
Model: VS-001X Transformable Submarine/Battloid
Class: Sea-Land Assault Veritech Battloid.
Crew: One pilot and as many as two passangers.
M.D.C. by Location
* A single asterisk indicates targets that are small or difficult to hit and requires the attacket to make a called shot at -4 to strike.
Destroying the head of the robot eliminates all forms of optical enhancement and sensory systems. The pilot must rely on his own human(?) vision and senses. All Mecha Combat bonuses to strike, parry, and dodge are lost.
** Depleting the M.D.C. of the main body shuts the mecha down completely, rendering it useless and sinks.
Speed:
Running: 70mph on land, 56mph running on the ocean floor.
Leaping: (Land) 30ft high and lengthwise. Thruster assisted leaps can carry the mecha up to 100ft high or lengthwise. (Water) 150ft high or lengthwise. Thruster assisted leaps can carry the mecha 500ft high or lengthwise.
Flying: Not possible
Underwater: The thruster system propels the mecha in battloid at 45mph or 80mph in Submarine configuration.
Range: Restricted by the needs of the pilot. Typically the pilot can operate the mecha for 18 hours at maximum efficiency and up to one week (was a week's worth of food rations and drinkable water; this doesn't include the pilots personal rations and water). Air is purged and recycled automatically and will last weeks before becoming to stale to breathe.
Maximum Depth: 2.5 miles in Battloid, 3 miles in Submarine configuration.
Statistical Data:
Height: Submarine: 12ft, Battloid: 22ft standing.
Width: Submarine: 8ft or 20ft overall, including wingspan. Battloid: 16ft
Length: Submarine: 20ft, Battloid: 8ft
Weight: 2 tons
Physical Strength: Equal to a P.S. 60
Cargo: No available space for cargo unless the cyclone is removed from it's storage compartment. The cyclone storage compartment can hold about 500lbs.
Power System: FF-3000 Fusion/Protoculture turbine in each leg. 16 Protoculture cells will give the mecha an active combat life of about two years. The mecha can operate on half as many cells (8) for 12 months, but maximum speed is reduced by half and the mecha is at -1 to strike. As a last resort, the mecha can operate solely on fusion power, but maximum speed is reduced by 75%, the built in energy weapons cease to function, and the mecha is at -2 to strike and -2 to dodge.
Market Cost: Not available! The REF does not sell any of it's mecha to the public in order to keep the secrets of Robotechnology to themselves. But would cost around 80 million credits if available.
5. MT-20 Multi-Torpedo System: The Veritech Submarine has mini-torpedoes built into it's legs, with 10 missiles in each leg.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: Varies with torpedo type.
Rate of Fire: One at a time or in volleys of two, four, eight, or ten.
Range: Varies with torpedo type.
Payload: 20; ten per leg.
6. Hand to Hand Combat: Rahter than use a weapon, the pilot can engage in mega-damage hand to hand combat. See the Veritech Submarine Combat Entry below for bonuses and damage. All Hand to Hand combat can only be perfomed in Battloid mode.
Restrained Punch --- 2d4 M.D
Full Strength Punch or Kick --- 2d6 M.D.
Power Punch or Leap Kick --- 4d6 M.D. (counts as two melee attacks)
Body Flip/Throw --- 3d6 M.D.
Body Block/Tackle --- 3d6 M.D.
Stomp --- 3d6 (only effective against small objects)
Hand to Hand Bonuses from Veritech Submarine BASIC Training