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Ships

Ships



4) Improvised modules in the earlier TBG-2 were much the same as TBG-1 demo modules in their decay, and limited by only be makable by ships that didn't already have one of that type. This isn't ideal from the point of view of weapons or of having them transferred from a small improvising ship to a big using ship. The new scheme is to allow them to be made freely, but have each one decay by as many percent as its ship has improvised modules in total.

This makes running an entirely improvised ship reasonably interesting, allowing very new starters to compete earlier if they're good at it, while still requiring an upgrade to proper modules to avoid spending most actions replacing modules which have become unfixable junk.