The chosen servants of Parma, cashmasters are devoted to the acquisition of wealth and fine objects. Cashmasters tend to remain deeply religious, however, often using their wealth to transform Parma’s temples into lavish, opulent structures unmatched by any other religion. The fact that such structures tend ti attract even more worshipers (and thus, more donations and tithes) is not entirely lost on the priests.Cashmasters are shrewd and intelligent, and do not fear risking their funds on profitable ventures. As such, the presence of a cashmaster tends to accelerate local economies as the priest invests in local businesses, creates jobs for the unemployed, and uses his often vast network of business connections to lure foreign businesses into the community. They do all this in Parma’s name, and are handsomely rewarded in both currency and prestige.
Cashmasters realize that adventuring is quite possibly the greatest business venture of all, providing access to valuable information and rare magical equipment at great peril. Many cashmasters are drawn to this danger as a moth to a flame, thinking only of the vast riches waiting to be discovered by someone skilled enough to take a chance at obtaining them.
Clerics are the most common cashmasters, though a few fanatical rangers also adopt this class.
Hit Dice: d8
Requirements
In order to qualify to become a Cashmaster, a character must meet the following criteria.
Alignment: NeutralPatron Deity: Parma
Base Attack Bonus: +4
Skills: Appraise 4 ranks, Knowledge (religion) 4 ranks
Feats: God Touched, Skill Focus (appraise or diplomacy)
Spellcasting: Ability to cast 2nd level divine spells. Clerics who wish to become cashmasters must have access to the Wealth domain.
Class Skills
The Cashmaster’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (local), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). See Chapter 4 of the Player’s Handbook for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting 1 +0 +2 +0 +2 Wealth Spells, Moneychanger - 2 +1 +3 +0 +3 Bribery, Costly Casting 1/day +1 caster level 3 +2 +3 +1 +3 Lesser Essence Exchange - 4 +3 +4 +1 +4 Greedy Summons +1 caster level 5 +3 +4 +1 +4 Essence Broker, Costly Casting 2/day - 6 +4 +5 +2 +5 Essence Exchange +1 caster level 7 +5 +5 +2 +5 Coin Toss 1/day - 8 +6 +6 +2 +6 Costly Casting 3/day +1 caster level 9 +6 +6 +3 +6 Greater Essence Exchange - 10 +7 +7 +3 +7 Coin Toss 3/day +1 caster level
Class Features
All of the following are class features of the Cashmaster prestige class.
Weapon and Armor Proficiency: Cashmasters are proficient with all simple weapons, all types of armor, and with shields.Ex-Cashmasters
Spellcasting: A cashmaster continues training with magic. Thus, at 2nd level and every other level thereafter, the character gains new spells per day and spells known as if she had also gained a level in whatever divine spellcasting class she belonged to prior to adding this prestige class. She does not, however, gain any other benefit a character of that level would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, etc).
Wealth Spells: A cashmaster can pray for and receive any Wealth domain spell as if it were on her divine spell list. The spell uses a spell slot of a level equal to its level in the Wealth domain list.
Moneychanger (Su): A cashmaster is experienced with many different forms of currency, and knows the value of having the right form of coin in each land. As a standard action, the cashmaster may change the minted symbol on up to 50 coins to any designs she wishes, or instantly convert up to 50 coins from one precious metal to an equivalent number of coins of another precious metal. Note that this ability only affects coins.In addition, the cashmaster enjoys the blessings of her goddess, allowing her to treat coins as if they weighed only half their actual weight (every 50 coins she carries weigh only ½ lb instead of 1 lb).
Bribery (Ex): By 2nd level, the cashmaster has already become adept at using her vast wealth to get what she wants. She may attempt to bribe any non-hostile sentient creature she encounters, provided she is allowed to speak with it for at least a minute. By offering the creature an amount of gold equal or greater to the creature’s Hit Dice x 100gp, she is able to treat it as if it were under a charm person or charm monster spell for the duration of one specific task, or a period of time up to one hour per class level. The creature may attempt a Will saving throw to resist the bribe (DC = 10 + the cashmaster’s class level + Character’s Charisma modifier + 1 per 500 gp extra the character offers), but may choose to willingly fail the save. Note that this ability is not magical, and the bribed creature will typically not place itself in immediate danger for the sake of the cashmaster.
Costly Casting (Su): A cashmaster can sacrifice material wealth to apply a single metamagic feat to a divine spell without preparing it that way before hand (if she prepares spells) or increasing its casting time (if she does not prepare spells). To use this ability, she must sacrifice coins totaling 150 gp per spell level the metamagic feat would normally increase the spell. Sacrificing coins in this way causes the coins to vanish instantly.This ability is usable once per day at 2nd level, twice per day at 5th level, and three times per day at 8th level.
Lesser Essence Exchange (Su): At 3rd level , the cashmaster is able to perform a special ritual allowing her to ‘sell’ some of her essence to her deity. The ritual requires one hour of dedicated prayer and an alter dedicated to Parma, and allows the cashmaster to sell experience points to Parma at a ratio of 250 copper pieces per point of experience. These coins rain down upon the alter upon the completion of the ceremony, and bear the holy symbol of Parma upon their surfaces.
Greedy Summons (Su): Beginning at 4th level, the cashmaster learns the secrets of using summon monster spells to summon exceptionally skilled, exceptionally greedy monsters. Using this ability requires 150gp per spell level, and allows the cashmaster to apply the Augment Summoning feat to the summon monster spell in question. Should the cashmaster already possess the Augment Summoning feat, this ability stacks with that feat, effectively doubling the bonuses to the monsters. In addition, the summoned monsters appear with maximum hit points for their kind, and are typically marked in some way, signifying their devotion to Parma.Summoning non-lawful monsters is risky. Each neutral (with respect to law and chaos) creature summoned using this ability has a 10% chance to disappear after only one round or service; this chance increases to 30% when summoning chaotic creatures.
Essence Broker (Su): A cashmaster of 5th or higher level may act as a broker between Parma and her worshipers, allowing the faithful to ‘sell’ their essences to Parma for coin as well. This process requires a ritual consisting of one hour of dedicated prayer, as well as an alter dedicated to Parma. The worshiper may then sell experience points to Parma at a ratio of 50 copper pieces per point of experience. These coins rain down upon the alter upon the completion of the ceremony, and bear the holy symbol of Parma upon their surfaces.
Essence Exchange (Su): At 6th level, the cashmaster’s constant haggling with her deity improves the rate at which she may exchange her essence. She is now able to ‘sell’ experience points to Parma at a rate of 50 silver pieces per point of experience. These coins rain down upon the alter upon the completion of the ceremony, and bear the holy symbol of Parma upon their surfaces.
Coin Toss (Su): At 7th level, the cashmaster is able to beseech Parma for aid, resulting in a downpour of heavy coins upon her enemies. As a standard action, the character is able to flip a single platinum coin into the sky. Seconds later, thousands of lead coins bearing the holy symbol of Parma rain down upon the chosen area, dealing 1d8 points of bludgeoning and piercing damage per character level to everything in a 30-ft radius from the cashmaster, though creatures are allowed a Fortitude save (10 + cashmaster’s class level + character’s Charisma modifier) for half damage. The coins remain in the area for a number of rounds equal to the character’s class level, effectively transforming the area into difficult terrain until that time, at which point they vanish. Worshipers of Parma are unaffected by this ability (they take no damage from the coins, and can move freely through the ensuing rubble) unless the cashmaster chooses otherwise, in which case she chooses which worshipers are to be affected.This ability is usable once per day at 7th level and three times per day at 10th level.
Greater Essence Exchange (Su): At 9th level, the cashmaster continues haggling with her deity, further improving the rate at which she ‘sells’ her essence. She is now able to sell experience points to Parma at a ratio of 10 gold pieces per point of experience. These coins rain down upon the alter upon the completion of the ceremony, and bear the holy symbol of Parma upon their surfaces.
A cashmaster who willingly changes alignment or who ceases the worship of Parma immediately loses all benefits of this class. Every coin that she touches instantly turns black, its minted symbol turning to that of a very angry-looking woman. In addition, all coins she carries seem to grow heavier, effectively doubling their weight while she carries them. She regains his abilities and advancement potential if she atones for her actions (see the atonement spell on page 201 of the Player’s Handbook).
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