X+A | 10% |
Defense against opponent grappling from behind
| X Back Counter | 45% | |
| A Back Counter | 55% |
Opponent is outside of ring
| Follow Outside | 55% | |
| Apron Slingshot Attack to Outside | 0% | |
| Running to Outside Diving Attack | 0% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 45% |
Mount Position (Small Damage)
| Mount X | 30% | |
| Mount A | 20% | |
| Mount B | 50% |
Mount Position (Large Damage)
| Mount X | 30% | |
| Mount A | 20% | |
| Mount B | 50% |
Front Facelock Position (Small Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 25% | |
| Front Facelock B | 45% |
Front Facelock Position (Large Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Back Mount Position (Small Damage)
| Back Mount X | 50% | |
| Back Mount A | 25% | |
| Back Mount B | 25% |
Back Mount Position (Large Damage)
| Back Mount X | 30% | |
| Back Mount A | 20% | |
| Back Mount B | 50% |
Performance (Opponent standing dazed)
| Analog LEFT | 2% | |
| Analog RIGHT | 2% | |
| Analog UP | 2% | |
| Analog DOWN | 2% | |
| Do Not Perform | 92% |
Performance (Opponent downed)
| Analog LEFT | 0% | |
| Analog RIGHT | 6% | |
| Analog UP | 0% | |
| Analog DOWN | 9% | |
| Do Not Perform | 85% |
Performance (Opponent outside of ring)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 30% | |
| Analog DOWN | 20% | |
| Do Not Perform | 50% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Everytime I am particular (Entertainment)
| High | 80% | |
| Low | 20% |
Serious Time (Discretion)
| High | 80% | |
| Low | 20% |
Flexibility (Adaptability against opponent's style)
| High | 80% | |
| Low | 20% |
Cooperation (Used for Tag matches)
| High | 90% | |
| Low | 10% |
Outside Return Count
| Fast | 70% | |
| Slow | 30% |
Touchwork
| Fast | 35% | |
| Slow | 65% |
Weapons Usage
| Use Weapon | 0% | |
| Don't Use Weapon | 100% |