
Weekly Lessons
HOW TO SET UP YOUR LEDGE/WEYRS
1) @chown <weyr #dbref>2) @move yourself to <ledge #dbref> and type: dig west to <weyr#dbref> (When it asks if you'd like to build an exit in both directions, type yes. When it asks if you want to make the exit a window, choose yes or no (a window means you can 'look' inside and see the description of your weyr))3) @move <ledge #dbref> to #1036; @move <weyr #dbref> to #1036; @move<couch dbref#> to #10364) +rename west to The Ultimate Weyr,inside,alias2,etc,etc (Use if youdesire to rename an exit, of course)5) If your exit doesn't appear when you 'look' at the room you're in,type:- +exits- Choose the desired exit (i.e. 2)- Type 5 and hit the enter key twice6) type: +unlock west7) Enter your weyr. Connect your couch to your weyr by doing thefollowing:- dig north to <couch dbref>- Again, when it asks if you'd like to build an exit in bothdirections, type yes.- +rename north to Dragonth's Couch,couch,alias2,etc,etc- +unlock north- +unlock east- +rename east to Ledge,out8) Type: @set here.outside_room to 09) If you desire to NOT have housekeeping take away guests that sleepin your weyr, type: @set here.keep_clean to 010) Enter your couch and type the following:- +rename South to Weyr,out- +unlock south- @set here.outside_room to 0- Again, if you desire not to have housekeeping take awayguests, type @set here.keep_clean to 0Last but not least: @resident <dragon #dbref>, move your dragon toyour weyr, ledge or couch and have them (via puppet command) @sethome.Also, @recycle <couch exit #dbref> and @recycle <couch entrance#dbref>Any questions or problems, feel free to ask any member of WLM Staff!
The "Dragonriders of Pern" books are Copyright © Anne McCaffrey