Each EWR game can consist of up to 35 promotions battling it out for supremacy. Any federation can go bankrupt, and new promotions can start up as well. If your promotion goes bankrupt while you are running it, you are automatically fired first and the game ends. You can get job offers throughout the game, so it is more than likely that you will work for several promotions per game.

The two most important values for any promotion are it’s Size and Public Image. The Size refers to its position in the North American market; it can be backyard (smallest), small, regional, cult, national and global (biggest). The public image refers to how much fan interest the promotion has in relation to its Size. Once a federation reaches 100% in one category, it moves up one size and public image goes to 10%. If a federation falls to 0%, it drops down one size and public image goes to 90%. The only exceptions are when a federation reaches 100% at global level or 0% at backyard; these are the highest and lowest possible levels, and so the promotion can go no higher or lower. Public image is primarily raised by good shows, and can be lowered by bad shows.

Another important factor is the risk value of a promotion. This is an indication of how extreme the product is, how much the federation pushes the envelope. Having a high risk value means that you get access to certain extreme matches and angles and makes you more attractive to a teenage audience, but also means that it is harder to land a good TV deal or sponsor. Having a low risk value (i.e. being family-orientated viewing) means you are far more likely to land a good TV deal, it will be easier to get sponsors, and merchandise will sell more. However, you will not be able to access some extreme match types and angles. For example, if you only have a risk value of 10%, you will not be able to hold a Hell In A Cell bout as it is too violent. 

As you increase in size, you will be forced to modify your promotion. More fans will come to your events, and so you will gain more money. However, on the flipside, they will expect to see better wrestlers and better production values, so you will have to pay more in wages and costs. By talking to your staff you will be able to find out what the fans want, such as how big your roster should be, and how much you can afford to pay people. It is not financially viable to keep buying in wrestlers, so to be successful you will have to be able to build you own stars as well.

As promotions become bigger, you can add extras such as a development territory and \ or a training camp. These are great ways to build a promotion up. The training camp builds up new stars, and graduates them to your full roster when they are ready. With a good trainer, you can get superb raw talent appearing on your roster each year. The development territories are used for wrestlers to work in front of live audiences, and therefore improve their charisma and learn how to draw heat more effectively. By keeping a steady stream of wrestlers using these two facilities you can help guarantee that the next generation of superstars are yours to keep. Talent who come from your own training camp \ development territories also require less wages, and so are more cost-effective than buying in talent from other promotions!

Occasionally promotions will fall into such financial problems that they become open to offers for take-overs. In EWR, your promotion cannot be taken over while you are in charge. However, you can take-over other promotions. You can do this from the Other Promotions screen. You get two options; Complete Takeover or Corporate Destruction. The former means you pay off all the company’s debts, and as a result get all their wrestlers under verbal contract (but not the staff). Corporate Destruction means you basically pay off all debts and kill the company yourself. This means everyone gets freed from their contracts.

In EWR, promotions will often steal wrestlers from lesser promotions. Often larger promotions will steal wrestlers from smaller promotions, who will in turn steal from even smaller promotions. Some promotions will even deliberately steal big name wrestlers from competitors in an effort to sabotage them. This cycle continues and can often make growth of smaller promotions very hard, as it does in real life.

Promotions can impact each other's ratings. This can only happen at Global and National level. This happens when a promotion is within 40% public image of another (the exception to this is when a promotion is below 10% - this counts as a safety zone, as they are not big enough at that level to effect anyone else). Once two promotions are within 40% of each other, once a week they are compared on several factors. For each of these factors, the weaker promotion will lose some public image. This means that a promotion with a better talent roster and more stars, who is putting on a better product, can decrease a weaker promotion above them, and eventually overtake them. 