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REF Rifts Earth Military Police O.C.C.

The REF Military Police (REF MP) is the expeditionary force's version of the Southern Cross Global Military Police. Like the GMP, the REF MP is an elite intelligence and law enforcement division that maintains order within REF forces and ensures that robotechnology is never compromised or abused. REF MP agents are stationed on all ships and bases in the expeditionary force. Although they share the same facilities and use the same mecha as the regular troops, they have their own reporting structure and are answerable only to their MP superiors and the REF high command.

REF Military Police officers are heavily trained in forensic arts such as tracking, investigation, and interrogation. They are also extensively drilled in hand-to-hand and modern firearm combat skills so that they can hold their own in combat when necessary. They are given basic familiarity training in most REF mecha but are specifically trained to use REF Cyclones and AV-98 Ingram Patlabour. REF MP officers are also experienced in crowd control measures, and are even skilled in emergency medical skills to care for injured persons until paramedics can arrive.

Like their counterparts in the GMP, REF Military Police are given top security clearance, access to special items and mecha, and the freedom to act under their own discretion during an investigation. Because of this preferential treatment most of the standard REF soldiers consider the REF MP to be snobbish and arrogant. However, the majority of REF MP officers are loyal, dependable and trustworthy soldiers who strongly believe in the principles of the REF.

ATTRIBUTE REQUIREMENTS: A high IQ and PS (>10) are preferred, but not required.

O.C.C. SKILLS:

* Martial Arts can be changed to Aikido, but with GM's permission, and the ability to find the skill (Rifts World Book 8: Japan)

OTHER SKILLS: Select 14 other skills, plus three at level 3, two at levels 6, two at level 9, and one at level 12. All new skills start at level 1 proficiency.

Standard Equipment: Gallant 1000 w/ Rifle attachment and flash suppressor, M-37 Weasel, First-aid kit w/ emergency equipment (pain killer, turniquettes, etc.), Standard REF survival kit, Dress and Combat uniforms, CVR-4 Body Armor, VR-122 Protector Cyclone, Portable Field Computer, Wrist Radio (20 mi), Emergency Beacon, 4 Weeks Rations, Flashlight, Handcuffs, Night Stick (1D6 SDC Damage), 10 Tracer Bugs (See Robotech RPG pg. 80), 10 Signal Flares.

Special Clearance upon Assignment: AV-98 Ingram Patlabour fully armed, additional or special weapons, equipment, land vehicles, mecha (if applicable), and explosives.

Monthly Wages: 3,000 for levels 1-5, 4000 levels 6+

Savings: 4D6X100


EXPERIENCE LEVELS:
1. 0,000-1,925
2. 1,926-3,850
3. 3,851-7,450
4. 7,451-14,900
5. 14,901-21,000
6. 21,001-31,000
7. 31,001-41,600
8. 41,601-53,000
9. 53,001-73,000
10. 73,001-103,500
11. 103,501-139,000
12. 139,001-189,000
13. 189,001-239,000
14. 239,001-289,000
15. 289,001-339,000

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