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Know Your Role: An Idiot's Guide to the RPG

 

You are caught in a strange land full of intrigue and mystery; where you must interact with a variety of eccentric people in order to learn how to survive as an entire legion of darkness seemingly seeks to destroy only you, and a simple meal can cost as much as $200.

 

Are you in Japan? No, but you're close. Welcome to the world of the RPG, or Role Playing Game. This genre of gaming is one of the best-selling, and is growing more popular every day. But unfortunately some people get easily confused by the different style of gameplay, and in their frustration give up on what is possibly the best gameplay out there. I am referring, of course, to those of you who never read the game manual. You know who you are. You idiots that go out and buy the hottest games just because your friends have them, shred the plastic wrap off in a caffeinated frenzy, throw them in your system, start mashing buttons, then throw your controller at the screen when nothing "cool" happens. THEN you have the nerve to call us up and blame us for making you buy a "crappy" game and THEN we have to go over to your house and show you how to actually play a VIDEO GAME like you're some type of MORON* and we swear we think your from some other PLANET and we just want to WRAP OUR FINGERS around your THROAT and THROTTLE you YOU STUPID, IGNORANT but that's what this guide is all about. This guide will cover the basics of just about every RPG out there so you don't have to subject your loved ones to any emotional pain. So don your armor and lets enter the world of the Role Playing Game. If you can read, that is.

 

(Note: This article will only cover "console" role-playing games, not "pen and paper" role playing games. But I'm sure they're great, too. In fact, why don't you bring your date to your next game, and dress up like your character. Even if it's a different gender. I'm sure your date will never forget it! Try to tape it and send to me, if you can.)

 

It is safe to say that RPGs would probably not be around if it weren't for a certain, quadratically-shaped company. This is, as everyone should know, the company that has made thrilling originals such as Final Fantasy, Final Fantasy 2: Electric Boogaloo, Final Fantasy 3: The Evil People Strike Back, Final Fantasy 4: The Finality Continues, Final Fantasy 5: The Final Final Fantasy, Final Fantasy 6: No, Honest!, Final Fantasy 7: Okay, This TIme it is the Last One, Final Fantasy 8: So We Lied, but Not This Time, and the upcoming Final Fantasy 9: Cram it, This Baby's a Cash Cow and We'll Never Give it Up!

We would owe this company a sincere debt of gratitude, but they already own everything we have.  Thankfully, since most RPGs are made by the same company, that means they mostly follow the same guidelines. For instance, every RPG has essentially one or more of the following brands of characters:

               

                The Hero: The Hero is usually the character with some some abnormal, special ability that                 makes them abnormal, special people. They are usually accompanied by big, spiky hair and/or    the most freakingly huge sword you have ever seen.  

 

                The Wimpy Healer: While everyone is in the midst of a heated battle, the Wimpy Healer is usualy                 off in the corner praying or flailing feebly away with wimpy weapons like staffs or crossbows.                 The importance of the Wimpy Healer should not be misjudged, however, for this character can                 heal and revive your party when times are desperate, granted that he or she has not already been                 beaten up, kidnapped, killed, or has a hangnail. The Hero and Wimpy Healer usually end up    falling in love by the end of the game, get married, and create a family of warriors... and one         child that constantly receives "wet Willies" from all the other fighting kids at school.

 

                The Big Bruiser: The Big Bruiser hits like a ton of bricks, and unfortunately has the IQ of them                 as well. They often want to rush into danger because--and why not?--they're strong! They're                 confident! They're big! Male Bruisers have chests that can stop bullets, while female Bruisers                 (and please don't take offense to this) have chests that can stop just about anything male.

 

                The Genius: Solving problems, creating helpful inventions, and finding cures for diseases are the                 creeds of the Genius. This would garner the extreme love and respect from just about anyone, but          the Genius unfortunately does these things with the cockiness level of Gary Kasparov playing a

                Commodore 64**. This is why no one ever feels bad when one of their inventions blow up (and one of their inventions always blow up).

 

There are other, rarer characters such as The Bad Guy Turned Good, The Good Guy Turned Bad, The Bad Guy Turned Good and Then Bad Again, The Good Guy Turned Bad and Then Good Again, The Guy Who is Just Sort of Confused on Whether to be Good or Bad, The Guy Who Doesn't Really Care if He is Good or Bad as Long as He Gets His Money but Ultimately Ends Up Good Anyway, and Some Animally-looking Person. Your actual characters may vary, but what you do with them is the same: you save the world from Evil. This is accomplished by starting with some Small Evil, then working your way up to some Sub-Boss Evil, then a few Boss Evil, taking out a few Side Evil along the way, then ultimately facing the Final Evil. Then the Final Evil's second form. Then the Final Evil's mommy. Then finally, the IRS. Why the world can't just get together and destroy Evil itself instead of hiding in their homes while five or six*** brave/stupid people face it down on their own is beyond me, but that's how it works. So, how do you defeat Evil? Just walk around! There's bound to be some Evil out there, sitting around, bored out of their minds because only five or six people in the entire world are looking to fight with them.

 

"Phil?" one Orc will say to the other.

"Yeah, Ted?"

"So how are Betty and the kids?"

"Oh, they're doing wonderfully. Billy lost his first fang yesterday."

"That's nice."

"Yeah."

"(sigh) Yeah..."

 

Eventually you will find some Evil and will be able to engage it in battle. Battle is the "meat" of the RPG; the "action"; the moment you've been waiting impatiently for so you can kick some butt! So naturally it starts with you waiting for one of your characters to "get ready." I am not exactly a fighting expert. In fact, I am genetically without a "fight or flight" response, but instead a "flight or flight while screaming" response. However, I would think that if I were traipsing^ about a land where every five seconds I was attacked by hideous, drooling monstrosities of Evil that I would eventually learn to "be ready." But obviously the characters in RPGs don't think this way. "Gee, we've been surprised by zombies again! And to think, of all places, in the Tomb of the Zombies. Guess I better find my weapon." they calmly think to themselves, but luckily the Evil is so bored that it takes them a while to begin fighting too.

 

"Ted?"

"Hm?"

"You know those five or six people that are saving the world?"

"Yeah."

"I think they're here."

"Really?"

"Isn't that them?"

"Huh, I guess so."

"Yes, that is definitely a freakishly large sword that one guy is carrying."

"Okay, guess it's time to punch in then."

"(sigh) Yeah..."

 

Once one of your characters are ready, you can usually attack one of two ways: weapons or magic. Weapons come in a vareity of sizes and models, but the only one that's going to be any use to you is the most expensive one you can find at that particular time. You would think that swords are swords, but for some reason your average, 19.95 GP^^ slasher just doesn't cut people as well as the same 19.95 GP sword that's been blessed by a family of Huvanian Swamp Trolls and now costs 275,000 GP^^^.  But no matter what weapon you use, your character, poised for attack, will suddenly rush toward the enemy and SLASH! hit it once. Then they'll walk back. Things may be a little more efficient if your character actually attacked the enemy until it died, but there's no "I" in RPG, and everyone gets their turn in slaughtering the baddies.

Magic, as opposed to weapons, is a much more strategical way to go. When your character uses magic, he or she calls upon the elements, manipulating the very life essence of the land for the cause of the party~. Certain characters will already know some magic and can learn spells on their own, while others will have to brush up on sorcery from a number of available, modern, self-help magic books, such as:

 

Fire Magic and List of Cooking Times

Ice Magic and the Art of Sno-Cone Production

The Magic of Wind: How to Give Everyone Else a Bad Hair Day

Shadow Magic (Now With an Additional Feature on How to Attain Maniacal Poses and Laughs)

 

and the much sought after:

 

Transformation Magic: Cast Your Way to a Tighter Butt

 

Sometimes, though, no matter how hard you try you can not avoid being damaged by Evil. When your party is down, you should whip out your Whimpy Healer. But if he/she has been incapacitated by a splinter, there are thankfully items you can find to re-energie your party. In many cases this is Tonic, which last time I knew was an alcoholic drink. But you can see how along with the other way to heal your party, sleeping, this helps your party: It makes them forget about the Evil for a while. That's right. There is no better way to feel better than by ignoring that the fate of the world rests on your shoulders. So have a few drinks. Get cozy! Throw up in Lake Serenity and sleep it off. Your characters will be up early the next morning, ready to take on Evil all over again... as soon as their headaches go away. By the way, the storage of your Tonics and other items is a mystery. How anyone can lug so much junk around with them is beyond me. Perhaps there is some sort of Martha Stewart Magic that organizes items. I don't know.

 

There are definitely many more things that you should know before setting out on your quest, but I can't spoil all of the scary, life-threatening surprises for you! Just remember, if you don't like any of the RPGs out there currently, you can make your own on your computer with a program called RPG Maker. This way you can design a game that's more suitable to your... er... skill level. Hello Kitty RPG, maybe? Ha ha, I'm just kidding of course! If you have been able to read through all of this, you are more than able to hold your own in any mystical land. So go out there and begin your quest for Honor and Glory!

 

...

 

Um, Honor and Glory are *that* way... 

   

 

 

 

 

 

* which you ARE

** LOAD"ROOK",8,1

     RUN

***Or yes, 40+ for you Chrono Cross players out there. I hate you all, by the way, but in a way that is probably pleasing to you.

^Who said warriors couldn't traipse?

^^ 1 GP = about 250 smallish rocks   

^^^plus 2 GP S+H

~Batteries not included.