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The Store

Welcome to the Store


These items are what you buy with you money. This shows you how much your equipment is and tells you what requirements you need to use the item! You may also sell items that you don’t want, for half the listed price of the original price of the item. But you cannot sell Amulets back.

You can only have one of each of the magic item.

The Hell weapons and the Devils Claw Amulet can be acquired by doing a mission. These missions will be very hard, and may not be worth it, so think carefully before deciding how to acquire the item you are looking for.

There will be restrictions on who can use what. So an Elf or Fairy or other weak things can’t use the two handed axe for example. Humans can use anything that is the same with Beast men and Dragons. But Dragons and Beast men won’t be able to use bows and arrows very well because of their size and/or other reason. Just use common sense and try to be a good role-player.

To go on a mission, you need to have at least 30 magic points. But if your going for weapons you need at least 30 strength. You can, however, get things that you can't use yet in missions if you want to; but that’s a bit silly to do right. If you just want one spell or two out of a category email me so I can look into it.

Very Rare Items

Hell Weapons

~~~ Weapons ~~~

~~~ Swords ~~~
Item
-
What it Does
-
Requirements
-
Cost
-
Butter Knife 1-2 Damage,Range=1 1 Strength 10 Gold
Dagger 1-3 Damage,Range=1 2 Strength 15 Gold
Short Sword 3-7 Damage,Range=2 3 Strength 40 Gold
Scimitar 2-6 Damage,Range=2 4 Strength 100 Gold
Saber 4-8 Damage,Range=2 5 Strength 200 Gold
Falcion 5-10 Damage,Range=2 6 Strength 350 Gold
Crystal Blade 7-12 Damage,Range=3 7 Strength 500 Gold
Katana 7-14 Damage,Range=3 8 Strength 600 Gold
Broad Sword 8-14 Damage,Range=4 10 Strength 650 Gold
Long Sword 10-16 Damage,Range=4 12 Strength 800 Gold
War Sword 14-18 Damage,Range=3 15 Strength 1000 Gold
Claymore 15-18 Damage,Range=4 18 Strength 1100 Gold
Bastard Sword 16-19 Damage,Range=4 20 Strength 1300 Gold
Massive Sword 20-23 Damage,Range=4 22 Strength 1800 Gold
Flamberge 24-26 Damage,Range=4 25 Strength 2200 Gold
Royal Sword 26-30 Damage,Range=4 30 Strength 2600 Gold
Hydra Sword 32-36 Damage,Range=4 32 Strength 3000 Gold
Chaos Sword 50-60 Damage,Range=4 35 Strength 6000 Gold, Mission

Axes are really heavy because of their size so to represent that axes will need more strength to hold.

~~~ Axes ~~~
Hand Axe Weak Damage, Close Range 3 Strength 45 Gold
Axe Light Damage, Close Range 5 Strength 360 Gold
Double Axe Light-Medium Damage, Close Range 10 Strength 400 Gold
Double Axe Medium Damage, Close Range 12 Strength 600 Gold
Military Pick Medium Damage, Close Range 13 Strength 610 Gold
War Axe Medium-Large Damage, Close Range 15 Strength 850 Gold
Balanced Axe More Damage, Close Range 16 Strength 900 Gold
Large Axe More Damage, Close Range 17 Strength 950 Gold
Two Handed Axe Large Damage, Close Range 20 Strength 1000 Gold
Broad Axe Large Damage, Close Range 22 Strength 1000 Gold
Battle Axe More Damage, Close Range 25 Strength 1250 Gold
Battle Axe Great Damage, Close Range 28 Strength 1900 Gold
Great Axe Great-Huge Damage, Close Range 30 Strength 2700 Gold
Royal Axe Huge Damage, Close Range 32 Strength 3000 Gold
Hell Axe Phenomenal Damage, Close Range, Long Range with Spells 37 Strength 6000 Gold, Mission

Sceptors are used the same way as staffs or wands.

~~~ Clubs ~~~
Club Very Weak Damage, Close Range 2 Strength 5 Gold
Spiked Club Weak Damage, Close Range 3 Strength 50 Gold
Metal Bat Fairly Weak Damage, Close Range 4 Strength 100 Gold
Mace Light Damage, Close Range 5 Strength 350 Gold
Morning Star Medium Damage, Close Range 10 Strength 600 Gold
Flail More Damage, Close Range 13 Strength 650 Gold
Warhammer Medium-Large Damage, Close Range 17 Strength 800 Gold
Maul More Damage, Close Range 20 Strength 900 Gold
Great Maul Large Damage, Close Range 23 Strength 1000 Gold
Sceptor Large Damage, Close Range, Long Range with spells. (Paladins prefer this weapon) 25 Strength 2500 Gold
Grand Sceptor Larger Damage, Close Range, Long Range with spells 28 Strength 2750 Gold
War Sceptre Huge Damage, Close Range, Long Range with spells 32 Strength 3500 Gold
Hell Club Phenomenal Damage, Close Range, Long Range with spells 36 Strength 6000 Gold, Mission

In wands and staves these weapons let you use the magic that you got but it makes them a bit stronger. This is perfect for Mages. This is also expensive. You have to have the amount of magic in ONE category, it cannot be split up.

~~~Wands and Staves~~~
Quarter Staff Very Little Damage, Close Range, starting weapon for mages does not get an added power to spells 10 Magic 10 Gold
Wand Very Weak Damage, Close Range, long range with spells 12 Magic 200 Gold
Yew Wand Weak Damage, Close Range, long range with spells 15 Magic 300 Gold
Bone Wand Light Damage, Close Range, long range with spells 17 Magic 500 Gold
Grim Wand Medium Damage, Close Range, long range with spells 20 Magic 1000 Gold
Short Staff Medium Damage, Close Range, long range with spells 2 Strength, 20 Magic 1000 Gold
Long Staff More Damage, Close Range, long range with spells 5 Strength, 23 Magic 1200 Gold
Gnarled Staff More Damage, Close Range, long range with spells 8 Strength, 25 Magic 1500 Gold
Battle Staff Large Damage, Close Range, long range with spells 10 Strength, 28 Magic 2000 Gold
War Staff Huge Damage, Close Range, long range with spells 12 Strength, 30 Magic 3000 Gold
Hell Staff Phenomenal Damage, Close & Long Range (w/spells) 15 Strength, 35 Magic 7000 Gold, Mission
The throwing weapons cost a bit because you get unlimited of whatever you buy from this section.
~~~Throwing Weapons~~~
Throwing Knives Weak Damage, Close Range, long range 2 Strength 60 Gold
Throwing Axes Medium Damage, Close Range, long range 5 Strength 650 Gold
Javelin More Damage, Close Range, long range 8 Strength 750 Gold
Pilum More Damage, Close Range, long range 10 Strength 825 Gold
Short Spear Medium-Large Damage, Close Range, long range 13 Strength 900 Gold
Septum More Damage, Close Range, long range 15 Strength 1100 Gold
Spear Large Damage, Close Range, long range 20 Strength 1300 Gold
Royal Spear Huge Damage, Close Range, long range 25 Strength 3000 Gold
All bows/crossbows come with infinite arrows/bolts. Crossbows are heavier then Bows so they will take more strength to use them.
~~~Bows/crossbows~~~
Short Bow Weak Damage, long range 2 Strength 40 Gold
Light Crossbow Fairly Weak Damage, long range 6 Strength 100 Gold
Hunters Bow Light Damage, long range 5 Strength 350 Gold
Long Bow More Damage, long range 7 Strength 450 Gold
Crossbow Medium Damage, long range 12 Strength 600 Gold
Composite Bow Medium Damage, long range 10 Strength 600 Gold
Short Battle Bow Medium-Large Damage, long range 11 Strength 800 Gold
Long Battle Bow Large Damage, long range 13 Strength 1000 Gold
Heavy Crossbow Large Damage, long range 18 Strength 1000 Gold
Short War Bow Large-Great Damage, long range 19 Strength 1500 Gold
Repeating Crossbow Large-Great Damage, long range 22 Strength 1500 Gold
Long War Bow Great Damage, long range 20 Strength 1800 Gold
Burning Bow Phenomenal Damage, Long Range 35 Strength 6000 Gold, Mission
The Pole-Arms are strong but cost a lot. They are like Axes.
~~~Pole-Arms~~~
Bardiche Medium Damage, close range 10 Strength 600 Gold
Voulge Medium-Large Damage, close range 15 Strength 1000 Gold
Scythe Large Damage, close range 22 Strength 1300 Gold
Pole-Axe Large-Great Damage, close range 28 Strength 1800 Gold
Halberd Great Damage, close range 30 Strength 2000 Gold
Royal Scythe Huge Damage, close range 35 Strength 3500 Gold
The Grim Reaper Unexplainable Damage, Close Range & Long Range (w/spells) 40 Strength 8000 Gold, Mission

~~~ Armour ~~~
~~~ Helmets ~~~
Cap Very Weak Protection 1 Strength 20 Gold
Skull Cap Weak Protection 2 Strength 100 Gold
Helm Light Protection 3 Strength 200 Gold
Full Helm Light-Medium Protection 5 Strength 250 Gold
Great Helm Medium Protection 8 Strength 300 Gold
Crown Medium Protection 8 Strength 310 Gold
~~~Shields~~~
Buckler Very Weak Protection 1 Strength 20 Gold
Small Shield Weak Protection 2 Strength 100 Gold
Large Shield Weak-Light Protection 3 Strength 200 Gold
Kite Shield Light Protection 3 Strength 350 Gold
Bone Shield Light-Medium Protection 4 Strength 450 Gold
Spiked Small Shield Medium Protection 5 Strength 650 Gold
Spiked Large Shield Medium-Large Protection 7 Strength 800 Gold
Tower Shield Large Protection 10 Strength 1000 Gold
Gothic Shield Large-Great Protection 12 Strength 1500 Gold
The strength to wear armour is very high so if you are a mage and you want protection you got to work on strength a bit.
~~~Body Armour~~~
Quilted Armour Weak Protection 2 Strength 50 Gold
Leather Armour Little Protection 3 Strength 175 Gold
Hard Leather Armour Light Protection 5 Strength 200 Gold
Studded Leather Armour Light-Medium Protection 7 Strength 300 Gold
Ring Mail Light-Medium Protection 8 Strength 350 Gold
Scale Mail More Protection 10 Strength 500 Gold
Chain Mail Medium Protection 12 Strength 600 Gold
Breast Plate More Protection 14 Strength 800 Gold
Plate Mail Medium-Large Protection 18 Strength 1000 Gold
Light Plate More Protection 19 Strength 1250 Gold
Field Plate Large Protection 20 Strength 1500 Gold
Gothic Plate Large-Great Protection 23 Strength 2000 Gold
Full Plate Mail Great Protection 25 Strength 2500 Gold
Royal Armour Great-Huge Protection, Magic Resistance (Takes 10% of spells power away) 28 Strength 3000 Gold
Ancient Armour Huge Protection, Magic Resistance (Takes 25% of the spells power away) 30 Strength 3500 Gold
The Magic Items enhance your magical abilities. This is very good for people that are mages. You got to be strong in magic to be able to use these things.
~~~Magic Items~~~
Hell’s Charm Makes your spells stronger. You can only have one of these because it makes all your spells around twice as strong. You got to be strong in magic to be able to use these things. 10 magic 2000 Gold
Power Gems +2, 1/2 a chance that you may not get a real power stone. If you don't get a real one you get +1 to your magic. You need the necklace to use the gems. No requirements. 250 Gold
Necklace Holds 5 Power Gems, you need the necklace to use the gems. No requirements. 500 Gold
Weak Amulet +4 6 Magic 800 Gold
Medium Amulet +6 10 Magic 1800 Gold
Strong Amulet +10 20 Magic 2500 Gold
Devil’s Claw Amulet +15 35 Magic 4000 Gold, Mission

Most weapons and armour were taken from one of my favourite games Diablo 2. I have to give credit because that's a lot of weapons and armour...