Advancement



Advancement is a way for players to turn expierence and money into skills. Advancement is done inside your guild. Guild options base off of skills. So if Jack is a Fighter, and has the attack command 'Strike' that bases off of Fighting.Combat.Melee.Sharp and Fighting.Combat.Special, then if Jack wanted to have a good 'Strike' he would max for those two skills. To correctly max for a skill you need to 'Overmax' it.

To overmax a skill you need to understand a little how advancing works. To see what you can advance when you are in your guild type 'Cost all' this will give you a list of skills you can advance. When Jack first joins the Fighter guild with a fighting skill of 5, he can not go right to advancing Fighting.Combat.Melee.Sharp, (or F.c.m.s) to advance the skill below another skill, the skill above it must be at least 5 above the skill above it. So to advance f.c.m.s Jack would need to advance fighting to 5, then f.c to 10, then f.c.m to 15, then he could advance f.c.m.s.

When you advance a skill, it advances the skills below it. So if Jack wanted the highest f.c.m.s he could get, he would advance f.c.m.s to max, then f.c.m to max, then f.c to max, then f to max. (To give you a general idea if all these skills go to 400, and Jack did exactly what I just mentioned, his f.c.m.s would end up around 1100 out of 400.

But Jack does not just want f.c.m.s, he wanted Fighting.Combat.Special (or f.c.s) too. So to get the best f.c.s and f.c.m.s jack would advance like this: f.c.m.s, f.c.m, f.c.s, f.c, f. (it does not matter if Jack does f.c.m or f.c.s first) The idea is to keep all maxxed skills below the unmaxxed skills.

I know this all seems a little confuzing, but its really easy once you get the hang of it. Also, if you want to plan out your max in advance to see what skills you will end up with there is Epicars Advance Planner.