1. The Counsel
The Owner; The Radical “The Walking Revolution call him what you may Kent Brockton makes and enforces the rules, but has hand picked two General Managers to help balance the system.
2. Complaints
You may complain about wins and loses, just stay in character. It happens all the time, Brock lesner swears he didn't tap out, other refuse to acknowledge losses. Everything happens for a greater purpose, the matches are tweaked to make everyone look great. Losses and run-ins are used to build heat and interest in feuds and angles. Everyone gets their spot to shine.. just not all at the same time. If you personally have a problem with your losses, e-mail Kent Brockton @ KentBrockton@hotmail.com or on AIM @ Kentbrockton.
3. Push
Push is the fuel that your wrestlers use to win matches over everything else. The higher it is the better you fight and can sustain over damage. It can also be used to improve on your wrestler by increasing thier attributes (Strength, Speed, Vitality, & Charisma), adding a new move to your list, or by raising your existing move damage.
To increase an Attribute: You must pay the cost in Push to the next point of the stat (IE If you want your speed raised from 5 to 6 you pay 6 push) Once you Reach 10 in a stat you just multiply the cost buy 1.5 (IE if you have a 13 Power and you want to raise it to 14 you must pay 14x 1.5 Push [14+7=21 Push].) Once you reach 20 The multiplier becomes 2. This way we keep veterans from getting too powerful and still give the new guys a fighting chance.
To buy New Moves: Simply look up the move on the MASTER MOVES LIST or the individual lists and check its category, then add its damage to the cost!
(IE an ARMDRAG (w/o adv 2) costs 7 push to buy.)
Pinning (5 Push)
Without Advantage (5 Push)
With Advantage (10 Push)
Submission (15 Push)
KO Finisher (25 Push)
To increase an Move Damage: You must pay the cost of the plus the cost of the damage increase. (IE if you have the ARMDRAG (w/o adv 2) and wish to raise it to 3 damage. You must pay the 5 push for the move plus the 3 push for the new damage rating, for a total of 8 Push!
Buying a Style Template: You may add a full template of moves to your fighter for a small fee of 60 Push!
Style Specialization: You may specialize in a style template you know and max the moves ability to full RANK 10 for a small sum of 100 push.
4. Gaining Push
You gain 10 push per win in 1-on-1 or tag team matches. Having a title boosts this push slightly: (losing Gains you +3)
Titles and Push: When you gain a title of defend it, you garner a bonus Push each time!
All Titles give +5 Push when defended.
5. Title Shots: You can get a title shot by 1 of four ways. The champion chooses whom they defend thier title to on Saturday nights, you can win a title shot on Sunday Night in the 10 man battle royal, you can have a 'Win Right', or a certin number of wins.
The Win-Rights are gained if you have had a title and defended it at least once, you have earned a rematch.
HWF Light weight title (225lbs and lower): 2 wins
HWF Tag Team: 3 wins
HWF Death Match Championship: 5 wins
HWF World Heavy Weight: 7 wins
6. Injury Rules are coming soon!
7. Rules can be added and changed at any point in time.
Attacks
E-mail To Kentbrockton@hotmail.com
Kent here is my promo Idea for Saturday
Jeff Jumps the guard rail with a bat.
The Ref is checking on Eric
Jeff slides in the ring and smashes John in the head with the bat.
John is bleeding all over the ring.
Jeff hits John with his Jeff Effect DDT, driving Johns head into the mat.
Jeff slides out of the ring and hinds under the ring.
Eric cover’s John for the pin.
Promo's