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Divine Agent


God’s Right Hand. The Goddess’s Voice. The Chosen of a deity. The divine agent is a specially selected agent of her deity, and she acts in the service of that deity. Divine agents are unrestricted by dogma or hierarchy, other than their accountability to their immediate (and highest) superior. A divine agent is often sent across the planes to attend to some crucial or delicate matter. On such occasion, she is usually welcome to bring comrades along.

Clerics and paladins make excellent divine agents, but this class is not limited to them. The deities have need for a variety of abilities and a variety of viewpoints. A low-level divine agent is often found on her home plane or the plane of her deity. As divine agents progress in level, they become more common on other planes, where they perform missions at the behest of their deity.

Hit Dice: d8


Requirements

In order to qualify to become a Divine Agent, a character must meet the following criteria.

Base Attack Bonus: +3

Skills: Knowledge (religion) 8 ranks

Feats: God Touched

Spellcasting: Ability to cast 2nd level divine spells.

Special: The divine agent must have made peaceful contact with her deity or its direct agents. Furthermore, a potential divine agent must have completed a specific task assigned by her deity in order to become a divine agent. Once the task is completed, the character can become a divine agent at any point thereafter.

After a character has embarked on this path (as a 1st level divine agent), a divine agent cannot become the divine agent of another deity.


Class Skills

The Divine Agent’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha). See Chapter 4 of the Player’s Handbook for skill descriptions.

Skill Points at Each Level: 4 + Int modifier.


Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting
1 +0 +2 +0 +2 Granted Domain, Contact +1 caster level
2 +1 +3 +0 +3 Menacing Aura +1 caster level
3 +2 +3 +1 +3 Godly Gift +1 caster level
4 +3 +4 +1 +4 Altered Appearance +1 caster level
5 +3 +4 +1 +4 Plane Shift(deity's plane) +1 caster level
6 +4 +5 +2 +5 Godly Gift +1 caster level
7 +5 +5 +2 +5 Audience +1 caster level
8 +6 +6 +2 +6 Plane Shift(any plane) +1 caster level
9 +6 +6 +3 +6 Godly Gift +1 caster level
10 +7 +7 +3 +7 Mystic Union +1 caster level


Class Features

All of the following are class features of the Divine Agent prestige class.

Weapon and Armor Proficiency: Divine agents are proficient with all simple weapons, and with all types of armor. Furthermore, the divine agent gains proficiency in with her deity’s favored weapon, if she does not already have it.


Spellcasting: A divine agent continues training with magic. Thus, at every divine agent level, the character gains new spells per day and spells known as if he had also gained a level in whatever divine spellcasting class she belonged to prior to adding this prestige class. She does not, however, gain any other benefit a character of that level would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, etc).


Granted Domain: A divine agent gains access to one domain chosen from among those her deity offers, and with it the granted power of that domain. Divine agents who were once clerics essentially gain a third domain this way and can prepare their domain spells at each level from the new domain’s list of they wish.

No matter what their previous class was, divine agents gain the granted power of the domain they choose. In cases where the granted ability relies on cleric levels or allows turning or rebuking, use the sum of the character’s cleric and divine agent levels to determine the ability’s effect.


Contact (Su): A divine agent may be contacted mentally by her deity or its servant, usually to impart knowledge and orders to the divine agent. The divine agent may ask for clarification or explanations, but her deity or its agent is under no obligation to respond to her. A servant is considered to be any outsider, any creature with the Contact ability, or any creature with the God Touched feat. The creature in question must share the same patron deity as the divine agent. Contact from the deity or its servants rarely interrupts the divine agent’s normal actions.

The divine agent may contact her deity or any servant whose name she knows as a free action, speaking with them telepathically. This contact has no range, but does not work across planar boundaries, unless the agent is attempting to contact her deity, who may be contacted anywhere.


Menacing Aura (Ex): At 2nd level, a divine agent generates an intangible, invisible aura of menace whenever she fights or gets angry. Any hostile creature within a 20-foot radius of the divine agent must succeed on a Will save (DC equals the divine agent’s character level) to resist its effects. Those who fails take a -2 penalty on attacks, Armor Class, and saves for 24 hours or until they successfully hit the divine agent. Any creature that has resisted or broken the effect cannot be affected again by the same divine agent’s aura for 24 hours.


Godly Gift (Sp): At 3rd, 6th, and 9th levels, the deity bestows upon the divine agent a gift. Each deity’s gift varies, but it is usually the ability to use a spell from one of the divine agent’s domains as a spell-like ability. The deity offers a spell of the divine agent’s class level or lower. The divine agent may use this ability once per day. The spell-like ability functions as a spell cast by a cleric of a level equal to the divine agent’s character level.


Altered Appearance (Ex): At 4th level, the divine agent begins to show prominent physical modification to match the desires of her deity. These modifications vary depending upon the whims of the divine agent’s deity. All such alterations are permanent, though disguise or spells may hide them. The modifications, besides marking the agent as a servant of her deity, enable the divine agent to exist on other planes. She becomes immune to the natural planar effects of any plane she visits. For instance, she becomes immune to the “normal” flames of the Elemental Plane of Fire, but fire-based attacks or unusually fiery areas there still affect her normally. Because this immunity comes from the divine agent’s adaptation to a given plane, she remains vulnerable to the same sort of damage on planes where that feature is not a naturally occurring part of the plane itself; for instance, she would be harmed by fires on the Material Plane as normal.


Plane Shift (Sp): A divine agent of 5th level or higher may plane shift either to her deity’s home plane or from that plane to the divine agent’s native plane once per day. This spell-like ability functions as if cast by a cleric of the divine agent’s character level.

At 8th level, the divine agent may instead plane shift to any plane she chooses.


Audience (Sp): Up to twice per year, a divine agent may request an audience with her deity, allowing her to speak with her deity freely and openly. She may discuss any topics she wishes with her deity, who will offer advice, information, or assist her with a single problem, or a number of closely related problems. Though the deity rarely solves a divine agent’s problems directly, it does offer aid. Thus, a deity would probably not smite an evil the necromancer the agent is attempting to slay, but would instead place a number of loyal outsiders under the control of the agent, allow the agent to question the soul of a loyal worshiper who died while fighting the necromancer earlier, and perhaps loan her a powerful magical weapon designed to slay necromancers.

There is no specific duration on how long an audience lasts, though deities have a tendency to end audiences once it deems that a matter has been dealt with accordingly. The deity may also choose to end the audience early if the agent is disrespectful, though most deities allow an agent a good deal of leeway in this matter.


Mystic Union (Su): Upon reaching 10th level, the divine agent’s type changes to “Outsider.” She is treated as an outsider native to her deity’s home plane, though she may still be brought back from the dead if slain. Additionally, her form changes once more, further marking her as a servant of her deity. She gains damage reduction of 10/magic, and the ability to open a gate to her deity’s home plane once per day. This ability functions as though cast by a cleric of the divine agent’s character level.



Fallen Divine Agents

Not all who follow a deity achieve that deity’s goals. It is possible to be cast out from (or to walk out on) service to one’s deity. A fallen divine agent loses all commune, gate, and audience abilities. Depending upon the circumstances of her departure, the divine agent may or may not be hunted by agents of her deity. The divine agent may become reinstated by the deity, regaining these powers, upon completing some great quest to show her devotion to her deity. Often the deity makes the process much more difficult, just to test the devotion of the fallen divine agent


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