Setting up numeral stats of a monster, written by Lord J lord_j@hotmail.com, http://www.angelfire.com/pq/jumparound/index.html Following the monster list, stats are 32 bytes long. Analysis on Gilomantis, lev 26, 1412HP, 110MP Base: 0xF0820 block magic part 1, starting with LSB: blind, zombie, poison, m-tek, inviz., imp, stone, death block magic part 2, starting with LSB: count, ?, image, mute, bserk, charm, ?, sleep Weakness/absorb/no effect bit order, starting with LSB: Fire, Ice, Lightning, Poison, Wind, Pearl, Earth, Water status 1 is, starting w/ LSB: blind, zombie, poison, magitek, inviz, imp, stone, dead status 2 is, starting w/ LSB: count, weak, image, mute, bserk, charm, poison, sleep status 3 is, starting w/ LSB: float, regen, slow, haste, stop, shell, safe, wall special 1 is, starting w/ LSB: ?, magic redirected to it, life 3, ?, ?, ?, ?, float Offset: 00 speed 01 strenght, 00 can't battle 02 %hit rate 03 %def. block 04 %mag. block 05 attack defence, 80 cuts half damage 06 magic defence, 80 cuts half damage 07 magic power 08 HP lsb 09 HP msb 0a MP lsb 0b MP msb 0c EP lsb 0d EP msb 0e GP lsb 0f GP msb 10 level 11 morph template index, 3 MSB is ratio of misses 12 bit #0 dies if MP=0 if set, bit #2 hide name if set bit #7 is unded (cure hurts, life kill, death restore) 13 08: can't run, 10: can't scan 14 block magic part 1 15 block magic part 2 16 17 absorb HP bits 18 no effects bits 19 weak against bits 1a attack type 1b status1 1c status2 1d status3 1e special 1 1f special 2: enhance the special attack w/ status effects it's coded on 6 bits... bit #6 disable physical harm if set to 1 bit #7 ???, used by Vargas (259), Sr Behemot (281), Doom (295), Skull Drgn (337), Red Dragon (339) special 2 is on 6 bits: 00: blind 01: zombie 02: poison 03: ? 04: clear 05: imp 06: stone 07: death 08: count 09: near death 0A: image 0B: mute 0C: bserk 0D: confused 0E: HP leak (not seizure) 0F: sleep 10: random Dance 11: regen 12: slow 13: haste 14: stop 15: shell 16: safe 17: wall 18: random Rage 19: iced 1A: life 3 1B: Morph 1C: Chant 1D: ?? disapear & bserk 1E: dog block 1F: float 20: physical attack lev. 1 21: physical attack lev. 2 22: physical attack lev. 3 23: physical attack lev. 4 24: physical attack lev. 5 25: physical attack lev. 6 26: physical attack lev. 7 27: physical attack lev. 8 28: physical attack lev. 9 29: physical attack lev. 10 2A: physical attack lev. 11 2B: physical attack lev. 12 2C: physical attack lev. 13 2D: physical attack lev. 14 2E: physical attack lev. 15 2F: strongest physical attack, lev. 16 30: drain 31: osmose 32: ? 33: ? 34: ? 35: ? 36: ? 37: ? 38: ? 39: ? 3A: ? 3B: ? 3C: ? 3D: ? 3E: ? 3F: ? attack type (graphical) 00: horizontal cut 01: slash cut 02: slash cut 03: horizontal cut 04: slash cut 05: red horizontal cut 06: purple horizontal cut 07: blue slash cut 08: green slash cut 09: blue horizontal cut 0a: slash cut 0b: slash cut 0c: yellow slash cut 0d: red thin whip lash 0e: blue whip lash 0f: yellow slash cut ... 20: red triple horizontal cut ... 2f: white half circle ... 40: green whip lash ... 4F: cards throw ... 80: grey slash + spell cast sound (illegal) ... FF: white stars