
The Knights of Lanaren are the elite warriors of Lanaren, and uphold the laws of chivalry and honor both on and off the battlefield. A knight is expected to serve the country of Lanaren first, and tend to his own needs second. This selfless sacrifice is inspiring to others, making knights respected by their allies as well as their enemies.Powerful while mounted or on foot, the knight of Lanaren is a versatile combatant. He is able to shield his allies, protecting them at the expense of his own defense, and his inspirational speeches rally and motivate his troops. This diverse range of skills allows the knight of Lanaren to assume a number of roles in combat, ensuring that he is adaptable enough to claim victory in otherwise uncertain conditions.
Hit Dice: d10
Requirements
In order to qualify to become a Knight of Lanaren, a character must meet the following criteria.
Region: LanarenRace: Human (Soltanna)
Alignment: Any non-evil, non-chaotic
Base Attack Bonus: +5
Skills: Diplomacy 4 ranks, Knowledge (nobility and royalty) 4 ranks.
Feats: Combat Expertise, Mounted Combat, Ride-By Attack
Special: The character must be knighted by the current king or queen of Lanaren, an act typically reserved for those who have performed great acts of bravery and courage in the name of Lanaren.
Class Skills
The Knight of Lanaren‘s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Knowledge (nobility and royalty) (Int), Knowledge (local) (Int), Profession (Wis), Ride (Dex), and Swim (Str). See Chapter 4 of the Player’s Handbook for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special 1 +1 +2 +0 +2 Knighthood, Defensive Stance (2) 2 +2 +3 +0 +3 Aura of Courage, Skilled Horseman 3 +3 +3 +1 +3 Inspire Courage 1/day 4 +4 +4 +1 +4 Mounted Swiftness, Defensive Stance (4) 5 +5 +4 +1 +4 Commander 6 +6 +5 +2 +5 Inspire Courage 2/day 7 +7 +5 +2 +5 Mettle, Defensive Stance (6) 8 +8 +6 +2 +6 Full Mounted Attack 9 +9 +6 +3 +6 Inspire Courage 3/day 10 +10 +7 +3 +7 Retributive Strike, Defensive Stance (8)
Class Features
All of the following are class features of the Knight of Lanaren prestige class.
Weapon and Armor Proficiency: Knights of Lanaren gain no further weapon or armor proficiency.
Knighthood (Ex): Knights of Lanaren are respected throughout the country, and are viewed favorably by most members of society. They receive support and supplies from the monarchy, and are expected to defend Lanaren and its people with their lives. Knights receive a +4 bonus on Charisma checks made to influence citizens of Lanaren, and may add their class level to any Knowledge (nobility and royalty) check they make.
Defensive Stance (Ex): At the start of any turn when a knight of Lanaren is within 5 feet of any ally, the knight may transfer up to 2 points of Armor Class to the ally, making his own armor class worse by the same amount. The maximum number of points he can transfer increases by 2 for every three levels beyond 1st.
Aura of Courage (Su): The knight of Lanaren is the very epitome of bravery and courage. Beginning at 2nd level, the knight becomes immune to fear (magical or otherwise), and those within 10 feet of him gain a +4 bonus on saves against fear effects. This ability functions while the knight is conscious, but not while he is unconscious or dead.
Skilled Horseman (Ex): Lanaren is a very large country, sprawling across hundreds of miles. To move quickly between cities, a knight must be a skilled rider. From 2nd level on, he adds his class level to any Ride check he makes.
Inspire Courage (Ex): At 3rd level, the knight gains the ability to rally his allies (and himself) with an inspiring speech, bolstering them against fear and improving their combat abilities. To use this ability, the knight must speak to his allies for 1 minute. Each ally that can hear and understand him receives a +2 morale bonus on saving throws against charm and fear effects, as well as on attack and weapon damage rolls. This effect lasts for as long as the knight continues to speak, and for 5 rounds thereafter. This ability is a language-dependant, mind-affecting ability.The knight may use this ability once per day at 3rd level, twice per day at 6th level, and three times per day at 9th level.
Mounted Swiftness (Ex): By 4th level, the knight has become such an accomplished horseman that he is able to coax additional speed from his mount. While riding a mount, the Lanaren knight increases all forms of movement that mount possesses by 10 feet.
Commander (Ex): At 5th level, the knight’s accomplishments have come to the attention of his superiors, who grant him a promotion. He gains the Leadership feat, and attracts a cohort and followers. Everyone attracted by this ability will be a member of the Lanaren military, meaning that most followers are fighters, warmages, or clerics of Evaine.
Mettle (Ex): A 7th level knight of Lanaren is able to shake off effects that would normally hinder lesser warriors. Whenever he succeeds at a Fortitude or Will saving throw against a spell or effect that normally has a partial effect on a successful save, the knight instead suffers no ill effect.
Full Mounted Attack (Ex): Beginning at 9th level, a knight of Lanaren may make a full attack when his mount moves more than 5 feet but no farther than a single move action would carry it. The knight may not combine this full attack with a charge.Alternatively, the knight may combine the use of this ability with his Ride-By Attack feat. The knight may choose to make multiple attacks against creatures he encounters during his charge, up to his maximum number of attacks each round. Each of these attacks has its normal attack bonus, as if the knight were using the full attack action. The knight’s mount must move at least 10 feet between each of these attacks.
Retributive Strike (Su): If an ally of a 10th level knight of Lanaren is rendered helpless or unconscious, he may make an immediate retributive attack against the creature that felled his ally. When making a retributive attack, the knight adds his Charisma bonus (if any) to his attack roll and deals an extra point of damage per class level he possesses. In order to use this ability, the knight must be within melee range of the target creature when it fells his ally.
Ex-Knights of Lanaren
A knight of Lanaren who willingly changes alignment or betrays Lanaren or its people loses all supernatural abilities granted by this class, as well as his Knighthood ability and any cohort or followers he gained through his Commander ability. He regains his abilities and advancement potential if he atones for his actions (see the atonement spell on page 201 of the Player’s Handbook).
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