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Perk TemplateID Perk name Level Special Perk Effect            
Perks can do +200 to skills, +100 to attributes, and +150 to NCU              
    Accumulator Trader   Lifetap effect          
100 211036 Accumulator 1 10   +1 healdelta; +1 nanodelta; +15 Life; +15 NP; 6% lifetap (life+NP) 50%, 20dmg          
101 210831 Accumulator 2 20   +1 healdelta; +1 nanodelta; +15 Life; +15 NP; 6% lifetap (life+NP) 52%, 41dmg          
102 210832 Accumulator 3 40   +1 healdelta; +1 nanodelta; +15 Life; +15 NP; 8% lifetap (life+NP) 55%, 64dmg          
103 210833 Accumulator 4 60   +1 healdelta; +1 nanodelta; +15 Life; +15 NP; 9% lifetap (life+NP) 57%, 104dmg          
104 210834 Accumulator 5 90   +1 healdelta; +1 nanodelta; +22 Life; +22 NP; 10% lifetap (life+NP) 60%, 220dmg          
105 210835 Accumulator 6 110   +1 healdelta; +1 nanodelta; +23 Life; +23 NP; 12% lifetap (life+NP) 63%, 268dmg          
106 210836 Accumulator 7 130   +1 healdelta; +1 nanodelta; +30 Life; +30 NP; 13% lifetap (life+NP) 66%, 300dmg          
107 210837 Accumulator 8 160   +1 healdelta; +1 nanodelta; +30 Life; +30 NP; 14% lifetap (life+NP) 70%, 387dmg          
108 210838 Accumulator 9 190   +1 healdelta; +1 nanodelta; +30 Life; +30 NP; 15% lifetap (life+NP) 75%, 488dmg          
109 210839 Accumulator 10 SL 2   +2 healdelta; +2 nanodelta; +45 Life; +45 NP; 20% lifetap (life+NP) 81%, 624dmg          
        Total: +11 healdelta; +11 nanodelta; +240 Life; +240 NP; 20% proc lifetap            
                     
    Acrobat Adventurer/Fixer/Martial Artist/Shade            
110   Acrobat 1 30   +4 agility; +20 duck, dodge, evade; +4 multi melee, multi range            
111   Acrobat 2 60 Limber +6 agility; +35 duck, dodge, evade; +6 multi melee, multi range            
112   Acrobat 3 100   +8 agility; +55 duck, dodge, evade; +8 multi melee, multi range            
113   Acrobat 4 140 Dance of Fools +12 agility; +80 duck, dodge, evade; +12 multi melee, multi range            
        Total: +30 agility; +190 duck, dodge, evade; +30 multi melee, multi range            
                     
    Alchemist Doctor/Engineer/Trader              
120   Alchemist 1 20 Taint Wounds +15 chemistry, pharmaceuticals            
121   Alchemist 2 40 Chemical Blindness +20 chemistry, pharmaceuticals            
122   Alchemist 3 70   +25 chemistry, pharmaceuticals            
123   Alchemist 4 100 Poison Sprinkle +30 chemistry, pharmaceuticals            
124   Alchemist 5 130   +40 chemistry, pharmaceuticals            
125   Alchemist 6 160 Seal Wounds +70 chemistry, pharmaceuticals            
        Total: +200 chemistry, pharmaceuticals            
                     
    Ambidextrous General              
130 211140 Ambidextrous 1 10   +10 multi melee, multi range            
131 211135 Ambidextrous 2 30   +15 multi melee, multi range            
132 211136 Ambidextrous 3 80   +20 multi melee, multi range            
133 211137 Ambidextrous 4 110   +30 multi melee, multi range; +5 damage            
134 211138 Ambidextrous 5 150   +45 multi melee, multi range; +15 damage; +8 dmsmodifier            
        Total: +120 multi melee, multi range; +20 damage; +8 dmsmodifier            
                     
    Assassin Agent              
140   Assassin 1 10   +1 rifle; +4 aimed shot; +3 dodge; +2 duck, evade; +1 concealment            
141   Assassin 2 20 Tranquilizer +1 rifle; +5 aimed shot; +4 dodge; +3 duck, evade; +2 concealment            
142   Assassin 3 30   +1 rifle; +6 aimed shot; +4 dodge; +3 duck, evade; +2 concealment            
143   Assassin 4 40 Toxic Shock +2 rifle; +7 aimed shot; +5 dodge; +4 duck, evade; +3 concealment            
144   Assassin 5 80   +2 rifle; +8 aimed shot; +6 dodge; +4 duck, evade; +3 concealment; +1 critical increase          
145   Assassin 6 120   +2 rifle; +9 aimed shot; +7 dodge; +5 duck, evade; +4 concealment            
146   Assassin 7 170 Concussive Shot +3 rifle; +10 aimed shot; +9 dodge; +5 duck, evade; +4 concealment            
147   Assassin 8 190   +3 rifle; +12 aimed shot; +11 dodge; +6 duck, evade; +5 concealment            
148   Assassin 9 SL 1   +4 rifle; +15 aimed shot; +13 dodge; +7 duck, evade; +7 concealment            
149   Assassin 10 SL 3 Assassinate +6 rifle; +24 aimed shot; +18 dodge; +11 duck, evade; +9 concealment; +1 critical increase          
        Total: +25 rifle; +100 aimed shot; +2 critical increase; +80 dodge; +50 duck, evade; +40 concealment          
                     
    Assault Force Medic Doctor              
150   Assault Force Medic 1 60 Battlegroup Heal 1 +5 Life; +1 BioMet, MatMet; +2 Treatment; +1 First Aid            
151   Assault Force Medic 2 80   +12 Life; +1 BioMet, MatMet; +2 Treatment; +1 First Aid            
152   Assault Force Medic 3 100   +20 Life; +2 BioMet, MatMet; +3 Treatment; +1 First Aid            
153   Assault Force Medic 4 120   +24 Life; +2 BioMet, MatMet; +3 Treatment; +2 First Aid            
154   Assault Force Medic 5 150 Battlegroup Heal 2 +30 Life; +3 BioMet, MatMet; +4 Treatment; +2 First Aid            
155   Assault Force Medic 6 190 Viral Combination +32 Life; +4 BioMet, MatMet; +4 Treatment; +2 First Aid            
156   Assault Force Medic 7 200   +38 Life; +5 BioMet, MatMet; +5 Treatment; +3 First Aid            
157   Assault Force Medic 8 SL 4 Battlegroup Heal 3 +45 Life; +6 BioMet, MatMet; +5 Treatment; +3 First Aid            
158   Assault Force Medic 9 SL 8   +50 Life; +7 BioMet, MatMet; +6 Treatment; +4 First Aid            
159   Assault Force Medic 10 SL 12 Battlegroup Heal 4 +84 Life; +12 BioMet, MatMet; +6 Treatment; +6 First Aid            
        Total: +340 Life; +43 BioMet, MatMet; +40 treatment; +25 first aid            
                     
    Aura of Revival Keeper   Team Heal effect tick heal/minute adv target/minute  
160 210910 Aura of Revival 1 10   35pt heal/10sec tick 35 10 210 708 212,4  
161 210911 Aura of Revival 2 30   86pt heal/10sec tick 86 10 516 1719 515,7  
162 210912 Aura of Revival 3 50   124pt heal/10sec tick 124 10 744 2482 744,6  
163 210913 Aura of Revival 4 70   168pt heal/10sec tick 168 10 1008 3350 1005  
164 210914 Aura of Revival 5 90   192pt heal/9sec tick 192 9 1280 4130 1280,3  
165 210915 Aura of Revival 6 110   223pt heal/9sec tick 223 9 1486,666667 4650 1488  
166 210916 Aura of Revival 7 130   239pt heal/9sec tick 239 9 1593,333333 5320 1596  
167 210917 Aura of Revival 8 150   266pt heal/8sec tick 266 8 1995 5704 1996,4  
168 210918 Aura of Revival 9 200   335pt heal/8sec tick 335 8 2512,5 6617 2514,46  
169 210919 Aura of Revival 10 SL 6   404pt heal/7sec tick 404 7 3462,857143 7700 3465  
        Multiple Keepers in a team with Aura of Revivals, will not stack (heal does a 6sec buff stopping other aura heals from landing)      
                     
    Bio Shielding Adventurer/Enforcer/Engineer/Keeper DS AC        
170   Bio Shielding 1 10 Bio Shield +2 damage shield; +40 AC 2 40        
171   Bio Shielding 2 20   +2 damage shield; +32 AC 4 72 32      
172   Bio Shielding 3 40 Bio Cocoon +5 damage shield; +68 AC 9 140 68      
173   Bio Shielding 4 60   +6 damage shield; +70 AC 15 210 70      
174   Bio Shielding 5 80   +6 damage shield; +70 AC 21 280 70      
175   Bio Shielding 6 100   +6 damage shield; +70 AC 27 350 70      
176   Bio Shielding 7 130 Bio Rejuvenation +11 damage shield; +108 AC 38 458 108      
177   Bio Shielding 8 160   +11 damage shield; +109 AC 49 567 109      
178   Bio Shielding 9 190   +11 damage shield; +110 AC; +1% reflection 60 677 110      
179   Bio Shielding 10 SL 1 Bio Regrowth +20 damage shield; +213 AC; +2% reflection 80 890 213      
        Total: +80 damage shield; +890 AC; +3% reflection            
                     
    Black Ops Agent              
180   Black Ops 1 20 Chaotic Modulation +2 rifle; +2 aimed shot; +2 concealment; +5 fling shot; +4 damage            
181   Black Ops 2 50   +3 rifle; +3 aimed shot; +3 concealment; +6 fling shot; +5 damage            
182   Black Ops 3 80 Soften Up +3 rifle; +4 aimed shot; +3 concealment; +7 fling shot; +6 damage            
183   Black Ops 4 120   +4 rifle; +5 aimed shot; +4 concealment; +8 fling shot; +7 damage            
184   Black Ops 5 150   +4 rifle; +5 aimed shot; +5 concealment; +9 fling shot; +8 damage            
185   Black Ops 6 170 Pinpoint Strike +5 rifle; +6 aimed shot; +6 concealment; +10 fling shot; +9 damage            
186   Black Ops 7 190   +5 rifle; +7 aimed shot; +7 concealment; +11 fling shot; +10 damage            
187   Black Ops 8 SL 1   +7 rifle; +8 aimed shot; +8 concealment; +12 fling shot; +11 damage            
188   Black Ops 9 SL 3 Death Strike +9 rifle; +10 aimed shot; +9 concealment; +14 fling shot; +13 damage            
189   Black Ops 10 SL 8   +13 rifle; +15 aimed shot; +13 concealment; +18 fling shot; +17 damage; +1 critical increase          
        Total: +55 rifle; +65 aimed shot; +60 concealment; +100 fling shot; +90 damage            
                     
    Blessing Keeper              
190   Blessing 1 10 Lay on Hands +40 Life            
191   Blessing 2 30   +65 Life            
192   Blessing 3 50   +105 Life            
193   Blessing 4 80 Devotional Armor +155 Life            
194   Blessing 5 110   +200 Life            
195   Blessing 6 150 Curing Touch +260 Life            
196   Blessing 7 170   +325 Life            
197   Blessing 8 190   +400 Life            
198   Blessing 9 SL 2   +500 Life            
199   Blessing 10 SL 7   +720 Life            
        Total: +2770 Life            
                     
    Blunt Mastery Enforcer/Meta-Physicist              
200   Blunt Mastery 1 10   +10 1hblunt            
201   Blunt Mastery 2 30 Quick Bash +10 1hblunt            
202   Blunt Mastery 3 50   +12 1hblunt            
203   Blunt Mastery 4 80   +13 1hblunt max for meta-physicist        
204   Blunt Mastery 5 110 Crush Bone +14 1hblunt            
205   Blunt Mastery 6 140   +16 1hblunt            
206   Blunt Mastery 7 170   +18 1hblunt            
207   Blunt Mastery 8 200 Bring the Pain +22 1hblunt            
208   Blunt Mastery 9 SL 1   +30 1hblunt            
209   Blunt Mastery 10 SL 3 Devastating Blow +55 1hblunt            
        Total: +200 1hblunt            
                     
    Brawler Enforcer/Martial Artist              
210   Brawler 1 30   +15 brawl; +5 damage            
211   Brawler 2 70 Big Smash +20 brawl; +5 damage            
212   Brawler 3 120   +25 brawl; +6 damage            
213   Brawler 4 190 Followup Smash +30 brawl; +8 damage            
214   Brawler 5 SL 1   +45 brawl; +10 damage            
215   Brawler 6 SL 5 Blindside Blow +65 brawl; +16 damage            
        Total: +200 brawl; +50 damage            
                     
    Bureaucratic Shuffle Bureaucrat              
220   Bureaucratic Shuffle 1 50 Dodge the Blame +1 duck, dodge, evade; +10 Life            
221   Bureaucratic Shuffle 2 70   +1 duck, dodge, evade; +11 Life            
222   Bureaucratic Shuffle 3 100   +1 duck, dodge, evade; +12 Life            
223   Bureaucratic Shuffle 4 140 Succumb +2 duck, dodge, evade; +13 Life            
224   Bureaucratic Shuffle 5 160   +2 duck, dodge, evade; +14 Life            
225   Bureaucratic Shuffle 6 180   +3 duck, dodge, evade; +15 Life            
226   Bureaucratic Shuffle 7 SL 1 Confound with Rules +4 duck, dodge, evade; +16 Life            
227   Bureaucratic Shuffle 8 SL 2   +6 duck, dodge, evade; +19 Life            
228   Bureaucratic Shuffle 9 SL 3   +8 duck, dodge, evade; +30 Life            
229   Bureaucratic Shuffle 10 SL 6   +12 duck, dodge, evade; +60 Life            
        Total: +40 duck, dodge, evade; +200 Life            
                     
    Careful in Battle Bureaucrat/Martial Artist/Shade              
230   Careful in Battle 1 40 Evasive Stance +2 critical decrease; +20 dmsmodifier            
231   Careful in Battle 2 70   +2 critical decrease; +20 dmsmodifier            
232   Careful in Battle 3 100   +3 critical decrease; +22 dmsmodifier            
233   Careful in Battle 4 130   +3 critical decrease; +23 dmsmodifier            
234   Careful in Battle 5 160   +4 critical decrease; +24 dmsmodifier            
235   Careful in Battle 6 200   +7 critical decrease; +26 dmsmodifier            
236   Careful in Battle 7 SL 5   +9 critical decrease; +28 dmsmodifier            
237   Careful in Battle 8 SL 7   +12 critical decrease; +32 dmsmodifier            
238   Careful in Battle 9 SL 12   +15 critical decrease; +40 dmsmodifier            
239   Careful in Battle 10 SL 19   +23 critical decrease; +65 dmsmodifier            
        Total: +80 critical decrease; +300 dmsmodifier            
                     
    Cartographer General              
240   Cartographer 1 10 Elementary Teleportation 1 +20 map navigation; +5 adventuring            
241   Cartographer 2 30 Elementary Teleportation 2 +25 map navigation; +6 adventuring            
242   Cartographer 3 50 Advanced Teleportation 1 +30 map navigation; +8 adventuring            
243   Cartographer 4 80 Advanced Teleportation 2 +40 map navigation; +15 adventuring            
244   Cartographer 5 100 ICC Node Teleportation +85 map navigation; +26 adventuring            
        Total: +200 map navigation; +60 adventuring            
                     
    Channel Rage Meta-Physicist              
250   Channel Rage 1 10 Channel Rage +3 MatCrea, MatLoc; +5 Life            
251   Channel Rage 2 30   +4 MatCrea, MatLoc; +9 Life            
252   Channel Rage 3 60   +5 MatCrea, MatLoc; +10 Life            
253   Channel Rage 4 100   +6 MatCrea, MatLoc; +10 Life            
254   Channel Rage 5 130   +7 MatCrea, MatLoc; +14 Life            
255   Channel Rage 6 170   +8 MatCrea, MatLoc; +18 Life            
256   Channel Rage 7 200   +9 MatCrea, MatLoc; +22 Life            
257   Channel Rage 8 SL 1   +10 MatCrea, MatLoc; +37 Life            
258   Channel Rage 9 SL 5   +13 MatCrea, MatLoc; +37 Life            
259   Channel Rage 10 SL 8   +20 MatCrea, MatLoc; +48 Life            
        Total: +85 MatCrea, MatLoc; +210 Life            
                     
    Channeling of Notum Nanotechnician   NP amount tick NP/minute      
260 211043 Channeling of Notum 1 40   25pt/14sec tick 25 14 107,1428571      
261 211044 Channeling of Notum 2 90   60pt/13sec tick 60 13 276,9230769      
262 211045 Channeling of Notum 3 170   90pt/12sec tick 90 12 450      
263 211046 Channeling of Notum 4 SL 1   170pt/11sec tick 170 11 927,2727273      
        Multple NTs with Channeling in the same team will not stack (10sec buff stopping other channeling heals from landing)      
                     
    Colossal Health Enforcer/Soldier              
270   Colossal Health 1 10   +50 Life            
271   Colossal Health 2 30   +85 Life            
272   Colossal Health 3 60 Blessing of Life +115 Life            
273   Colossal Health 4 90   +150 Life            
274   Colossal Health 5 130 Lifeblood +210 Life            
275   Colossal Health 6 150   +290 Life            
276   Colossal Health 7 190   +370 Life            
277   Colossal Health 8 SL 1   +480 Life            
278   Colossal Health 9 SL 2 Draw Blood +590 Life            
279   Colossal Health 10 SL 6   +840 Life            
        Total: +3180 Life            
                     
    Commanding Presence Bureaucrat              
280 210931 Commanding Presence 1 10   10/8 pulsing team ams/dms buff            
281 210932 Commanding Presence 2 50   20/12 pulsing team ams/dms buff            
282 210933 Commanding Presence 3 70   34/20 pulsing team ams/dms buff            
283 210934 Commanding Presence 4 90   49/30 pulsing team ams/dms buff            
284 210935 Commanding Presence 5 120   65/40 pulsing team ams/dms buff            
285 210936 Commanding Presence 6 150   80/50 pulsing team ams/dms buff            
286 210937 Commanding Presence 7 180   110/60 pulsing team ams/dms buff            
287 210938 Commanding Presence 8 200   142/70 pulsing team ams/dms buff            
288 210939 Commanding Presence 9 SL 1   170/85 pulsing team ams/dms buff            
289 210940 Commanding Presence 10 SL 5   260/100 pulsing team ams/dms buff; +2% xp bonus component in team buff            
        Total: +260/+100 ams/dms; +2% xp bonus 2 minute duration on pulses        
                     
    Directorship Bureaucrat              
290 223630 Directorship 1 30   pulsing team XP buff (1%)            
291 223631 Directorship 2 60   pulsing team XP buff (2%)            
292 223632 Directorship 3 90 Leadership pulsing team XP buff (3%)            
293 223633 Directorship 4 110   pulsing team XP buff (4%)            
294 223634 Directorship 5 140   pulsing team XP buff (5%)            
295 223635 Directorship 6 160 Governance pulsing team XP buff (6%)            
296 223636 Directorship 7 190   pulsing team XP buff (7%)            
297 223637 Directorship 8 SL 1   pulsing team XP buff (8%)            
298 223638 Directorship 9 SL 5   pulsing team XP buff (9%)            
299 223639 Directorship 10 SL 8 The Director pulsing team XP buff (10%)            
        Total: +10% xp bonus 3 minute duration on pulses.        
                     
    Disharmony Martial Artist   Lifetap effect     lifetap% damage heal
300   Disharmony 1 60   +7 damage; 20% lifetap 50%, 20dmg     50 20 10
301   Disharmony 2 80   +9 damage; 22% lifetap 55%, 30dmg     55 30 16,5
302   Disharmony 3 110   +11 damage; 24% lifetap 60%, 40dmg     60 40 24
303   Disharmony 4 130   +13 damage; 26% lifetap 65%, 55dmg     65 55 35,75
304   Disharmony 5 150   +17 damage; 28% lifetap 70%, 70dmg     70 70 49
305   Disharmony 6 170   +19 damage; 30% lifetap 75%, 88dmg     75 88 66
306   Disharmony 7 190 Balance of Yin and Yang +24 damage; 32% lfietap 80%, 108dmg     80 108 86,4
307   Disharmony 8 SL 1   +27 damage; 35% lifetap 85%, 130dmg     85 130 110,5
308   Disharmony 9 SL 5   +35 damage; 40% lifetap 94%, 188dmg     94 188 176,72
309   Disharmony 10 SL 13   +58 damage; 50% lifetap 130%, 240dmg (80%, 90NP)   130 240 312
        Total: +220 damage            
                     
    Distill Life Trader              
310   Distill Life 1 30 Reap Life +1 heal delta; +6 Life            
311   Distill Life 2 60   +2 heal delta; +8 Life            
312   Distill Life 3 90   +2 heal delta; +10 Life            
313   Distill Life 4 110   +2 heal delta; +13 Life            
314   Distill Life 5 130   +3 heal delta; +15 Life            
315   Distill Life 6 150 Bloodletting +3 heal delta; +18 Life            
316   Distill Life 7 SL 1   +3 heal delta; +24 Life            
317   Distill Life 8 SL 2   +4 heal delta; +32 Life            
318   Distill Life 9 SL 5 Vital Shock +4 heal delta; +38 Life            
319   Distill Life 10 SL 8   +6 heal delta; +56 Life            
        Total: +30 heal delta; +220 Life            
                     
    Edged Mastery Adventurer/Enforcer/Martial Artist            
320   Edged Mastery 1 20 Quick Cut +10 1hedged; +2 fast attack            
321   Edged Mastery 2 50   +10 1hedged; +2 fast attack            
322   Edged Mastery 3 70   +11 1hedged; +3 fast attack            
323   Edged Mastery 4 100 Flay +12 1hedged; +3 fast attack            
324   Edged Mastery 5 130   +13 1hedged; +4 fast attack            
325   Edged Mastery 6 160   +15 1hedged; +4 fast attack max for martial artist        
326   Edged Mastery 7 180 Flurry of Cuts +16 1hedged; +5 fast attack            
327   Edged Mastery 8 SL 1   +22 1hedged; +7 fast attack            
328   Edged Mastery 9 SL 4 Ribbon Flesh +28 1hedged; +8 fast attack            
329   Edged Mastery 10 SL 9   +43 1hedged; +12 fast attack            
        Total: +180 1hedged, +180 2hedged; +50 fast attack            
                     
    Enhance DNA General              
330   Enhance DNA 1 10   +4 strength, stamina, intelligence, psychic, sense, agility; +3 body development            
331   Enhance DNA 2 30   +4 strength, stamina, intelligence, psychic, sense, agility; +3 body development            
332   Enhance DNA 3 50   +4 strength, stamina, intelligence, psychic, sense, agility; +3 body development            
333   Enhance DNA 4 70   +4 strength, stamina, intelligence, psychic, sense, agility; +3 body development            
334   Enhance DNA 5 90 Reconstruct DNA +4 strength, stamina, intelligence, psychic, sense, agility; +3 body development            
335   Enhance DNA 6 110   +4 strength, stamina, intelligence, psychic, sense, agility; +4 body development            
336   Enhance DNA 7 130   +5 strength, stamina, intelligence, psychic, sense, agility; +4 body development            
337   Enhance DNA 8 150   +5 strength, stamina, intelligence, psychic, sense, agility; +5 body development            
338   Enhance DNA 9 170   +5 strength, stamina, intelligence, psychic, sense, agility; +5 body development            
339   Enhance DNA 10 190 Viral Wipe +6 strength, stamina, intelligence, psychic, sense, agility; +7 body development            
        Total: +45 strength, stamina, intelligence, psychic, sense, agility; +40 body development          
                     
    Enhance Health General              
340 211057 Enhance Health 1 30   +40 Life            
341 211051 Enhance Health 2 60   +80 Life            
342 211052 Enhance Health 3 80   +100 Life            
343 211053 Enhance Health 4 100   +150 Life            
344 211054 Enhance Health 5 140   +230 Life            
345 211055 Enhance Health 6 180   +320 Life            
346 211056 Enhance Health 7 SL 1   +580 Life            
        Total: 1500HP            
                     
    Enhance Nano General              
350 211065 Enhance Nano 1 30   +80 NP            
351 211059 Enhance Nano 2 60   +130 NP            
352 211060 Enhance Nano 3 80   +210 NP            
353 211061 Enhance Nano 4 100   +290 NP            
354 211062 Enhance Nano 5 140   +370 NP            
355 211063 Enhance Nano 6 180   +530 NP            
356 211064 Enhance Nano 7 SL 1   +890 NP            
        Total: 2500NP            
                     
    Enhanced Nano Damage Nanotechnician              
360   Enhanced Nano Damage 1 160   +150NP, +2% damage            
361   Enhanced Nano Damage 2 180   +225NP, +2% damage            
362   Enhanced Nano Damage 3 200   +270NP, +3% damage            
363   Enhanced Nano Damage 4 SL 3 Breach Defenses +335NP, +3% damage            
364   Enhanced Nano Damage 5 SL 9   +420NP, +3% damage            
365   Enhanced Nano Damage 6 SL 15   +600NP, +5% damage            
        Total: 2000 NP and 18% damage            
                     
    Essence of Notum Nanotechnician              
370   Essence of Notum 1 80 Nano Heal +600 max nano            
371   Essence of Notum 2 180   +1600 max nano            
372   Essence of Notum 3 SL 3   +3800 max nano            
        Total: 6000NP            
                     
    Explorer General              
380   Explorer 1 30   +14 runspeed; +1% xp modifier            
381   Explorer 2 60 Exploration Teleportation 1 +18 runspeed; +1% xp modifier            
382   Explorer 3 90   +23 runspeed; +1% xp modifier            
383   Explorer 4 140 Exploration Teleportation 2 +45 runspeed; +2% xp modifier            
        Total: +100 runspeed; +5% xp modifier            
                     
    Ferocity of Nature Adventurer              
390   Ferocity of Nature 1 150 Devour +10 damage; +5 multi melee, multi range            
391   Ferocity of Nature 2 200 Bleeding Wounds +15 damage; +5 muli melee, multi range            
392   Ferocity of Nature 3 SL 5 Gutting Blow +30 damage; +10 multi melee, multi range            
        Total: +55 damage; +20 multi melee, multi range            
                     
    First Aid General              
400   First Aid 1 30   +10 Treatment; +10 First Aid            
401   First Aid 2 70 Heal +20 Treatment; +20 First Aid            
402   First Aid 3 130   +30 Treatment; +30 First Aid            
403   First Aid 4 180   +40 Treatment; +40 First Aid            
        Total: +100 treatment; +100 first aid            
                     
    Form of Troll Enforcer              
420   Form of Troll 1 30   +80 Life; +3 heal delta            
421   Form of Troll 2 60   +150 Life; +3 heal delta            
422   Form of Troll 3 90 Troll Form +220 Life; +3 heal delta            
423   Form of Troll 4 110   +280 Life; +4 heal delta            
424   Form of Troll 5 130 Disable Natural Healing +350 Life; +4 heal delta            
425   Form of Troll 6 160   +410 Life; +5 heal delta            
426   Form of Troll 7 200 Stone Fist +480 Life; +5 heal delta            
427   Form of Troll 8 SL 2   +585 Life; +5 heal delta            
428   Form of Troll 9 SL 4 Avalanche +745 Life; +6 heal delta            
429   Form of Troll 10 SL 15   +1100 Life; +11 heal delta            
        Total: +4400 Life; +49 heal delta            
                     
    Freak Strength General              
430   Freak Strength 1 120 Grasp +5 strength, stamina; +10 body development            
431   Freak Strength 2 200 Bearhug +5 strength, stamina; +14 body development            
432   Freak Strength 3 SL 8 Grip of Colossus +10 strength, stamina; +25 body development            
        Total: +20 strength, stamina; +49 body development            
                     
    Spatial Displacement Adventuer/Fixer/Martial Artist/Keeper/Shade            
440   Spatial Displacement 1 70   +2% resist to root and snare            
441   Spatial Displacement 2 90 Removal 1 +2% resist to root and snare            
442   Spatial Displacement 3 130   +2% resist to root and snare            
443   Spatial Displacement 4 160 Removal 2 +2% resist to root and snare            
444   Spatial Displacement 5 180   +3% resist to root and snare            
445   Spatial Displacement 6 200 Purge 1 +4% resist to root and snare            
446   Spatial Displacement 7 SL 12   +5% resist to root and snare            
447   Spatial Displacement 8 SL 4 Purge 2 +6% resist to root and snare            
448   Spatial Displacement 9 SL 7   +7% resist to root and snare            
449   Spatial Displacement 10 SL 12 Great Purge +12% resist to root and snare            
        Total: +45% resistance to root and snare            
                     
    Gadgeteer Engineer              
450   Gadgeteer 1 10   +2 mechanical and elec engineering; +2 field quantum physics; +2 weapon smithing; +1 MatCrea, MatLoc        
451   Gadgeteer 2 20 Reconstruction +2 mechanical and elec engineering; +2 field quantum physics; +3 weapon smithing; +1 MatCrea, MatLoc        
452   Gadgeteer 3 40   +3 mechanical and elec engineering; +3 field quantum physics; +4 weapon smithing; +2 MatCrea, MatLoc        
453   Gadgeteer 4 70   +3 mechanical and elec engineering; +3 field quantum physics; +5 weapon smithing; +2 MatCrea, MatLoc        
454   Gadgeteer 5 100 Taunt Box +4 mechanical and elec engineering; +4 field quantum physics; +6 weapon smithing; +2 MatCrea, MatLoc        
455   Gadgeteer 6 120   +5 mechanical and elec engineering; +5 field quantum physics; +7 weapon smithing; +3 MatCrea, MatLoc        
456   Gadgeteer 7 150 Siphon Life +6 mechanical and elec engineering; +6 field quantum physics; +8 weapon smithing; +3 MatCrea, MatLoc        
457   Gadgeteer 8 180   +7 mechanical and elec engineering; +7 field quantum physics; +9 weapon smithing; +4 MatCrea, MatLoc        
458   Gadgeteer 9 200   +9 mechanical and elec engineering; +9 field quantum physics; +10 weapon smithing; +4 MatCrea, MatLoc        
459   Gadgeteer 10 SL 3 Chaotic Energy +14 mechanical and elec engineering; +14 field quantum physics; +16 weapon smithing; +8 MatCrea, MatLoc        
        Total: +55 mechanical and electrical engineering; +55 field quantum physics; +70 weapon smithing; +30 MatCrea, MatLoc      
        30 MC, ML            
    Genius General              
460   Genius 1 60   +8 intelligence; +8 psychic; +25 nano energy pool            
461   Genius 2 110 Regain Nano +12 intelligence; +12 psychic; +35 nano energy pool            
462   Genius 3 190   +20 intelligence; +20 psychic; +60 nano energy pool            
        Total: +120 nano energy pool; +40 intelligence, psychic            
                     
    Grid NCU Extension Fixer                
470   Grid NCU Extension 1 50 NCU Booster +15 computer literacy; +10 NCU            
471   Grid NCU Extension 2 120   +20 computer literacy; +13 NCU            
472   Grid NCU Extension 3 190   +25 computer literacy; +17 NCU            
473   Grid NCU Extension 4 SL 1   +40 computer literacy; +30 NCU            
        Total: +100 computer literacy; +70 NCU            
                     
    Heavy Ranged Soldier              
480   Heavy Ranged 1 20   +10 assault rifle, heavy weapons            
481   Heavy Ranged 2 30 Laser Paint Target +12 assault rifle, heavy weapons            
482   Heavy Ranged 3 60 Weapon Bash +13 assault rifle, heavy weapons            
483   Heavy Ranged 4 90   +15 assault rifle, heavy weapons            
484   Heavy Ranged 5 140 Triangulate Target +22 assault rifle, heavy weapons            
485   Heavy Ranged 6 180   +28 assault rifle, heavy weapons            
486   Heavy Ranged 7 SL 2 Napalm Spray +40 assault rifle, heavy weapons            
487   Heavy Ranged 8 SL 5   +60 assault rifle, heavy weapons            
        Total: +200 assault rifle, +200 heavy weapons            
                     
    Holy Mark Keeper              
490   Holy Mark 1 20 Mark of Vengeance +10 evade; +5 duck, dodge; +10 Life; +20 AC            
491   Holy Mark 2 40   +10 evade; +5 duck, dodge; +12 Life; +30 AC            
492   Holy Mark 3 70   +12 evade; +6 duck, dodge; +14 Life; +40 AC            
493   Holy Mark 4 90 Mark of Sufferance +13 evade; +6 duck, dodge; +16 Life; +60 AC            
494   Holy Mark 5 110   +14 evade; +7 duck, dodge; +18 Life; +100 AC            
495   Holy Mark 6 130   +16 evade; +9 duck, dodge; +23 Life; +140 AC            
496   Holy Mark 7 150 Mark of the Unclean +18 evade; +10 duck, dodge; +34 Life; +180 AC            
497   Holy Mark 8 180   +22 evade; +11 duck, dodge; +45 Life; +240 AC            
498   Holy Mark 9 200   +30 evade; +15 duck, dodge; +57 Life; +400 AC            
499   Holy Mark 10 SL 2 Mark of the Unhallowed +55 evade; +26 duck, dodge; +91 Life; +790 AC            
        Total: +200 evade; +100 duck, dodge; +320 Life; +2000 AC            
                     
    Infantry Agent/Soldier              
500   Infantry 1 10   +6 Rifle; +1 fling shot; +10 Life            
501   Infantry 2 40 Armor Piercing Shot +7 Rifle; +1 fling shot; +19 Life            
502   Infantry 3 60   +8 Rifle; +1 fling shot; +23 Life            
503   Infantry 4 90   +9 Rifle; +1 fling shot; +27 Life            
504   Infantry 5 120 Find the Flaw +10 Rifle; +2 fling shot; +32 Life            
505   Infantry 6 140   +11 Rifle; +2 fling shot; +36 Life            
506   Infantry 7 160   +12 Rifle; +2 fling shot; +44 Life Max for soldier        
507   Infantry 8 190   +14 Rifle; +2 fling shot; +53 Life            
508   Infantry 9 SL 1   +18 Rifle; +3 fling shot; +62 Life            
509   Infantry 10 SL 4 Called Shot +25 Rifle; +5 fling shot; +94 Life            
        Total: +120 Rifle; +20 fling shot; +400 Life            
                     
    Kung-Fu Master General              
510   Kung-Fu Master 1 50   +5 martial arts            
511   Kung-Fu Master 2 100   +6 martial arts            
512   Kung-Fu Master 3 150 Tremor Hand +8 martial arts            
513   Kung-Fu Master 4 200   +11 martial arts            
514   Kung-Fu Master 5 SL 3 Harmonize Body and Mind +20 martial arts            
        Total: +50 MA            
                     
    Manners of Mongo Enforcer   Heal amount tick heal/minute      
520   Manners of Mongo 1 20 Taunt +5 psychology; +20 Life            
521   Manners of Mongo 2 40 Charge +5 Psychology; +25 Life            
522   Manners of Mongo 3 70   +6 Psychology; +30 Life            
523   Manners of Mongo 4 100 Headbutt +6 Psychology; +35 Life            
524   Manners of Mongo 5 150   +7 Psychology; +40 Life            
525   Manners of Mongo 6 SL 1 Hatred +8 Psychology; +55 Life            
526   Manners of Mongo 7 SL 5   +9 Psychology; +70 Life            
527   Manners of Mongo 8 SL 9   +11 Psychology; +90 Life            
528   Manners of Mongo 9 SL 14 Groin Kick +15 Psychology; +135 Life            
529   Manners of Mongo 10 SL 19   +28 Psychology; +300 Life; self HoT 114pt heal/5sec tick 114 5 1368      
        Total: +100 psychology; +800 Life; 114heal/5sec tick HoT            
                     
    Mechanic Engineer              
530   Mechanic 1 30   +3 mechanical and elec engineering; +3 field quantum physics; +6 weapon smithing; +2 MatCrea, MatLoc        
531   Mechanic 2 50   +4 mechanical and elec engineering; +4 field quantum physics; +7 weapon smithing; +3 MatCrea, MatLoc        
532   Mechanic 3 70 Repair Pet +5 mechanical and elec engineering; +5 field quantum physics; +8 weapon smithing; +4 MatCrea, MatLoc        
533   Mechanic 4 100   +6 mechanical and elec engineering; +6 field quantum physics; +9 weapon smithing; +4 MatCrea, MatLoc        
534   Mechanic 5 130   +7 mechanical and elec engineering; +7 field quantum physics; +10 weapon smithing; +5 MatCrea, MatLoc        
535   Mechanic 6 160 Deconstruction +8 mechanical and elec engineering; +8 field quantum physics; +11 weapon smithing; +5 MatCrea, MatLoc        
536   Mechanic 7 SL 1   +9 mechanical and elec engineering; +9 field quantum physics; +13 weapon smithing; +6 MatCrea, MatLoc        
537   Mechanic 8 SL 6   +10 mechanical and elec engineering; +10 field quantum physics; +16 weapon smithing; +7 MatCrea, MatLoc        
538   Mechanic 9 SL 12   +11 mechanical and elec engineering; +11 field quantum physics; +20 weapon smithing; +9 MatCrea, MatLoc        
539   Mechanic 10 SL 17   +17 mechanical and elec engineering; +17 field quantum physics; +30 weapon smithing; +15 MatCrea, MatLoc        
        Total: +80 mechanical and electrical engineering; +80 field quantum physics; +130 weapon smithing; +60 MatCrea, MatLoc      
                     
    Mountaineer Adventurer/Agent/Enforcer/Fixer/Keeper/Soldier            
540   Mountaineer 1 50   +12 adventuring; +4 strength, stamina; +15 Life            
541   Mountaineer 2 110   +13 adventuring; +6 strength, stamina; +20 Life            
542   Mountaineer 3 190 Encase in Stone +15 adventuring; +7 strength, stamina; +35 Life            
543   Mountaineer 4 SL 2   +19 adventuring; +8 strength, stamina; +50 Life            
544   Mountaineer 5 SL 7 Detonate Stoneworks +31 adventuring; +10 strength, stamina; +95 Life            
        Total: +90 adventuring; +35 strength, stamina; +215 Life            
                     
    Nano Doctorate Agent/Bureaucrat/Doctor/Meta-Physicist/Nanotechnician/Trader            
550   Nano Doctorate 1 50   +5 all nano skills            
551   Nano Doctorate 2 80   +6 all nano skills            
552   Nano Doctorate 3 120   +7 all nano skills            
553   Nano Doctorate 4 160   +8 all nano skills            
554   Nano Doctorate 5 200   +9 all nano skills            
555   Nano Doctorate 6 SL 2   +10 all nano skills            
556   Nano Doctorate 7 SL 5 Shutdown Removal 1 +11 all nano skills max for agent and trader        
557   Nano Doctorate 8 SL 10   +12 all nano skills            
558   Nano Doctorate 9 SL 13   +13 all nano skills            
559   Nano Doctorate 10 SL 16 Shutdown Removal 2 +19 all nano skills            
        Total: +100 nano skills            
                     
    Nano Surgeon Doctor              
560   Nano Surgeon 1 40 Enhanced Heal  +3 BioMet, MatMet; +5 treatment; +4 first aid            
561   Nano Surgeon 2 80   +4 BioMet, MatMet; +6 treatment; +4 first aid            
562   Nano Surgeon 3 120   +6 BioMet, MatMet; +7 treatment; +6 first aid            
563   Nano Surgeon 4 150 Team Heal +7 BioMet, MatMet; +10 treatment; +7 first aid            
564   Nano Surgeon 5 180 Malicious Prohibition +9 BioMet, MatMet; +12 treatment; +10 first aid            
565   Nano Surgeon 6 SL 1 Treatment Transfer +13 BioMet, MatMet; +20 treatment; +14 first aid            
        Total: +42 BioMet, MatMet; +60 treatment; +45 first aid            
                     
    NCU Extensions General              
570 211123 NCU Extensions 1 40   +10 NCU; +10 computer literacy            
571 211116 NCU Extensions 2 70   +11 NCU; +10 computer literacy            
572 211117 NCU Extensions 3 110   +12 NCU; +10 computer literacy            
573 211118 NCU Extensions 4 150   +12 NCU; +10 computer literacy            
574 211119 NCU Extensions 5 190   +15 NCU; +10 computer literacy            
575 211120 NCU Extensions 6 SL 1   +17 NCU; +14 computer literacy            
576 211121 NCU Extensions 7 SL 4   +18 NCU; +16 computer literacy            
577 211122 NCU Extensions 8 SL 10   +35 NCU; +20 computer literacy            
        Total: +130 NCU; +100 computer literacy            
                     
    Notum Repulsor General              
580   Notum Repulsor 1 30 Zap Nano -200 all nano skills; +300 nano ac            
581   Notum Repulsor 2 60   -400 all nano skills; +900 nano ac            
582   Notum Repulsor 3 90 Nano Shakes -800 all nano skills; +1200 nano ac            
583   Notum Repulsor 4 110   -1000 all nano skills; +1500 nano ac; +20% resistance to root/stun/snare/init debuffs            
584   Notum Repulsor 5 130   -1100 all nano skills; +1900 nano ac; +20% resistance to root/stun/snare/init debuffs            
585   Notum Repulsor 6 200 Strip Nano -1200 all nano skills; +2200 nano ac; +20% resistance to root/stun/snare/init debuffs/DoTs/blinds          
586   Notum Repulsor 7 SL 3   -1300 all nano skills; +4000 nano ac; +20% resistance to root/stun/snare/init debuffs/DoTs/blinds          
587   Notum Repulsor 8 SL 7 Annihilate Notum Molecules -2000 all nano skills; +8000 nano ac; +20% resistance to root/stun/snare/init debuffs/DoTs/blinds          
        Total: -8000 nano skills; +20000 nano resist; 100% resist to root, stun, snare, init debuffs; 60% resist to DoTs, blinds      
                     
    Notum Siphon Nanotechnician   amount tick total/min      
590 223600 Notum Siphon 1 30   +3 matcrea; 50 NP/10sec tick 50 10 300      
591 233601 Notum Siphon 2 60   +4 matcrea; 90 NP/10sec tick 90 10 540      
592 233602 Notum Siphon 3 90   +5 matcrea; 130 NP/9sec tick 130 9 866,6666667      
593 233603 Notum Siphon 4 130 Fade Anger +6 matcrea; 190 NP/9sec tick 190 9 1266,666667      
594 233604 Notum Siphon 5 170   +7 matcrea; 200 NP/8sec tick 200 8 1500      
595 233605 Notum Siphon 6 200   +8 matcrea; 215 NP/8sec tick 215 8 1612,5      
596 233606 Notum Siphon 7 SL 3 Tap Notum Source +10 matcrea; 240 NP/7sec tick 240 7 2057,142857      
597 233607 Notum Siphon 8 SL 9   +11 matcrea; 260 NP/7sec tick 260 7 2228,571429      
598 233608 Notum Siphon 9 SL 14   +13 matcrea; 300 NP/7sec tick 300 7 2571,428571      
599 233609 Notum Siphon 10 SL 18   +18 matcrea; 417 NP/5sec tick 417 5 5004      
        Total: +85 MatCrea; 5000NP/minute            
                     
    Notum Source Meta-Physicist/Nanotechnician              
600   Notum Source 1 20 Access Notum Source +3 nano delta; +40 NP; +1 intelligence, psychic            
601   Notum Source 2 50   +3 nano delta; +50 NP; +1 intelligence, psychic            
602   Notum Source 3 80   +3 nano delta; +60 NP; +1 intelligence, psychic            
603   Notum Source 4 110 Blast Nano +3 nano delta; +70 NP; +1 inteligence, psychic            
604   Notum Source 5 140   +4 nano delta; +80 NP; +1 intelligence, psychic            
605   Notum Source 6 180   +5 nano delta; +95 NP; +1 intelligence, psychic            
606   Notum Source 7 SL 1 Stop Notum Flow +6 nano delta; +100 NP; +1 intelligence, psychic            
607   Notum Source 8 SL 3   +10 nano delta; +120 NP; +2 intelligence, psychic            
608   Notum Source 9 SL 7   +19 nano delta; +150 NP; +2 intelligence, psychic            
609   Notum Source 10 SL 10 Notum Overflow +30 nano delta; +235 NP; +4 intelligence, psychic            
        Total: +15 intelligence, psychic; +1000 NP; +86 nano delta            
                     
    Outdoorsman Adventurer              
610   Outdoorsman 1 80   +20 runspeed; +45 swim; +10 adventuring; +10 multi melee, ranged; +1% root/snare resistance; +4 1hedged        
611   Outdoorsman 2 140   +30 runspeed; +65 swim; +15 adventuring; +10 multi melee, ranged; +2% root/snare resist; +5 1hedged        
612   Outdoorsman 3 200 Stoneworks +40 runspeed; +90 swim; +25 adventuring; +10 multi melee, ranged; +3% root/snare resistance; +11 1hedged        
        Total: +90 runspeed; +200 swim; +50 adventuring; +30 multi melee, multi range; +6% resistance to root and snare; +20 1hedged      
                     
    Persuader Bureaucrat              
620   Persuader 1 50   +10 psychology; +1 psymod, senseimp; +1 biomet            
621   Persuader 2 90   +10 psychology; +2 psymod, senseimp; +1 biomet            
622   Persuader 3 140 Cripple Psyche +12 psychology; +2 psymod, senseimp; +1 biomet            
623   Persuader 4 160   +13 psychology; +3 psymod, senseimp; +1 biomet            
624   Persuader 5 190   +14 psychology; +4 psymod, senseimp; +1 biomet            
625   Persuader 6 SL 1   +16 psychology; +5 psymod, senseimp; +1 biomet            
626   Persuader 7 SL 3 Shatter Psyche +18 psychology; +6 psymod, senseimp; +1 biomet            
627   Persuader 8 SL 7   +22 psychology; +7 psymod, senseimp; +1 biomet            
628   Persuader 9 SL 12   +30 psychology; +9 psymod, senseimp; +2 biomet            
629   Persuader 10 SL 19 Dominator +55 psychology; +15 psymod, senseimp; +4 biomet            
        Total: +200 Psychology; +54 psymod, senseimp; +14 biomet            
                     
    Spirit Phylactery Shade              
630   Spirit Phylactery 1 20 Capture Vigor +7 Life; +5 dmsmodifier; +2 amsmodifier            
631   Spirit Phylactery 2 40 Unsealed Blight +8 Life; +6 dmsmodifier; +3 amsmodifier            
632   Spirit Phylactery 3 60   +10 Life; +7 dmsmodifier; +4 amsmodifier            
633   Spirit Phylactery 4 100 Capture Essence +14 Life; +8 dmsmodifier; +4 amsmodifier            
634   Spirit Phylactery 5 130 Unsealed Pestilence +19 Life; +9 dmsmodifier; +5 amsmodifier            
635   Spirit Phylactery 6 150   +32 Life; +11 dmsmodifier; +5 amsmodifier            
636   Spirit Phylactery 7 160 Capture Spirit +42 Life; +16 dmsmodifier; +6 amsmodifier            
637   Spirit Phylactery 8 200   +52 Life; +21 dmsmodifier; +7 amsmodifier            
638   Spirit Phylactery 9 SL 2 Unsealed Contagion +76 Life; +27 dmsmodifier; +9 amsmodifier            
639   Spirit Phylactery 10 SL 3 Capture Vitality +140 Life; +40 dmsmodifier; +15 amsmodifier            
        Total: +400 Life; +150 dmsmodifier; +60 amsmodifier            
                     
    Pistol Mastery Adventurer/Bureaucrat/Doctor/Engineer/Meta-Physicist            
640   Pistol Mastery 1 10   +10 pistol; +1 fling shot; +2 damage            
641   Pistol Mastery 2 30 Quick Shot +10 pistol; +1 fling shot; +3 damage            
642   Pistol Mastery 3 60   +12 pistol; +1 fling shot; +3 damage            
643   Pistol Mastery 4 90   +13 pistol; +1 fling shot; +4 damage            
644   Pistol Mastery 5 120 Double Shot +14 pistol; +2 fling shot; +4 damage max for MP and doctor        
645   Pistol Mastery 6 150   +16 pistol; +2 fling shot; +5 damage            
646   Pistol Mastery 7 180   +18 pistol; +2 fling shot; +5 damage            
647   Pistol Mastery 8 SL 1   +22 pistol; +3 fling shot; +7 damage max for bureaucrat and engineer      
648   Pistol Mastery 9 SL 3 Deadeye +30 pistol; +3 fling shot; +9 damage            
649   Pistol Mastery 10 SL 5   +55 pistol; +4 fling shot; +18 damage            
        Total: +200 pistol; +20 fling shot; +60 damage            
                     
    Power Up Agent/Doctor/Engineer/Fixer/Soldier/Trader            
650   Power Up 1 10 Energize +10 ranged energy;+2 damage            
651   Power Up 2 40   +10 ranged energy; +3 damage            
652   Power Up 3 70 Power Volley +12 ranged energy; +3 damage            
653   Power Up 4 100   +13 ranged energy; +3 damage            
654   Power Up 5 130 Power Shock +14 ranged energy; +3 damage max for agent, fixer and trader      
655   Power Up 6 150   +16 ranged energy; +4 damage            
656   Power Up 7 180   +18 ranged energy; +4 damage            
657   Power Up 8 SL 1 Power Blast +22 ranged energy; +6 damage max for doctor and engineer      
658   Power Up 9 SL 3   +30 ranged energy; +8 damage            
659   Power Up 10 SL 5 Power Combo +55 ranged energy; +14 damage            
        Total: +200 ranged energy; +50 damage            
                     
    Shadowsneak Agent              
660   Shadowsneak 1 10   +5 concealment; +1 aimed shot            
661   Shadowsneak 2 30   +5 concealment; +1 aimed shot            
662   Shadowsneak 3 70 Fade Armor +6 concealment; +1 aimed shot            
663   Shadowsneak 4 100   +7 concealment; +1 aimed shot            
664   Shadowsneak 5 130   +7 concealment; +1 aimed shot            
665   Shadowsneak 6 160 Shadow Bullet +8 concealment; +1 aimed shot            
666   Shadowsneak 7 200   +9 concealment; +1 aimed shot            
667   Shadowsneak 8 SL 3   +11 concealment; +1 aimed shot            
668   Shadowsneak 9 SL 8   +15 concealment; +1 aimed shot            
669   Shadowsneak 10 SL 13 Night Killer +27 concealment; +1 aimed shot            
        Total: +100 concealment; +10 aimed shot            
                     
    Shadowstalker Adventurer              
670   Shadowstalker 1 20   +7 concealment; +1 duck, dodge, evade; +1 agility; +2 dmsmodifier            
671   Shadowstalker 2 70 Shadow Stab +10 concealment; +1 duck, dodge, evade; +2 agility; +3 dmsmodifier            
672   Shadowstalker 3 110   +12 concealment; +1 duck, dodge, evade; +3 agility; +4 dmsmodifier            
673   Shadowstalker 4 150 Blade of Night +15 concealment; +1 duck, dodge, evade; +4 agility; +7 dmsmodifier            
674   Shadowstalker 5 200   +19 concealment; +2 duck, dodge, evade; +6 agility; +11 dmsmodifier            
675   Shadowstalker 6 SL 6 Shadow Killer +27 concealment; +4 duck, dodge, evade; +9 agility; +18 dmsmodifier            
        Total: +90 concealment; +10 duck, dodge, evade; +25 agility; +45 dmsmodifier            
                     
    Sharpshooter Agent              
680   Sharpshooter 1 50   +2 aimed shot            
681   Sharpshooter 2 100 Snipe Shot 1 +3 aimed shot; +1 critical increase            
682   Sharpshooter 3 160   +4 aimed shot            
683   Sharpshooter 4 SL 1   +5 aimed shot; +1 critical increase            
684   Sharpshooter 5 SL 3 Snipe Shot 2 +7 aimed shot            
685   Sharpshooter 6 SL 18   +9 aimed shot; +1 critical increase            
        Total: +30 aimed shot; +3 critical increase            
                     
    Sublime Rapport Shade                
690   Sublime Rapport 1 10 Exultation +10 dimach; +2 parry; +1 duck, dodge, evade            
691   Sublime Rapport 2 30 Ethereal Touch +10 dimach; +2 parry; +1 duck, dodge, evade            
692   Sublime Rapport 3 60   +12 dimach; +2 parry; +2 duck, dodge, evade            
693   Sublime Rapport 4 90 Dimensional Fist +13 dimach; +3 parry; +2 duck, dodge, evade            
694   Sublime Rapport 5 120   +14 dimach; +3 parry; +2 duck, dodge, evade            
695   Sublime Rapport 6 150 Disorient +16 dimach; +3 parry; +3 duck, dodge, evade            
696   Sublime Rapport 7 170   +18 dimach; +4 parry; +3 duck, dodge, evade            
697   Sublime Rapport 8 190 Convulsive Tremor +22 dimach; +5 parry; +4 duck, dodge, evade            
698   Sublime Rapport 9 SL 1   +30 dimach; +6 parry; +4 duck, dodge, evade            
699   Sublime Rapport 10 SL 3 Symbiosis +55 dimach; +10 parry; +8 duck, dodge, evade            
        Total: +200 Dimach; +40 parry; +30 duck, dodge, evade            
                     
    Shotgun Mastery Engineer/Soldier/Trader damage            
700   Shotgun Mastery 1 10   +10 shotgun; +2 damage            
701   Shotgun Mastery 2 30   +10 shotgun; +3 damage            
702   Shotgun Mastery 3 60 Leg Shot +12 shotgun; +3 damage            
703   Shotgun Mastery 4 90   +13 shotgun; +4 damage            
704   Shotgun Mastery 5 120   +14 shotgun; +4 damage            
705   Shotgun Mastery 6 140   +16 shotgun; +5 damage max for soldier        
706   Shotgun Mastery 7 160 Easy Shot +18 shotgun; +6 damage            
707   Shotgun Mastery 8 180   +22 shotgun; +9 damage            
708   Shotgun Mastery 9 200   +30 shotgun; +14 damage            
709   Shotgun Mastery 10 SL 2   +55 shotgun; +30 damage            
        Total: +200 shotgun; +80 damage            
                     
    SMG Mastery Fixer/Soldier              
710   SMG Mastery 1 20   +10 SMG; +1 burst            
711   SMG Mastery 2 40 Reinforce Slugs +10 SMG; +1 burst            
712   SMG Mastery 3 60   +12 SMG; +1 burst            
713   SMG Mastery 4 80   +13 SMG; +1 burst            
714   SMG Mastery 5 100 Jarring Burst +14 SMG; +2 burst            
715   SMG Mastery 6 130   +16 SMG; +2 burst            
716   SMG Mastery 7 160 Solid Slug +18 SMG; +2 burst            
717   SMG Mastery 8 190   +22 SMG; +3 burst            
718   SMG Mastery 9 SL 1   +30 SMG; +3 burst            
719   SMG Mastery 10 SL 3 Neutronium Slug +55 SMG; +4 burst            
        Total: +200 SMG, +20 burst            
                     
    Soothing Spirits Meta-Physicist              
720 211134 Soothing Spirits 1 30   +5 Life; +15 NP; +healing pet power            
721 211125 Soothing Spirits 2 60   +7 Life; +17 NP            
722 211126 Soothing Spirits 3 90   +8 Life; +18 NP; +healing pet power            
723 211127 Soothing Spirits 4 110   +10 Life; +20 NP            
724 211128 Soothing Spirits 5 130   +10 Life; +20 NP; +healing pet power            
725 211129 Soothing Spirits 6 150   +15 Life; +20 NP            
726 211130 Soothing Spirits 7 170   +25 Life; +35 NP; +healing pet power            
727 211131 Soothing Spirits 8 190   +30 Life; +45 NP            
728 211132 Soothing Spirits 9 SL 1   +35 Life; +45 NP; +healing pet power            
729 211133 Soothing Spirits 10 SL 3   +55 Life; +65 NP; +healing pet power Heal pet nanos now cost 1NP so they never run out of nano.    
        Total: +6 healing pet power increase; +200 HP; +300 NP            
                     
    Special Forces Soldier              
730   Special Forces 1 20 Field Bandage +10 full auto; +8 burst, fling shot; +5 dodge; +1 duck, evade            
731   Special Forces 2 50   +10 full auto; +8 burst, fling shot; +5 dodge; +1 duck, evade            
732   Special Forces 3 70 Tracer +12 full auto; +10 burst, fling shot; +7 dodge; +1 duck, evade            
733   Special Forces 4 90   +13 full auto; +11 burst, fling shot; +8 dodge; +2 duck, evade            
734   Special Forces 5 110   +14 full auto; +12 burst, fling shot; +9 dodge; +2 duck, evade            
735   Special Forces 6 130 Contained Burst +16 full auto; +14 burst, fling shot; +11 dodge; +4 duck, evade            
736   Special Forces 7 170   +18 full auto; +16 burst, fling shot; +13 dodge; +4 duck, evade            
737   Special Forces 8 SL 1 Violence +22 full auto; +20 burst, fling shot; +19 dodge; +5 duck, evade            
738   Special Forces 9 SL 3   +30 full auto; +28 burst, fling shot; +23 dodge; +10 duck, evade            
739   Special Forces 10 SL 5 Guardian +55 full auto; +53 burst, fling shot; +50 dodge; +20 duck, evade            
        Total: +180 burst, +200 full auto; +180 fling shot; +50 psychology; +150 dodge; +50 duck,evade          
                     
    Specialist Healer Doctor              
740   Specialist Healer 1 70 Cure +1 first aid; +0.02 heal multiplier 0,02          
741   Specialist Healer 2 90   +1 first aid; +0.02 heal multiplier 0,04          
742   Specialist Healer 3 130 Vaccinate +1 first aid; +0.02 heal multiplier 0,06          
743   Specialist Healer 4 150   +1 first aid; +0.02 heal multiplier 0,08          
744   Specialist Healer 5 160 Cure 2 +1 first aid; +0.02 heal multiplier 0,1          
745   Specialist Healer 6 180   +2 first aid; +0.02 heal multiplier 0,12          
746   Specialist Healer 7 200 Vaccinate 2 +3 first aid; +0.02 heal multiplier 0,14          
747   Specialist Healer 8 SL 4   +4 first aid; +0.02 heal multiplier 0,16          
748   Specialist Healer 9 SL 7 Hale and Hearty +6 first aid; +0.02 heal multiplier 0,18          
749   Specialist Healer 10 SL 11 Team Hale and Hearty +10 first aid; +0.03 heal multiplier 0,21          
        Total: +30 first aid; +0.21 heal multiplier            
                     
    Spiritual Master Martial Artist              
750   Spiritual Master 1 10   +10 dimach; +5 riposte; +5 martial arts            
751   Spiritual Master 2 40 Dragonfire +10 dimach; +5 riposte; +5 martial arts            
752   Spiritual Master 3 70   +12 dimach; +6 riposte; +7 martial arts            
753   Spiritual Master 4 100   +13 dimach; +6 riposte; +8 martial arts            
754   Spiritual Master 5 130 Chi Conductor +14 dimach; +7 riposte; +9 martial arts            
755   Spiritual Master 6 180   +16 dimach; +8 riposte; +11 martial arts            
756   Spiritual Master 7 SL 1 Incapacitate +18 dimach; +9 riposte; +13 martial arts            
757   Spiritual Master 8 SL 3   +22 dimach; +11 riposte; +17 martial arts            
758   Spiritual Master 9 SL 5 Flesh Quiver +30 dimach; +15 riposte; +25 martial arts            
759   Spiritual Master 10 SL 10 Obliterate +55 dimach; +28 riposte; +50 martial arts            
        Total: +150 MA, +200 dimach, +100 riposte            
                     
    Starfall Bureaucrat/Doctor/Meta-Physicist/Nanotechnician            
760   Starfall 1 20 Dazzle with Lights +10 NP; +5 Life            
761   Starfall 2 50   +15 NP; +8 Life            
762   Starfall 3 90 Combust +20 NP; +10 Life            
763   Starfall 4 120   +25 NP; +13 Life; +1 all nano skills            
764   Starfall 5 150   +30 NP; +14 Life; +1 all nano skills            
765   Starfall 6 190 Thermal Detonation +35 NP; +17 Life; +1 all nano skills            
766   Starfall 7 SL 2   +40 NP; +18 Life; +2 all nano skills            
767   Starfall 8 SL 5   +45 NP; +20 Life; +2 all nano skills            
768   Starfall 9 SL 10   +70 NP; +22 Life; +3 all nano skills            
769   Starfall 10 SL 14 Supernova +110 NP; +33 Life; +5 all nano skills            
        Total: +400 NP; +160 Life; +15 all nano skills            
                     
    Street Samurai Keeper              
770   Street Samurai 1 10 Deep Cuts +1 2hedged; +10 parry; +10 riposte; +5 damage; -100 ranged initiatives; +10 fast attack          
771   Street Samurai 2 30   +1 2hedged; +10 parry; +10 riposte; +7 damage; -100 ranged initiatives; +10 fast attack          
772   Street Samurai 3 60   +1 2hedged; +12 parry; +12 riposte; +9 damage; -150 ranged initiatives; +12 fast attack          
773   Street Samurai 4 100 Blade Whirlwind +1 2hedged; +13 parry; +13 riposte; +11 damage; -150 ranged initiatives; +13 fast attack          
774   Street Samurai 5 130   +1 2hedged; +14 parry; +14 riposte; +15 damage; -150 ranged initaitives; +14 fast attack          
775   Street Samurai 6 160 Honoring the Ancients +1 2hedged; +16 parry; +16 riposte; +19 damage; -200 ranged initiatives; +16 fast attack          
776   Street Samurai 7 200   +2 2hedged; +18 parry; +18 riposte; +22 damage; -200 ranged initatives; +18 fast attack          
777   Street Samurai 8 SL 1   +3 2hedged; +22 parry; +22 riposte; +25 damage; -200 ranged initiatives; +22 fast attack          
778   Street Samurai 9 SL 3 Seppuku Slash +4 2hedged; +30 parry; +30 riposte; +32 damage; -500 ranged initiatives; +30 fast attack          
779   Street Samurai 10 SL 6   +5 2hedged; +55 parry; +55 riposte; +43 damage; -500 ranged initiatives; +55 fast attack          
        Total: +20 2hedged, +200 parry, +200 riposte; +187 damage; +200 fast attack            
                     
    Theoretical Research Meta-Physicist/Nanotechnician              
780   Theoretical Research 1 40   +10 nano programming; +25 NP            
781   Theoretical Research 2 70   +10 nano programming; +40 NP            
782   Theoretical Research 3 110 Quark Containment Field +12 nano programming; +65 NP            
783   Theoretical Research 4 140   +13 nano programming; +75 NP            
784   Theoretical Research 5 180   +14 nano programming; +90 NP            
785   Theoretical Research 6 SL 1 Accelerate Decaying Quarks +16 nano programming; +110 NP            
786   Theoretical Research 7 SL 3   +18 nano programming; +130 NP            
787   Theoretical Research 8 SL 5   +22 nano programming; +145 NP            
788   Theoretical Research 9 SL 8 Knowledge Enhancer +30 nano programming; +160 NP            
789   Theoretical Research 10 SL 9   +55 nano programming; +260 NP            
        Total: +200 nano programming, +1100NP            
                     
    Thief Fixer                
790   Thief 1 30   +25 breaking & entry; +25 disarm traps            
791   Thief 2 60   +40 breaking & entry; +40 disarm traps            
792   Thief 3 100 Escape +55 breaking & entry; +55 disarm traps            
793   Thief 4 170   +80 breaking & entry; +80 disarm traps            
        Total: +200 breaking & entry; +200 disarm traps            
                     
    Tinkerer Engineer/Trader              
800   Tinkerer 1 60   +10 mechanical and elec engineering; +10 field quantum physics            
801   Tinkerer 2 120 Sabotage Quark Field +12 mechanical and elec engineering; +12 field quantum physics            
802   Tinkerer 3 180   +16 mechanical and elec engineering; +16 field quantum physics            
803   Tinkerer 4 200 Ignition Flare +27 mechanical and elec engineering; +27 field quantum physics            
        Total: +65 mechanical and electrical engineering; +65 field quantum physics            
                     
    Totemic Rites Shade              
810   Totemic Rites 1 10 Ritual of Devotion +4 damage; +1 martial arts            
811   Totemic Rites 2 40 Devour Vigor +8 damage; +2 martial arts            
812   Totemic Rites 3 60   +11 damage; +2 martial arts            
813   Totemic Rites 4 90 Ritual of Zeal +15 damage; +3 martial arts            
814   Totemic Rites 5 120 Devour Essence +18 damage; +3 martial arts            
815   Totemic Rites 6 150   +20 damage; +4 martial arts            
816   Totemic Rites 7 170 Ritual of Spirit +24 damage; +5 martial arts            
817   Totemic Rites 8 190 Devour Vitality +28 damage; +5 martial arts            
818   Totemic Rites 9 SL 1   +30 damage; +6 martial arts            
819   Totemic Rites 10 SL 4 Ritual of Blood +50 damage; +9 martial arts            
        Total: +208 Damage, +40 Martial Arts            
                     
    Training Seminar General              
820 211075 Training Seminar 1 20   +1% xp modifier            
821 211072 Training Seminar 2 60   +1% xp modifier            
822 211073 Training Seminar 3 100   +2% xp modifier            
823 211074 Training Seminar 4 150   +3% xp modifier            
        Total: +7% xp modifier            
                     
    Unstunnable Martial Artist              
830 211080 Unstunnable 1 150   +20% resistance            
831 211077 Unstunnable 2 170   +15% resistance            
832 211078 Unstunnable 3 200   +15% resistance; +5% resistance to root            
833 211079 Unstunnable 4 SL 4   +50% resistance; +20% resistance to root            
        Total: 100% resistance to stun/mezz; 25% resitance to root            
                     
    Worm ICE Fixer                
840 223610 Worm ICE 1 50   +2% resistance to ransack/deprive 2          
841 223611 Worm ICE 2 70   +4% resistance to ransack/deprive 6          
842 223612 Worm ICE 3 90   +6% resistance to ransack/deprive 12          
843 223613 Worm ICE 4 110   +8% resistance to ransack/deprive; +8% resistance to dominate/unmake 20 8        
844 223614 Worm ICE 5 140 ECM 1 +10% resistance to ransack/deprive; +6% resistance to dominate/unmake 30 14        
845 223615 Worm ICE 6 160   +5% resistance to ransack/deprive; +6% resistance to dominate/unmake 35 20        
846 223616 Worm ICE 7 190   +5% resistance to ransack/deprive; +6% resistance to dominate/unmake 40 26        
847 223617 Worm ICE 8 SL 1   +4% resistance to dominate/unmake; +15% resistance to nano shutdown 40 30 15      
848 223618 Worm ICE 9 SL 9   +5% resistance to dominate/unmake; +7% resistance to nano shutdown 40 35 22      
849 223619 Worm ICE 10 SL 15 ECM 2 +5% resistance to ransack/deprive; +5% resistance to dominate/unmake; +13% resistance to nano shutdown 45 40 35      
        Total: +45% resistance to ransack/deprive; +40% resistance to dominate/unmake; +35% resistance to nano shutdown      
                     
    Motorist General              
850 211070 Motorist 1 30   +22 vehicle ground, vehicle air, vehicle water            
851 211067 Motorist 2 70   +38 vehicle ground, vehicle air, vehicle water            
852 211068 Motorist 3 100   +50 vehicle ground, vehicle air, vehicle water            
853 211069 Motorist 4 140   +90 vehicle ground, vehicle air, vehicle water            
        Total: +200 vehicle ground, vehicle air, vehicle water            
                     
    Demolitions Engineer              
860   Demolitions 1 20   +10 grenade            
861   Demolitions 2 50 Install Explosive Device +10 grenade            
862   Demolitions 3 90   +12 grenade            
863   Demolitions 4 120 Install Notum Depletion Device +13 grenade            
864   Demolitions 5 150   +14 grenade            
865   Demolitions 6 190   +16 grenade            
866   Demolitions 7 SL 1 Suppressive Primer +18 grenade            
867   Demolitions 8 SL 3   +22 grenade            
868   Demolitions 9 SL 6   +30 grenade            
869   Demolitions 10 SL 9 Thermal Primer +55 grenade            
        Total: +200 grenade            
                     
    Piercing Mastery Shade              
870   Piercing Mastery 1 10 Stab +10 Piercing            
871   Piercing Mastery 2 30 Double Stab +10 Piercing            
872   Piercing Mastery 3 60   +12 Piercing            
873   Piercing Mastery 4 90 Perforate +13 Piercing            
874   Piercing Mastery 5 130 Lacerate +14 Piercing            
875   Piercing Mastery 6 160   +16 Piercing            
876   Piercing Mastery 7 190 Impale +18 Piercing            
877   Piercing Mastery 8 SL 1 Gore +22 Piercing            
878   Piercing Mastery 9 SL 2   +30 Piercing            
879   Piercing Mastery 10 SL 8 Hecatomb +55 Piercing            
        Totals: +200 piercing            
                     
    Shade Touch Shade              
880   Shade Touch 1 20 Atrophy +5 martial arts; +1 duck, dodge, evade            
881   Shade Touch 2 60   +8 martial arts; +2 duck, dodge, evade            
882   Shade Touch 3 90   +10 martial arts; +2 duck, dodge, evade            
883   Shade Touch 4 130 Doom Touch +13 martial arts; +3 duck, dodge, evade            
884   Shade Touch 5 160   +15 martial arts; +4 duck, dodge, evade            
885   Shade Touch 6 200   +19 martial arts; +6 duck, dodge, evade            
886   Shade Touch 7 SL5 Spirit Dissolution +30 martial arts; +12 duck, dodge, evade            
        Total: +100 Martial Arts; +30 duck, dodge, evade            
                     
    Reaver Enforcer/Keeper              
890   Reaver 1 20 Cleave +10 2hedged            
891   Reaver 2 50   +10 2hedged            
892   Reaver 3 70   +11 2hedged            
893   Reaver 4 100 Transfix +12 2hedged            
894   Reaver 5 130   +13 2hedged            
895   Reaver 6 160   +15 2hedged            
896   Reaver 7 180 Pain Lance +16 2hedged            
897   Reaver 8 SL 1   +22 2hedged            
898   Reaver 9 SL 4 Slice and Dice +28 2hedged            
899   Reaver 10 SL 9 Harvest +43 2hedged            
        Total: +180 2hedged            
                     
    Bone Crusher Enforcer              
900   Bone Crusher 1 10   +10 2hblunt            
901   Bone Crusher 2 30 Pulverise +10 2hblunt            
902   Bone Crusher 3 50   +12 2hblunt            
903   Bone Crusher 4 80   +13 2hblunt            
904   Bone Crusher 5 110 Hammer and the Anvil +14 2hblunt            
905   Bone Crusher 6 140   +16 2hblunt            
906   Bone Crusher 7 170   +18 2hblunt            
907   Bone Crusher 8 200 Overwhelming Might +22 2hblunt            
908   Bone Crusher 9 SL 1   +30 2hblunt            
909   Bone Crusher 10 SL 3 Seismic Smash +55 2hblunt            
        Total: +200 2hblunt            

 

---------------------------------------------------------------------------------------------------------------------------------------------------

 

Perk Specials Special Req More Effective Effect Start Effect Duration End Effect Duration More Effective Start Duration More Effective End Duration
Acrobat
111 Limber self evade buff +200 all evades 40 sec
113 Dance of Fools large self evade buff +800 all evades 40 sec
 
 
Alchemist
120 Taint Wounds Deep Cuts Bloodletting DoT Level 30 DoT 30sec 30 sec Level 60 DoT 30 sec
121 Chemical Blindness Blind + amsmodifier debuff -180 amsmodifier 25 sec
123 Poison Sprinkle Bloodletting DoT Level 130 DoT 30sec Level 190 DoT 30 sec
125 Seal Wounds removes DoT remove all DoT strains
 
 
Assassin
141 Tranquilizer low DD + snare +init debuff level 20 DD, -200 init, -300 runspeed 20 sec level 150 DD, -1400 init, -1200 runspeed 25 sec
143 Toxic Shock adds chemical DD proc level 15 DD proc 2 min level 100 DD proc 3 min
146 Concussive Shot Tremor Hand DD + stun level 160 DD, stun 3 sec level 180 DD, stun 5sec level 170DD, stun 3sec level 190DD, stun 5sec
149 Assassinate target below 15% health very high DD level 280 DD
 
 
Assault Force Medic
150 Battlegroup Heal 1 area heal level 20 heal level 220 heal
154 Battlegroup Heal 2 area heal level 20 heal level 220 heal
155 Viral Combination DoTs from 2 strains running DoT from third strain running DD level 80 DD level 160 DD level 120 DD level 210 DD
157 Battlegroup Heal 3 area heal level 20 heal level 220 heal
159 Battlegroup Heal 4 area heal level 20 heal level 220 heal
 
 
Bio Shielding
170 Bio Shield self damage shield level 20 damage shield 5 min level 220 damage shield 5 min
172 Bio Cocoon self absorb 300 absorb 45 sec 5000 absorb 45 sec
176 Bio Rejuvenation area heal level 80 heal level 140 heal
179 Bio Regrowth area HoT level 190 HoT 25 sec
 
 
Black Ops
180 Chaotic Modulation damage type progressio: fire/cold/poison/chemical/radiation 50 sec
182 Soften Up snare + large AC debuff -600 runspeed, -4000 AC 18 sec
185 Pinpoint Strike Soften Up Armor Piercing Shot DD level 130 DD level 140 DD level 200 DD level 210 DD
188 Death Strike target below 15% and stunned massive DD level 280 DD level 300 DD
 
 
Blessing
190 Lay on Hands heal level 10 heal level 250 heal
193 Devotional Armor reflect ac buff 18% reflection 15 sec 32% reflection 20 sec
195 Curing Touch heal and removes blindness level 80 heal, remove blindness level 270 heal, remove blindness
 
 
Blunt Mastery
201 Quick Bash DD level 30 DD
204 Crush Bone Quick Bash DD + snare + DoT + init debuff level 70 DD, level 40 DoT, -400 runspeed, -300 init 30 sec level 90 DD, level 60 DoT, -500 runspeed, -400 init 30 sec
207 Bring the Pain area DD + stun level 130 DD, stun 4 sec
209 Devastating Blow Bring the Pain stun effect high DD level 210 DD level 230 DD
 
 
Brawler
211 Big Smash DD + chance of stun level 30 DD, 20% stun 4 sec level 40 DD, 20% stun
213 Followup Smash Big Smash Big Smash stun effect stun + nano init debuff level 10 DD, stun, -600 nano init 2 sec stun/12 sec debuff level 15 DD, stun, -600 nano init level 80 DD, stun, -600 nano init 2 sec stun/12 sec debuff level 100 DD, stun, -600 nano init
215 Blindside Blow 6 people on target's hatelist and behind target DD + stun level 180 DD, stun 6 sec level 190 DD, stun
 
 
Bureaucratic Shuffle
220 Dodge the Blame self short high dmsmodifier buff +300 dmsmodifier 15 sec +3400 dmsmodifier 18 sec
223 Succumb evade and AC debuff -250 evade, -4500 AC 18 sec
226 Confound with Rules snare + evade debuff + AC debuff -900 runspeed, -400 evade, -6000 AC 22 sec
 
 
Careful in Battle
230 Evasive Stance moderate duration self-only dmsmodifier buff +50 dmsmodifier 1 min +1000 dmsmodifier 1:20 min
 
 
Cartographer
240 Elementary Teleportation 1 teleport to tir/newland/omni-e
241 Elementary Teleportation 2 teleport to athen/borealis/rome
242 Advanced Teleportation 1 teleport to tir/newland/omni-e
243 Advanced Teleportation 2 teleport to athen/borealis/rome
244 ICC Node Teleportation teleport to ICC in Andromeda
 
 
Channel Rage
250 Channel Rage pet damage buff + lesser amsmodifier buff +20 damage, +8 amsmodifier 38 sec +550 damage, +220 amsmodifier 42 sec
 
 
Colossal Health
272 Blessing of Life N/A team heal level 70 heal level 100 heal
274 Lifeblood N/A self HoT level 120 HoT
278 Draw Blood N/A Lifetap level 140 DD, 35% lifetap
 
 
Demolitions
861 Install Explosive Device Thermal Primer DD level 40 DD level 240 DD level 80 DD, level 30 DoT 14 sec level 300 DD, level 180 DoT 14 sec
863 Install Notum Depletion Device Suppressive Primer NP DD level 50 DD level 250 DD level 90 DD, level 50 DoT 12 sec level 320 DD, level 220 DoT 12 sec
866 Suppressive Primer 863 does more damage and a DoT
869 Thermal Primer 861  does more damage and a DoT
 
 
Directorship
293 Leadership short duration team XP buff +50% XP bonus team buff 45 sec
295 Governance short duration team XP buff +70% XP bonus team buff 50 sec
299 The Director short duration team XP buff +100% XP bonus team buff 55 sec
 
 
Disharmony
306 Balance of Yin and Yang heal level 10 heal level 200 heal
 
 
Distill Life
310 Reap Life Bloodletting Lifetap level 8 DD, 15% lifetap level 50 DD, 27% lifetap level 12 DD, 18% lifetap level 90 DD, 34% lifetap
315 Bloodletting DoT level 130 DoT 30 sec
318 Vital Shock Stun+lifetap level 150DD, stun 3 sec
 
 
Edged Mastery
320 Quick Cut DD level 10 DD level 130 DD
323 Flay DD level 70 DD level 200 DD
326 Flurry of Cuts Limber DD level 180 DD level 200 DD
328 Ribbon Flesh Dance of Fools+Flurry of Cuts DD level 210 DD level 250 DD
 
 
Enhance DNA
334 Reconstruct DNA self HoT level 80 HoT 1 min level 160 HoT 1 min
339 Viral Wipe self DoT remover remove all DoT strains
 
 
Enhanced Nano Damage
363 Breach Defenses Nano Shakes nanoac debuff -100 nanoac 20 sec -500 nanoac 20 sec -300 nano ac 20 sec -1200 nano ac 20 sec
 
 
Essence of Notum
10370 Nano Heal NP heal 400 NP heal 4000 NP heal
 
 
Explorer
381 Exploration Teleportation 1 teleport to omni forest/tir county/newland desert
383 Exploration Teleportation 2 teleport to lush resort/avalon/varmint woods
 
 
Ferocity of Nature
390 Devour Lifetap when in wolf form level 50 DD, 10% lifetap level 170 DD, 15% lifetap
391 Bleeding Wounds Disable Natural Healing DoT level 170, 190, 220 DoT 30 sec
392 Gutting Blow Grasp/Bearhug/Grip of Colossus high DD when in sabretooth or pitlizard form level 200, 215 DD
 
 
First Aid
401 Heal heal level 10 heal level 120 heal
 
 
Focus Ferocity
419 Invocation Summons a very powerful level 300 pet
 
 
Form of Troll
422 Troll Form self snare + massive AC buff + absorb AC buff -800 runspeed, +6000 AC, 3000 absorb 40 sec
424 Disable Natural Healing zero nano delta + 1000 heal interval debuff 0 nano delta, 1000 heal delta
426 Stone Fist Troll Form stun stun 5 sec
428 Avalanche Troll Form Stoneworks aoe DD + stun level 140 DD, stun 3 sec level 190 DD, stun 5 sec
 
 
Freak Strength
430 Grasp behind target stun target and player stun 5 sec
431 Bearhug Grasp + behind target DoT + stun, stun target and player level 100 DoT, stun 6 sec stun/20 sec DoT
432 Grip of Colossus Bearhug + behind target DoT + stun, stun target and player level  150 DoT, stun 8 sec stun/20 sec DoT
 
 
Spatial Displacement
441 Removal 1 self remove roots remove all root strains
443 Removal 2 self remove snares remove all snare strains
445 Purge 1 remove roots and snares remove all root, snare strains
447 Purge 2 remove roots and snares remove all root, snare strains
449 Great Purge remove roots and snares and 20sec root and snare immunity remove all root, snare strains + root/snare immunity 20 sec
 
 
Gadgeteer
451 Reconstruction pet HoT level 30 HoT 2 min level 240 HoT 3 min
454 Taunt Box pet taunt increase and taunt proc +50 taunt proc 15 min +900 taunt proc 15 min
456 Siphon Life pet lifetap proc 15% level 60 DD proc, 10% lifetap 7 min 22% level 170 DD proc, 12% lifetap 7 min
459 Chaotic Energy Notum Overflow/Accelerate Decaying Quarks pet DD+dispel proc level 100 DD, 20% dispel proc 5 min level 100 DD, 20% dispel proc, higher NCU
 
 
Genius
461 Regain Nano heal NP HoT (200NP/2 sec tick) 10 sec
 
 
Grid NCU Extension
470 NCU Booster cannot have perk 470 NCU increase +10/+23/+40/+70 NCU 30 min
 
 
Heavy Ranged
481 Laser Paint Target dodge debuff -100 dodge 18 sec
482 Weapon Bash wielding ranged weapon low DD level 25 DD, 10% stun chance 4 sec level 90 DD, 10% stun chance 4 sec
484 Triangulate Target dodge debuff -400 dodge 30 sec
486 Napalm Spray DD + huge fire AC debuff level 150 DD, -8000 fire AC 26 sec
 
 
Holy Mark
490 Mark of Vengeance evade debuff -10 evade 40 sec -240 evade 1 min
493 Mark of Sufferance dispel DoTs + slow HoT remove all DoT strains, level 35 HoT 5 min remove all DoT strains, level 100 HoT 5 min
496 Mark of the Unclean dmsmodifier debuff -250 dmsmodifier 45 sec
499 Mark of the Unhallowed amsmodifier + dmsmodifier debuff -200 amsmodifier, -200 dmsmodifier 50 sec
 
 
Infantry
501 Armor Piercing Shot DD + moderate AC debuff level 25 DD, -2000 AC 22 sec level 90 DD, -2000 AC 22 sec
504 Find the Flaw Armor Piercing Shot DD level 140 DD level 180 DD
509 Called Shot Triangulate Target DD + DoT level 200 DD, level 160 DoT 30 sec level 202 DD, level 160 DoT
 
 
Kung-Fu Master
512 Tremor Hand Ethereal Touch DD + chance of stun level 90 DD + 45% stun 4 sec level 95 DD + 45% stun 4 sec level 120 DD + 55% stun 4 sec level 125 DD + 55% stun 4 sec
514 Harmonize Body and Mind self heal + critical decrease level 190 heal + 20 critical decrease
 
 
Manners of Mongo
520 Taunt taunt 600 taunt 14000 taunt
521 Charge must be moving towards the target low DD level 25 DD level 80 DD
523 Headbutt must be close to target low DD + chance of stun level 30 DD, 50% stun 4 sec level 130 DD, 60% stun 4 sec
525 Hatred taunt 3000 taunt, 1000 taunt/1 sec tick 4 sec 30000 taunt, 4000 taunt/1 sec tick 4 sec
528 Groin Kick must be close to target, facing target low DD + stun + init debuff level 120 DD, stun, -1100 init 5 sec stun/18 sec init
 
 
Mechanic
532 Repair Pet pet only heal 600 heal 9000 heal
535 Deconstruction AC debuff -4000 AC 20 sec -8000 AC 30 sec
 
 
Mountaineer
542 Encase in Stone self root + critical decrease + AC buff root + 7000 AC + 10 critical decrease 45 sec
544 Detonate Stoneworks Stoneworks root effect huge DD, removes Stoneworks root level 240 DD
 
 
Nano Doctorate
556 Shutdown Removal 1 self remove nano shutdown and temporary immunity remove nano shutdown line 10 sec
559 Shutdown Removal 2 self remove nano shutdown and temporary immunity remove nano shutdown line 10 sec
 
 
Nano Surgeon
560 Enhanced Heal self heal level 50 heal level 140 heal
563 Team Heal team heal level 180 heal
564 Malicious Prohibition heal multiplier debuff -25% heal multiplier 35 sec -70% heal multiplier 40 sec
565 Treatment Transfer cannot have perk 560 treatment buff, debuffs self +60 treatment, -120 treatment debuff
 
 
Notum Repulsor
580 Zap Nano NP hit + nano debuff -400 NP, -80 nano skills 30 sec -1500 NP, -80 nano skills 30 sec
582 Nano Shakes Big Smash stun + nano init debuff + nano interrupt debuff stun, -900 nano init, +50 nano interrupt 25 sec
585 Strip Nano Blast Nano large NP hit + dispels all nanos -7000 NP, dispel all nanos
587 Annihilate Notum Molecules Notum Overflow huge DD level 290 DD
 
 
Notum Siphon
593 Fade Anger detaunt -4000 taunt -20000 taunt
596 Tap Notum Source when in Shadowlands short duration large NP HoT NP Hot (400 NP/2 sec tick) 14 sec NP Hot(1050 NP/2 sec tick) 14 sec
 
 
Notum Source
600 Access Notum Source team NP heal 200 NP teeam heal 2500 NP team heal
603 Blast Nano Zap Nano NP hit + nano debuff -1100 NP, -100 nano skills 25 sec
606 Stop Notum Flow nano ac debuff -800 nano ac 40 sec
609 Notum Overflow nano vuln debuff 15% nano vulnerability 1 min
 
 
Outdoorsman
612 Stoneworks Encase in Stone aoe root AOE root 50 sec
 
 
Persuader
622 Cripple Psyche psychic debuff -30 psychic 40 sec
626 Shatter Psyche Cripple Psyche psychic debuff -40 psychic 40 sec
629 Dominator Shatter Psyche charm charm 2 hours
 
 
Piercing Mastery
870 Stab behind target DD level 10 DD level 80 DD
871 Double Stab Stab + behind target DD + minor DoT level 25 DD, level 10 DoT 25 sec level 115 DD, level 30 DoT 25 sec
873 Perforate behind target Double Stab DD level 55 DD level 130 DD level 70 DD level 150 DD
874 Lacerate Perforate + behind target Double Stab DD + minor DoT level 80 DD, level 35 DoT 25 sec level 160 DD, level 55 DoT 25 sec level 95 DD, level 35 DoT level 180 DD, level 55 DoT
876 Impale behind target Lacerate DD level 150 DD level 180 DD level 170 DD level 200 DD
877 Gore Impale + behind target Lacerate DD + minor DoT level 170 DD, level 80 DoT 25 sec level 200 DD, level 100 DoT 25 sec level 185 DD, level 80 DoT level 230 DD, level 100 DoT
879 Hecatomb Gore + behind target Lacerate Huge DD + DoT level 260 DD, level 130 DoT 25 sec level 310 DD, level 150 DoT 25 sec level 275 DD, level 130 DoT level 325 DD, level 150 DoT
 
 
Pistol Mastery
641 Quick Shot DD level 30 DD level 100 DD
644 Double Shot Quick Shot DD level 100 DD level 140 DD
648 Deadeye huge DD, low variance level 170 DD level 180 DD
 
 
Power Up
650 Energize self damage buff +15 damage 1 min +200 damage 1 min
652 Power Volley Energize DD level 40 DD level 150 DD
654 Power Shock Energize DD + chance of stun level 110 DD, 20% stun 4 sec level 170 DD, 20% stun 4 sec
657 Power Blast Energize DD + chance of dispel level 150 DD, 15% dispel level 180 DD, 15% dispel
659 Power Combo Energize+Accelerate Decaying Quarks large DD + chance of stun & dispel level 200 DD, 25% stun, 20% dispel 4 sec level 210 DD, 25% stun, 20% dispel 4 sec
 
 
Shade Touch
880 Atrophy low DD + low DoT + minor init debuff + minor snare level 15 DD, level 10 DoT, -130 init, -140 runspeed 30 sec level 70 DD, level 60 DoT, -130 init, -140 runspeed 30 sec
883 Doom Touch DD + AC debuff level 130 DD, -2800 AC 32 sec level 160 DD, -2800 AC 32 sec
886 Spirit Dissolution Ritual of Blood Flesh Quiver High DD level 240 DD level 270 DD
 
 
Shadowsneak
662 Fade Armor AC debuff -2800 AC 40 sec
665 Shadow Bullet Fade Armor DD level 140 DD level 200 DD
669 Night Killer Shadow Killer huge DD level 298 DD level 300 DD
 
 
Shadowstalker
671 Shadow Stab behind target DD level 65 DD level 190 DD
673 Blade of Night sneak attack buff +100 sneak attack 30 sec
675 Shadow Killer behind target+Blade of Night+Chemical Blindness huge DD level 260 DD level 280 DD
 
 
Sharpshooter
681 Snipe Shot 1 Laser paint target DD level 130 DD level 200 DD
684 Snipe Shot 2 Triangulate target DD level 230 DD level 270 DD
 
 
Shotgun Mastery
702 Leg Shot Bloodletting DD + DoT level 60 DD, level 40 DoT 30 sec level 80DD, level 60 DoT level 60 DD, level 120 DoT 30 sec level 90 DD, level 150 DoT
706 Easy Shot Grasp/Bearhug/Grip of Colossus large DD level 170 DD
 
 
SMG Mastery
711 Reinforce Slugs self damage increase +40 damage 2 min +270 damage 2 min
714 Jarring Burst low DD + stun level 90 DD, stun 2 sec
716 Solid Slug Reinforce Slugs DD level 130 DD
719 Neutronium Slug Reinforce Slugs high DD level 200 DD
 
 
Special Forces
730 Field Bandage self heal level 30 heal level 120 heal
732 Tracer low DD + evade debuff level 40 DD, -200 evade 15 sec level 80 DD, -200 evade 15 sec
735 Contained Burst Tracer DD level 100 DD level 160 DD level 140 DD level 200 DD
737 Violence below 25% health, checks every 5-10sec damage buff +200 damage 2 min (10sec damage buff)
739 Guardian reflect AC transfer +30% reflection on target, -55% reflection on self 40 sec
 
 
Specialist Healer
740 Cure remove all DoT + blinds remove all DoT + blinds
742 Vaccinate remove all ransack/deprive remove all ransack/deprive
744 Cure 2 remove all DoT + blinds remove all DoT + blinds
746 Vaccinate 2 remove all ransack/deprive remove all ransack/deprive
748 Hale and Hearty remove all DoT + blinds + init debuffs + ransack/deprive remove all DoT + blinds + init debuffs
749 Team Hale and Hearty team remove all DoT + blinds + init debuffs + ransack/deprive team remove all DoT + blinds + init debuffs + ransack/deprive
 
 
Spirit Phylactery
630 Capture Vigor ams/dms leech -35/-30 ams/dms, +15/+10 1 min
631 Unsealed Blight Capture Vigor Bloodletting NP+HP DoT level 60 DoT 30 sec level 85 DoT 30 sec
633 Capture Essence Unsealed Blight ams/dms leech -50/-45 ams/dms, +27/+15 1 min
634 Unsealed Pestilence Capture Essence Bloodletting NP+HP DoT level 140 DoT 30 sec level 165 DoT 30 sec
636 Capture Spirit Unsealed Pestilence ams/dms leech -100/-70 ams/dms, +55/+35 1 min
638 Unsealed Contagion Capture Spirit Bloodletting NP+HP DoT level 200 DoT 30 sec level 225 DoT 30 sec
639 Capture Vitality Unsealed Contagion ams/dms leech -200/-140 ams/dms, +120/+80 1 min
NA Bane special Bloodletting NP+HP DoT level 290 DoT 30 sec level 320 DoT 30 sec
 
 
Spiritual Master
751 Dragonfire Tremor Hand DD + fire AC debuff level 50 DD, -2000 fire AC 20 sec level 130 DD, -2000 fire AC 20 sec
754 Chi Conductor Tremor Hand Flesh Quiver DD level 90 DD level 140 DD level 140 DD level 180 DD
756 Incapacitate Bleeding Wounds massive init debuff -1300 init debuff 19 sec
758 Flesh Quiver Tremor Hand DD + huge melee AC debuff level 200 DD, -4000 melee AC 20 sec level 210 DD, -4000 melee AC 20 sec
759 Obliterate Flesh Quiver, target lower than 15% health, not previously Obliterated huge DD level 290 DD level 300 DD
 
 
Starfall
760 Dazzle with Lights amsmodifier + init debuff -20 amsmodifier, -50 init 15 sec -300 amsmodifier, -800 init 15 sec
762 Combust Dazzle with Lights Napalm Spray DD level 90 DD level 130 DD level 120 DD level 150 DD
765 Thermal Detonation Combust Napalm Spray DD level 160 DD level 180 DD level 190 DD level 220 DD
769 Supernova Thermal Detonation large DD level 225 DD level 230 DD
 
 
Street Samurai
770 Deep Cuts Bloodletting DD + DoT level 10 DD, level 10 DoT 30 sec level 90 DD, level 40 DoT 30 sec level 10 DD, level 30 DoT 30 sec level 90 DD, level 120 DoT 30 sec
773 Blade Whirlwind parry + damage buff +80 parry, +90 damage 50 sec
775 Honoring the Ancients fear + stun immunity immune to fear and stun 45 sec
778 Seppuku Slash lower than 50% health lower than 15% health high DD level 180 DD level 260 DD
 
 
Sublime Rapport
690 Exultation more perks in the line minor lifetap level 5 DD, 8% lifetap level 30 DD, 8% lifetap
691 Ethereal Touch more perks in the line AC debuff -400 AC 40 sec -2900 AC 40 sec
693 Dimensional Fist Ethereal Touch DD level 80 DD (125-283) level 160 DD (691-1605)
695 Disorient low DD + stun level 50 DD + stun 4 sec level 100 DD + stun 4 sec
697 Convulsive Tremor low DD + DoT + init debuff level 70 DD, level 80 DoT, -700 init 25 sec level 130 DD, level 140 DoT, -700 init 25 sec
699 Symbiosis increases damage buff from Rituals +10/+13/+19/+30 1 min
NA Malicious Symbiosis Symbiosis increases damage buff from Rituals +18/+25/+35/+50 1 min
NA Malevolent Symbiosis Malicious Symbiosis increases damage buff from Rituals +25/+37/+50/+75 1 min
NA Chthonian Symbiosis Malevolent Symbiosis increases damage buff from Rituals +35/+50/+75/+115 1 min
 
 
Theoretical Research
782 Quark Containment Field root root 1 min
785 Accelerate Decaying Quarks Sabotage Quark Field higeh DD + nano shutdown level  170 DD , -2000 nano skills 12 sec level 190 DD, -2000 nano skills 12 sec
788 Knowledge Enhancer buffs nano damage multiplier +12% nano damage multiplier 30 sec
 
 
Thief
792 Escape facing and moving away from the target runspeed and evade debuff +450 runspeed, +300 dmsmodifier 15 sec
 
 
Tinkerer
801 Sabotage Quark Field Quark Containment Field DD + nano debuff level 80 DD, -60 nano skills 18 sec level 120 DD, -60 nano skill 18 sec
803 Ignition Flare Napalm Spray DD + DoT level 180 DD, level 140 DoT 30 sec
 
 
Totemic Rites
810 Ritual of Devotion symbiosis, malicious symbiosis, malevolent symbiosis, chthonian symbiosis low DD and self damage buff level 10 DD, +15 damage 1 min level 35 DD, +15 damage 1 min
811 Devour Vigor Ritual of Devotion DD and small lifetap level 25 DD, 5% lifetap level 50 DD, 5% lifetap
813 Ritual of Zeal Devour Vigor symbiosis, malicious symbiosis, malevolent symbiosis, chthonian symbiosis low DD and self damage buff level 20 DD, +35 damage 1 min level 45 DD, +35 damage 1 min
814 Devour Essence Ritual of Zeal DD and small lifetap level 80 DD, 6% lifetap level 110 DD, 6% lifetap
816 Ritual of Spirit Devour Essence symbiosis, malicious symbiosis, malevolent symbiosis, chthonian symbiosis low DD and self damage buff level 50 DD, +70 damage 1 min level 80 DD, +70 damage 1 min
817 Devour Vitality Ritual of Spirit DD and small lifetap level 140 DD, 6% lifetap level 170 DD, 6% lifetap
819 Ritual of Blood Devour Vitality symbiosis, malicious symbiosis, malevolent symbiosis, chthonian symbiosis low DD and self damage buff level 100 DD, +180 damage 1 min level 120DD, +180 damage 1 min
 
 
Worm ICE
844 ECM 1 self remove all ransack, deprive, nano shutdown self remove all ransack, deprive, nano shutdown
849 ECM 2 self remove all ransack, deprive, nano shutdown self remove all ransack, deprive, nano shutdown