Welcome to the Store
These items are what you buy with you money. This shows you how much your equipment is and tells you what requirements you need to use the item! You may also sell items that you don’t want, for half the listed price of the original price of the item. But you cannot sell Amulets back.
You can only have one of each of the magic item.
The Hell weapons and the Devils Claw Amulet can be acquired by doing a mission. These missions will be very hard, and may not be worth it, so think carefully before deciding how to acquire the item you are looking for.
There will be restrictions on who can use what. So an Elf or Fairy or other weak things can’t use the two handed axe for example. Humans can use anything that is the same with Beast men and Dragons. But Dragons and Beast men won’t be able to use bows and arrows very well because of their size and/or other reason. Just use common sense and try to be a good role-player.
To go on a mission, you need to have at least 30 magic points. But if your going for weapons you need at least 30 strength. You can, however, get things that you can't use yet in missions if you want to; but that’s a bit silly to do right. If you just want one spell or two out of a category email me so I can look into it.
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~~~ Weapons ~~~
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~~~ Swords ~~~
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Item - |
What it Does - |
Requirements - |
Cost - |
| Butter Knife |
1-2 Damage,Range=1 |
1 Strength |
10 Gold |
| Dagger |
1-3 Damage,Range=1 |
2 Strength |
15 Gold |
| Short Sword |
3-7 Damage,Range=2 |
3 Strength |
40 Gold |
| Scimitar |
2-6 Damage,Range=2 |
4 Strength |
100 Gold |
| Saber |
4-8 Damage,Range=2 |
5 Strength |
200 Gold |
| Falcion |
5-10 Damage,Range=2 |
6 Strength |
350 Gold |
| Crystal Blade |
7-12 Damage,Range=3 |
7 Strength |
500 Gold |
| Katana |
7-14 Damage,Range=3 |
8 Strength |
600 Gold |
| Broad Sword |
8-14 Damage,Range=4 |
10 Strength |
650 Gold |
| Long Sword |
10-16 Damage,Range=4 |
12 Strength |
800 Gold |
| War Sword |
14-18 Damage,Range=3 |
15 Strength |
1000 Gold |
| Claymore |
15-18 Damage,Range=4 |
18 Strength |
1100 Gold |
| Bastard Sword |
16-19 Damage,Range=4 |
20 Strength |
1300 Gold |
| Massive Sword |
20-23 Damage,Range=4 |
22 Strength |
1800 Gold |
| Flamberge |
24-26 Damage,Range=4 |
25 Strength |
2200 Gold |
| Royal Sword |
26-30 Damage,Range=4 |
30 Strength |
2600 Gold |
| Hydra Sword |
32-36 Damage,Range=4 |
32 Strength |
3000 Gold |
| Chaos Sword |
50-60 Damage,Range=4 |
35 Strength |
6000 Gold, Mission |
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~~~ Axes ~~~
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Axes are really heavy because of their size so to represent that axes will need more strength to hold.
| Hand Axe |
Weak Damage, Close Range |
3 Strength |
45 Gold |
| Axe |
Light Damage, Close Range |
5 Strength |
360 Gold |
| Double Axe |
Light-Medium Damage, Close Range |
10 Strength |
400 Gold |
| Double Axe |
Medium Damage, Close Range |
12 Strength |
600 Gold |
| Military Pick |
Medium Damage, Close Range |
13 Strength |
610 Gold |
| War Axe |
Medium-Large Damage, Close Range |
15 Strength |
850 Gold |
| Balanced Axe |
More Damage, Close Range |
16 Strength |
900 Gold |
| Large Axe |
More Damage, Close Range |
17 Strength |
950 Gold |
| Two Handed Axe |
Large Damage, Close Range |
20 Strength |
1000 Gold |
| Broad Axe |
Large Damage, Close Range |
22 Strength |
1000 Gold |
| Battle Axe |
More Damage, Close Range |
25 Strength |
1250 Gold |
| Battle Axe |
Great Damage, Close Range |
28 Strength |
1900 Gold |
| Great Axe |
Great-Huge Damage, Close Range |
30 Strength |
2700 Gold |
| Royal Axe |
Huge Damage, Close Range |
32 Strength |
3000 Gold |
| Hell Axe |
Phenomenal Damage, Close Range, Long Range with Spells |
37 Strength |
6000 Gold, Mission |
Sceptors are used the same way as staffs or wands.
~~~ Clubs ~~~
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| Club |
Very Weak Damage, Close Range |
2 Strength |
5 Gold |
| Spiked Club |
Weak Damage, Close Range |
3 Strength |
50 Gold |
| Metal Bat |
Fairly Weak Damage, Close Range |
4 Strength |
100 Gold |
| Mace |
Light Damage, Close Range |
5 Strength |
350 Gold |
| Morning Star |
Medium Damage, Close Range |
10 Strength |
600 Gold |
| Flail |
More Damage, Close Range |
13 Strength |
650 Gold |
| Warhammer |
Medium-Large Damage, Close Range |
17 Strength |
800 Gold |
| Maul |
More Damage, Close Range |
20 Strength |
900 Gold |
| Great Maul |
Large Damage, Close Range |
23 Strength |
1000 Gold |
| Sceptor |
Large Damage, Close Range, Long Range with spells. (Paladins prefer this weapon) |
25 Strength |
2500 Gold |
| Grand Sceptor |
Larger Damage, Close Range, Long Range with spells |
28 Strength |
2750 Gold |
| War Sceptre |
Huge Damage, Close Range, Long Range with spells |
32 Strength |
3500 Gold |
| Hell Club |
Phenomenal Damage, Close Range, Long Range with spells |
36 Strength |
6000 Gold, Mission |
In wands and staves these weapons let you use the magic that you got but it makes them a bit stronger. This is perfect for Mages. This is also expensive. You have to have the amount of magic in ONE category, it cannot be split up.
~~~Wands and Staves~~~
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| Quarter Staff |
Very Little Damage, Close Range, starting weapon for mages does not get an added power to spells |
10 Magic |
10 Gold |
| Wand |
Very Weak Damage, Close Range, long range with spells |
12 Magic |
200 Gold |
| Yew Wand |
Weak Damage, Close Range, long range with spells |
15 Magic |
300 Gold |
| Bone Wand |
Light Damage, Close Range, long range with spells |
17 Magic |
500 Gold |
| Grim Wand |
Medium Damage, Close Range, long range with spells |
20 Magic |
1000 Gold |
| Short Staff |
Medium Damage, Close Range, long range with spells |
2 Strength, 20 Magic |
1000 Gold |
| Long Staff |
More Damage, Close Range, long range with spells |
5 Strength, 23 Magic |
1200 Gold |
| Gnarled Staff |
More Damage, Close Range, long range with spells |
8 Strength, 25 Magic |
1500 Gold |
| Battle Staff |
Large Damage, Close Range, long range with spells |
10 Strength, 28 Magic |
2000 Gold |
| War Staff |
Huge Damage, Close Range, long range with spells |
12 Strength, 30 Magic |
3000 Gold |
| Hell Staff |
Phenomenal Damage, Close & Long Range (w/spells) |
15 Strength, 35 Magic |
7000 Gold, Mission |
The throwing weapons cost a bit because you get unlimited of whatever you buy from this section.
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~~~Throwing Weapons~~~
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| Throwing Knives |
Weak Damage, Close Range, long range
| 2 Strength |
60 Gold |
| Throwing Axes |
Medium Damage, Close Range, long range |
5 Strength |
650 Gold |
| Javelin |
More Damage, Close Range, long range |
8 Strength |
750 Gold |
| Pilum |
More Damage, Close Range, long range |
10 Strength |
825 Gold |
| Short Spear |
Medium-Large Damage, Close Range, long range |
13 Strength |
900 Gold |
| Septum |
More Damage, Close Range, long range |
15 Strength |
1100 Gold |
| Spear |
Large Damage, Close Range, long range |
20 Strength |
1300 Gold |
| Royal Spear |
Huge Damage, Close Range, long range |
25 Strength |
3000 Gold |
All bows/crossbows come with infinite arrows/bolts. Crossbows are heavier then Bows so they will take more strength to use them.
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~~~Bows/crossbows~~~
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| Short Bow |
Weak Damage, long range
| 2 Strength |
40 Gold |
| Light Crossbow |
Fairly Weak Damage, long range
| 6 Strength |
100 Gold |
| Hunters Bow |
Light Damage, long range
| 5 Strength |
350 Gold |
| Long Bow |
More Damage, long range
| 7 Strength |
450 Gold |
| Crossbow |
Medium Damage, long range
| 12 Strength |
600 Gold |
| Composite Bow |
Medium Damage, long range
| 10 Strength |
600 Gold |
| Short Battle Bow |
Medium-Large Damage, long range
| 11 Strength |
800 Gold |
| Long Battle Bow |
Large Damage, long range
| 13 Strength |
1000 Gold |
| Heavy Crossbow |
Large Damage, long range
| 18 Strength |
1000 Gold |
| Short War Bow |
Large-Great Damage, long range
| 19 Strength |
1500 Gold |
| Repeating Crossbow |
Large-Great Damage, long range
| 22 Strength |
1500 Gold |
| Long War Bow |
Great Damage, long range
| 20 Strength |
1800 Gold |
| Burning Bow |
Phenomenal Damage, Long Range |
35 Strength |
6000 Gold, Mission |
The Pole-Arms are strong but cost a lot. They are like Axes.
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~~~Pole-Arms~~~
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| Bardiche |
Medium Damage, close range
| 10 Strength |
600 Gold |
| Voulge |
Medium-Large Damage, close range
| 15 Strength |
1000 Gold |
| Scythe |
Large Damage, close range
| 22 Strength |
1300 Gold |
| Pole-Axe |
Large-Great Damage, close range
| 28 Strength |
1800 Gold |
| Halberd |
Great Damage, close range
| 30 Strength |
2000 Gold |
| Royal Scythe |
Huge Damage, close range
| 35 Strength |
3500 Gold |
| The Grim Reaper |
Unexplainable Damage, Close Range & Long Range (w/spells) |
40 Strength |
8000 Gold, Mission |
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~~~ Armour ~~~
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~~~ Helmets ~~~
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| Cap |
Very Weak Protection
| 1 Strength |
20 Gold |
| Skull Cap |
Weak Protection
| 2 Strength |
100 Gold |
| Helm |
Light Protection
| 3 Strength |
200 Gold |
| Full Helm |
Light-Medium Protection
| 5 Strength |
250 Gold |
| Great Helm |
Medium Protection
| 8 Strength |
300 Gold |
| Crown |
Medium Protection
| 8 Strength |
310 Gold |
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~~~Shields~~~
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| Buckler |
Very Weak Protection
| 1 Strength |
20 Gold |
| Small Shield |
Weak Protection
| 2 Strength |
100 Gold |
| Large Shield |
Weak-Light Protection
| 3 Strength |
200 Gold |
| Kite Shield |
Light Protection
| 3 Strength |
350 Gold |
| Bone Shield |
Light-Medium Protection
| 4 Strength |
450 Gold |
| Spiked Small Shield |
Medium Protection
| 5 Strength |
650 Gold |
| Spiked Large Shield |
Medium-Large Protection
| 7 Strength |
800 Gold |
| Tower Shield |
Large Protection
| 10 Strength |
1000 Gold |
| Gothic Shield |
Large-Great Protection
| 12 Strength |
1500 Gold |
The strength to wear armour is very high so if you are a mage and you want protection you got to work on strength a bit.
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~~~Body Armour~~~
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| Quilted Armour |
Weak Protection
| 2 Strength |
50 Gold |
| Leather Armour |
Little Protection
| 3 Strength |
175 Gold |
| Hard Leather Armour |
Light Protection
| 5 Strength |
200 Gold |
| Studded Leather Armour |
Light-Medium Protection
| 7 Strength |
300 Gold |
| Ring Mail |
Light-Medium Protection
| 8 Strength |
350 Gold |
| Scale Mail |
More Protection
| 10 Strength |
500 Gold |
| Chain Mail |
Medium Protection
| 12 Strength |
600 Gold |
| Breast Plate |
More Protection
| 14 Strength |
800 Gold |
| Plate Mail |
Medium-Large Protection
| 18 Strength |
1000 Gold |
| Light Plate |
More Protection
| 19 Strength |
1250 Gold |
| Field Plate |
Large Protection
| 20 Strength |
1500 Gold |
| Gothic Plate |
Large-Great Protection
| 23 Strength |
2000 Gold |
| Full Plate Mail |
Great Protection
| 25 Strength |
2500 Gold |
| Royal Armour |
Great-Huge Protection, Magic Resistance (Takes 10% of spells power away)
| 28 Strength |
3000 Gold |
| Ancient Armour |
Huge Protection, Magic Resistance (Takes 25% of the spells power away)
| 30 Strength |
3500 Gold |
The Magic Items enhance your magical abilities. This is very good for people that are mages. You got to be strong in magic to be able to use these things.
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~~~Magic Items~~~
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| Hell’s Charm |
Makes your spells stronger. You can only have one of these because it makes all your spells around twice as strong. You got to be strong in magic to be able to use these things.
| 10 magic |
2000 Gold |
| Power Gems |
+2, 1/2 a chance that you may not get a real power stone. If you don't get a real one you get +1 to your magic. You need the necklace to use the gems. |
No requirements. |
250 Gold
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| Necklace |
Holds 5 Power Gems, you need the necklace to use the gems.
| No requirements. |
500 Gold
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| Weak Amulet |
+4
| 6 Magic |
800 Gold |
| Medium Amulet |
+6
| 10 Magic |
1800 Gold |
| Strong Amulet |
+10
| 20 Magic |
2500 Gold |
| Devil’s Claw Amulet |
+15
| 35 Magic |
4000 Gold, Mission |
Most weapons and armour were taken from one of my favourite games Diablo 2. I have to give credit because that's a lot of weapons and armour...