The Shores of Thassa (from
North to South)
*HELMUTSPORT -- A port City of
the far North of Gor, located to the North of Kassau, on the shores of Thassa.
*KASSAU -- A town of lumber
and fishing that sits on the shores of Thassa, on the North edge of what is
known on Gor as 'the Northern Forest' which serves as a border to
Torvaldsland. Kassau is the seat of the High Initiates of the north.
Kassau is a town of wood, and the
temple is the greatest building in the town. It towers far over the squalid
huts, and stabler homes of merchants, which crowd about it. Too, the large
town is surrounded by a wall, with two gates, one large, facing the inlet,
leading in from Thassa, the other small, leading to the forest behind the
town. The wall is of sharpened logs, and is defended by a catwalk.
The main business of Kassau is trade,
lumber and fishing. The slender, striped parsit fish has a vast plankton bank
north of the town, and may there, particularly in the spring and fall, be
taken in great numbers. The smell of the fish drying sheds of Kassau carries
far out to sea...
The population of Kassau I did not
think to be more than eleven hundred people...
The most important thing about Kassau, however, was that it was the seat of
the High Initiate of the north. It was, accordingly, the spiritual center of a
district extending for hundreds of Pasangs around.
---Marauders of Gor, pp 26-28
*PORT KAR -- Jewel of Gleaming
Thassa, Port Kar, the scourge of the sea, is a port city located on the shores
of the Tamber gulf at the coastal edge of Thassa, 100 pasangs from the
Northwestern edge of the Delta. Ruled initially by a group of Ubars, the
City's administration, following the finding of the Home Stone of Port
Kar, was taken over by a Council of Captains, led by Samos the Slaver, First
Captain of the Council of Captains, agent of Priest Kings. Surrounded on the
landward side by the vast Vosk Delta marshes and said to be 100 pasangs South
of the closest solid land, it is virtually inaccessible except by ship or tarn
back. Known as a den of thieves and pirates, its raiding fleets are among the
most feared upon Gor, for they are squalid and decadent, often virtually
lawless. Famed for its Tavern dancers and the fact that it is the only city on
Gor to have an organized Caste of Thieves , and the only one as well to have
been built by slaves.
The most important reason for not
finding a guide, of course, even among the eastern rence growers, is that the
delta is claimed by Port Kar, which lies within it, some hundred pasangs from
its northwestern edge, bordering on the shallow Tamber Gulf, beyond which is
gleaming Thassa, the Sea.
Port Kar, crowded, squalid,
malignant, is sometimes referred to as the Tarn of the Sea. Her name is a
synonym in Gorean for cruelty and piracy. The fleets of tarn ships of Port Kar
are the scourge of Thassa, beautiful, lateen-rigged galleys that ply the trade
of plunder and enslavement from the Ta-Thassa Mountains of the southern
hemisphere of Gor to the ice lakes of the North; and westward even beyond the
terraced island of Cos and the rocky Tyros, with its labyrinths of vart caves.
…I was in the delta of the Vosk,
and making my way to the city of Port Kar, which alone of Gorean cities
commonly welcomes strangers, though few but exiles, murderers, outlaws,
thieves and cutthroats would care to find their way to her canalled darknesses.
---Raiders of Gor, p 5
Port Kar, squalid, malignant Port
Kar, scourge of gleaming Thassa, Tarn of the Sea, is a vast, disjointed mass
of holdings, each almost a fortress, piled almost upon one another, divided
and crossed by hundreds of canals.......It is, in effect, walled, though it
has few walls as one normally thinks of them. Those buildings which face
outwards, say, either at the delta or along the shallow Tamber gulf, have no
windows on the outward side, and the outward walls of them are several feet
thick, and they are surmounted, on the roofs, with crenellated parapets.
The canals which open into the delta
of the Tamber were, in the last few years, fitted with heavy, half-submerged
gates of bars.
---Raiders of Gor, p 103
Not one stone could be placed in
either wall or tower by a man or woman who was not free. The only city I know
of on Gor which was built by the labor of slaves, beneath the lash of Masters,
is Port Kar which lies in the delta of the Vosk.
---Assassin of Gor, p 60
I held up the rock. "Do we have
a Home Stone?" I asked the men. "I will accept it as my Home
Stone," said the slave boy, Fish. None of the men laughed. The first to
accept the Home Stone of Port Kar was only a boy, and a slave. But he had
spoken as an Ubar.
---Raiders of Gor, p 252
*BRUNDISIUM -- A large,
walled, port-city on the shores of Thassa, located 100 pasangs to the South of
the Vosk Delta..
I understood that Brundisium was one
of the largest and busiest ports of this world. It was a commercial metropolis
of sorts.
---Dancer of Gor, p 147
*SCHENDI -- Seaport on the
edges of the Equatorial rainforests, Schendi is a major trade center and host
of a huge harbor of 8 pasangs wide and 2 or 3 deep where spices, metals,
jewels and other trade goods are shipped to the rest of Gor. The Scendi harbor
opens at its East end, onto the Nyoka River which flows through it, from Lake
Ushindi into Thassa.
Many goods pass in and out of
Schendi, as would be the case in any major port, such as precious metals,
jewels, tapestries, rugs, silks, horn and horn products, medicines, sugars and
salts, scrolls, papers, inks, lumber, stone, cloth, ointments, perfumes, dried
fruit, some dried fish, many root vegetables, chains, craft tools,
agricultural implements, such as hoe heads and metal flail blades, wines and
pagas, colorful birds and slaves.
Schendi's most significant exports
are doubtless spice and hides, with kailiauk horn and horn products also being
of great importance. One of her most delicious exports is palm wine. One of
her most famous and precious exports are the small carved sapphires of
Schendi. These are generally a deep blue, but some are purple and others,
interestingly, white or yellow. They are usually carved in the shape of tiny
panthers, but sometimes other animals are found as well, usually small animals
or birds. Sometimes however the stone is carved to resemble a tiny kailiauk or
kailiauk head. Slaves, interestingly, do not count as one of the major
products in Schendi, in spite of the fact that the port is the headquarters of
the League of Black Slavers.
The black slavers usually sell their
catches nearer the markets, both to the north and south. One of the major
markets, to which they generally arrange for the shipment of girls overland,
is the Sardar Fairs, in particular that of En'Kara, which is the most
extensive and finest.
This is not to say of course that
Schendi does not have excellent slave markets. It is a major Gorean port. The
population of Schendi is probably about a million people. The great majority
of these are black. Individuals of all races, however, Schendi being a
cosmopolitan port, frequent the city.
---Explorers of Gor, p 115
*BAZI -- A free port city of
Southern Gor.
The shores of the Vosk (from
West to the East) -- Most of the major towns on the Vosk are on the northern
bank.
I had gone from Lara to White Water
using the barge canal, to circumvent the rapids, and fron thence to Tancred's
Lansing. I had later voyaged down river to Iskander, Forestport, and Ar's
Station.
... West of Ar's Station on the river
I had visited Jort's Ferry, Point Alfred, Jasmine, Siba, Sais, and Sulport. I
had stopped also at Hammerfest and Ragnar's Hamlet, the latter actually, now,
a good-sized town. Its growth might be contrasted with that of Tetrapoli, much
further west on the river.
---Rogue of Gor, pp 61-62
*AR'S STATION -- Freshwater
river port town on the Vosk, originally not a city but rather a colony of Ar.
... Ar's Station, incidentally, did
not exist at the time of the massing of the horde of Pa-Kur. It was
established four years afterward, as an outpost and trading station on the
south bank of the Vosk. It also commands, in effect, the northern terminus of
one of the great roads, the Viktel Aria, or Ar's Triumph, leading toward Ar.
---Rogue of Gor, p61
*TURMUS -- Port town on the
North bank of the Vosk, a member of the Vosk League and said to be the last
river port on the Vosk before the Delta.
*VEN -- Port town on the South
bank of the Vosk, a member of the Vosk League.
"What lies west on the Vosk,"
asked Aemilianus.
"On the southern bank, Ven," said Marcus. Turmus, which is the last
major town west on the Vosk, is on the northern bank.
"And what beyond Ven?" asked Aemilianus.
"The Delta"
---Renegades of Gor, 24
*TETRAPOLI -- Port town on the
Vosk, a member of the Vosk League.
Tetrapoli, on the other hand, began
as four separate towns, Ri, Teibar, Heiban and Azdal, as legend has it founded
by four brothers. These towns grew together along the river and were
eventaully consolidated as a polity. The four districts of the city, as might
be supposed, reatin the names of the original towns. The expression 'Tetrapoli"
in Gorean, incidentally, means "Four Cities" or " Four
Towns."
---Rogue of Gor, pp 61-62
*PORT COS -- A freshwater
river port town on the Vosk, originally a colony Cos.
*TAFA -- Port town on the Vosk,
a member of the Vosk League.
*VICTORIA -- Port town on the
Vosk, a member of the Vosk League.
I knew something of the Vosk League.
Its headquarters was in the town of Victoria, on the northern bank of the Vosk,
between Fina and Tafa.
---Renegades of Gor, 20:
*FINA -- Port town on the Vosk,
a member of the Vosk League.
*RAGNAR'S HAMLET -- Port town
on the Vosk, a member of the Vosk League.
Ragnar's Hamlet began as a small
village and, from this central nucleus, expanded.
---Rogue of Gor, pp 61-62
*HAMMERFEST -- Port town on
the Vosk, a member of the Vosk League.
*SULPORT -- Port town on the
Vosk, a member of the Vosk League.
*SAIS -- Port town on the Vosk,
a member of the Vosk League.
*SIBA -- Port town on the Vosk,
a member of the Vosk League.
*JASMINE -- Port town on the
Vosk, a member of the Vosk League.
*POINT ALFRED -- Port town on
the Vosk, a member of the Vosk League.
*JORT'S FERRY -- Port town on
the Vosk, a member of the Vosk League.
*FOREST PORT -- Port town on
the Vosk, a member of the Vosk League.
*ISKANDER -- Port town on the
Vosk, a member of the Vosk League.
*TANCRED'S LANDING -- Port
town on the Vosk, a member of the Vosk League.
*WHITE WATER -- First major
town West of Lara, White Water was so named for the presence of rapids in its
vicinity. This port town on the eastermost end of the Vosk's North bank is a
member of the Vosk League, it is said to be located East of Ar's Station.
There are three major towns between Ar's Station and White Water. They are
Forest Port, Iskander and Tancred's Landing, which three towns, like White
Water, are members of the Vosk League.
The Shores of the Laurius
*LAURA -- River trading port
city at the mouth of the Laurius River, 200 pasangs upriver from Lydius.
He was bound, traveling over the
hills and meadowlands east and north of Ko-ro-ba, for the city of Laura, which
lies on the banks of the Laurius river, some two hundred pasangs inland from
the coast of the sea, called Thassa. Laura is a small trading city, a river
port, whose buildings are largely of wood, consisting mostly it seems of
warehouses and taverns. It is a clearing house for many goods, wood, salt,
fish, stone, fur and slaves.
---Captive of Gor, p 59
*LYDIUS -- An important
northern free port at the mouth of the Laurius river. Lydius is known for its
rather eclectic collection of cultural tidbits, collected over time, from the
cosmopolitan visitors which pass through it.
We were fifty pasangs north of Lydius,
which port lies at the mouth of the Laurius River. Far above the beach we
could see the green margins of the great northern forests.
---Hunters of Gor,
Lydius is one of the few cities of
the north which has public baths, as in Ar and Turia, though much smaller and
less opulent. It is a port of paradoxes, where one finds strangely mingled
luxuries and gentilities of the south with the simplicities and rudeness of
the less civilized north. It is not unusual to encounter a fellow with a
jacket of sleen fur, falling to his knees, sewn in the circle stitch of
Scagnar, who wears upon his forehead a silken headband of Ar. He might carry a
double-headed ax, but at his belt may hang a Turian dagger. He might speak in
the accents of Tyros, but startle you with his knowledge of the habits of wild
tarns, knowledge one would expect to find only in one of Thentis.
Those of Lydius pretend to much
civilization, and are fond of decorating their houses, commonly of wood, with
high, pointed roofs, in manners they think typical of Ar, of Ko-ro-ba, of
Tharna and Turia, but to settle points of honor they commonly repair to a
skerry in Thassa, little more than forty feet wide, there to meet opponents
with axes, in the manner of those of Torvaldsland.
---Hunters of Gor, p 45
The Shores of the Olni (North
to South)
*TI -- Walled river city
situated on the Olni River and north of Tharna. The main member and founder of
the Salerian Confederation.
The retinue was the betrothal and
dowry retinue of the Lady Sabina of the small merchant polls of Fortress of
Saphronicus bound overland for Ti, of the Four Cities of Saleria, of the
Salerian Confederation. Ti lies on the Olni, a tributary of the Vosk, north of
Tharna.
---Slave girl of Gor, 5
*PORT OLNI -- A large
freshwater port on the North bank of the Olni River, member of the Salerian
Confederation.
*VONDA -- A fairly large port
city on the North bank of the Olni River, member of the Salerian
Confederation, known for its fighting slaves.
*LARA -- Walled northern
city-state, member of the Salerian Confederation, which sits at the juncture
of the Olni and Vosk rivers, settled both on the South bank of the Olni and
the North bank of the Vosk. Lara, is the westernmost city in the Salerian
Confederation.
The Shores of lake Ushindi
*UBARATE OF BILA HURUMA -- A
'kingdom' born of the merger of six ubarates of the South shores of lake
Ushindi which grew over time and through warfare to extend to the rest of the
lake's shores as well as East tot he shores of Lake Ngao.
"Have you heard of Bila Huruma?"
asked Samos.
"A little," I said.
"He is a black Ubar," said Samos, "bloody and brilliant, a man
of vision and power, who has united the six ubarates of the southern shores of
Ushindi, united them by the knife and the stabbing spear, and has extended his
hegemony to the northern shores, where he exacts tribute, kailiauk tusks and
women, from the confederacy of, the hundred villages. Shaba's nine boats had
fixed at their masts the tufted shields of the officialdom of Bila Huruma."
---Explorers of Gor,
*NYUKI --
An inland village of the North shore of lake Ushindi, noted for its honey.
His father had, many years ago, fled
from an inland village, that of Nyuki, noted for its honey, on the northern
shore of lake Ushindi.
---Explorers of Gor,
The Shores of lake Ngao
*UKUNGU --
A country of small villages on the NE shores of lake Ngao.
"Ukungu," said Kisu,
"lies to the northeast, on the coast." Ukungu was a country of coast
villages, speaking the same or similar dialects. It was now claimed as a part
of the expanding empire of Bila Huruma.
---Explorers of Gor,
*NYUNDO --
Central village of the Ukungu region.
We stood in the clearing of Nyundo,
the central village of the Ukungu region.
---Explorers of Gor,
Shores and Oases of the Tahari
*KASRA -- A trade river port
of the Tahari which sits on the shores of the Lower Fayeen.
West of Tor, on the Lower Fayeen, a
sluggish, meandering tributary, like the Upper Fayeen, to the Cartius, lay the
river port of Kasra, known for its export of salt.
---Tribesmen of Gor
*KHURTZAL -- A village of the
Tahari's Lower Fayeen river located North of Tor, upriver from Kasra.
From Kasra I had taken a dhow upriver
on the Lower Fayeen, until I reached the village of Kurtzal, which lies north,
overland, from Tor.
---Tribesmen of Gor.
*OASIS of the Battle of Red Rock
-- Last of the major oases of the Tahari located on the far east edge of the
Tahari, where dune country begins.
This was irritating to Hassan, and
did not much please me either, for the oasis of the Battle of Red Rock was the
last of the major oases of the Tahari for more than two thousand pasangs
eastward; it lay, in effect, on the borders of the dreaded dune country; there
are oases in the dune country but they are small and infrequent, and often lie
more than two hundred pasangs apart; in the sands they are not always easy to
find; among the dunes one can, unknowingly, pass within ten pasangs of an
oasis, missing it entirely.
---Tribesmen of Gor.
*OASIS of Four Palms -- Kavar
outpost far to the South of Red Rock.
The march of Hassan had as its object
not Red Rock, northwest of Klima, but Four Palms, a Kavar outpost known to
him, which lay far to the south of Red Rock. Unfortunately Four Palms was
farther from Klima than Red Rock On the other hand, his decision seemed to me
a sound one. Red Rock was a Tashid oasis under the hegemony of the Aretai,
enemies of the Kavars. Furthermore, between Klima and Red Rock lay the regions
patrolled by the men of Abdul, the Salt Ubar, who had been known to me as Ibn
Saran.
---Tribesmen of Gor.
*OASIS of Nine Wells --
Said to be South of Tor.
*OASIS of Farad -- Location
not specified.
"She was bought for two tarsks,
from a caravan master named Zad of the Oasis of Farad,"
---Tribesmen of Gor.
*OASIS of the Lame Kaiila --
Location not specified.
On foot, on the trail, they would
have only enough water to reach the tiny oasis of the Lame Kaiila, where there
would be for them doubtless sympathy, but little aid in the form of armed men.
Indeed, it lay in a direction away from Nine Wells, which was the largest,
nearest oasis where soldiers might be found. By the time word of the raid
reached Nine Wells the raiders might be thousands of pasangs away.
---Tribesmen of Gor.
*OASIS of the Sand Sleen
-- Location not specified.
*OASIS of Stones of Silver --
Named for the silvery shine of dew on the stones about the oasis. Its location
is not specified.
Merchants will not care to risk their
goods. It is their intention that Suleiman not receive these goods. It is
their intention to divert them, or most of them, to the Oasis of the Stones of
Silver." This was an oasis of the Char, also a vassal tribe of the
Kavars. Its name had been given to it centuries before, when thirsty men, who
had moved at night on the desert, had come upon it, discovering it. Dew had
formed on the large flat stones thereabouts and, in the light of the dawn, had
made them, from a distance, seem to glint like silver.
*OASIS of Two Scimitars
--Location not specified.
The oasis of Two Scimitars is an
out-of-the-way oasis, under the hegemony of the Bakahs, which, for more than
two hundred years, following their defeat in the Silk War of 8,110 C.A., has
been a vassal tribe of the Kavars.
---Tribesmen of Gor, 10:
Isles (from North to South)
My four commercial voyages had been
among the exchange islands, or free islands, in Thassa, administered as free
ports by members of the Merchants. There were several such islands. Three,
which I encountered frequently in my voyages, were Teletus, and, south of it,
Tabor, named for the drum, which it resembles, and, to the north, among the
northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did
not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern,
west of Torvaldsland. These islands, with occasional free ports on the coast,
north and south of the Gorean equator, such as Lydius and Helmutsport, and
Schendi and Bazi, make possible the commerce between Cos and Tyros, and the
mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many
others
---Raiders of Gor
*HUNJER -- One of the two
Northernmost islands of Thassa.
*SKJERN -- One of the two
Northernmost islands of Thassa.
Skjern is an island in Thassa, muchly
distant from Ko-ro-ba. It lies west of bleak, rocky Torvaldsland,
substantially above even the vast, green belt of the northern forests.
---Raiders of Gor, 11:
*NORTHERN ISLANDS -- An
archipelago of small islands which extends in the waters of Thassa, in a
scimitar shape at the NE of Cos. It is unclear if any of the islands said to
be 'of the North', other than Scagnar, are actually a part of this grouping.
There were the northern islands, of
course, and they were numerous, but small, extending in an archipelago like a
scimitar northeastward from Cos, which lay some four hundred pasangs west of
Port Kar. But these islands were not united, and, indeed, the government of
them was usually no more than a village council. They usually possessed no
vessels more noteworthy than clinker-built skiffs and coasters.
---Raiders of Gor,
*SCAGNAR -- A trade island of
the Northern waters, located offshore of Torvaldsland, which is said to be
'among' the Northern islands.
*HULNETH -- A
trade Island of Thassa. The exact location of Hulneth within the pattern of
free islands is to date unclear. It is simply mentioned in lists of trade
islands.
*FARNACIUM -- A
trade Island of Thassa. The exact location of Farnacium is to date unclear. It
is simply mentioned in lists of trade islands.
*TELETUS -- The largest of the
central "exchange islands," governed by merchant law. Although we
can locate Teletus as being North of Tabor and therefore above Asperiche, its
exact location with regards to the more other trade isles is not clearly
defined.
The governance of Lydius, under the
merchants, incidentally, is identical to that of the exchange islands, or free
islands, in Thassa. Three with which I was familiar, from various voyages,
were Tabor, Teletus and, to the north, offshore from Torvaldsland, Scagnar. Of
these, to be honest, and to give the merchants their due, I will admit that
Tabor and Teletus are rather strictly controlled. It is said, however, by some
of the merchants there, that this manner of caution and restriction, has to
some extent diminished their position in the spheres of trade.
---Hunter of Gor, p 42
*TABOR -- One of
"exchange islands," south of Teletus, named for its shape which is
said to ressemble the drum by the same name.
Tabor is an exchange island in Thassa,
south of Teletus. It is named for the drum, which, rearing out of the sea, it
resembles.
---Hunters of Gor, p 42
*ASPERICHE --
The exact location of Asperiche is unclear. On one hand, it is clearly stated
to be 'South of Tabor' which would place it fairly low on the island list, but
we also see it listed as a 'Northern' trade island. It is perhaps that
anything above the equator is considered Nothern territory even though the
author tends to reserve that term to areas less central to the map.
Asperiche, incidentally, is an
exchange island, or free island, in Thassa. It is south of Teletus and Tabor.
It is administered by merchants.
---Player of Gor,
*COS -- One of the largest
known islands of Thassa, the terraced isle of Cos, some 400 pasangs out to
sea, West of Port Kar, powerful ennemy of Ar itself, is known for its famous
wines, made of the Cos grown Ta-grapes and its vast fleets of trading ships.
I had wanted to see both Tyros and
Cos.
Both lie some four hundred pasangs west of Port Kar, Tyros to the south of
Cos, separated by some hundred pasangs from her... Cos is also a lofty island,
even loftier than Tyros, but she has level fields to her west. Cos had many
terraces, on which the Ta grapes are grown.
---Raiders of Gor
The grapes were purple and, I
suppose, Ta grapes from the lower vineyards of the terraced island of Cos some
four hundred pasangs from Port Kar. …If they were indeed Ta grapes I
supposed they must have come by galley from Cos to Port Kar, and from Port Kar
to the Fair of En'Kara. Port Kar and Cos are hereditary enemies, but such
traditions would not be likely to preclude some profitable smuggling. But
perhaps they were not Ta grapes for Cos was far distant, and even if carried
by tarns, the grapes would probably not seem so fresh.
---Priest-Kings of Gor, p 45
There are four major cities on Cos,
of which Telnus is the largest. The others are Selnar, Temos and Jad.
---Raiders of Gor, p 174
--- TELNUS -The largest
major city located on Cos, capitol city of the Cos Ubarate.
Telnus, our destination, is the
capital city of the island of Cos, one of Gor's two largest maritime
ubarates. Cos lies north of Tyros and west of Port Kar, which latter city is
located in the Tamber Gulf, which lies just beyond the Vosk's delta. There
are four major cities on Cos, Telnus, Selnar, Temos and Jad. Telnus is the
largest of these and has the best harbor. The Ubar of Cos is Lurius, from
the city of Jad.
---Slave Girl of Gor, 16
--- TEMOS -One of the major
cities on Cos.
--- SELNAR -One of the major
cities on Cos.
--- JAD -One of the major
cities on Cos.
*TYROS -- An rocky island of
Thassa, 100 pasangs South of Cos, on which several cities exist, it is known
for its great fleets of raiding ships and its large Vart cave.
I had wanted to see both Tyros and
Cos.
Both lie some four hundred pasangs west of Port Kar, Tyros to the south of
Cos, separated by some hundred pasangs from her. Tyros is a rugged island,
with mountains. She is famed for her vart caves, and indeed, on that island,
trained varts, batlike creatures, some the size of small dogs, are used as
weapons.
---Raiders of Gor, p 138
--- KASRA -Capitol city of
the island of Tyros. Chenbar was from Kasra.
The capital of Tyros, Gor's other
largest maritime ubarate, is Kasra.
---Slave Girl of Gor, 16
---TENTIUM -One of two major
cities on the island of Tyros.
Kasra is the capitol of Tyros; its
only other major city is Tentium.
---Raiders of Gor, p 174
*IANDA --
Merchant island near the shores of the Southernmost areas of Thassa, located
to the North of Anango.
... I suspected, from the use of the
hands and beads, had been trained in Ianda, a merchant island north of Anango.
---Explorers of Gor
*ANANGO -- A large exchange
jungle island near the shores of the southernmost waters of Thassa said to be
the home of magicians.
Anango, like Asperiche, is an
exchange, or free, island in Thassa, administered by members of the caste of
merchants. It is, however, unlike Asperiche, very far away. It is far south of
the equator, so far south as to almost beyond the ken of most Goreans, except
as a place both remote and exotic. The jungles of the Anangoan interior serve
as the setting for various fanciful tales, having to do with strange races,
mysterious plants and fabulous animals. The "magicians of Anango,"
for what it is worth, seem to be well known everywhere on Gor except in Anango.
In Anango itself it seems folks have never heard of them.
---Players of Gor,
*ISLANDS OF THE UA -- There is
mention on numerous isles, said to be the width of several pasangs, at the
mouth of the Ua.