A firestorm berserker personifies the inferno. When he rages, mind and soul are transformed into a blazing, uncontrolled inner fire that feeds on everything. His inner self is like a stack of dry kindling, ready to erupt into flames at any moment.In the beginning, the fires burn within, showing no outward sign of its presence. Later, however, the flames of his fury begin to manifest themselves in combat. Eventually, the firestorm berserker must battle with his own inner blaze lest it consume him.
Most firestorm berserkers are powerful barbarians. Many are outcasts or loners due to their dangerous and unpredictable natures, although some rise to become leaders because of those very traits.
Hit Dice: d12
Requirements
In order to qualify to become a Firestorm Berserker, a character must meet the following criteria.
Alignment: Any non-lawfulBase Attack Bonus: +5
Skills: Intimidate 6 ranks
Feats: Great Fortitude, Toughness
Rage: 1/day
Special: The character must have consumed the blood or ichor of a powerful (CR 6 or more) creature with the “Fire” subtype.
Class Skills
The Firestorm Berserker’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), and Jump (Str). See Chapter 4 of the Player’s Handbook for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special 1 +1 +2 +0 +0 Kindling, Rage 2 +2 +3 +0 +0 Inner Flame 3 +3 +3 +1 +1 Fire Immunity 4 +4 +4 +1 +1 Heat (1d6) 5 +5 +4 +1 +1 Breath Fire 6 +6 +5 +2 +2 Inner Inferno 7 +7 +5 +2 +2 Sheath of Flame 8 +8 +6 +2 +2 Heat (2d6) 9 +9 +6 +3 +3 Ventilating Shout 10 +10 +7 +3 +3 Immolate
Class Features
All of the following are class features of the Firestorm Berserker prestige class.
Weapon and Armor Proficiency: Firestorm Berserkers gain no further weapon or armor proficiency.
Kindling (Ex): The firestorm berserker’s inner flames can ignite with the slightest spark. He gains the Instantaneous Rage feat for free, allowing him to initiate his rage at any time.
Rage (Ex): The character’s firestorm berserker levels stack with levels of the class from which he gained the rage ability for the purpose of determining his uses per day, and the strength of his rages (greater rage, mighty rage, etc).
Inner Flame (Ex): When the firestorm berserker reaches 2nd level, his inner flame is so hot that other fires pale in comparison, and he has enough internal heat to withstand cold temperatures. While raging, he gains resistance to cold equal to his firestorm berserker level plus his Constitution bonus (if any).
Fire Immunity (Su): When a 3rd level or higher firestorm berserker rages, he is immune to fire damage.
Heat (Su): While raging, a 4th level firestorm berserker generates so much heat that his mere touch deals an additional an additional 1d6 points of fire damage. The firestorm berserker’s metallic weapons also transfer this heat.This damage increases to 2d6 fire damage at 8th level.
Breathe Fire (Su): At 5th level, the firestorm berserker can expel some of his soul’s flames through his mouth as a breath weapon. While raging, he can breathe fire in a 10-foot cone as a standard action that does not provoke an attack of opportunity. Every creature within this area takes 1d6 points of fire damage per class level the firestorm berserker possesses. A successful Reflex save (DC 10 + the firestorm berserker’s class level + his Constitution modifier) halves this damage. Using this ability causes the firestorm berserker’s rage to end 1 round sooner than it otherwise would. He cannot breathe fire during the last round of his rage.
Inner Inferno (Ex): This ability allows a firestorm berserker of at least 6th level to increase the duration of his rages by using his own body to fuel his inner inferno. On his turn in the round that his rage would normally end, the berserker may opt to take 1d4+1 points of Constitution damage as a free action to gain an equal number of additional rounds of rage. Once these bonus rounds are over, however, he must make a DC 15 Fortitude save (use the modified save bonus for rage) to prevent his inner inferno from continuing to consume him. If he succeeds, the rage ends normally; otherwise, he takes another 1d4+1 points of Constitution damage and continues to rage for an equal number of rounds. Immediately after those bonus rounds end, he must attempt another Fortitude save at the same DC, with the same results for success or failure. This process continues until the firestorm berserker succeeds on a saving throw or dies. In the latter case, his body is incinerated into ash on the spot. This ability’s use is often accompanied by the stench of roasting flesh.
Sheath of Flame (Su): At 7th level, the firestorm berserker can cause his flesh to erupt into flames while he is raging. Activating this ability is a free action that does not provoke an attack of opportunity, and the effect ends when his rage ends. This fiery aura does not harm the firestorm berserker or his equipment. Any creature striking the firestorm berserker with its body or a melee weapon deals normal damage, but at the same time the attacker takes 1d8 points of fire damage, plus a number of points equal to the firestorm berserker’s Constitution bonus (if any). Creatures wielding weapons with exceptional reach are not subject to this damage.
Ventilating Shout (Su): At 9th level, the firestorm berserker can release all his inner flames of fury in one great shout. Activating this ability is a standard action which can only be taken while the berserker is raging, and it immediately ends his rage, even if it has gone out of control through the use of his inner inferno ability. This ability deals 1d6 points of fire damage to every creature within a 20 foot radius burst of the berserker, with Reflex saving throws (DC 10 + the firestorm berserker’s class level + the firestorm berserker’s Constitution modifier) allowed for half damage. The firestorm berserker is immune to this damage. This ability is usable once per day.
Immolate (Su): A 10th level firestorm berserker rages with the intensity of a raging inferno, reducing any who stand before him to ash. Any creature slain by a firestorm berserker while he is raging is completely immolated, destroying its body. Only a wish, true resurrection, or miracle can restore an immolated creature to life.
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