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New Paladin


Paladin 

HD:                      10

BAB:                   Full

Good Saves:     Will, Fort

Alignment:         Lawful Good (Deity Dependent)

Class Skills:      Concentration (Con)

                             Craft (Int)

                             Diplomacy (Cha)

                             Handle Animal (Cha)

                             Heal (Wis)

                             Knowledge (Tactics)

                             Knowledge (nobility and royalty) (Int)

                             Knowledge (religion) (Int)

                             Profession (Wis)

                             Ride (Dex)

                             Sense Motive (Wis).

 

Skill Points at 1st Level: (2 + Int modifier) x4.

Skill Points at Each Additional Level: 2 + Int modifier.

 

Abilities:

 Level 1:     Minor Aura 1, Major Aura 1, Smite Evil

 Level 2:     Divine Grace, Lay one Hands

 Level 3:     Minor Aura 2, Fearless, Divine Health

 Level 4:    

 Level 5:     Minor Aura 3, Major Aura 2, Bonded Mount, Smite Evil/2 times a day

 Level 6:     Holy Fervor I

 Level 7      Minor Aura 4

 Level 8:    

 Level 9:     Minor Aura 5, Bonus Mounted Combat

 Level 10:  Major Aura 3, Aura Mastery, Smite Evil/ 3 times a day

 Level 11:  Minor Aura 6

 Level 12:  Holy Fervor II

 Level 13:  Minor Aura 7, Bonus Mounted Feat

 Level 14:  Sealing Strike

 Level 15:  Minor Aura 8, Major Aura 4, Smite/ 4 times a day

 Level 16: 

 Level 17:  Minor Aura 9, Bonus Mounted Feat

 Level 18:  Holy Favors III

 Level 19:  Minor Aura 10

 Level 20:  Major Aura 5, Smite Evil/ 5 times a day

 

Abilities:

Divine Grace:             As PHB

Lay on Hands:           As PHB Except for 1hp heals 5hp on mount

Smite Evil:                  As PHB Except overcomes DR equal to paladins level

Fearless:                    Immune to fear

Divine Health:            As PHB

Bonded Mount:         Paladin Receives a Special Mount as per PHB however he also receives the mounted combat  feat for free when he uses this mount, he also receives another feat at levels 9, 13, and 17.

Minor Auras:     Small Prayers and blessings that help paladins cope with day to day trials. They have infinite durations. effect a 10x cha mod feet.

Major Auras:     Complicated Rituals with effects that border on divine intervention that only the most devout may perform. Major Auras last 3 + cha mod round unless otherwise mentioned and effect a burst 10x cha mod feet.

Holy Fervor I:     Paladin may receives no movement penalties when using medium/ heavy armor, May sleep in                                            light or medium armor with out becoming fatigued.

Holy Fervor II:    Paladin receives His cha modifier as a divine bonus on Swim checks made to resist nonlethal        damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst.

Holy Fervor III:   Paladin Auto Stabilizes and may act with out penalty when dying although he still looses 1hp from stressful activity. Also when the paladin is reduced to -10 hp he may still act normally  for 3 +Cha  Modifier Rounds after which he dies.

Sealing Strike:  Any creature that's dealt a killing blow by the paladin is unable to raise as undead. A is also able to critically strike undead.

Aura Mastery:   Paladin is able to maintain 2 minor auras at a time.

 

Minor Auras:     Detect Evil (3 rounds to identify location)

                             Detect Undead (3 rounds to identify)

                             Detect lies (3 rounds to identify)

                             Detect Magic (3 rounds to identify)

                             Detect life force (Deathwatch and knows when his allies are reduced to below 0)

                             Detect Posion\Illness (3 rounds to identify ailment)

                             Soothing Aura x3 natural healing

                             Divine Blessing (bless as per spell)

                             Nimbus(30 feet of light)

                             Inspire Courage (+4 vs fear)

                             Guided Strike (+4 to confirm critical)

                             Provider Aura (1/2 food and sleep)

                             Sentry's Boon (alertness)

                             Pierce the Darkness (May reroll miss chance to hit non magical concealment)

 

Major Auras:     Rest in Peace

                                      All melee attacks gain +2d6 Sacred Damage to undead.

                                      Paladin Must hold his holy symbol above his head and recite a short prayer to his deity.

 

                             Divine Fortification

                                      DR 2 + cha mod/Evil and light fortification

                                      Paladin must kneel down and pray with both his hands to the ground.

 

                             Resist the Darkness

                                      Allies gain SR 10+1/2 Paladin Level + cha mod. If any allies are under the effects of any                                       compulsion or Illusion spell that allows a will save they may reroll it.

                                      Paladin must Shout a rallying cry to his allies.

 

                             Sacred Healing

                                      All allies gain Fast Healing 3 for (1 + Charisma modifier) rounds.

                                      Requires Heal: 8 ranks

                                      Paladin must to shout and rally his allies

 

                             Blood Sacrifice

                                      Cha mod d8 of healing.

                                      Paladin must take a 10 hp wound.

 

                             Protect the Flock

                                      Cha mod to AC

                                      Paladin must to shout and rally his allies.

 

                             Share the Pain

                                      Paladin take 50% of all damage to all touched allies (as many as he wants)

                                      Paladin touch the allies he wants effected

 

                             Glorious Weapons

                                      All Weapon become Good aligned and deal +1d6 Holy damage

                                      Paladin Must successfully "Smite" something (free action to activate post smite)

 

                             Last Stand

                                      All enemies must make a will save = to 10+ 1/2 paladin level + cha mod or attack him and only                                       him. This is a magical compulsion effect that effects undead.

                                      Paladin must taunt and shout at his foes.

 

                             Vigor

                                      +10 ft movement and 2 hit points per Paladin level.

                                      Paladin Must Rally his allies.

 

                             Sacred Boost

                                    All creatures who are targeted with a Cure spell have the effect Maximized for Cha Mod rounds.

                                   Paladin must stop and pray.

 

                                    Angelic Presence

                                      Paladin gains the Half-Celestial Template for 3 + Cha Mod rounds

                                      Requires: Paladin level 20

                                                                Paladin Must Agree to take on a Quest for his patron Deity