From: tsr@atarihq.com Kid Kool(tm) and the Quest for the Seven Wonder Herbs Vic Tokai(tm) NES-KX-USA --- 1. Story The Kingdom of Voldam was probably the most peaceful and prosperous country on earth. At least it seemed so; but then the seeds of a single but worrisome problem began to spring up in the kingdom. Then one day, quite unexpectedly, King Voldam the Fifth failed to appear before the people of the kingdom. The people could not see their king because an incurable disease had fallen upon him and kept him confined to his bed. There was only one way King Voldam could rid himself of this disease. He would have to collect the seven herbs of mysterious curative powers from a part of the neighboring but far-reaching Empire of Draxer. Moreover, it had to be done within three days. To make matters worse, it was said that there were treacherous traps hidden throughout the area. Ferocious monsters, lying in wait for their victims, were everywhere. As the king's health worsened, the people of the kingdom grew anxious and dispirited. It was at this time that a strange object from the skies made an abrupt landing. Had the Draxer Empire at long last launched an attack!!? In the midst of this confusion, an extraordinary boy from a far away country flew through the broad skies. The strange object, it seemed, was not of Draxerian origin. This boy, wearing what appeared to be dark glasses, was running and jumping from one place to another at fantastic speeds. Word spread through the Kingdom of Voldam that the Grand Chamberlain, lord of all the king's vassals, had invited this "Kid Kool" to the palace. Once there, King Voldam and the Grand Chamberlain implored Kid Kool to set out for the evil Draxer Empire on their behalf !! --- 2. How to operate the controller This is a one player game and only one controller is needed. * Starting up Press the START button when the title screen appears. You can choose either START or CONTINUE by pressing the SELECT button. * Game Scenes - When Control Pad is activated, left-right movement is possible. Depending on when it is activated it also controls the speed of movement. - The A button will let you jump, while the B button will dispatch Wicky from Kid Kool's back. - The START button serves as a pause. The SELECT is not used. * Bonus Scenes - When the roulette wheel begins spinning, the A button may be used to stop it. --- 3. How To Play - Objective During each round, you must get the 7 herbs within the time given you before you can return to the ailing King Voldam. - Advancing When you begin playing, the game clock is also started. An hour's playing time is equal to an entire day. You will notice that the color of the sky will change according to the "time of day". In each round, if you are able to eliminate the third stage boss, you will get one of the 7 herbs. Should you return to King Voldam with all 7 herbs, the conclusion will be different depending on how fast you have returned. - Even when Kid Kool is on water, he has energe and can skip across the surface like a small stone as long as the angle is kept small. Skipping across the water, however, uses up energy and Kid Kool will soon sink if he tries to keep doing this too long. Before this can happen, you should make him jump over the water. - To make your progress during the game more profitable, there are a number of items to be found in the grass. as Kid Kool runs along the grass, various items appear. Among the items there are some which may be disadvantageous to you, so be careful when taking them. - Kid Kool's strong ally, Wicky may appear in the grass. If he is touched, he will stick to Kid Kool's back. Shooting with the B button at this time will allow Wicky to attack your enemies skillfully. Wicky will automatically be returned. Wicky, when carried on Kid Kool's back, is his substitute. - Try to gather item $. When you have cleared each area, whatever you have collected can be applied in a game of roulette. If the ball stops at Kid Kool's place, you will get one more Kid Kool in the game. If it stops at Wicky's place, you get 1 more chance. Even if you cannot win at roulette, there are other ways to get KID KOOL. Try to find out how. --- 4. Rounds 1. Draguar Get used to the speed of play and acquire skills like skipping on water and vaulting with a pole. 2. Mountain Bulb This is full of traps that you will need to evade. 3. Elegy Perilous planks await you in the Tunnel of Elegy. 4. Aridian Desert The great sand dune of the Aridia will challenge you. 5. Cirus Cotton Pitfalls loom everywhere. 6. Pippo's Heart You will find Pippo's Heart. 7. Electra This may be shocking. --- 5. Items Clock - Time can be stopped for a brief period. 1UP - You get 1 more Kid Kool. 1MiUP - Clock Jumps forward 1 minute. $ - You can get a bonus game. 1miDOW - 1 minute of time is returned Bottle - You can become invincible for a drief period. Doll - You can destroy all enemies on screen. Trophy - ? --- 6. Characters Wicky Your only ally. He is pitched from the back of Kid Kool at the enemies. Thunder Rap Caterpillar Stumpy Hangman Drone (TYPE I, TYPE II) Doorgnat Synthetico Wooly Sprite Snapping Dragon --- 7. Herbs of Draxer You must get these in the following order. Draguar Moutain Bulb Garland of Elegy Aridia Cirus cotton Pippo's Heart Electra ---