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Slavers

All slavers MUST obtain a RUG Slaver number, and have that number listed in thier profiles along with RUG and their dice. There are two ways to aquire a slave. You can either FC (force collar) or winning a SM (slave match). Under NO cercumstances is anyone required to be a pleasure slave. Only way the slave is a pleasure slave is if it is stated so in the terms of the SM and agreed upon by all the MUN's involved. All slaves are allowed a RM (release match). An RM is/may be fought after one week of beeing a slave, and each week after that. The slave may NOT fight any other SM's or be FCed until the current term is up or until she/he wins an RM. Note: If you collar an already owned slave, the original owner of the slave has every right to hunt you down and retrieve his/her slave by whatever means he/she feels necissarry, whether it be DM or AA. Its a good idea to copy and past the would be slave's profile BEFORE you try to collar them. All SM's and FC's must be logged and sent to your GC and Forum President (iceman9568) to be valid. Repetive abuse of a slave will NOT be tollerated. If a slave has given the Forum President more than 3 logs of abuse, the President will step in and the slave will be released. If the abuse carries on to other slaves, the Slaver will then be put on probation (he/she will not be allowed to own a slave for 2 months). If problems persist, she/he will be asked to leave RUG. Slaves, be obediant, your slaver is your sole provider, the one who takes care of you, serve him/her with your undieing devotion.

Slave Matches

Slave Matches are fought like a regular spar. The looser becomes the winners slave for a pre-set amount of time, agreed to by all MUN's involved in the SM.

Forced Collaring

A forced collaring is an attack by slaver on his potential victim. He/she tries to put a collar on the victim and then rolls his/her dice. If the Slaver scores enough hit points the victim becomes his/her slave for the amount of time equaling the amount of points rolled. For example, If the slaver rolls 20 points, the victim becomes the Slaver's slave for 20 MUN days. Your experiance for an FC is determined by how many points you roll as well. You times the points rolled by 20 and that is your xps gained. For example, for a 20 point roll the xps gained would be 400xps, if the FC is successful. MUN concent is not needed for FC's, however, if "No FC's" is stated in his/her profile, the FC is not valid. In this case, a pre coppied profile is good. During an FC, the slaver must drop his dice to 1d. The sides will remain the same. For example, if your dice are 3d50, for the FC they would be 1d50. After the Slaver states his/her dice, the slave is allowed a saving throw or perception. If the slave fails perception, he/she is then the Slaver's slave. If the the perception succeeds, the Slaver and victim both have the choice to flee. If neither choose to flee the slaver is then allowed one (1) more attempt to FC. If this too fails and neither flee or if after the first attempt fails and the victim chooses to fight, the Slaver will use his/her regular RUG dice. If the victim leaves the realm without rolling perception, he/she is automaticly the Slaver's slave for a week's term, when he/she is allowed to fight an RM. No xps are granted for an auto FC. You can not FC the same character within a weeks time after a failed FC. To determin if your FC is successfull use the following guidelines.

For those with d35 to d39 dice, you must roll at least a 35 for a successful FC, for d40 to d44 dice you must roll at least a 25, and for d45 + dice you must roll at least a 20. This is all based on xps. The more xps you have, the easier it would be to force someone into a collar. Those with less than d35 dice can not FC due to lack of enough xps. For perception, the potential slave must roll 1d20 and get a 15 or better.

Following are a few examples of FC's.

Successful FC with failed Perception:

XSlaverX: ::runs up to XSlaveX and snaps his collar around her neck:: ((RUG FC on XSlaveX,
XSlaverX: Slaver #S'0003, 6/20/99 12:45pmEST, 4d67))
XSlaverX: ((roll 1d20 for perception))
OnlineHost: XSlaveX 1 20-sided die: 6
XSlaverX: ((perception failed, 20+ to succeed FC))
OnlineHost: XSlaverX rolled 1 67-sided die: 28
XSlaverX: ((success))
XSlaverX: ::snaps a leash onto the callar and leads XslaveX away::

Failed FC, due to successful perception.

VSlaverV: ::snaps her collar around XVictimX's neck:: ((RUG FC on XVictimX, Slaver #S'4004, 6/20/99
VSlaverV: 11:12amEST, 3d50))
VSlaverV: ((roll 1d20 for perception))
OnlineHost: XVictimX rolled 1 20-sided die: 17
VSlaverV: ::grins at XVictimX, takes her collar and runs::

Failed FC, due to lack of hitpoints.

VSlaverV: ::slips a collar around his neck:: ((RUG FC on VSlaveV, Slaver #S'4004, 6/20/99 12:30amEST,
VSlaverV: 3d50))
VSlaverV: ((roll 1d20 for perception))
OnlineHost: VSlaveV rolled 1 20-sided die: 1
VSlaverV: ((perception failed, 25 to succeed))
OnlineHost: VSlaverV rolled 1 50-sided die: 1
VSlaverV: ((FC Failed))
VSlaverV: ::grins and runs with her collar in hand::