|
|
Normal Magic Cards
Once their magic is activated these cards
are destroyed. Like the "Dark Hole" card, they are often very powerful.
Continuous Magic Cards
These cards remain on the field once they
are played and their magic effect continues until they are destroyed or removed.
There is often a cost involved to maintain the effect of this type of Magic
Card.
Equip Magic Cards
These cards allow you to modify the
strength of monsters. When playing this card to the field, place it so that it
overlaps with the Monster Card that you wish to equip.
Usually, this card can only be used with
monsters that are face-up on the field. However, you may equip either your own
OR your opponent’s Monster Cards with Equip Magic Cards. In some cases, certain
monsters cannot be equipped with these cards (refer to the individual card’s
text). One monster can be equipped with several Equip Magic Cards.
However, Equip Magic Cards count towards
your 5-card Magic & Trap Card limit (even cards attached to an opponent’s
monster), so be sure to use them wisely.
Field Magic Cards
These cards are used to alter the
conditions on the field and modify the Attack and Defense capabilities of
monsters. They are placed in the Field Card Zone and are NOT included in the
Magic & Trap Zone’s 5-card limit. They may be placed face-down in the Field Card
Zone, but will not be activated until flipped face-up.
There can only be 1 active Field Magic Card
on the field at any given time between both players. When a new Field Magic Card
is activated, the previous active card is sent to the Graveyard. Also, if a
Field Magic card is destroyed and there are no active Field Magic Card on the
field, the field returns to the original state that it was at the beginning of
the game.
If a player’s Field Magic Card is Set when
an active Field Magic Card is destroyed, the Set card does not automatically
activate. Field Magic Cards can only be activated by a player, but never during
an opponent’s turn.
Quick-Play Magic Cards
*
Aside from the Main Phase, this type of card can be activated during the Battle
Phase. Also, if you have this card Set on the field, you can activate it during
your opponent’s turn.
* These types of Magic Cards will be
included in future Yu-Gi-Oh! releases and do not appear in this Starter Deck.
Ritual Magic Cards
*
These card are needed to summon a Ritual Monster. After the Ritual Monster
Summon, it is destroyed together with the required Tribute monster(s).
* These types of Magic Cards will be included in future Yu-Gi-Oh! releases
and do not appear in this Starter Deck.
Basics,
Monster Cards,
Trap Cards,
Magic Cards,
Duel Field,
Phases,
Battle Phase,
Deck Construction