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Coming Soon Season 2 cards Second Generation

More than doubling the cards is the new Second Generation Cards. Putting a new

twist on the game with rules for the types and Kirbys with some new skills. In order

to win all depends on types of cards and structure of the deck. 

More Information Coming Soon.

 

     Since everyone else has them why can't Kirby? Now you can't battle with Kirby Cards Ill make more once the site is setup and make the rest of the new generation.

 

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Rules

 

Basic Rules

 

In order to use the combat are a couple basic rules to follow after you learn how to read them. In to compete you will have to build a deck of 30-40 cards. Once in a battle you and your opponent draw five cards then who ever goes first draws again then is allowed to plat one Kirby and up to four Super Move, Upgrades, and Magic cards. Once your turn is over your opponent is allowed the same and to attack your whoever is on your side of the arena. Each person can't have more than three Kirbys or four of the other cards in the arena at the same time and the only way to set a fusion card is to fuse the cards that it says. the game is played until one person haves 10 in the Dead Zone. 

 

Structure

 

Kirbys

1. Name of the Card

2. Picture of the Kirby

3. Attack/Defense 

- Attack normally moves that will damage his opponents                 

- Defense moves that will help you live longer or stop others from attacking you

4. Only cards that need to be fused have names there indicating which cards are need to set him 

5. The number next to the attack indicates how much damage it can do

6. Under Attack or Defense is is one or two attacks that the Kirby can do.

7. In a box under the Attack/Defense is a effect ( if it has any ) with a description of what it can do and a place to indicate if the card has to use its effect ( Automatic ) or if you can decide which turns you can use it   ( Optional ). 

8. In the bottom left of your card is a word that tells the category the card is in. 

9. In the bottom right is a number that indicates the amount of Life the card has.

 

 

Super Moves And Upgrades

1. Name of the Card

2. Picture of the move or upgrade

3. Attack/Defense - are the same as normal cards

4. Name of the Kirby the Upgrade or Move is for. 

5. Name of the Attack and what it does.

6. A word indicating if it is a Upgrade or Super Move

7. A number that indicates how many turns its for.

 

 

Magic Cards

1. Name of the Card.

2. Picture of the Card.

3. Name of the Effect and describing it.

4. Word indicating its a Magic Card.

5. A symbol ( if has any ) a number with the number of turns its for or a lighting bolt that indicates it can be played anytime after you or your opponent places down a card or attacks.

 

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