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Film Studies: DieHard

The key difference between this film (produced in 1988) and others that imitated it is that it first found its message: The story is a fake. The hero is real. Everyone "gets their moment". Other films have concentrated on what Hitchcock used to call the "McGuffin". There are two view of what this is: 1) It is a thing that moves the story along, and we the audience are supposed to be focusing on it. 2) It is a useless thing that is NOT the point of the film. I adhere more to the second school of thought. Even in films such as "The Maltese Falcon" where the McGuffin (the statue of the falcon) is elevated to title status, it is the inter-relation of the people and their motivations that IS the story. Similarly (and their is an EXCELLENT extended version of the film on DVD with both director and special effects commentary as well as textual commentary by actors and other particpants), in DieHard, the GOAL of the Terrorists is the McGuffin. In fact we spend the first third of the movie finding out that it's all (apparently) about just a high-end ($600 M USA) robbery and not a terrorist plot at all. Further, the design elements of the sub-plot is set against (the then current) take over of USA companies by the Japanese - as the director points out, the single largest foreign investor is in fact the Dutch but they aren't the "yellow peril" - thus, raising the racist card. This ironic B/G is emphasized when: MaClane: I thought you [Japanese] didn't believe in Christmas. Takcagi: Hey, Pearl Harbor didn't work out, so we got you tape recorders instead. The black-humor is prelude to the terror (as in "The" Terror of the French Revolution, etc) to come. Further, the tone of the film is lifted out of the continual rain of blood (the film was made after the attrocious rendering of "Rambo" - "First Blood" which turned the "mind-game" war between "Rambo" and the "Police Chief" into nothing more than a blood bath), by the "chess game" between "Hans" and "Maclane". Nintety percent of the terror is that not only will the terrorists kill without warning, but that NO one can determine what they want. That this is the real problem to be solved is only (by stages and beautfully so) revealed to Maclane and "Al" (VelJohnson) who reason it through as they both sort through the mis-cues being given by the terrorists. As the mystery is un-raveled (and in keeping with the strict code of the "single hero" movie - only Maclane (and his "deputy", Al) are aware of the puzzle itself - all of the other "authority figures" (the LA Police Chief and the FBI Agents) are fools. We see the inter-play between the players: Hans is the King, his tech guru is opening the vault (a bishop), his kinghts work through the building setting up the threat. Maclane is the opposing King, his bishop is Al (feeding him intel from the outside world), and of course for him his wife is the (as yet un-disclosed) Queen. Oddly enough, Hans is WHITE and makes the first move (and as the master of the game that Maclane is *literally* stumbing about trying to get a grip on), and plays the opponents knights (the police and FBI) as pawns. Maclane as BLACK in the chess game in our metaphor reminds of one Chessmaster's comment that when he is WHITE he wins because he is white (moves first), when he wins when he is black (moves second), he wins because he is a chess master and who he is. Naturally, the hero is built up out of the single defining difference between his own motivation and use of violence: He cares. The thematic and art details (as with almost carefully designed movies) define the "levels" (DieHard as video game as one of the commenters calls it) - and thus keep us locked in to where the various actors are in the building. The building is of course "The Poisdon", "The Death Camp", "Troy" - not only place of action, but the GOAL of the conflict of conquest. The film succeeds so well, becasue (like at the other end of the spectrum in films like "Sleuth") it keeps in mind that we "see" into the film, thru the eyes of the hero (mainly) and thus, the problem to be solved is revealed to us asking the SAME questions that he does. Thus, engaging us through rationality even in the midst of the chaos and terror. Other films miss this thinking that the carnal can really over-power the intellectual - only in sports and ACTUAL participation is this true. As spectators, our emotions "read" all of the violance as "true", but to suspend our disbelief (and lift us out of the mono-dimensional world of VIEWING into the multi-dimensional world of OWNING/BEING) we have to be engaged intellectually. This is well recognised (as the director points out) when a plateau is rached when for the first time Maclane sits down and takes out a cigarette to rest. "You could hear quite a few people in the audience "sigh" when he does that" - not an exact quote. Thus, we reclaim our individuality, by being able to mull over what we've seen so far. And then, of course the "buddy dialog" between Maclane and Al allows us to "down-build" them as real people rather than super heroes. Odd that this is a modern thing and usually in classical work done thru "the other". For example, in "The Odyssey", it is Odeseus' son who is "down built" (and in fact guided by Athena - in disguise) and thus allows us to attach ourselves more directly to a "supe hero" character such as Odesseus. It is simply impossible (unless we ourselves ARE police or FBI) to continue the connection from our (presumed mundane) everyday selves and the hero who can literally walk thru glass, fall off buildings, and of course get shot at by EVERYONE he meets. Thus, the character has to be "down-sized" (i prefer the term "down built") with dark humor: "Why didn't you do anything? Because, then you'd be dead too." In the air duct - now i know what a TV dinner feels like. etc. Also, note that allows us to extend the suspension of disbelief and enjoy the film. In the second DieHard, the line "How can the same the same thing happen to the same guy twice?" is parallel to this as well. Also, the little nuances (the commando being pricked by a rose bush, the fake guard wearing cowboy boots, the "two" Johnsons (FBI) - no relation, etc) also, let the audience relax as well - a point noted in films at key points such as "Alien Ressurection" (eg, "We're teaching you.", "It must be a 'chick' thing."), "RoboCop" (eg, "Don't touch him, he might get infected!", "Don't worry Lewis, they fix everything."), "2010" (eg, "I wished i'd seen the de-braking" - "I wished i slept though it.", "That's not some piece of junk out there!"), etc. As so many artists remind us: "Artists create; great artists steal." So, for future ref: 1. Don't confuse WHO is the antagonist/protagonist. In reality we are all (as Twain reminds us) "Half Moons, that have a dark side, that if we are wise, we never reveal to anyone". The key here is the phrase: "We're not so different you and i." - ie, the antagonist and the protagonist. Also, don't make the antagonist too strong, on the protagonist will have to use the old "pull the elephant gun out of the cloest" trick. 2. In almost *every* case, the protagonist is shown to have flaws, and yet the antagonist has NONE - except that "he doesn't care". This is supposed to make the "triumph" more intense, but in reality (in badly made films) it just makes the ending absurd. For example, in "UnderSeige" it is the combination of elements that "save" the antagonist from being mono-dimensional. 1. His childhood dreams of TV Cartoons, the war vs war college, 2. "If only we could have hired this cook, then we could have avoided all of this." - This is a some-what un-realistic point: Only the "chiefs" in the war room question Roshaks loyalty, in the "pure hero" mode he never waivers. Compare this with the anti-hero, or even in the "tempting" of power in (eg, Star Wars), the flawed person pervailing in more realistic films; eg, "Little Miss SunShine", "How to Murder your Neighbor's Dog", "GroundHog Day". 3. Mainly, don't expect much from the action/adv format since in reality it's pretty much degraded to the pure revenge mode in most cases: What the antagonists (finally) does is so horrible, that we are justified in feeling GOOD no matter what is done horribly to him in return - at the end. If you think about this; it's actually a bit sick. Prob some direct comment on our present, lack-luster and muggled existence, n'est pas?