******** Kulak Kills Canable! ************** a blue pair of cotton gloves a pair of soft leather boots a blue pair of cotton pants a blue cotton shirt a water skin a blue cotton hood a soldier ration a soldier ration a blue marble ring a simple key a small copper key a fine two-handed battle axe a blue wool cloak a teddy bear R>l Old Forest Road Exits are: E W The road cuts neatly through the surrounding grass, which stands as high as three feet in some area. To the south, a large farmhouse can be seen, and a ways to the east, a small, abandoned home. The soil in the general area seems to be quite rich, quite suitable for farms, if irrigated properly. A leather pouch has been left here. A backpack lies here. A backpack lies here. The slashed corpse of *a Human* is lying here, its head missing. You are riding on a mule. e e e e R>The Old Forest Road Exits are: N E S W This road seems to improve its condition as the big holes and bumps disappear. This road continues to the east and the west and is packed hard against the earth, as many a traveller has walked this way. R>The Old Forest Road Exits are: N E S W This narrow road is made from dirt. Many a traveller has walked these roads before as the dirt is hard and packed down into the earth. Wagon tracks are also visible on the road. R>Bend in the Old Forest Road Exits are: N E S W The road bends here but little else is different about it. An abandoned farmhouse is to the east as if somebody actually tried to live here. A large shack is seen to the south-east. R>Can not go there mounted. R>n The Old Forest Road Exits are: N E S W This dirt road is very bumpy and contains many holes. Many pieces of wagons lay strewn about as they have succumbed to the weariness of travel. Bones of some animal are half-buried in the dirt, as somebody had dinner but didn't bury the bones. R>e e e Plains Exits are: N E W Many animals wander these plains, to them it is there home. To the south an old looking farmhouse rises above all else. The wildlife of the plains areuniformly thin and tough to survive little food and water in the summer and mind-bending cold in the winter. A rabbit is hurrying across the way trying to escape your notice. e e e e e e R>Plains Exits are: N E S W Looking about for some sign of activity or life hardly anything is seen. Wondering if anything could survive here for a period time and knowing that it is false. The sky is directly overhead, nothing is in the way. R>Plains Exits are: N E S W A dry and deserted plains stretch far. Small animals run about here and there. A small waterhole is to the south and it looks like the only place to drink around here. A rabbit is hurrying across the way trying to escape your notice. R>The Old Forest Road Exits are: N E S W This road takes you to the north or the east. Many pieces of wood lay about as the people who made this road, just cut the trees down as fast as they could without taking the wood with them. R>Bend in the Old Forest Road Exits are: N E S W Here and there you can see splintered wagon wheels as they have been shattered by some of the larger bumps and rocks in this road, as this road is very primitive. As this road bends a large tree has fallen to the north. R>The Grasslands Exits are: N E S W Small animals run around in this wild grasslands. Huge grass grows everywhere as weeds fight for survival. To the south and west the Old Forest Road runs. R>The Grasslands Exits are: N E S W Large amounts of grass, feed off the small pond to the north. The grass is about 4 feet tall with small thorns at the end. To the south is the Old Forest Road. The ground is soft here and is pleasant to walk on, making the weary traveler wish to lay down for a break from their travels. R>Grasslands Exits are: N E S W Blades of hardy grass blow slightly in the wind and give a slight rustling sound. To the east the first trees of Mirkwood are visible, in that odd transition land between the prairie and the forest. To your west the grasslands roll on over the landscape. Blitz chats, 'one near bed he fled off' R>Light Forest Exits are: N E S W The occasional tree mars the smooth expanse of grass here. To the east the trees begin to slightly thicken. To your south the trees thicken much, but you think you see a line passing through, perhaps the Old Forest Road. The grass slides against the legs as you walk, making a slight rustling. R>e e e Small Grove Exits are: N E S W There is a small tree grove standing here, a circle of trees surrounded by grass on all sides. There must be a source of water where the trees have grown. To the north and west lie grass, the golden stalks reflecting light as they blow in a soft breeze. To the east and south the Mirkwood Forest stands, the trees standing strong and foreboding. To the south there seems to be a break in the trees, perhaps caused by a road passing through. R>Bend in The Old Forest Road Exits are: N E S W The Old Forest Road bends here, turning south to stay in lighter woods. To the east the road continues into Mirkwood forest, the going slowly getting darker. The forest grows on all sides, enveloping the traveller in its grasp. R>The Old Forest Road Exits are: N E S W The road continues its path through Mirkwood Forest, the forest getting darker and more foreboding to the east and lighter to the west. The sounds of birds and other creatures is starting to lessen, being replaced by an odious silence. R>e Pitt chats, 'bleh' e R>The Old Forest Road Exits are: E W Here the road continues is winding path through the depths of the wood. Around you the trees change to pine, stretching tall and blotting out most of the sunlight. Just to the east, the thick undergrowth seems to thin out enough to allow passage south. R>December chats, 'hold down post' The Old Forest Road Exits are: E S W The great road becomes wider here, and the generally thick brush to the south of the road thins enough to allow passage. The smell of pine is strong here, but somthing else is in the air. Perhaps the scent of forest denizens, or perhaps somthing worse. R> Pitt chats, 'bleh' R>e e A Bend in the Road Exits are: S W The Eastern Road bends south and west here, and on either side, tall pines rise up blocking passage. The forest along this stretch of road is strangely quiet, as if the animals were afraid of awakening the wrath of the dark lord himself. Perhaps it is only your imagination... R>You cannot go that way. R>s A Bend in the Old Forest Road Exits are: N E S W The great road bends northwards here, on its long journey between the peacefull lands beyond the misty mountains to the farthest reaches of the east. Around you, the tall pines block the sun, but the forest does thin enough to the south to allow you to travel that way. R>e e e The Old Forest Road Exits are: E W The eastern road straightens out a bit here, if one follows it eastwards, and the tall trees on either side prevent passage off the road. The air here is heavy and humid, adding to the already nagging fears about what may lie beyond the edge of the roadway. Just as well, only the foolish or the very brave would venture off the path in any case. e R>The Old Forest Road Exits are: E W The Road struggles on through the thick woods. Here the boughs of the ever present trees claw at you as you pass. The occasional rustle of leaves and branches is all that breaks the silence. Off to the west, the ever present trees seem to thin a bit, and become more hospitable. R>Old Forest Road Exits are: N E S W The road appears to be well-travelled, though it has fallen into disrepair over the years. Many places in the path are interrupted by large rocks and the occasional shrub. The road continues to the east and west. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. R> *an Uruk* attempts to ambush you, but you manage to avoid it! R HP:Healthy, *an Uruk*:Hurt>You deflect *an Uruk*'s attack. No way! You're fighting for your life! R HP:Healthy, *an Uruk*:Hurt> *an Uruk* dodges your attack. R HP:Healthy, *an Uruk*:Hurt> You lightly slash *an Uruk*'s body. You dodge *an Uruk*'s attack. R HP:Healthy, *an Uruk*:Hurt> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. A black warg leaves north. R>roar You roar with laughter. R>dm You stop riding a mule. A mule starts following you. >lose all n A mule stops following you. >Forest of Mirkwood Exits are: N E S The leaves on low shrubs that grow have been eaten right down to the sticks. Hoofprints in the dirt indicate that the black deer that roam the forest are the probable culprits. The ground slopes sharply upwards to the east, and there appears to be a faint light shining on top of the hill. >hunt l Ok, you'll try to notice fresh tracks. >Forest of Mirkwood Exits are: N E S The leaves on low shrubs that grow have been eaten right down to the sticks. Hoofprints in the dirt indicate that the black deer that roam the forest are the probable culprits. The ground slopes sharply upwards to the east, and there appears to be a faint light shining on top of the hill. The tracks of *an Uruk* lead east. Their condition is fresh >e Sloping Ground Exits are: N E S W The slope is difficult to navigate, as giant boulders and thick trunks of trees block the way. Loose stones underfoot make travel even more difficult up the steep slope. Some noise and the smell of a fire seem to originate on the top of the hill to the east. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. The tracks of *an Uruk* lead east. Their condition is fresh >e A Sudden Clearing Exits are: N E (S) W Many footprints are impressed in the dirt here. Many seem to lead to the southern end of the clearing, where the entrance to a small cave can be seen. This narrow plateau slopes downward on either side, but continues level to the north. A lazy forest troll is here, cooking his latest kill. A lazy forest troll is here, cooking his latest kill. *an Uruk* (hiding) (busy) is standing here. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead east. Their condition is fresh The tracks of *an Uruk* lead east. Their condition is fresh >h a uruk Clouds can be seen above in the sky. Saving Kulak. You look for somewhere safe to hide. / - \ You carefully hide yourself. / - \ | / - \ | / - \ | / - \ | / - \ You leap from your cover towards *an Uruk*, and hit him hard! HP:Healthy, *an Uruk*:Awful> You lightly slash *an Uruk*'s body. HP:Healthy, *an Uruk*:Awful> You deflect *an Uruk*'s attack. Your riposte catches *an Uruk* off guard. You slash *an Uruk*'s head. *an Uruk* is dead! R.I.P. Your spirit increases by 23. You receive your share of experience -- 3219 points. Your blood freezes as you hear Canable's death cry. A black warg stops following *an Uruk*. >chat rip canable :P You chat, 'rip canable :P'