| Attack |
Type |
Quick Description |
| Quick Attack |
NRM |
Always attack first |
| Rage |
NRM |
If used consecutively, attack power increases when opponent's attack hits |
| Rain Dance |
WTR |
Raise Water-type attacks power for 5 turns |
| Rapid Spin |
NRM |
Escape from attacks multiple turns |
| Razor Leaf |
GRS |
Good chance for a Critical Hit |
| Razor Wind |
NRM |
Good chance for a Critical Hit |
| Recover |
NRM |
Restores half of your maximum HP |
| Reflect |
PSY |
Damage from attacks cut in half for 5 turns, even if Pokémon are substituted |
| Rest |
PSY |
Restores all HP but puts you to sleep for 2 turns |
| Return |
NRM |
Power of attack increases with level of attachment of Pokémon to you |
| Reversal |
FTG |
The lower your remaining HP, the more damage it causes |
| Roar |
NRM |
Ends battle with wild Pokémon, forces substitution in Trainer battle |
| Rock Slide |
RCK |
30% chance of making an opponent back off |
| Rock Smash |
FTG |
50% chance of lowering opponent's defence by one level |
Breaks rocks
| Rock Throw |
RCK |
Normal attack |
| Rolling Kick |
FTG |
30% chancer of making an opponent back off |
| Rollout |
RCK |
Attacks continuously for 5 turns with increasing damage, ends if attack misses |
| Sacred Fire |
FIR |
50% chance of burning an opponent |
| Safeguard |
NRM |
Prevents poison attacks for 5 turns, even if Pokémon are substituted |
| Sandstorm |
RCK |
Causes damage to both Pokémon every turn, not Rock-, Steel- or Ground-types |
| Sand Attack |
GRD |
Lowers opponent's accuracy by one level |
| Scary Face |
NRM |
Lowers opponent's speed by 2 levels |
| Scratch |
NRM |
Normal attack |
| Screech |
NRM |
Lowers opponent's defense by one level |
| Seismic Toss |
FTG |
Causes damage equal to your level, regardless of ability |
| Selfdestruct |
NRM |
After using, you will faint |
| Shadow Ball |
GHO |
20% chance of lowering an opponent's special defense by one level |
| Sharpen |
NRM |
Raises your attack power by one level |
| Sing |
NRM |
Makes an opponent sleep |
| Sketch |
NRM |
Replaces itself with the opponent's last attack, which remains after the battle |
| Skull Bash |
NRM |
Builds up for one turn, attacks on second, defense increased by one level |
| Sky Attack |
FLY |
Builds up for one turn and attacks on second, good chance for Critical Hit |
| Slam |
NRM |
Normal attack |
| Slash |
NRM |
Good chance for Critical Hit |
| Sleep Powder |
GRS |
Puts opponent to sleep |
| Sleep Talk |
NRM |
Attack randomly while sleeping |
| Sludge |
PSN |
30% chance of poisoning an opponent |
| Sludge Bomb |
PSN |
30% chance of poisoning an opponent |
| Smog |
PSN |
40% chance of poisoning an opponent |
| Smokescreen |
NRM |
Lowers opponent's accuracy by one level |
| Snore |
NRM |
30% chance of making an opponent back off, but you must be asleep |
| Softboiled |
NRM |
Restore's half HP
Gives 1/5 of HP to another of your Pokémon |
| Solar Beam |
GRS |
Build up for one turn and attack on the second |
| Sonic Boom |
NRM |
Causes 20 points of damage regardless of type or ability |