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Human: Look it up.

Elf: The elves are a secretive bunch who, while they are spread out throughout the world, are primarily based in Jervis, hidden in the Night Woods, in the Elf City, a sort of Elven "Mecca". The elves are unique because, while they seem at first sight to be of an open and artistic mind, almost all elves shunn technology and modern progress, instead preffering the old world methods of the bow and the sword. Elves have an exeptionally long life-span, living at the very most, a full millenium. Adolecent to adult male elves are expected to wear their hair long, which has been the tradition since before anyone can remember. Elves are only slightly taller than humans, have pointed ears, and their hair and eyes have been known to be purple, green, and blue, along with 'traditional' human hair color.

Halfling: Halflings are, essensially, shrunken humans. They are slightly taller than dwarves, though unlike dwarves, halflings are scale. While dwarves are squat and fat and look like you took a bearded human and squished them, halflings have the appearance of a person who, while they are shaped the same, are simply smaller. Halflings are extremely adept at the dying art of magic, and truth be known are the last pilar keeping magic standing, since most other races have given up on the arcane art, opting for technology instead.

Dwarf: Dwarves are a hard group to get along with and have a reputation for being ill-tempered. This race is born with facial hair, even the females, and tend to let their beards grow all their lives. In many dwarven society's, the longer one's beard grows, the more respect they deserve. Dwarves have a penchant for mechanics and mining (which is an old Dwarven tradition). With their short stature ( usually about two and a half feet or so) and their squat, fat posture, one might make the mistake of picking a fight with a dwarf. But these little bastards are pure muscle and speed, filled to the brim with piss and vinnegar.

Goblin: The modern goblin is a result of years of goblin inbreeding. The original goblin was a simple creature of little intelegence and even less common sense. Most people passed them by and didn’t even think of them as sentient creatures. Goblins were even kept as pets. But, as the creatures began to breed within their own bloodline, a chemical occurance began to become evident in their brains. Not only had the goblin become frighteningly intelegent, but the chemical instability had produced a profound insanity. Goblins, theirfor, are all completely mad, in their own ways. Goblins rarely hang around each other, as a goblin is vary rarely able to stand another. What about mating, one may ask? Take the praying mantis. The myth has it that the female eats the male’s head. I think you get the idea.

Orc: The orci are not entirely idiots of brawn and filth. Although when, as legend has it, the earliest orc tribes were discovered on what is now the EOX by the paladin, Timothy Barick, he wrote of them as savage creatures of pure war and hate, worshiping unholy gods and sacrificing their own, much of this was fabricated. While orcs are quick to anger and often times not the most scholarly of races, they have become quite adapt at surviving in this technological world. Some of the most common misconceptions of the orci are their speech (they are actually able to speak in full sentences), their religion (the primative orc religion has been all but abandonned, and even in it’s hay-day contained no unholy worship of The Blackness), and their fighting abbillity (while definative creatures of war, the orci are certainly versatile in their weaponry, and an orc with a gun is dangerously proficiant; in other words, they are not confined to the club and the tree-branch). Orcs have a hard time with magic. For unknown reasons, orcs have next to no magical potential, though there is one or two documented cases of orcish alchemists and mages.

 

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