![]() ![]() ![]() F-Zero Yup, the fast, action packed racer from Nintendo started here. It was one of the first, if not the first, game ever to use the Model 7 engine. That is, the way you can rotate the camera with sprites. Amazing as it is, this is the worst of the series, which is a nasty thing to say really, because it's still a fabulous game. In the latter half of the 20th century, Mankind was gripped by the fear of being invaded by extraterrestrials. They referred to extraterrestrial spacecraft as UFOs (Unidentified Flying Objects). Now, to those of us in this day and age, this sounds like a fairy tale. It is now the year 2560, and due to the human race's countless encounters with human life forms throughout the Universe, Earth's social framework has expanded to cosmic proportions. Now, trade, technology transfer and cultural exchange are carried out on an interplanetary basis. The multibillionaires who earned their enourmous wealth through intergalactic trade, while satisfied withthier rich lifestyles, also yearned for new entertainment to stimulate their lazy lives. Their wishes were met by a call for a new project based upon a seemingly simple premise-"Why not hold, on a galactic scale, some competition like the F-1 races once held on Earth long ago?" At once, everyone jumped at this idea. Rich merchants from cities in the clouds or asteroids with almost uninhabitable environments invested their wealth in the construction of racing circuits. These racing circuits were located as high up as 300 feet above ground and held in place by anti-gravitational guide beams on both sides of the course. The racing machines developed for these tracks used the very latest in super-magnetic technology and were designed to travel without wheels, hovering one foot above the course track. When the first Grand Prix was held, people were angered at the brutality of the competition. The organisers had, during construction, placed various obstacles and traps along the raceway. But as time passed, and people grew used to these dangers, they soon demanded even more excitement in the race. In time, winning this race meant earning the highest honour that could be bestowed on anyone in the Universe. In a very short time, people came to call this Grand Prix simply, "F-ZERO". |
![]() Captain Falcon Gimp-Yes. Crap-No. Captain Falcon is annoying, and they didn't help his case with the crap story at the back of the booklet either, but his driving skills are great. Being a good all-rounder has it's advantages on all levels, but can be over-ridden by those with a better ability on another level. From: Port Town Age: Unknown (Rumoured to be in his early 30's) Besides being an accomplished F-ZERO pilot, he is a renowned and talented bounty hunter. Not much is known about his past. Blue Falcon: This machine has been given a complete, well-balanced tuning by Captain Falcon. Even beginners will be able to skillfully drive the machine after only little practice. |
![]() Dr Stuart He's dad is dead. Use that to your advantage (Kill him too!) You'll soon find that Nintendo try to make him another mascot-esque character, but fail. Anyway, he's the weakest of all the characters, the slowest Maximum Speed and the lowest horsepower. He has the best acceleration though, which doesn't make up for it. From: Maute City Full Name: Robert Stuart Age: 31 Though he has followed the lifestyle of the elite as an accomplished and well respected medical doctor, he has participated in the F-ZERO Grand Prix as the pilot of the Golden Fox since the death of his father, the scientist, Professor Kevin Stuart. Golden Fox: During the design and construction of this machine, its developer, Kevin Stuart (Now deceased), gave priority to acceleration. In compensation for its power output, the body was made to be light to reduce the G force on the course surface. This characteristic makes it difficult to strike a good balance between turning and engine power, resulting in difficult cornering. It is an undeniable fact that the Golden Fox stands up poorly to impact. Pilots using this machine are required to have a high level of skill. |
![]() Pico The only alien in the game. He's a very aggresive character meaning that he can withstand alot of impact. Unfortunately, the creators decided that they didn't like him much (Poor Pico) and so didn't make a great deal out of him in F-Zero X. But in this game, he's the tough guy. From: Death Wind Age: 34 Believed to be an ex-soldier who worked in the Polipoto Army's Special Fighting Unit. He is a highly aggresive pilot, and his cold heart is a perfect complement to this. Officially, his occupation is an F-ZERO pilot, but, it is rumoured that he is also a competant hit-man. Wild Goose: This machine is designed to withstand very heavy damage. The primary purpose of its design was to allow it to run using a highly aggresive racing style. The soldier who designed the Wild Goose is a member of the Polipoto tribe of Death Wind-a tribe with a strong fighting spirit. |
![]() Samurai Goroh Fatty Arbuckle! The best character in the game. He has amazing everything except acceleration, and who needs it when you got a racer this good? Birthplace: Unknown (believed to be Japanese American) Age: Unknown (believed to be in his early 40's) The leader of a renegade band of theives known to hide out in Red Canyon. It is known that he participates in the Grand Prix under and alias, and it is rumoured that this machine is stolen property. Fire Stingray: This machine has two RS-5025 engines, the pride of the Universe. It is a heavy bodied machine and accelerates very slowly. This machine has recorded the fastest speed of the four main machines. Careful and perfectly-timed use of the S-JET is a key point in the operation of this machine. It is also highly rated for it's stability while cornering. |