Iigaa (Scout) & Iigau (Armoured Scout)
Punch/Claws 2d4+3 M.D.
Stomp 3d6+2 M.D.
Body Block/Ram 4d6+1 M.D.
Gurab (Trooper & Shock Trooper)
Punch/Claw 3d6+2 M.D.
Crush 2d6+3 per action
Body Block/Ram 5d6 M.D.
Stomp 4d6+1 M.D.
Red Enforcer
Punch 2d6+3 M.D.
Power Punch 4d6+6 M.D.
Kick 2d6+3 M.D.
Leap Kick 4d6+6 M.D.
Body Flip/Throw 2d6 M.D.
Body Block/Ram 2d6 M.D.
Crush/Squeeze 1d4 M.D.
Cougar Inorganic
Bite 2d6 M.D.
Swatting Blow 1d6 M.D.
Full Strength Claw 3d6+2
Leap Attack 1d4x10
Odeon Inorganic
Swatting Punch 1d4+4 M.D.
Full Strength Punch 4d6+1 M.D.
Tear/Pry 2d6+3 M.D.
Kick 2d6 M.D.
Stomp 3d6+2 M.D.
Scrim Inorganic
Blade Claws 4d6+6 M.D.
Punch 3d6+2 M.D.
Tear/Pry 2d6+3 M.D.
Knee Kick 2d6+3 M.D.
Kick 2d6+3 M.D.
Leap Kick 6d6+4 M.D.
Crann Inorganic
Remains the same
Invid Shock Trooper: The Combat bonuses for the Invid Shock Trooper are wrong, because they're the same as those listed to the Armoured Scout, so the bonuses for the Shock Trooper should be the same w/ as the Trooper.

Invid Name: Zegaa
Crew: None; robot-like automaton linked to and direct by an Invid Brain.
M.D.C. by Location
Speed:
Running: 60mph
Climbing: Excellent; equal to a skill of 90%, reduce speed by half.
Leaping: 45ft high & long, add 15ft w/ a running start.
Swimming: 15mph
Space: Although it has no means of propulsion, it can function in space without air.
Note: The Stalker does not breather and can not be affected by gases, drugs, or stun blasts.
Height: 7ft
Width: 4ft
Length: 3ft
Weight: 500lbs
WEAPON SYSTEMS
1. PALM PLASMA TORCH: This weapon is commonly used for demolitions and infiltration. It's concealed in the Stalkers right palm.
Primary Purpose: Demolitions/Infiltration
Range: 1ft
Mega-Damage: 3d6 M.D. per strike, if used for cutting for the entire melee, 1d4x10 M.D.
Rate of Fire: 4 strikes. Use for cutting expends all actions that melee.
Payload: Effectively Unlimited.
2. HAND TO HAND COMBAT:
Attacks per Melee: Four
Mega-Damage: Punch 1d4+1 M.D.
Kick 1d4+1 M.D.
Leap Kick 2d4+2 M.D. (takes up two actions)
Retractable Forearm Blades 3d6+2 M.D. each
Bonuses: +4 to strike, parry, and dodge, +2 auto-dodge, +2 init, +2 roll w/ punch, fall, or impact.
Special Sensors and Abilities:
The usual Invid Sensors plus:
Imitate Animal Sounds (has a special ORGANIC(!) voice synthesizer)--- 70%
Imitate Human Voice (has a special ORGANIC(!) voice synthesizer)--- 50%
Land Navigation --- 90%
Prowl --- 98%(!) (this is due to the chameleon-like carapace)
Nightvision (passive night sight)--- 2000ft
External Audio Pickup --- Range: 200ft
Thermo-Imaging --- 400ft