From: cpepin1@grfn.org (Chris Pepin) -------------------------------------------------------------------- RAID 2020 - NES manual by COLOR DREAMS -------------------------------------------------------------------- RAID 2020 CONTROL SUMMARY CONTROLS ARROW KEYS: Move in the direction indicated. START BUTTON: Starts game. Pauses and restarts game. SELECT BUTTON: Switches you in and out of the inventory screen. BUTTON A: Fires weapon. Holding down BUTTON A and pressing START: Starts a new game from the current world. SPECIAL OBJECTS GANGSTERS AND CYBORGS: Some enemies will shoot. Some carry money and narcotics. BOATS AND SPACE CRAFT: Avoid enemy craft. They are relentless in their pursuit. MONEY AND NARCOTICS: Confiscate these items and turn them over to the FBI for a reward. BOOTS AND MINES: Boots protect you from mines. KEYS AND COMPUTER CARDS: Use these to open doors. HEARTS: Every heart collected gives Shadow extra shielding. ------------------------------------------------------------------- PAGE 1 RAID 2020 Raid 2020 is a fight for right in a futuristic world gone wrong. You are agent Shadow, last of the elite undercover narcotics division officers. Alone and armed only with limited firepower and unlimited determination, you must put an end to the drug kingpin Pit Bull and his brainwashed servants of demise. You, Shadow, are the nation's last chance for recovery from moral collapse. Acknowledgments: The author wishes to thank Jeffrey Gross, Leo Gilreath, and Carrolle Tsai for their contributions. Copyright 1989 COLOR DREAMS, INC. -------------------------------------------------------------------- PAGE 2 PRECAUTIONS 1) Store at room temperature. Do not subject to environmental extremes. 2) Always ensure that power is off before inserting or removing the cartridge from the Nintendo(R) system. 3) Keep contacts clean (do not touch them and store the cartridge in its box when not in use). 4) Do not try to open or disassemble the cartridge. 5) Do not sit too close to your television. 6) Do not clean the cartridge with chemical agents. Nintendo, Nintendo Entertainment System and NES are trademarks of Nintendo of America, Inc.. ------------------------------------------------------------------- PAGE 3 GAME CONTROL ARROW KEYS: Move in the indicated direction. BUTTON A: Fires weapon. START BUTTON: Starts game. May be used to bypass the onscreen introduction. Also pauses and restarts the game. SELECT BUTTON: Switches to the arm computer where Shadow can see how many lives he has left, the amount of money, suitcases and drug contraband he has collected and the weapon currently in use. Switches from the arm computer back to the action screen. Holding down BUTTON A and tapping START: Start a new game from the current world. SHADOW'S TECHNO INDUSTRIES ARM COMPUTER Earlier in his career, Shadow lost his right arm in an undercover buy that went bad. Thanks to a neurosurgeon from Technopolis, Shadow's lower arm and hand are today better than ever. Integrated into Shadow's right arm is a minicomputer which receives messages from headquarters concerning the mission. ------------------------------------------------------------------- PAGE 4 DESCRIPTIONS MAIN CHARACTERS SHADOW THE DRUG BUSTER: The last surviving paradigm of justice--protection of our nation from the clutches of crack cocaine carnage. PIT BULL: He is an ex con from Columbia, murderer, martial arts expert, genius and kingpin of a nationwide drug operation. No one has ever come back alive after paying him a visit. GANGSTERS THUGS: These gun-toting maniacs carry the cash and cocaine to and from the dealers and buyers. DEALERS: Sly, persistent and tough to kill, these death distributors are a constant thorn in Shadow's side. Dealers will draw a concealed gun on Shadow. ------------------------------------------------------------------ PAGE 5 BOATS SHADOW'S BOAT: A turbine powered speedster complete with the 2025 issue plasmaspherical cannon. DRUG LORD AQUA SMUGGLERS: These speedboat driving demons will not hesitate to unload electrified missiles on Shadow as he traverses the swamp. Although not quite as fast as Shadow, they manifest their strength in numbers and persistence. CYBORGS Get them before they get you. They make quite formidable foes, due to their convenient lack of pain receptors--Pit Bull's bright idea. Rumor has it that these cyborgs, as well as all the other enemies, are controlled by a master computer monitored by Pit Bull. BAZOOKA: This cyborg unit is the first of the destructive and expendable prototypes produced by Pit Bull's factories. They sport a massive bazooka-like laser on their shoulders. They carry either drug related cash or suitcases full of an unspecified type of currency. ------------------------------------------------------------------- PAGE 6 HANDGUN-HGxr6 SERIES: These black plated cyborgs fire from pods in their hands and must be avoided. They are lower level guards for Pit Bull's warehouse. ANTDROID: Resembling the now extinct insect, ANTDROIDS are a feared race of android that is extremely strong and durable. Bearing the PhirePhaser, these bright red cyborgs spell certain destruction for all but the best that dare to enter the warehouse. A-PEX #72-168: This is the major drug-dealing cyborg in Pit Bull's army. Carrying cocaine and firing the lethal duo-laser from its chest, A-PEX is a force to be reckoned with. Don't let him panic you. Just keep firing at this well armored red fury to put him out of commission. ------------------------------------------------------------------- PAGE 7 SPACE THE BUSTER 1 CRAFT: Shadow's high speed craft is used to fly to different drug hot spots across the U.S. to combat crime. The BUSTER 1 cruises at Mach 3 with its dual sub-light thrusters and is highly maneuverable--even while firing its sidewinder laser cannons at Mach 3. ENEMY FIGHTERS: In these unfriendly skies, the drug lord's craft will surely try to put an early end to Shadow's Journey. SPINNERS: Named for the spinning upper portion of their hulls, these saucer-like craft are fast and furious and actively guard the slower moving drug ships. Their armor is strong enough to sustain them as they get in a shot or two at Shadow. HOVERCRAFT: Pit Bull sends these low flying ships around to various areas to guard an entrance or simply to toy with certain law enforcement agents. They can take a huge amount of damage and are only vulnerable in the cockpit region where the pilot light receiver is located. ------------------------------------------------------------------- PAGE 8 COMMUNICATIONS-SATELLITE: Pit Bull communicates with his network via a PB-3000 supercomputer/communications-satellite system. Pit Bull can instantly run a deal through his networks anywhere in the country without leaving his desk. The communications satellite may pose a problem for our wayfaring hero as it guards the entrance to the docking station over new LA. Exercise extreme caution when docking! RHINO-R02881: Nicknamed "Rhino" by the old narcotics officers of Technopolis, these slow movers carry a drug payload that could flood a moon. OTHER ITEMS COCAINE: Shadow must confiscate two pound bags of cocaine and turn them over to the FBI as contraband. CASH: Cash is picked up in quantities of 1000. SHARKS: They are rumored to inhabit the swamp. ------------------------------------------------------------------- PAGE 9 SUITCASES: A different type of currency (valuable to some people and not so valuable to others) is carried in suitcases. Every 12 collected gives Shadow an extra life. ARMOR BOOTS: These boots are an invaluable aid to Shadow. Special alloys used in their construction disarm the HCM's (Human Combustion Mines) if contact is made. KEY: Use this to enter some doors. TNT/PASSCODE CARD: Pit Bull has devised a security system for his computer room. The PB-3000 room can only be entered through means of a special card. If Shadow can find the TNT card and properly insert it, it will allow him to reach and blow up the computer. This card is a black market item. BRIDGES: Falling off is lethal. MINES: Certain areas are strewn with them. HEARTS: Every heart collected gives Shadow extra shielding. ------------------------------------------------------------------- HINT LIST OFFER *Please send $2 shipping and handling for the hint list. *Make a check or money order payable to COLOR DREAMS, INC. *Allow 10 days for processing *Your payment will be returned to you if there are no more hint lists available. COLOR DREAMS INC. 2700 IMPERIAL HWY., BLDG. B BREA, CA. 92621 ------------------------------------------------------------------- COLOR DREAMS, INC. CUSTOMER SERVICE DEPARTMENT 2700 E. IMPERIAL HWY., BLDG. B BREA, CA 92621 -------------------------------------------------------------------- END OF MANUAL --------------------------------------------------------------------