Blindsense [Wild]Your senses are as keen as a bat’s.
Prerequisite: Ability to use wild shape to become a bat.
Benefit: You gain the extraordinary ability blindsense, which operates normally regardless of your form. Like the bat, you emit high-frequency sounds, inaudible to most creatures, as a form of “sonar” that allows you to locate objects and creatures within 40 feet. You do not normally need to make Spot or Listen checks to notice and locate creatures within that range, provided you have line of effect to those creatures. You still have the normal miss chance when attacking creatures with concealment. Since this ability relies on hearing, any circumstance that deprives you of that sense also negates your blindsense.
Boar’s Ferocity [Wild]You can continue fighting even at the brink of death.
Prerequisite: Wild shape ability.
Benefit: If your hit points are reduced to 0 or less (but you aren’t killed), you can spend one wild shape as a free action (even if it isn’t your turn) to continue acting as if not disabled or dying. The effect lasts for one minute.
Normal: When reduced to 0 hp, you are disabled and can take only a single move or standard action each round. When reduced to -1 to -9 hp, you are dying and drop unconscious.
Cheetah’s Speed [Wild]You can run with the speed of the cheetah.
Prerequisite: Wild Shape ability.
Benefit: You can spend one wild shape to change your base land speed to 50 feet. You may also sprint as a cheetah: Once per hour you may move 10 times your normal speed as part of a charge. This effect lasts for one hour.
Climb like an Ape [Wild]You can improve your climbing ability.
Prerequisite: Wild shape ability.
Benefit: You can expend one daily use of wild shape to gain a climb speed equal to your base land speed for 10 minutes per Hit Die. This feat also grants you a +8 racial bonus on Climb checks and allows you to take 10 on Climb checks, even if rushed or threatened.
Cougar's Vision [Wild]You can see in the dark like a cat.
Prerequisites: Wild shape, Spot 2 ranks.
Benefit: You can expend one daily use of wild shape to gain low-light vision for 1 hour per Hit Die. In addition, you gain a +4 bonus on all Spot checks.
You retain these benefits regardless of what form you are in.
Dragon Wild Shape [Wild]You can take the form of a dragon.
Prerequisites: Wis 19, Knowledge (arcana) 7 ranks, wild shape ability.
Benefit: You can use your wild shape ability to turn into a Small or Medium dragon. You gain all the extraordinary and supernatural abilities of the dragon whose form you take, but none of its spell-like abilities or spellcasting powers.
Eagle’s Wings [Wild]You can take wing and fly with the grace of an eagle.
Prerequisite: Wild shape ability.
Benefit: You can spend one use of your wild shape ability to grow feathery wings. These allow you to fly at a speed of 60 feet (average maneuverability). The wings remain for one hour.
Elephant’s Hide [Wild]You can thicken your skin to the toughness of an elephant’s.
Prerequisite: Ability to wild shape into a large creature.
Benefit: You can spend one use of your wild shape ability to give yourself a natural armor bonus of +7. This does not stack with any natural armor you currently have. This effect lasts for 10 minutes.
Extra Wild Shape [Wild]You can use wild shape more frequently than you normally could.
Prerequisite: Wild shape ability.
Benefit: You may use your wild shape ability two more times per day than you otherwise could. If you are able to use wild shape to become an elemental, you also gain one additional use per day of your elemental wild shape.
Special: You may take this feat multiple times; its effects stack.
Fast Wild Shape [Wild]You assume your wild shape faster and more easily than you otherwise could.
Prerequisites: Dex 13, wild shape ability.
Benefit: You gain the ability to use wild shape as a move-equivalent action.
Normal: Using wild shape is a standard action.
Grizzly’s Claws [Wild]You can grow claws as sharp as those of a bear.
Prerequisite: Wild shape ability.
Benefit: You can spend one of your daily wild shape uses to gain two primary claw attacks (both at your base attack bonus and adding your Strength bonus). The claws deal piercing and slashing damage equal to a short sword appropriate to your size (1d6 for Medium, or 1d4 for Small). The claws remain for one hour.
Special: If you already had a claw attack, this replaces those claws.
Hawk's Vision [Wild]You can improve your visual acuity.
Prerequisites: Wild shape ability, Spot 4 ranks.
Benefit: You can expend one of your daily uses of wild shape to gain a +8 bonus on your Spot checks for 1 hour per Hit Die. While this benefit is in effect, you take only half the normal penalty for range increment (-1 on ranged attacks per range increment instead of-2), and you take a -1 penalty on Spot checks per 20 feet of distance (rather than per 10 feet).
You retain these benefits regardless of what form you are in.
Lion’s Pounce [Wild]You can deliver a terrible attack at the end of a charge.
Prerequisite: Wild shape ability.
Benefit: When you charge, you may spend one use of your wild shape ability to make a full attack at the end of the charge.
Normal: Without this feat, you can only make a single attack after a charge.
Oaken Resilience [Wild]You can take on the sturdiness of the mighty oak.
Prerequisite: Ability to wild shape into a plant.
Benefit: You can spend one use of your wild shape ability gain immunity to critical hits, poison, sleep, paralysis, polymorph, and stunning. You also gain great stability, which gives you a +8 bonus on checks made to resist being bull rushed or tripped. The effect remains for ten minutes.
Photosynthesize [Wild]Like a plant, you can create your own food from sunlight.
Prerequisite: Wild shape (plant) ability.
Benefit: You can spend one use of your wild shape to make your flesh photosynthesize sunlight for 24 hours. For every four hours you spend in natural sunlight, your body photosynthesizes enough food to sustain itself for one meal.
In addition, while photosynthesizing, you gain a +10 inherent bonus on Fortitude saves made to avoid the dangers of thirst. While using this ability, you are immune to suffocation.
Proportionate Wild Shape [Wild]You use wild shape to become animals of your own size, even if your wild shape ability would normally exclude that size category.
Prerequisites: Wild shape ability, natural form neither Small nor Medium.
Benefit: You use your wild shape ability to take the form of an animal whose normal size category matches your own. For example, a cloud giant druid (size Huge) with this feat could use wild shape to become a Huge shark or Giant Squid.
Normal: The size of the animal form you can assume through wild shape is limited by the by the parameters of the ability, regardless of your original size.
Savage Grapple [Wild]While transformed into the shape of a wild animal, you can savagely tear at any creature that you manage to grapple.
Prerequisites: Wild shape ability, sneak attack ability.
Benefit: While you are in a wild shape, any time you make a successful grapple check to damage a creature with which you are already grappling, you can add your sneak attack damage as well. Creatures not subject to sneak attacks don't take this extra damage.
Scent [Wild]Your olfactory senses area as sharp as a wolf’s.
Prerequisites: Wis 11, ability to use wild shape to become a wolf.
Benefit: You gain the scent extraordinary ability, which operates normally regardless of your form.
Serpent’s Venom [Wild]You can deliver a toxic bite attack reminiscent of the viper.
Prerequisite: Wild shape ability.
Benefit: You can spend one of your daily wild shape uses to gain a secondary bite attack (at your base attack bonus -5 and adding half your Strength bonus) that deals bludgeoning, piercing, and slashing damage equal to a dagger appropriate to your size (1d4 for Medium, 1d3 for Small, etc).
In addition, the bite injects your target with a toxic venom (Fortitude save DC 10 + half your character level + your Constitution modifier; 1d6 Con/1d6 Con). You retain this bite attack for one hour.
Special: If you already have a bite attack, it gains the toxic venom part of this feat.
Speaking Wild Shape [Wild]While in wild shape, you can communicate with animals or elementals of the same kind as your current form.
Prerequisites: Int 13, wild shape ability.
Benefit: While in a wild shape, you operate as if you were under a continuous speak with animals effect with respect to animals of the same kind. You speak in growls, squawks, chitters, or whatever other sounds such an animal would typically use to communicate with others of its kind.
If you are able to use wild shape to become an elemental, you can also communicate with elementals of the same kind as yourself, using their language.
This feat does not enable mental communication.
Stone Form [Wild]You can use wild shape to assume a rocklike form.
Prerequisites: Con 13, wild shape ability.
Benefit: As a standard action, you can spend one of your uses of wild shape to assume a stony and rocklike form. While in this form, you gain a +4 bonus on Fortitude saves against poison. Your natural armor bonus becomes +4 (replacing any natural armor bonus you normally have, though you retain any enhancement bonus to natural armor).
You also gain a slam attack that deals bludgeoning damage equal to a morningstar appropriate to your size (1d8 points for Medium characters, 1d6 points for Small characters).
Swim like Fish [Wild]You can breathe and swim underwater with grace.
Prerequisite: Wild shape ability.
Benefit: You can spend one of your daily wild shape uses to grow gills, enabling you to breathe underwater (while retaining your ability to breathe air). Webbing also grows between your fingers and toes, granting you a Swim speed of 40 and a +8 bonus on your Swim checks. The effect lasts for one hour.
Wolverine’s Rage [Wild]You can fly into a berserk rage when injured.
Prerequisites: Wild shape ability.
Benefit: If you have taken damage in the last round, you may spend a daily use of your wild shape ability as a free action on your turn to enter a rage. While in this rage, you gain a +2 bonus on Strength, a +2 bonus on Constitution, and take a -2 penalty to AC.
This rage lasts for 5 rounds and cannot be ended voluntarily.