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Monsters' statistics are written in the following way, for easy reference:

Main Type/Sub-Type/Level/Attack strength/Defense strength

==========| PHARAOH'S SERVANT

Released ????

Card Composition:

Secret Rare: 1 Monster Cards: 7 Ultra Rare: 3 Effect: 25 Super Rare: 4 Ritual: 3 Rare: 6 Magic Cards: 15 Normal Rare: 1 Trap Cards: 2 Normal: 37

PS-00
BLUE EYES TOON DRAGON Type: Effect Monster Light/Dragon/8/3000/2500 Effect: You must have a [Toon World] in play to summon this monster. This monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this monster. If your [Toon World] is destroyed, so it this card. If your opponent does not control any Toon monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any. Secret Rare / Parallel Rare

PS-01
OCTOBARSAR Type: Normal Monster Water/Water/5/1600/1400

PS-02
PSYCHO KAPPA Type: Normal Monster Water/Water/2/400/1000

PS-03
UNICORN'S HORN Type: Equipment Magic Effect: Increase the equipped monster's attack and defense strengths by 700. When this card is put into your Cemetery from the Field, put it on top of your deck. Super Rare

PS-04
LABYRINTH WALL Type: Normal Monster Earth/Rock/5/0/3000 Normal Rare

PS-05
WALL SHADOW Type: Effect Monster Dark/Warrior/7/1600/3000 Effect: This monster cannot be summoned normally. If you do not sacrifice a [Labyrinth Wall] with a [Labyrinth Change] Equipment card attached to it, you cannot special summon this monster.

PS-06
TWIN TAIL Type: Normal Monster Water/Water/3/850/700

PS-07
STONE GIANT Type: Normal Monster Earth/Rock/5/1600/1500

PS-08
LABYRINTH CHANGE Type: Equipment Magic Effect: Attach to a [Labyrinth Wall]. You may sacrifice this card and a [Labyrinth Wall] to summon a [Wall Shadow] from your deck.

PS-09
EXORCISM Type: Magic Effect: Destroy all Equipment cards on a Monster. Rare

PS-10
GIANT GROWTH Type: Equipment Magic Effect: If you have fewer Life Points than your opponent, double the equipped monster's attack strength. If you have more Life Points than your opponent, halve the equipped monster's attack strength. This attack strength modification takes place before all others. Rare

PS-11
INVITATION TO DANCE Type: Ritual Magic Effect: Used to summon a [Dancing Soldier]. Sacrifice monsters from your hand and/or in play with total levels of 6 or more, or you cannot summon a [Dancing Soldier].

PS-12
HAMBURGER RECIPE Type: Ritual Magic Effect: Used to summon a [Hamburger Recipe]. Sacrifice monsters from your hand and/or in play with total levels of 6 or more, or you cannot summon a [Hungry Burger].

PS-13
FLY TAPE HOUSE Type: Trap Effect: If your opponent Summons or Reverse Summons a monster with a defense strength of 500 or less, destroy that monster.

PS-14
MOUSE TRAP Type: Trap Effect: If your opponent Summons or Reverse Summons a monster with an attack strength of 500 or less, destroy that monster.

PS-15
TURTLE VOW Type: Ritual Magic Effect: Used to summon a [Crab Turtle]. Sacrifice monsters from your hand and/or in play with total levels of 8 or more, or you cannot summon a [Crab Turtle].

PS-16
DANCING SOLDIER Type: Ritual Monster Earth/Warrior/6/1950/1850 Effect: Summon by an [Invitation to Dance]. You must sacrifice monsters from your hand and/or in play with total levels of 6 or more.

PS-17
HUNGRY BURGER Type: Ritual Monster Dark/Warrior/6/1950/1850 Effect: Summon by a [Hamburger Recipe]. You must sacrifice monsters from your hand and/or in play with total levels of 6 or more.

PS-18
CRAB TURTLE Type: Ritual Monster Water/Water/8/2550/2500 Effect: Summon by a [Turtle Vow]. You must sacrifice monsters from your hand and/or in play with total levels of 8 or more.

PS-19
DRAGON EGGER Type: Normal Monster Fire/Dragon/7/2200/2600

PS-20 TOON DRAGON EGGER
Type: Effect Monster Fire/Dragon/7/2200/2600 Effect: You must have a [Toon World] in play to summon this monster. This monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this monster. If your [Toon World] is destroyed, so it this card. If your opponent does not control any Toon monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any.

PS-21
TOON MERMAID Type: Effect Monster Water/Water/4/1400/1500 Effect: You must have a [Toon World] in play to summon this monster. This monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this monster. If your [Toon World] is destroyed, so it this card. If your opponent does not control any Toon monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any. Rare

PS-22
TOON DEMON Type: Effect Monster Dark/Demon/6/2500/1200 Effect: You must have a [Toon World] in play to summon this monster. This monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this monster. If your [Toon World] is destroyed, so it this card. If your opponent does not control any Toon monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any. Ultra Rare / Parallel Rare

PS-23
TIME BOMBER Type: Effect Monster Fire/Fire/2/200/1000 Effect: Reverse: During your Standby Phase, sacrifice this monster. Destroy all of your monsters, and do damage to your opponent equal to half the total of the destroyed monsters' attack strengths. Rare

PS-24
DIAMOND DRAGON Type: Normal Monster Light/Dragon/7/2100/2800 Ultra Rare / Parallel Rare

PS-25
TOON WORLD Type: Permanent Magic Effect: You must pay 1000 Life Points to play this card. During each of your Standby Phases, pay 500 Life Points or destroy this card. If this card is put into your Cemetery from the Field, restore all Life Points you paid for this card. Super Rare / Parallel Rare

PS-26
CYBER POD Type: Effect Monster Dark/Rock/3/900/900 Effect: Reverse: Destroy all monsters on the Field. Each player draws the top 5 cards of his or her deck. If any of those cards are level 4 or less monster cards, they are summoned to the Field.

PS-27
BRINGER OF LIGHT Type: Effect Monster Light/Angel/3/100/200 Effect: While this card is face-up on the Field, cards put into a Cemetery are removed from the game instead. Rare

PS-28
GIANT RAT Type: Effect Monster Earth/Animal/4/1400/1450 Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Earth Main-Type monster with an attack strength of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).

PS-29
SENJU GOD Type: Effect Monster Light/Angel/4/1400/1000 Effect: When you Summon or Reverse Summon this Monster, you may search your deck for 1 Ritual Monster and put it into your hand. Super Rare

PS-30
UFO TURTLE Type: Effect Monster Fire/Machine/4/1400/1200 Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Fire Main-Type monster with an attack strength of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).

PS-31
QUICK-KILL ASSASSIN Type: Effect Monster Dark/Demon/4/2000/2000 Effect: Reduce this monster's attack and defense strengths by 400 for each card in your hand.

PS-32
KARATE MAN Type: Effect Monster Earth/Warrior/3/1000/1000 Effect: Once during a turn, you may double this monster's attack strength. If you do, destroy it at the end of the turn. This attack strength modification takes place before all others.

PS-33
DARK ZEBRA Type: Effect Monster Earth/Animal/4/1800/400 Effect: During your Standby Phase, if this is the only monster you control, it changes to defense mode, and you cannot change its mode again during that turn.

PS-34
GIANT VIRUS Type: Effect Monster Dark/Demon/2/1000/100 Effect: If this card is put into your Cemetery from the Field during battle, do 500 damage to your opponent. Then, you may summon as many cards of the same name from your deck to the Field as you wish to in attack mode. Shuffle your deck afterward. Rare

PS-35
QUICK SQUIRREL Type: Effect Monster Earth/Animal/2/1000/100 Effect: If this card is put into your Cemetery from the Field during battle, gain 1000 Life Points. Then, you may summon as many cards of the same name from your deck to the Field as you wish to in face-down defense mode. Shuffle your deck afterward. Rare

PS-36
DARK FAMILIAR Type: Effect Monster Dark/Demon/2/500/500 Effect: Reverse: When this monster is put into your Cemetery from the Field, you and your opponent may choose a monster in his or her Cemetery and play it to the Field.

PS-37
SHINE ANGEL Type: Effect Monster Light/Angel/4/1400/800 Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Light Main-Type monster with an attack strength of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).

PS-38
BOAR SOLDIER Type: Effect Monster Earth/Animal Warrior/4/2000/500 Effect: You can only summon this monster face-down. If summoned normally, this card is destroyed. If your opponent controls only 1 monster, reduce this monster's attack strength by 1000.

PS-39
GRIZZLY MOTHER Type: Effect Monster Water/Animal Warrior/4/1400/1000 Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Water Main-Type monster with an attack strength of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).

PS-40
DRAGONFLY Type: Effect Monster Air/Insect/4/1400/900 Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Air Main-Type monster with an attack strength of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).

PS-41
CEREMONY BELL Type: Effect Monster Light/Magic User/0/1850 Effect: While this monster is face-up on the Field, each player plays with his or her hand face up.

PS-42
SONIC BIRD Type: Effect Monster Air/Bird/4/1400/1000 Effect: When you Summon or Reverse Summon this monster, you may search your deck for 1 Ritual Magic card and put it into your hand.

PS-43
KILLER TOMATO Dark/Plant/4/1400/1100 Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Dark Main-Type monster with an attack strength of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).

PS-44
KOTODAMU Type: Effect Monster Earth/Angel/3/0/1600 Effect: While this card is face-up on the Field, cards of the same name cannot be played to the Field (the mode doesn't matter). If a card is played with same name as another in play, it is destroyed (or if more than one is played simultaneously, they are all destroyed).

PS-45
GAIA POWER Type: Field Magic Effect: Increase the attack strength of all Earth Main-Type monsters by 500, and reduce the defense strength by 400.

PS-46
WATER WORLD Type: Field Magic Effect: Increase the attack strength of all Water Main-Type monsters by 500, and reduce the defense strength by 400.

PS-47
BURNING BLOOD Type: Field Magic Effect: Increase the attack strength of all Fire Main-Type monsters by 500, and reduce the defense strength by 400.

PS-48
DESERT STORM Type: Field Magic Effect: Increase the attack strength of all Air Main-Type monsters by 500, and reduce the defense strength by 400.

PS-49
SHINE SPARK Type: Field Magic Effect: Increase the attack strength of all Light Main-Type monsters by 500, and reduce the defense strength by 400.

PS-50
DARK ZONE Type: Field Magic Effect: Increase the attack strength of all Dark Main-Type monsters by 500, and reduce the defense strength by 400.

PS-51
EMISSARY OF PEACE Type: Permanent Magic Effect: During your Standby Phase, pay 100 Life Points. Monsters will attack strength of 1500 or more cannot attack. Rare