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- - Konami Legacies (KNLC-EN) - -




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Boktai - The Sun is in Your Hand
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KNLC-EN001
SOLAR BOY DJANGO

3 Stars
Light / Spellcaster
ATK 1200 / DEF 1500
Effect: Your opponent's Monster Cards cannot be played face-down or changed to face-down Defense Position. If one of their Monsters would be Set, it is instead played face-up on the field and is considered Summoned.

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KNLC-EN002
GUN DEL SOL

Spell - Equip
Effect: Increase the equipped monster by 800 ATK. When the monster equipped with this card attacks, flip the monster it attacks face-up (any effects due to flipping are not activated). As long as this card is on the field, monsters attacked by the monster equipped with this card cannot be turned face-down by card effects.

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KNLC-EN003
SOLAR BAMBOO SHOOT

Trap - Normal
Effect: Activate one of the appropiate effects then send this card to the Graveyard.
-- If this card would be returned to your hand, gain 1000 Life Points and increase the ATK/DEF of one of your monsters by 1000 until the End Phase of this turn.
-- If this card would be destroyed, reduce your opponent's Life Points by 1000 and decrease the ATK/DEF of one of your opponent's monsters by 1000 until the End Phase of this turn. If that monster would be reduced to 0 ATK or 0 DEF, destroy that monster.
-- If this card would be removed from the game, remove 2 cards from your opponent's Hand from the game. If any of the removed cards were Monster Cards, reduce your opponent's Life Points by the sum of both monster's ATK points.

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KNLC-EN004
SOLAR CHARGER BETA

Spell - Normal
Effect: Gain Life Points x 600 for every face-up Spell or Trap card on your side of the field (excluding Field Spell cards). If a Field Spell card is active under your control, gain an additional 1000 Life Points. You may not use the effect of "Solar Charger Beta" again until after 2 of your Standby Phases.

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KNLC-EN005
SOLAR SENSOR STATION

Spell - Continuous
Effect: For every Spell Card activated, add 1 Solar Counter to this card. At your Standby Phases, you may move up to 2 Solar Counters from this card to a monster on your side of the field (if the monster is face-down, flip the monster face-up). Monsters with a Solar Counter gains 300 ATK/DEF for each and cannot be turned face-down by card effects.

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KNLC-EN006
SKYLIGHTS

Trap - Normal
Effect: Until the 2nd of your opponent's End Phases after activation, all your opponent's face-down monsters are flipped face-up (effects not activated) and your opponent may not Set or change any monsters (including yours) into face-down Defense Position (Set monsters are instead considered Summoned in face-up defense position).

Zone of the Enders
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KNLC-EN007
JEHUTY - HOPE OF THE FUTURE

6 Stars
Light / Machine
ATK 2400 / DEF 2200
Effect: Whenever this card does damage to your opponent's Life Points, the damage is always 1400. If your opponent controls a Level 5 or 6 monster, this card cannot be destroyed as a result of battle. If your opponent controls a Level 7 or higher monster, the controller of this card may choose what Spell Cards affect this monster.

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KNLC-EN008
ZORADIUS VIC VIPER

8 Stars
Light / Machine
ATK 2400 / DEF 2000
Effect: This card's name is treated as "Gradius" while it is face-up on the field. Each time a Spell Card is activated, add 1 Power-Slot Counter to this card. Once during your Main Phase, you may remove up to 2 Power-Slot Counters from this card, then increase this card's ATK by 400 points per counter removed or Special Summon 1 "Option Z Token" per turn. It always has the same Main-Type, Sub-Type, Level, ATK and DEF as this card. You may also negate the effect of a card that only affects this card by removing 2 Power-Slot Counters from this card. If this card has 6 or more Power-Slot Counters, you may remove all Power-Slot Counters from this card, then destroy all cards on the field except this card.

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KNLC-EN009
VIOLA NEPHITIS - LIVING VENGEANCE

5 Stars
Dark / Machine
ATK 2200 / DEF 1400
Effect: If your opponent controls a Level 5 or higher monster, you may Special Summon this card to the field during your Main Phase. Once per turn, whenever this card is removed from the field, you may search your deck for 1 Machine-Type at Level 5 or higher and place it into your hand.

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KNLC-EN010
ANUBIS - FUTURE'S SHADOW

8 Stars
Dark / Machine
ATK 3500 / DEF 2500
Effect: This monster must be Special Summoned on your opponent's side of the field by offering 2 monsters on your opponent's side of the field as a Tribute. Whenever this card does damage to your player's Life Points, the damage is always 2000. During each Standby Phase of the card controller's opponent, they may Special Summon up to 2 "Raptor OFR Tokens" (Machine-Type/DARK/4 Stars/1500ATK/1000DEF) to their side of the field. "Raptor OFR Tokens" cannot be Tributes for Tribute Summons and inflicts 500 points of Direct Damage to both players whenever one would be send to the Graveyard.

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KNLC-EN011
METATRON

Spell - Normal
Effect: Increase your Life Points by 1000. As long this card exists in your Graveyard and you have another Spell or Trap on the field, you will gain 500 Life Points at each of your Standby Phases. As long as this card is removed from the game and you have another Spell or Trap on the field, you will gain 300 Life Points at each of your Standby Phases.

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KNLC-EN012
METATRON TOWER
Spell - Field
Effect: During their respective Main Phases only once per turn, both players may select and remove from the game 1 monster on their respective fields and gain Life Points equal to the original ATK or DEF of the selected monster. Return that monster to the field at the owner's next Standby Phase.

The Prince of Persia
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KNLC-EN013
THE PRINCE OF PERSIA
4 Stars
Light / Rock
ATK 1400 / DEF 1000
Effect: If the effect of a Trap Card would affect this card, you may remove this card from the game and return it to your field during whatever Phase of Turn you would take next (excluding Draw Phase).

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KNLC-EN014
THE PRINCE'S DARKNESS
4 Stars
Dark / Rock / Fusion
ATK 1800 / DEF 1400
Effect: This card cannot be Special Summoned except from the Fusion Deck if "The Prince of Persia" has been removed from the game by its own effect. You may Special Summon this card in place of "The Prince of Persia" and that card will not return until this card is removed from the field. This card is not affected by Trap cards and gains 500 ATK points for every monster on your opponent's side of the field. During the End Phase of the current turn, return this card to your Fusion Deck and return "The Prince of Persia" card that was removed from the game to the field.

Dance Dance Revolution
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KNLC-EN015
UP STEP ARROW
Spell - Quick-Play
Effect: This card must be played from Field. After resolution, remove this card from the game. Draw 1 card from your deck.

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KNLC-EN016
DOWN STEP ARROW
Spell - Quick-Play
Effect: This card must be played from Field. After resolution, remove this card from the game. Roll a dice, this card inflicts damage to your opponent's Life Points equal to the result x 400.

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KNLC-EN017
LEFT STEP ARROW
Spell - Quick-Play
Effect: This card must be played from Field. After resolution, remove this card from the game. Your opponent skips their next Battle Phase or ends their current Battle Phase.

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KNLC-EN018
RIGHT STEP ARROW
Spell - Quick-Play
Effect: This card must be played from Field. After resolution, remove this card from the game. Return 1 card on the field to the respective owner's Hand.

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KNLC-EN019
DDR PERFECT SUPERNOVA
Spell - Quick-Play
Effect: You may only activate this card as long as the cards "Up Step Arrow", "Down Step Arrow", "Left Step Arrow", and "Right Step Arrow" are Removed From Play. Until after your opponent's 2nd End Phase after activation, your opponent may not activate any card effect (and negate any continuous effects your opponent controls), may not Summon a monster under any condition, and their monsters may not attack or change position.

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KNLC-EN020
DDR RHYTHM EXTREME
Trap - Continuous
Effect: Once per turn, during your opponent's Main Phase 1 or Battle Phase, roll a six-sided dice 3 times. Treat your Monster Card Zone as #'s 1-5, counting from your left. Any monster in the Monster Card Zones that match the three die results cannot be attacked during this turn. If during Battle Phase, negate the current attack if it would hit an affected Monster Zone. If a dice roll results in 6, gain 500 Life Points for each result of 6.



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