Talespin Manual - Typed by TRM Getting Started 1. Insert the Tale Spin Game Pak into your Nintendo Entertainment System and turn it on. The title screen appears. 2. Press Start to begin game. 3. Read the story screens and press button A to go on to each new screen. (Press button A during a screen to read it faster.) At the last screen, press button A again to begin Baloo's adventures. 4. During play, press select to pause the game. Press it again to continue. 5. Press the Reset button on the Nintendo Entertainment System to start the game over from the beginning. ------------------------------------------------------------------------------------------ Baloo's High Adventure Flying high in the mini sea duck, Baloo Bear is picking up cargo for his customers. But things get topsy-turvy when Don Karnage and his gang of air pirates pop out of the clouds. In a dizzying whirl of crazy air aerobatics, they try to stop Baloo from making his deliveries. Baloo will loop-de-loop, swoop and flip to dodge his daring enemies. He'll also pick up bags of money, and drop it at Wildcat's hangar for a quick fixer-upper. He's got to be a frisky flyer to dodge the cannonballs, bones, and baseballs - among other things - that the air pirates shoot his way. Flying The Mini Sea Duck Fly up, down, backward. And forward - press the control pad in any direction Flip upside down - Press button a Fire the cannon - press button b See the status screen - press start. Press it again to return to the game ------------------------------------------------------------------------------------------ Sky Jinks! Baloo, the high-flying ace, is of on more assignments. But the sunny skies over the cape are full of clouds, and trouble. Almost as soon as he takes off, Baloo meets up with Don Karnage's sharp shooting air pirates! The hearts in the upper left corner of the screen show how strong the mini sea duk is. Each time the plane gets hit, a heart will disappear. When all the hearts are gone, so is the mini sea duck. Baloo must parachute to safety! When Baloo must dodge or shoot down all the air pirates to make it to the end of the trip. Then he'll meet up with an enormous pirate who's hard to defeat. Baloo must get rid of him, too, in order to finish the trip. Shy High Treats Keep an eagle-eye out for special items scattered over the landscape. Shoot balloons, walls, clouds, and buildings to find even more goodies. Then fly over them for bonus points. Hearts Power up with extra strength Money Bags Gain money to but equipment in Wildcat's hangar Cargo Boxes Pick up all six of these for a perfect bonus score Fruit Grab as many as you can for big bonus points Bonus Round Find the special door hidden in the round, and scoot through it. You'll enter a bonus round, where Kit Cloudkicker rides on his airfoil for a rollicking whirl at scoring big points. Make Kit pop the balloons, and then fly through the fruit that appears. The more he gets, the more points you score! The round lasts for 40 seconds, and then it's back to the skies. ------------------------------------------------------------------------------------------ Baloo's Logbook Press start during a round to check Baloo's logbook and see how you're doing so far in the game. Your points and money are totaled at the end of each round. Press start again to get back into action. ------------------------------ Back At The Hangar You'll fly by the hangar at the end of each round. Here, Baloo's trusty mechanic Wildcat is all set to fix up the mini sea duck. Use your money to buy parts and special equiptment. Buy the best equiptment you can - you're going to need it. Mini Sea Duck Gain an extra life Armor Adds an extra heart to the strength of the mini sea duck Engine Power Increase your speed ------------------------------------------------------------------------------------------ Back At The Hangar continued... Rapid Shot Shoot your cannon faster Super Rapid Shot Shoot up to four shots at a time Continue Gain another chance to continue Press start to take off from the hangar and zoom back to begin the next round! Continuing (or ending) Baloo's Adventures When all his hearts are gone, Baloo must parachute to safety. Bur he'll return to the round two more times. After that, the game ends. If you like, you can continue from the beginning of the round, up to three more times. When you continue, you can lose anything you've bought in Wildcat's hangar, but you keep your money and points. ------------------------------------------------------------------------------------------ Up, Up And Away! Round 1: Over the Sea Bubble machines and speedy helicopters spell trouble for our hero! A huge submarine lurks at the end of the round. Round 2: The Baseball Stadium Baloo flys into batting practice. Dodge those curve balls! Fly through underground tunnels, and meet up with the biggest, baddest baseball you ever saw! ------------------------------------------------------------------------------------------ Up, Up And Away Round 3: In the Stormy Sky It's the attack of the sky sharks! Bombard the satellites and clouds to escape the whizzing rockets. Demolish the twin sky ship in a wingding battle. Round 4: The Haunted House What's it like to fly through a haunted house? Very scary, when chandeliers burst and spooky objects attack! Fluttering ghosts are hard to dodge, and at the end, set your sights on the Invisible Man! ------------------------------------------------------------------------------------------ Up, Up And Away Round 5: High Above the City Hang tough, Baloo! Hang gliding pirates are on your tail. Steel beams fall from high places, so watch out! Your joy ride turns dangerous when you come up against the huge wrecking ball! Round 6: The Mining Tunnels ------------------------------------------------------------------------------------------ Up, Up And Away Blazing tail winds! It's a bone attack from doggie miners bumping around in ore carts! Hibernating snakes wake up just in time to make big trouble. The biggest mining machine in the world hurls mountainous boulders. Round 7: Jungle Junket Leaping crocodiles and voodoo statues put hex on this trip. Round 8: The Snowy Alps Zip around a mob of skiers and dodge those speeding snowballs. Circle, spin and loop in thrilling air aerobatics when Don Karnage appears. The Iron Vulture, a huge flying fortress, takes you into your most dangerous and exiting battle! ------------------------------------------------------------------------------------------ Flying Tips Pick up as many cargo boxes you can for big bonus points. When you pick up all the cargo in a round, you'll get a perfect bonus! Grab lots of moneybags. The more you pick up, the more you can buy in Wildcat's hangar. ------------------------------------------------------------------------------------------ When you shoot an air pirate, watch out for any little enemies that might appear, even the tiniest ones can hurt you. Manual © Capcom. All trademarks are owned by their respective owners. All rights reserved.