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Information you need to know

ELVES: Any kind of elf is welcome here. I do not want any troll characters because they won't be very active. You must ask permission to be a High One, but don't get your hopes up. We can't have a holt riddled with High Ones. Don't forget, you could also be a preserver

HEIGHTS

Females:

short: 3'5"-3'6"

average: 3'7"-3'8"

tall: 4'-4'2" +

Males:

short 3'7"-3'8"

average 3'9"-3'11"

tall 4'-4'3"

This excludes some Gliders who are about 6 feet.

AGES

Cubs: 1-20 seasons

Youths: 20-100 seasons

Adult: 100-500 seasons

Elders: 600-900 seasons

Ancient: 1000+ seasons Magicks
Magick: Definition Limitations Wielders Status
*Sending- Mind language. Impossible to lie
using this unless incredibly
strong.
Must ask permission before
it's very strong and if it is, it
takes up one of the
2 allowed magicks.
All- regular
sending
Open-
Regular
Sending
PeaceKeeper- Strong
sending
1 open-
Strong
Sending
*Lock-sending- A private sending between
two elves.
Eavesdropping is
possible for those
who have soul-
seeing magick.
All Open
Wolf-sending- This is a magic for the wolves
(or whatever bond animal)
where they can send thoughts
as clearly as an elf.
Ask first and change
the word 'wolf' if
animal is different
Does not take up
any of the two
magicks allowed to
elves.
Larva
(BloodStalker's
Bond)
2 Open
Beast-Singer- You can bond with any animal;
know feelings, thoughts, etc.
Not likely to be a
hunter.
PeaceKeeper,
Nocturne,
Scythe,
TrueSky
No open
slots
Animal imitation - The talent of walking and
thinking like an animal so that
the animals think the spell
caster is also an animal.
(ex-Teir)
You have a deep
respect for all
animal life.
LightningFire None
Song Shaping - Can create music out of
thin air.
Likely to love music. Nocturne 1 open slot
WeatherShaping - The ability to create
different types of weather.
Includes tornadoes, hurricanes,
lightning storms...
Strength of weather
depends upon
strength of magick
AND the physical
condition of wielder
SunHart, Treski None
Fire Shaping - As the name implies, you can
shape fire to your will.
Depending on your strength,
you can light fire in various
places. (ex-Zarhan/Fastfire)
Weak strength- Only
with a fuel source.
Middle strength-
w/out a fuel source.
High Strength- With
very little oxygen
(under water)
SeaFlame,
Umbre
Fireblade
Hotaru
None
Water Shaping - Ability to move water at will
(ex- Winnowill in Kings of the
Broken Wheel 9) and can
create water
Weak strength-
must have a water
source near. Middle
strength- Can draw
water from the
moisture in the air.
High Strength - Can
create water
anywhere (desert)
None 2 open slots
Tree Shaping - Shape plants and make them
grow or die (though I don't
think you'd want to)
(ex-Redlance)
Usually has a great
compassion for
living things. Also is
usually very docile.
The speed at which
you can shape
depends on your
strength.
SpiritHawk,
TreeShadow
1 open slot
in CIH
Rock Shaping/
Gem Shaping -
Shape rocks at your will
(Ekuar) and can shape
precious gems. A good
magick for a jeweler.
The speed at which
you can shape
depends on your
strength.
Amethyst,
TrueSky
1 open slot
in CIH
Metal Shaping - Controls the metals put
within weapons and jewelry.
Good for the
MetalSmith who
makes weapons.
SpiritHawk,
Asra, Amethyst
None
Flesh Shaping - Almost like healing, you
change the shape to cure
illness... you can also change
the shape of the person
themselves. (ex-
Winnowill)
You must have
permission from me
to have this magic.
QuickSpear 1 open slot
in SSH
Self-shaping - Power to morph ones own body.
(ex-Timmain)
When your body is
in a certain animal
shape, you take on
the characteristics of
that animal.
Aurora None
Animal-shifting Power to change into an
animal.
When your body is
in a certain animal
shape, you take on
the characteristics of
that animal.
LittleDrop, Dawn,
Twilight
None
*Astral projection - Can send the spirit out of the
body. (Savah and Suntop)
Given if and only if
Mind Snare is one of
your magicks.
None 2 Open slots for
non-mindsnarer
Mind-snare - The act of trapping another's
mind within your own. Can be
used on humans, animals, and
elves alike. (Winnowill)
Astral Projection comes
along with this magick.
When you have another
soul trapped within
your mind, you
cannot escape
them. If their soul is
trapped within your
mind for an extended
period of time, their body
dies. Their soul would
stay within your
mind until released.
WickedDream None
*Long-Range
Sending -
Can send further than
normal. I won't put any
limits on how far, but you
need to tell me your range.
Given if asked for StarSinger Open
Magic Feeling - Feels when magic is around
or has been used (ex-SunTop)
Does not
necessarily know
what magic is being
used. Can tell if it's
menacing or
friendly.
NearDark,
StarSinger
1 Open slot
Healer - Cures people of physical and
mental illnesses. (ex-Leetah)
Can feel the pain of
those around them.
StarSinger,
Moonchaser,
Scythe
None open
*Anti-Healing - Using the healing ability to
cause pain rather than ease
suffering.
Can have
individually without
healing if your
powers have
warped on
themselves or can
have with healing as
a given but must
mention you have it
if it goes with your
healing
StarSinger-
from Healing
All w/healing
DarkStone None
*Mind-healing - Can heal the mind and if
strong enough, can go into a
mind and bring a snared soul
back
Given only if you
have healing and
doesn't have to be
mentioned but an
individual magic
w/out Healing as
well..
PeaceKeeper,
DreamHealer
None
*Mental shielding - Ability to shield from mental
attacks (ex-Venka)
Another that goes
with healing, see
above.
Oak 1 open slot-
CIH w/out
healing
Shielding - Raises a force field around
the objects wishing to be
protected. (ex-Zhantee)
As damage is done
to the shield, it
becomes more
difficult to hold it up.
The shield reflects
the wielder's
physical condition.
BlackHarp 1 open slot
Paralysis - Suspend movement of
another (ex-Rayek)
Must maintain eye
contact. Is good for
a quick kill.
LightningFire 1 open slot-CIH
Hypnosis - Can do the same as
paralysis and the one it's used
on is open to suggestion
(ex-Rayek)
Eye-contact does
not have to be
maintained.
None 1 open slots
*Gliding/Floating - Ability to move through
space without support.
(ex-Auroree and Rayek)
Yes, anyone can
have these. I won't
limit it to sky-elves. It
is a given to gliders
though.
FleetGrace 1 in CIH for
non-glider.
Levitation - The ability to raise an
object in the air with
mind power. (ex-Rayek)
Please tell me your
strength in this
ability- will allow
gliding yourself if
you wish to be
strong enough.
QuietWind
and Scythe
No open
slots.
*Black-Sending - Sending pain and horror into
the minds of others.
(Winnowill was the master.)
Given if asked for. Any who ask Open
Deep-sensing - Can tell what kind of person
someone is. Also whether
they are lying or not.
(ex-Sun-toucher)
Usually an admired
ability because the
wielder can see
those with bad
intentions. (NOT
liked by those who
do have bad
intentions unless
that one is the
wielder)
PeaceKeeper,
StarSinger
No Open
slots
Shadow-shaping - Shapes shadows and can
make those shadows solid
but when they are solid they
are very very cold.
Shadows can
become solid
depending on the
strength of magic.
Also depending on
the strength is
where you can
create shadow.
Weak- must have
dark shadows
around. Middle-
must have some
type of shadow
around. High-
Needs no shadows,
can create them.
None 1 open slot

If you come up with any others, or if there's a new one you'd like to try, tell me and I will see if it's appropriate. You can only have two of these magics plus those that are given. If they’re given they will say so and have an asterisk beside them. Some are given only if you say so or under certain conditions so make sure you read everything it says before choosing. A few magics go with Healing but are given only if you have Healing. Must say in CIS if you have this magic or not. Do not forget to tell me the strength of your magic. Please try and keep them even. Not all rock-shapers need to be in StarSinger’s holt. And the same goes with other magics.

BONDING The cat-riders will mainly bond with cats, wolf-riders will mainly bond with wolves, and sky-riders mainly bond with birds. If there is another type of animal you'd like to bond with, you must get my approval first. No Dragons!!!

POSITIONS IN THE TRIBE

StarSinger’s Holt

1-Chieftess – StarSinger

1-Chief (only if you're StarSinger’s lifemate) – PeaceKeeper

1-Chief’s right hand elf – SpiritHawk

1-Chief’s closest friend –

2-Tanner – BeeSweets

2-Weaver – SmallFox

2-Metal Smith/ Weapon maker (must have magic) – SpiritHawk, Amethyst

Gatherer – Moonchaser

3-Scout –

1-Hunt Leader – SpiritHawk

Hunter – BlackHarp, DarkStar, Umbre Fireblade, Fleet Grace

3-Tree-shaper (must have magic) – SpiritHawk and Treeshadow (in the future)

Warriors – BlackHarp, Umbre Fireblade

Protector (stays at holt unless stated otherwise) –

Shielder (must have magic) – BlackHarp, Tendersnow

Caretakers of cubs – Moonchaser, Treski

Healers (must have magic) – StarSinger, Moonchaser

1-Mind-healer – Peacekeeper

1-Story Teller – Amethyst

Trackers – TreeShadow

6-Entertainers – Fleet Grace (musician)

Troll Greeter –

Advisor – PeaceKeeper

Cub – TreeShadow, LightningFire

Cracked Ice Holt

1-Chief – QuickSpear

1-Chieftess – NearDark

1-Chief’s right hand elf – QuietWind

1-Chief’s closest friend – QuietWind

2-Tanner – Hotaru

2-Weaver –

2-Metal Smith/ Weapon maker (must have magic) – Asra

Gatherer –

3-Scout –

1-Hunt Leader –

3-Archer – SnowTip

Hunter – SnowTip, NearDark

3-Tree-shaper (must have magic) –

Warriors – SnowTip

Protector (stays at holt unless stated otherwise) –

Shielder (must have magic) –

Caretakers of cubs –

Healers (must have magic) – SnowTip

1-Mind-healer –

1-Story Teller –

Trackers –

6-Entertainers –

Advisor – NearDark (advisor for humans)

Cub – Twilight and Dawn (chief's cubs)

If you have any others let me know.

If you have any questions about any of this please e-mail me and though I have my e-mail on practically every page it is still Chieftess_StarSinger@yahoo. com

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