
Sunevoth

(Image courtesy of R'yn)
R'ell, allow us to introduce Sunevoth!
We'd like to congratulate you on impressing a dragon here with us at Ista Weyr,
and we hope we've managed to create for you an interesting and challenging
lifemate. Remember, though, this inspiration is simply a guideline for playing
your dragon. We did our best to make Sunevoth a dynamic character for you, and
to give you a good idea of what interacting with him will be like. But above
all, Sunevoth is /yours/. You can play him however you like, cut out or change
whatever you wish, and develop his personality as you see fit. We hope you have
as much fun with him as we had dreaming him up. -- D'baji, Lanti, Sin.
Dragon: Sunevoth
Colour: Bronze
Name: D'baji, Sin and D'baji tweak.
Egg: Frozen Wastelands Egg
Egg Desc: R'yn
Dragonet: Post-Revolution Proletarian Bronze Dragonet
Dragonet Desc: Sin and D'baji, Lanti tweak
Adult Desc: Sin and D'baji, D'baji-tweak
Messages: D'baji, Lanti-tweak, Sin-tweak
Inspiration: D'baji, Sin, and Lanti
Frozen Wastelands Egg
A wide expanse of silvery white blankets the surface and buries everything else
far beneath. Shadows show in spots where deep snow banks have built up like
waves on the ocean. Frosted touches of cobalt cling like icicles to a few
blackened shapes that rise from the wasteland, still reaching upward towards the
glory of the sun.
Hatching Message:
Frozen Wastelands Egg is shaken again by an inner force, rolling a bit to the
side, and hanging a moment, suspended at the edge of its mound of sand. A final
push from within sends the egg rolling down into a trench, whence the shadowed
banks of the shell are broken by a point of golden sunlight. The dragon's head
gives another heave, causing the shell to split, the cold tones melting away to
reveal an awkward and golden-bronze dragonet clawing his way out of the crevice
in the sands.
Post-Revolution Proletarian Bronze Dragonet
Golden bronze blossoms over an awkward, ill-wrought form; mellifluous, and
uniform in both tint and hue, that aurous colour climbs over the angles and
planes of a sharp-featured head, creeps across jagged 'ridges, and curls over a
long and rawboned tail. Shoulders, knees, even the joints of his toes gleam,
knobby and unabashedly bared to the light by his sheer gauntness. The sheen is
lost in shadows cast by the stark lines of a lean underbelly and lanky limbs,
his wiry musculature half-obscured by the angles of his weedy frame. Wings are
near obscene in their size, massive pinions of dulled and darkened caramel
fanning out from square shoulders, forcing the sun-gilded limbs and flanks of
that meager body to a penumbral plane.
Impression Message:
The gaunt little bronze stumbles on a ridge, spraying hot black sand toward a
tall, rangy man. This man captures his attention, far more than the sand shower.
The first steps are exploratory. The final step that brings the bronze into a
lean against the man's leg is solid. There can be no question, as %D gazes into
the man's hazel eyes, that %N is his chosen.
Personal Impression Message:
The noise of the galleries grows quiet, a whispered, << Suuuuuuuue... >> pushing
gently through your mind. You see only the whirling blues and greens of his
eyes. You feel only that cautious exploration. << Suuuuunevvvvv... >> A growing
sense of confidence, multi-faceted eyes whorling with a greater velocity as they
gaze into yours. << Suuuunevoth. Sunevoth. >> His boney shoulder presses against
the side of your thigh as he leans. << Romel. Rommmel. Romelllll. R'elllllllllll.
>> No further explanation is necessary.
~*~ INSPIRATIONS ~*~
Name Inspiration:
Sunevoth's name comes from the Greek word 'sunergos' which means 'workfellow'.
We though it described your happy proletarian dragon just perfectly, using the
word 'ergos', which means work, as well as the prefix 'sun' which means
'together'. The name was reworked a bit to incorporate as many of the letters
that we could from your questionnaire, while still keeping a nice ring to it,
and keeping it easy on the eyes and ears. We like the pronunciation of either
'SUE-ne-voth' or 'sue-NEV-oth'. We definitely envisioned a 'sue' sound, and not
a 'sun' sound at the beginning.
Egg Inspiration:
The inspiration for this egg comes from two sources. The first is historical
ice-ages of long past. More recently, though, it comes from blizzards that have
hit areas in the Northern Hemisphere, burying them in snow in a matter of days.
[-R'yn]
Description Inspiration:
First of all, you may have noticed that your dragon isn't the jaggedly muscled
creature you'd asked for. Not yet, anyway. He'll have to grow into himself
(explained further down in physicalities), and when he does, this is the desc
you can slap on him:
Golden bronze blossoms over a sturdy, well-built form; mellifluous, and uniform
in both tint and hue, that aurous colour climbs over the angles and planes of a
sharp-featured head, creeps across jagged 'ridges, and curls over a long and
flexible tail. Shoulders, knees, even the joints of his toes gleam still, filled
out to match the greater bulk of his body. The sheen is lost in shadows cast by
the smooth lines of a toned underbelly and limbs, his heavy musculature accented
by the angles of his frame. Wings are near obscene in their size, massive
pinions of dulled and darkened caramel fanning out from square shoulders,
forcing the sun-gilded limbs and flanks of that workman's body to a penumbral
plane.
Now about those descs: while still sticking to the things you'd requested in his
description (namely, only one colour throughout, excluding the darker wings),
and a jagged, chiseled dragon, we tried to incorporate aspects of both the
clutchparents into Sunevoth's desc. His major colour is a gold-bronze much like
the colouration on Nverath, though, because he lacks the white foamy accents, he
will be a bit darker than his father (and that's before you consider those
wings!). We tried to use plant-like verbs and adjectives (weedy, blossoms,
climbs, etc.) to bring out the floral aspect of Ryazusith's desc as well. We
tried to play a little bit with light and shadow, to show off the shape of him
both in his awkward young stage, as well as in his solid adult stage.
Mind Voice:
Sunevoth is neither pet nor beast of burden. He is a being wrapped in metallic
hide, and he is a mate for life. Sometimes he's your best mate. Sometimes you
might prefer to kick him to the curb, if you could. Sometimes he'd rather kick
you. Careful, because he /can/.
This unique relationship is reflected in the voice that invades your head. He is
not a pushover, not a mere trifle. His people's-man mentality makes him a
socialist, not an idiot. Strong and sure, his voice will seldom waver. Any
thoughts of uncertainty will be shared with you, and you alone. When he turns to
the rest of the Weyr, he will again be the composed logician speaking from the
confidence of fact and order or the forceful lecturer with passion and
experience to drive him.
Sunevoth's voice will quickly develop into a calm, mellow tenor, a bit like that
of Sir Ben Kingsley. With a vast range of expression, he might speak softly to
Madigyth to ease his point into the conversation, or force his opinion on
Hydasnth during one of his clutch mate's more spastic moments. He can be cool
and detached while trying to reason with a senior bronze, while in the next
moment his thoughts are ablaze with frustration as he vents privately to you
regarding the other dragon's senility.
As Sunevoth matures, his mind voice will grow more complex and detailed. His
enunciations, especially in his more relaxed moods, will stretch until each word
seems to have its own texture and topography. Your own name might elongate into
one long << R'elllllllllll >> until Sunevoth feels he has sufficiently explored
its phonetic potential. His soft statement to Madigyth might run along the lines
of, << Mmmmmmadigyth. Have you perhaps given any fuuuuuurther thought to
extennnnnding our rescue drillllllls? >>
When the mood is anything but relaxed, however, his words will reflect the
shorter temper with small words, sharp syllables, and a definite lack of weak
phrases or ambiguous trains of thought. If things are not going his way or he
finds something particularly insulting or exasperating, notes of sarcasm will
enter his thoughts and comments, ranging from dry and detached to scathing and
icy.
Around the time Sunevoth nears his full maturity, further patterns will emerge,
first in his private thoughts with you, then with others as the process begins
to feel more comfortable. At first, vague shadows will accompany his words, dull
blots that might resemble something from Rorschach more than anything concrete.
Worry not! He will not be trying to pick apart your brain. He's already in it,
after all. These shadowy shapes will instead grow to reflect deeper meanings or
ideas behind his own thoughts.
A statement about the coastline near Seacliffs might seem trivial until their
Holder's face appears in dark bas relief, perhaps implying a more important
reason to revisit a particular precipice. Comments about a wing mate's eating
habits may remain innocuous until accompanied by the bulging image of a pregnant
runner with spindly legs and a lumpy belly.
These images may remain vague much of the time, but when they become more vivid,
it might be best to pay close attention to who is on the receiving end. Words
can remain fluid and subject to interpretation, but when combined with stark
visuals, there might be no backing out of the thoughts shared in a moment of
intellectual scorn.
Physicalities:
Up until halfway through weyrlinghood, possibly as far as two thirds of the way
through it, Sunevoth is going to be an awkward and gangly dragon. It's not that
he doesn't eat; you better than anyone will know that this dragon has a crazy
metabolism, and eats bigger servings at greater frequency than most of his
clutchmates. It's not that he doesn't exercise; Sunevoth will be exercising when
he's supposed to be, he'll be exercising during the lecture parts of your
lessons, he'll be exercising when you're oiling him, he'll be exercising when
you're feeding him... this dragon doesn't hold still, with the possible
exception of when he sleeps - and he's not a big sleeper. It's just that, for
that first half of weyrlinghood, all his growth will be focused on getting
taller and longer.
He won't grow to be much longer or taller than the other bronzes, though,
staying near the smaller end. And, like the skinny, awkward geek who comes back
after summer for his senior year of high school looking the part of a complete
stud muffin (yes, stud muffin), almost overnight Sunevoth will gain bulk and
brawn. He'll grow into the angles of his shoulders, and heavier muscle will fill
in his limbs to make his joints seem less knobby, but in fact lending to his
strength and the overall sturdiness of his frame. Sunevoth will be very much the
workman dragon, every muscle serving a purpose and not growing beyond it, with
an overall build that makes him a heavy-duty dragon, despite his relative size
to some of the other bronzes of the Weyr.
Personality:
First and foremost, Sunevoth is a proletarian dragon. The theme of this clutch
was "Rebirth, Reconstruction and Rebuilding," and Sunevoth definitely relates
back to the latter two. He's the kid who lived through the revolution, the adult
who rebuilds in the aftermath; the one who gets in there, gets his hands dirty,
and makes things better - or, as the case may be, keeps them good. When you said
in your interview that Romel would pretty much take his impression to a bronze
to be a first-class ticket into high society, we decided that it would be great
fun to give you a dragon of the people, who would want nothing to do with that
sort. And it's not going to be easy for you to sway him from his chosen courses
of action; Sunevoth will be completely focused on duty, or things that will
enhance his ability to do his duty, from a young age, and is stubborn and
determined enough that he won't give in. Even if he forgets past arguments, his
innate desires to do things are so ingrained that you won't be able to take
advantage of the draconic memory to get around him. He always knows what he
wants.
Don't worry; just because he doesn't want rank of any sort doesn't mean Sunevoth
intends to sit idle; he's happiest when doing the kinds of jobs that often go
unnoticed, or under-appreciated, and he'll do those with a singular motivation.
He'll fly sweeps with particular (almost obsessive) attention and joy, he'll
give his all during wing drills in foot-soldierly fashion, and, once he
convinces you to enter either the exploration and cartography unit, or the
search and rescue unit (he'd feel any other possible Interval duty wouldn't make
proper use of his talents), he'll gravitate toward the labour-intensive and
unglorified areas of the position. In short, your dragon will be the one keeping
the already-mapped areas up to date in the E&C unit instead of doing the more
cutting edge exploration into new territory; or, he'll be the one running
supplies back and forth to the rescuers in S&R, keeping everyone stocked up so
as to be running smoothly, while allowing the agile greens and blues to do the
real heroic job of swooping in and saving the day.
Because he's most at home in the grunt work, Sunevoth will definitely balk at
the idea of leadership. He'll feel it would remove him from those things he does
best, and he will resist being alienated from his work to the very end. Also, he
won't want your time taken up with hidework. On his more cynical and sarcastic
days (oh yes, your Sunevoth will have a wicked sarcastic streak to him), he'll
be wont even to get into little rants about how the people who hold leadership
positions have become detached from the reality of the Weyr duties. This will
especially be the case of his work is criticised either in an unjust or
non-constructive manner. If you let him go for too long, his rants might devolve
into half-baked theories about how, if everyone was just taught properly how to
do their jobs, the need for leadership would be completely phased out. Alas, he
won't go much beyond that, so the chances of a Sunevoth-initiated revolution are
slim. He is, after all, a dragon, and, even though a bronze, major political
changes are a little beyond his grasp.
Even if he doesn't let you go for any sort of leadership, Sunevoth will have you
as busy as any weyrsecond or wingleader has ever been. Here is the dragon who
can actually pull off being in a wing, a unit, and on the games squad (for extra
exercises that will hone his working abilities, of course). You'll be
hard-pressed to keep up with him once you're full-fledged riders, having to sort
your schedule out around all the duties and extra exercises he wants to do (kind
of like a soccer mom). Never mind weyrlinghood, where Sunevoth will be trying to
do exercises even while you're feeding and oiling him. When he's younger, he's
likely to be a bit short with you when you find you're having trouble keeping
up, and certainly won't like you telling him to hold still so you can oil that
itchy spot. You can expect him to call you all sorts of names, but he'll grow
out of this; when he's older and frustrated with you, it'll be more veiled,
sarcastic comments that he'll make.
Flights:
The word 'proletariat' literally means 'giver of children'. According to Cicero,
this word was meant to describe the class that had no education, no real
property, and could only provide their offspring (in Latin, 'proles') to the
State. Sunevoth will always willingly provide offspring to his Weyr, a great
participant in the gold flights at home - with one exception, of course:
leadership flights. He won't feel as strong an urge to chase after golds away
from home, and will probably chew you out if you let him lose himself and go
after a proddy gold up at High Reaches, no matter what the outcome of the flight
will be.
Sunevoth will give it his all when chasing after one of the junior (or retired)
queens, but will focus more on using his own brute strength in the chase, rather
than relying on any sort of strategy. He'll always be sure to be in excellent
physical form, unless of course he's been injured and has been (literally)
forced to sit out, so he's guaranteed to give all those other bronzes a run for
their money. His reflexes will be good enough that he'll be able to adapt to
sudden direction changes, but because of a quick reaction time, he might find
the other chasers getting in his way when he's trying to go somewhere.
Sunevoth will be very much a working father, when he does indeed catch the gold.
He won't shirk his duties simply to keep the queen company on the sands, but he
will add her to his duties (and you'll have to adapt the schedule for him to be
able to do this). When she's hungry, he'll hunt for her. If she needs to go
bathe, he'll watch the kids until she gets back. But you'll rarely see him on
the sands at the same time as the gold, except occasionally for sleep.
While it isn't impossible that Sunevoth will find a more 'regular' mate, whom he
prefers to others, he won't be able to justify spending time with her that could
otherwise be spent working. (Seeing a theme, yet?)
As for green flights... Sunevoth isn't against them, but, of course, he won't
allow his duties to be interrupted by them. It's very unlikely that he'll take
up with a green after a flight, simply because he's too busy to stick around
when there aren't offspring involved.
~*~*~*~*~*~*~*~*~*~*~
R'ell's Sunevoth
Harper's Tale: 47th PC Clutch
Ista Weyr
Minka's gold Ryazusith and D'baji's bronze Nverath
Friday, April 13th, 2007
Clutchmates:
Eryn's green
Imadrith.
Thyia's blue
Phthongoth
T'lor's blue
Kayganoth
M'erc's blue
Hydasnth
M'cai's brown
Giavistoth
~*~*~*~*~*~*~*~*~*~*~
The "Dragonriders of Pern" books are Copyright © Anne McCaffrey