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At last ! Here is the long awaited document regarding the activities. It gives me great pleasure to participate at this Camporee as organiser of the activities. I have also lived a Camporee: that of Caribou 1995. I remember very well the ambience and the atmosphere that reigned there. Everyone applied themselves in order for their Patrol to win the different Pennants that were in play. I have lived this frenzy and I wish this time that you will be able to live it.
The expectations during a Camporee are high. You must be adequately prepared, as you will face many Troops that want to excel and win a Pennant. This is a unique occasion to measure ourselves to others to know our worth and competencies in different techniques, games, briefly,
IN EVERYTHING !
To attain it, the Patrol must give the necessary efforts. One can not attain the summit simply by snapping one's fingers. At first sight, the ascent may seem hard, perilous, maybe even unfeasible. The key word in this phrase is
seem. All is but an illusion. A guy which does some training for a 100 metre dash once a month will never win a competition. But a guy which exercises regularly has a much better chance of arriving first. It is the same thing when you prepare for an exam . We should not wait until the last minute in order to study (in theory)!
It is the same for a Camporee. The level of the activities is not for Cubs or Timber Wolves, but really for Explorers, or Woodsman. As our Motto, let's then be
PREPARED to face it. How ? First of all, we must want to fully participate in this
event. If we feel forced, we will not have the same energy and drive and will never be able to attain the summit. Secondly we must set our goal. And this must not be of the kind
"We will squash them and win!"
Where is the Explorers Spirit in such a thought ?
We participate at the Camporee above all to FRATERNISE. It is true that the last two Camporees did not overly emphasise on this aspect, which is yet a must in our movement. Well then, this time, it is different. Personally, I want you to come to have fun, meet your brother Explorers, and Woodsman et to live together an unforgettable experience. I do not want you to arrive in a sports game with construction boots with the intention of hurting an opponent. I do not want you to arrive at the Camporee with the objective to Demolish the Troop with the X scarf. I do not want you to cheat in order to win a game at any price. I do not want you to scrutinise with a magnifying glass the rules in order to find weakness or omission and to use it to your advantage in order to win at any cost.
All unwritten rules, but that derive from GCS(1) will be applied.
Come above all to learn the different tricks and mean that other Troops utilise for their camps. How is their table made? Comment does one do a mast which is not planted, nor anchored? What songs do they sing? Their technical knowledge ? Their Patrol tactics ? The scarf combats ? You have so many things to learn and discover and it is within the activities that you will be able to realise that.
Have fun ! Have a good time participating in the games, the campfires and the assemblies. Make it so that you will remember this memorable event because you will have given a 110% effort.
Be above all an Explorer which has a heart of an Explorer.
Do not forget the Explorers Law.
COME THEN IN GREAT NUMBERS : IT IS AN EVENT NOT TO BE MISSED!
(1) GCS = Great Common Sense (of course !)
A complete rules listing will be given to you 2 hours prior to each activity
I repeat : if you have any questions, any interrogations, some comments or suggestions ? Please do not hesitate to contact me. I will give you different means to contact me, so please do not be shy to utilise them:
E-mail: heron@www.com
Telephone : 1-514-526-3247
Fax : 1-514-522-4636
Cellular : 1-514-998-2489
ICQ : # 81586506
Address: Philippe Ribert
3492 Aylwin
Montreal, Quebec
H1W 3E1
It will be a pleasure to meet you at Cougar Camporee 2001.
Comprehensive Heron
Philippe Ribert
Activities Co-ordinator
Note: Everything written in this document is subject to change. You willed to warned of changes in due time. This applies also to documents handed out before the games.
Only the Activities Co-ordinator can decide to modify a rule during a game.
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