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 JERVIS:

Jervis is home to several cities and towns, including the technological wonder, Jervis City, which is run almost completely with digital technology. The king of Jervis, King Adrien Falten, a human, lives there in the large castle at the city’s center. It’s mayor is the human Sir Robert Blackblade, who also acts as Supreme General of Jervis forces. Cape Havish is a lively port town and is renown for it’s bustling marketplace and shipyards. It is nicknamed "The Blind Town" for the incredible fog that billows in every night and clears out every afternoon. This town is the only port on Jervis. Manton is a small town and rather non-descript, were it not for the massive amusement park casting it’s shadow over the city like a sundial. "Thrillworld" is the biggest tourist attraction on Krad, it’s attractions including seventeen state-of-the-art rollercoasters, 330 other thrill rides, half a thousand restaraunts, a four acre camp ground, and a six large auditoriums, which are often the main stop on a rock and roll tour, or a touring theatrical production. Jervis is also home to The Night Woods, the dencist forest in the world, named for it’s darkness, even in daylight hours. It's trees have some sort of enchantment on them, protecting those inside the forest from any harm. To the south, a group of islands known as The Holy Isle sit in solitude. Their sole purpose is the training of Paladins, the Holy Warriors of the Light Gods. Lumbertown was at one point a tiny town filled with old lumberjacks and their homely wives. Now the town is owned by Jeremiah Henry Codswill, an ambitious Dwarven industrialist, who has turned it into a huge factory. Every last citizen of the town is under Codswill's less-than-generous payroll, working at slicing down Night Woods to sell it's enchanted lumber. The Elf City is the main base of opporations for the Elven race. While elves are spread all over the world, here is where they make their pilgramage to. According to elven lore, here resides the dying soul of Desaerii, the spirit of the planet. The city itself is built into the protective trees within Night Woods. In this world of tree-house palaces and bohemian lifestyles, the young prince, Karys Hailmane (thus named for his long white braids), rules over his city with a just and fair eye, more an artist than a monarch. The citizens of the City often stage attacks on Codswill Industries in Lumbertown, attempting to stop it's destruction of the Night Forest.

 

PENN:

Penn is a very mountainous country with many rolling hills and cliffs that drop off into the sea. It’s captial city is Neo Pendragon. The city is in rather bad disrepair, filled with slums, drug-houses, brothels, and the like, and the government is too weak to stop any of it. The law here is weak and the police are underpayed and understaffed, with a corrupt force. Neo Pendragon is also the Bionics captial of the world. While the practice of "Borging", or adding cybertechnic parts to one’s body surgically is outlawed, the practice is far from rare in the "City of Steel Faces". While Neo Pendragon is the capital, the halfling President, Brant Karrikan’s mansion remains in Old Pendragon, which was the first capital. The preceding president of Penn dubbed N.P. the capital, but when he was assassinated, his Vice President decided that if he were going to take office, he was going to do it far away from that hell-hole. O.P. is a small city with no real importance other than that the President’s mansion, Penn Hall, is there. The only other things of importance is the Museum of Dragons, a species thought extinct by all but conspiracy theorists and cultists. Priest’s Laberynth is a complicated series of tunnels. No one has ever successfully navigated it and stayed sane. According to legend, a strange man in a black habit washed up near the O.P. port and proclaimed. "The Paladins are after him…" With that he left and traveled to the western penensula and started diging. As imposible as it would be, the laberynth was built, it’s walls, ceilings, and floors fully tiled, within three days. The Priest was never heard from again. The Painted Mountains are to the northeast coast of Penn, and are named for their brilliant green color, as they are made out of pure limestone. Many excavastions have been made in this area to find dragon remains. Fort Wyrm is another of Penn's more disturbing landmarks. Wyrm is a dark town surrounded by a large wall of wooden pikes. This used to be a huge fortress left over from the Highland War so many centuries back. Wyrm is now, among other dyspicable things, another of J.H. Codswill's industrial towns, complete with a massive factory in it's center. Fort Wyrm has been investigated by Penn government repeatedly under the charges that J.H. Codswill was being unethical towards his workers. Both times, Codswill Industries Inc. has fought off their investigations, although reports have leaked of a dungeon below the factory, filled with such horrific visions that half of them must be fiction. The Tear Grove is a little clearing in the middle of a small man-made forest of sorts. This mysterious place adds to the rustic Celtic feel of Penn. The clearing opens out onto a magnificent view of the ocean from the cliff that it stands upon. There is a single tree overhanging the cliff, a willow, it's branches hanging serenely in the warm wind that always surrounds this mystic place. Upon the tree hangs little transparent orbs, dubbed "Elaenia's Tears" by the clans who used this place as a council hall durring the Highland War. There is a stone ring in the center that people might sit upon and share their stories. Within this circle is a humble stone grave marker, without writing on it, although to the most patriotic and well-read of the citizens of the Highland need no explanation of the grave. It is the Grave of Elaenia, champion of the fabled Highland War. This place echoes with serenity and peace, probably moreso than all of this dark and technological world. The Sungod Forest is named for it's strange trees. The tree's leaves take in the light of the sun and reflect it through the entire forest, even into the early moments of dusk. Another of J.H. Codwill's targeted areas. Legend has it that the forest is the home of the Fae folk, though faeries were long ago dismissed as fiction. Prassik is a small and peaceful community with great historical importance, being the sight of one of the most important battles of the Highland War. Here, in the hilly land just east of the moorish Sungod Forest, the most traditional Penns make their homes. This community has a strong sense of family honor and justice, and always has. Many of the eleves that live away from the City choose to live here, in homes carved from the cliffs next to the shore. This is not to say that Prassik is without technology. While it is true that the elven territory on the costal cliffs adhirs to elven tradition, the rest of the town is filled with a moderate ammount of modern technology. The citizens of Prassik have a hard time letting go of traddition, and their appearance shows it. Kilts and baldrics intermix with the fashions of the modern time, while the destinctive highland accent, which has all but died out everywhere else in Penn, is still extremely prominent in Prassik. In the center of the homey town, there stands a pillar, pollished and beautiful, with words etched in the ancient Highland tongue, roughly translating into "Death is an honorable price for freedom," which was the end of the famous speech made by Elainia, the last one made before she gave her life for the freedom of her country, and the banishment of evil.

 

 THE E.O.X:

The Empire of Xevv was originally a great rainforest, untouched by civilized hands. The only creatures there were the orci. It was discovered by the Paladin, Timothy Barick, who colonized it. It was then sieged by the orcish Xevv Empire, then led by Emperor Kipra Xevv, who reclaimed the land that was "rightfully his." The Xevv Empire has ruled ever since. The country is now led by Emperor Baelen Xevv. Odin is the capital city of the small empire and, suprizingly, has only an average number of orci living there. Most of the citizens, as in most places, are human. This city is startlingly war-oriented, and filled with weaponsmiths and the like. The Kriishna (ancient orcish for "Palace") is towards the northern end of the city, which is surrounded by a dense copse of tropical forest, which stretches for about seven miles. One of the city’s main attractions is the colloseum, which in more savage times was used for battles to the death among the soldiers of the orci. Now, it acts as a museum of war, and a venue for popular acts of all sorts. Zekk is a city of barely less crime than Neo Penndragon. Filled with pirates, thieves, drug-dealers, and mercinaries, Zekk is a city of scum more than it is a city of fear. The city is filled with traffic, and filled thusly with smog. The only thing one can say about Zekk is that you'd move if you had enough money to live somewhere else. The Red Port was initially built by Sir Timothy Barrick, calling it "Barrickton", but when Kippra Xevv layed siege to the EOX, his orcs slaughtered so many of the human soldiers that had taken the land from them, their blood drained the ground and ran into the sea, making the water red. Xevv dubbed the town the Red Port. The blood has long since been washed away, and now the coastal city is a bustling trade center, with an open market called the Dekk Rada (ancient orcish for "trade house"). Tildeen could be described as bizarre. This city was once a slave compound owned by Sir Timothy himself. But, when Timothy was publicly behedded within it's very walls, the compound was given a name and the orcs who had been worshiping their secret religion of Dehgotek all their lives began to worship openly. The town itself is filled with strange people and new age relegions, including Dehgotek. On the seventeenth of Geflin, a festival is held when the white moon and the red moon eclypse eachother called Bekka ("The Eye"), in which all of it's citizens do all they can to celebrate life for the eye of Gousak, who watches them to make sure they are enjoying the life they have been given. The most disturbing part of the EOX is the place called The Cemetary. It is here that the first Xevv placed the dying enemies of the Empire on stakes. Three years ago, Emperor Baelen Xevv declaired this horendous place, where the skelleltons still hang, a historical monument to the reclamation of the orc homeland.

 

THE WINTERLANDS:

The Winterlands are nearly completely unexplored, and for good reason. There is no flora, no fauna, just ice and snow. Everything is ice and snow. The only inhabited strucure is a research center built at the shore of the Winterlands, Cape Exploration, founded by Dr. Taelis Krippenburry, the legendary archaelogist. He lives there with his research team, in an effort to find out more about the temple on the other side of the mountains. The Sha Fries Mountains (Ancient Orcish for "Deadly Ice") block off the western end of the continent. The mountains are the steepest and tallest in the world. On the other side of the mountains is the subject of Dr. Krippenburry’s expedition. The Temple of the Unnamed was the home of a cult who worshiped an unholy diety, who’s spoken name would cause the end of the world, anyone who gazed upon his name written died an excruciating death. The cult then mysteriously dissapeared. The temple itself raises fifteen stories into the air, and thirty-one stories underground, filled with strange inventions and architechture, with disturbing murals on the walls. The library, six stories down, contains the Dekdenta, a holy, or rather unholy, book of the cult, with a written explanation of the Unnamed and the ceremonies used to bring about "Antiexodus", or the release of the Unnamed and his legions into the world.

 

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