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F) Am50
A) In40
S) Gd10
E) Rm30
R) Gd10
I) Mn75
P) Mn75

Health: 130 Karma: 160
Resources: Gd Pop: 0

Known Powers:
Enhanced Senses: Mn Taste, Touch, Smelling and Hearing, Overloading these senses reduce his Intuition by -1cs. Any FEAT against specific attacks are -2cs. Stick is able to perform the following power stunts:
-Lie Detection: Am ability uses his enhanced hearing to determine if someone is lying by listening to their heartbeat.
-Tracking: Mn ability to track by a specific odor or heartbeat.
-Superhuman Sense of Balance: Mn Agility; Stick's sensory organs have such a high level of development, his inner ear, which controls the equilibrium and motion of the body, aiding him in acrobatic feats.
-Proximity Sense: Un combat sense, Stick cannot be blindsided, and this ability worked even in darkness.

Quarterstaff: Rm material, Gd damage, has the following power stunts:
-When fighting with the staff, his Fighting rank was considered to be Un.
-Deflection: Stick could use his staff to deflect arrows and thrown weapons such as shurikens. This action requires a successful Agility FEAT roll.

Blind: Stick is blind and is unaffected by light-based attacks, illusions, and hypnosis.

Talents: Weapons Specialist: (Staff), Acrobatics, Tumbling, All Martial Arts, Wrestling, Oriental Weapons, Blunt Weapons, Stealth, Trance, Bi-Lingual: (English, Japanese), Marksmanship

Contacts: Stone, Daredevil