Enchants



Enchants effect armours, and weapons mainly. Heres a list of them:

  • Blaze
      This spell is casted by pyromancers, it gives the selected weapon an extra fire attack. Make sure the pyromancer has a 'crimson' blaze before you get your weapon enchanted.

  • Prismatic Enchant
      Prismatic enchant is done by wizards, it gives a weapon a random, shifting, attack. It is better then blayze, but id dusts the weapon after two hours or so.

  • Aerial Possession
      Possession is casted by sorcerers on weapons after they have been reduced. It ups the hit and damage value of a weapon.

  • Reduce
      Reduce lowers the weight of the item. To check how much it weighs type 'weigh item.' Wizards and sorcerers cast reduce, if you are reducing armours or weapons your going to be using for a while you probably want to have a sorcerer with a 96% reduce do it. Only sorceres can hit the 96% cap of reduce, and very few max for it.

  • Gnome Enchant
      Gnomes in the Society of the Innovation get an enchant. Find a gnome with 50k+ gnome credits to have enchant your stuff. Gnome enchant can do a lot of differnt things.

      • Dragon enchant ups the overall enchant level on the item.
      • Gnomishly Weightless enchant makes the item 75% lighter, and dosn't stop at 10 weight like reduce does. So its usefull for items that weigh like 15 or less.
      • Ultimately Gnomishly Insulated enchant gives an armour better blunt protection.
      • Gnomishly Strength gives items an effect the same as temper.
      • Gnomishly Fitted enchant makes an item medium sized, no matter what size it started at.

      There are a few other gnome enchants that are not really usefull, those are the main ones. When you have somone gnome your armour it takes around 2 minutes per enchant, so have patience. Also they don't get to pick what kind of enchant it does, and the machine that does the enchants has a chance to dust the item, so I recommend getting 5 of every item you want gnomed before you ask somone to gnome it.

  • Rainbow Enchant
      Rainbow Enchant ups the overall enchant level on weapons and armours. It is casted by wizards.

  • Temper
      Temper is casted by pyromancers, it increases the amount of damage an armour or weapon can take before it breaks. They have to cast it several times on each item, and make sure you fix all the things they temepered afterwards.

  • Madigor Enchant
      This enchant is done by a shop on madigor. It ups the 'rainbow' type effect of a armour by 2. Its usefull if you have had your weapons/armours for a while, because the enchant gradually wares down.

  • Demonic Enchant
      Demonic enchant adds a acid (I think) attack to a weapon. It is worse then blaze, and is casted by occultists.

  • Disenchant
      Disenchant is casted by wizards and it rids any former enchants on items. Some weapons and armours need to have this done before they can be blazed or rainbowed.

  • Alchemist Enchant
      Alchemists get an enchant for armours that makes it have an exceptional raiting for one type of damage per armour. To figure out what kind of alchemist enchant you want on your armour build a table in excel, and add all the points together with judge. The types of damage are:

        Sharp
        Blunt
        Pierce
        Magic
        Fire
        Cold
        Acid
        Air
        Electric
        Psionic
        Poison

    • Blessing

        Blessing enchant is casted by priests, and ups the hit and damage value of a weapon. It is not stackable with blaze/prismatic/demonic, so it is pretty much useless.


      Best Order of Enchants

    • Weapons

        Blaze, Possession, then Gnome. Temper and Reduce can go anywhere, but I would get them before gnome so you don't end up with a hole bunch of gnome strength and gnomishly weightless items.


    • Armour

        Alchemist, Gnome, then Rainbow. Temper and Reduce can go anywhere, but I would get them before gnome so you don't end up with a hole bunch of gnome strength and gnomishly weightless items. /